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Ufuk Topcu

Publications and source records attributed to Ufuk Topcu.

At least 91 records · Page 5Linked to original sources

Designing Inferable Signaling Schemes for Bayesian Persuasion

In Bayesian persuasion, an informed sender, who observes a state, commits to a randomized signaling scheme that guides a self-interested receiver's actions. Classical models assume the receiver knows the commitment. We, instead, study the setting where the receiver infers the scheme from repeated interactions. We bound the sender's performance loss relative to the known-commitment case by a term that grows with the signal space size and shrinks as the receiver's optimal actions become more distinct. We then lower bound the samples required for the sender to approximately achieve their known-commitment performance in the inference setting. We show that the sender requires more samples in persuasion compared to the leader in a Stackelberg game, which includes commitment but lacks signaling. Motivated by these bounds, we propose two methods for designing inferable signaling schemes, one being stochastic gradient descent (SGD) on the sender's inference-setting utility, and the other being optimization with a boundedly-rational receiver model. SGD performs best in low-interaction regimes, but modeling the receiver as boundedly-rational and tuning the rationality constant still provides a flexible method for designing inferable schemes. Finally, we apply SGD to a safety alert example and show it to find schemes that have fewer signals and make citizens' optimal actions more distinct compared to the known-commitment case.

cs.GT↗

Second-Order Algorithms for Finding Local Nash Equilibria in Zero-Sum Games

Zero-sum games arise in a wide variety of problems, including robust optimization and adversarial learning. However, algorithms deployed for finding a local Nash equilibrium in these games often converge to non-Nash stationary points. This highlights a key challenge: for any algorithm, the stability properties of its underlying dynamical system can cause non-Nash points to be potential attractors. To overcome this challenge, algorithms must account for subtleties involving the curvatures of players' costs. To this end, we leverage dynamical system theory and develop a second-order algorithm for finding a local Nash equilibrium in the smooth, possibly nonconvex-nonconcave, zero-sum game setting. First, we prove that this novel method guarantees convergence to only local Nash equilibria with an asymptotic local \textit{linear} convergence rate. We then interpret a version of this method as a modified Gauss-Newton algorithm with local \textit{superlinear} convergence to the neighborhood of a point that satisfies first-order local Nash equilibrium conditions. In comparison, current related state-of-the-art methods with similar guarantees do not offer convergence rates in the nonconvex-nonconcave setting. Furthermore, we show that this approach naturally generalizes to settings with convex and potentially coupled constraints while retaining earlier guarantees of convergence to only local (generalized) Nash equilibria. Code for our experiments can be found at https://github.com/CLeARoboticsLab/ZeroSumGameSolve.jl.

cs.GT↗

Function Spaces Without Kernels: Learning Compact Hilbert Space Representations

Function encoders are a recent technique that learn neural network basis functions to form compact, adaptive representations of Hilbert spaces of functions. We show that function encoders provide a principled connection to feature learning and kernel methods by defining a kernel through an inner product of the learned feature map. This kernel-theoretic perspective explains their ability to scale independently of dataset size while adapting to the intrinsic structure of data, and it enables kernel-style analysis of neural models. Building on this foundation, we develop two training algorithms that learn compact bases: a progressive training approach that constructively grows bases, and a train-then-prune approach that offers a computationally efficient alternative after training. Both approaches use principles from PCA to reveal the intrinsic dimension of the learned space. In parallel, we derive finite-sample generalization bounds using Rademacher complexity and PAC-Bayes techniques, providing inference time guarantees. We validate our approach on a polynomial benchmark with a known intrinsic dimension, and on nonlinear dynamical systems including a Van der Pol oscillator and a two-body orbital model, demonstrating that the same accuracy can be achieved with substantially fewer basis functions. This work suggests a path toward neural predictors with kernel-level guarantees, enabling adaptable models that are both efficient and principled at scale.

cs.LG↗

VLN-Zero: Rapid Exploration and Cache-Enabled Neurosymbolic Vision-Language Planning for Zero-Shot Transfer in Robot Navigation

Rapid adaptation in unseen environments is essential for scalable real-world autonomy, yet existing approaches rely on exhaustive exploration or rigid navigation policies that fail to generalize. We present VLN-Zero, a two-phase vision-language navigation framework that leverages vision-language models to efficiently construct symbolic scene graphs and enable zero-shot neurosymbolic navigation. In the exploration phase, structured prompts guide VLM-based search toward informative and diverse trajectories, yielding compact scene graph representations. In the deployment phase, a neurosymbolic planner reasons over the scene graph and environmental observations to generate executable plans, while a cache-enabled execution module accelerates adaptation by reusing previously computed task-location trajectories. By combining rapid exploration, symbolic reasoning, and cache-enabled execution, the proposed framework overcomes the computational inefficiency and poor generalization of prior vision-language navigation methods, enabling robust and scalable decision-making in unseen environments. VLN-Zero achieves 2x higher success rate compared to state-of-the-art zero-shot models, outperforms most fine-tuned baselines, and reaches goal locations in half the time with 55% fewer VLM calls on average compared to state-of-the-art models across diverse environments. Codebase, datasets, and videos for VLN-Zero are available at: https://vln-zero.github.io/.

cs.RO↗

Coordinated UAV Beamforming and Control for Directional Jamming and Nulling

Efficient mobile jamming against eavesdroppers in wireless networks necessitates accurate coordination between mobility and antenna beamforming. We study the coordinated beamforming and control problem for a UAV that carries two omnidirectional antennas, and which uses them to jam an eavesdropper while leaving a friendly client unaffected. The UAV can shape its jamming beampattern by controlling its position, its antennas' orientation, and the relative phasing for each antenna. We derive a closed-form expression for the antennas' phases that guarantees zero jamming impact on the client. In addition, we determine the antennas' orientation and the UAV's position that maximizes jamming impact on the eavesdropper through an optimal control problem, optimizing the orientation pointwise and the position through the UAV's control input. Simulations show how this coordinated beamforming and control scheme enables directional GPS denial while guaranteeing zero interference towards a friendly direction.

eess.SY↗

Compositional shield synthesis for safe reinforcement learning in partial observability

Agents controlled by the output of reinforcement learning (RL) algorithms often transition to unsafe states, particularly in uncertain and partially observable environments. Partially observable Markov decision processes (POMDPs) provide a natural setting for studying such scenarios with limited sensing. Shields filter undesirable actions to ensure safe RL by preserving safety requirements in the agents' policy. However, synthesizing holistic shields is computationally expensive in complex deployment scenarios. We propose the compositional synthesis of shields by modeling safety requirements by parts, thereby improving scalability. In particular, problem formulations in the form of POMDPs using RL algorithms illustrate that an RL agent equipped with the resulting compositional shielding, beyond being safe, converges to higher values of expected reward. By using subproblem formulations, we preserve and improve the ability of shielded agents to require fewer training episodes than unshielded agents, especially in sparse-reward settings. Concretely, we find that compositional shield synthesis allows an RL agent to remain safe in environments two orders of magnitude larger than other state-of-the-art model-based approaches.

eess.SY↗

Categorical semantics of compositional reinforcement learning

Compositional knowledge representations in reinforcement learning (RL) facilitate modular, interpretable, and safe task specifications. However, generating compositional models requires the characterization of minimal assumptions for the robustness of the compositionality feature, especially in the case of functional decompositions. Using a categorical point of view, we develop a knowledge representation framework for a compositional theory of RL. Our approach relies on the theoretical study of the category MDP, whose objects are Markov decision processes (MDPs) acting as models of tasks. The categorical semantics models the compositionality of tasks through the application of pushout operations akin to combining puzzle pieces. As a practical application of these pushout operations, we introduce zig-zag diagrams that rely on the compositional guarantees engendered by the category MDP. We further prove that properties of the category MDP unify concepts, such as enforcing safety requirements and exploiting symmetries, generalizing previous abstraction theories for RL.

cs.AI↗

Neural Port-Hamiltonian Differential Algebraic Equations for Compositional Learning of Electrical Networks

We develop compositional learning algorithms for coupled dynamical systems, with a particular focus on electrical networks. While deep learning has proven effective at modeling complex relationships from data, compositional couplings between system components typically introduce algebraic constraints on state variables, posing challenges to many existing data-driven approaches to modeling dynamical systems. Towards developing deep learning models for constrained dynamical systems, we introduce neural port-Hamiltonian differential algebraic equations (N-PHDAEs), which use neural networks to parameterize unknown terms in both the differential and algebraic components of a port-Hamiltonian DAE. To train these models, we propose an algorithm that uses automatic differentiation to perform index reduction, automatically transforming the neural DAE into an equivalent system of neural ordinary differential equations (N-ODEs), for which established model inference and backpropagation methods exist. Experiments simulating the dynamics of nonlinear circuits exemplify the benefits of our approach: the proposed N-PHDAE model achieves an order of magnitude improvement in prediction accuracy and constraint satisfaction when compared to a baseline N-ODE over long prediction time horizons. We also validate the compositional capabilities of our approach through experiments on a simulated DC microgrid: we train individual N-PHDAE models for separate grid components, before coupling them to accurately predict the behavior of larger-scale networks.

cs.LG↗

Learning to Coordinate without Communication under Incomplete Information

Achieving seamless coordination in cooperative games is a crucial challenge in artificial intelligence, particularly when players operate under incomplete information. While communication helps, it is not always feasible. In this paper, we explore how effective coordination can be achieved without verbal communication, relying solely on observing each other's actions. Our method enables an agent to develop a strategy by interpreting its partner's action sequences as intent signals, constructing a finite-state transducer built from deterministic finite automata, one for each possible action the agent can take. Experiments show that these strategies significantly outperform uncoordinated ones and closely match the performance of coordinating via direct communication.

cs.AI↗

Pessimistic Iterative Planning with RNNs for Robust POMDPs

Robust POMDPs extend classical POMDPs to incorporate model uncertainty using so-called uncertainty sets on the transition and observation functions, effectively defining ranges of probabilities. Policies for robust POMDPs must be (1) memory-based to account for partial observability and (2) robust against model uncertainty to account for the worst-case probability instances from the uncertainty sets. To compute such robust memory-based policies, we propose the pessimistic iterative planning (PIP) framework, which alternates between (1) selecting pessimistic POMDPs via worst-case probability instances from the uncertainty sets, and (2) computing finite-state controllers (FSCs) for these pessimistic POMDPs. Within PIP, we propose the rFSCNet algorithm, which optimizes a recurrent neural network to compute the FSCs. The empirical evaluation shows that rFSCNet can compute better-performing robust policies than several baselines and a state-of-the-art robust POMDP solver.

cs.AI↗

MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games

Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i.e., they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game's potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50\% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time.

cs.RO↗

Online Adaptation of Terrain-Aware Dynamics for Planning in Unstructured Environments

Autonomous mobile robots operating in remote, unstructured environments must adapt to new, unpredictable terrains that can change rapidly during operation. In such scenarios, a critical challenge becomes estimating the robot's dynamics on changing terrain in order to enable reliable, accurate navigation and planning. We present a novel online adaptation approach for terrain-aware dynamics modeling and planning using function encoders. Our approach efficiently adapts to new terrains at runtime using limited online data without retraining or fine-tuning. By learning a set of neural network basis functions that span the robot dynamics on diverse terrains, we enable rapid online adaptation to new, unseen terrains and environments as a simple least-squares calculation. We demonstrate our approach for terrain adaptation in a Unity-based robotics simulator and show that the downstream controller has better empirical performance due to higher accuracy of the learned model. This leads to fewer collisions with obstacles while navigating in cluttered environments as compared to a neural ODE baseline.

cs.RO↗

The Effect of Network Topology on the Equilibria of Influence-Opinion Games

Online social networks exert a powerful influence on public opinion. Adversaries weaponize these networks to manipulate discourse, underscoring the need for more resilient social networks. To this end, we investigate the impact of network connectivity on Stackelberg equilibria in a two-player game to shape public opinion. We model opinion evolution as a repeated competitive influence-propagation process. Players iteratively inject \textit{messages} that diffuse until reaching a steady state, modeling the dispersion of two competing messages. Opinions then update according to the discounted sum of exposure to the messages. This bi-level model captures viral-media correlation effects omitted by standard opinion-dynamics models. To solve the resulting high-dimensional game, we propose a scalable, iterative algorithm based on linear-quadratic regulators that approximates local feedback Stackelberg strategies for players with limited cognition. We analyze how the network topology shapes equilibrium outcomes through experiments on synthetic networks and real Facebook data. Our results identify structural characteristics that improve a network's resilience to adversarial influence, guiding the design of more resilient social networks.

cs.SI↗

When Should a Leader Act Suboptimally? The Role of Inferability in Repeated Stackelberg Games

When interacting with other decision-making agents in non-adversarial scenarios, it is critical for an autonomous agent to have inferable behavior: The agent's actions must convey their intention and strategy. We model the inferability problem using Stackelberg games with observations where a leader and a follower repeatedly interact. During the interactions, the leader uses a fixed mixed strategy. The follower does not know the leader's strategy and dynamically reacts to the statistically inferred strategy based on the leader's previous actions. In the inference setting, the leader may have a lower performance compared to the setting where the follower has full information on the leader's strategy. We refer to the performance gap between these settings as the inferability gap. For a variety of game settings, we show that the inferability gap is upper-bounded by a function of the number of interactions and the stochasticity level of the leader's strategy, encouraging the use of inferable strategies with lower stochasticity levels. We also analyze bimatrix Stackelberg games and identify a set of games where the leader's near-optimal strategy may potentially suffer from a large inferability gap.

cs.GT↗

Function Encoders: A Principled Approach to Transfer Learning in Hilbert Spaces

A central challenge in transfer learning is designing algorithms that can quickly adapt and generalize to new tasks without retraining. Yet, the conditions of when and how algorithms can effectively transfer to new tasks is poorly characterized. We introduce a geometric characterization of transfer in Hilbert spaces and define three types of inductive transfer: interpolation within the convex hull, extrapolation to the linear span, and extrapolation outside the span. We propose a method grounded in the theory of function encoders to achieve all three types of transfer. Specifically, we introduce a novel training scheme for function encoders using least-squares optimization, prove a universal approximation theorem for function encoders, and provide a comprehensive comparison with existing approaches such as transformers and meta-learning on four diverse benchmarks. Our experiments demonstrate that the function encoder outperforms state-of-the-art methods on four benchmark tasks and on all three types of transfer.

cs.LG↗

Real-Time Privacy Preservation for Robot Visual Perception

Many robots (e.g., iRobot's Roomba) operate based on visual observations from live video streams, and such observations may inadvertently include privacy-sensitive objects, such as personal identifiers. Existing approaches for preserving privacy rely on deep learning models, differential privacy, or cryptography. They lack guarantees for the complete concealment of all sensitive objects. Guaranteeing concealment requires post-processing techniques and thus is inadequate for real-time video streams. We develop a method for privacy-constrained video streaming, PCVS, that conceals sensitive objects within real-time video streams. PCVS takes a logical specification constraining the existence of privacy-sensitive objects, e.g., never show faces when a person exists. It uses a detection model to evaluate the existence of these objects in each incoming frame. Then, it blurs out a subset of objects such that the existence of the remaining objects satisfies the specification. We then propose a conformal prediction approach to (i) establish a theoretical lower bound on the probability of the existence of these objects in a sequence of frames satisfying the specification and (ii) update the bound with the arrival of each subsequent frame. Quantitative evaluations show that PCVS achieves over 95 percent specification satisfaction rate in multiple datasets, significantly outperforming other methods. The satisfaction rate is consistently above the theoretical bounds across all datasets, indicating that the established bounds hold. Additionally, we deploy PCVS on robots in real-time operation and show that the robots operate normally without being compromised when PCVS conceals objects.

cs.CV↗

Dense Dynamics-Aware Reward Synthesis: Integrating Prior Experience with Demonstrations

Many continuous control problems can be formulated as sparse-reward reinforcement learning (RL) tasks. In principle, online RL methods can automatically explore the state space to solve each new task. However, discovering sequences of actions that lead to a non-zero reward becomes exponentially more difficult as the task horizon increases. Manually shaping rewards can accelerate learning for a fixed task, but it is an arduous process that must be repeated for each new environment. We introduce a systematic reward-shaping framework that distills the information contained in 1) a task-agnostic prior data set and 2) a small number of task-specific expert demonstrations, and then uses these priors to synthesize dense dynamics-aware rewards for the given task. This supervision substantially accelerates learning in our experiments, and we provide analysis demonstrating how the approach can effectively guide online learning agents to faraway goals.

cs.LG↗

Know Where You're Uncertain When Planning with Multimodal Foundation Models: A Formal Framework

Multimodal foundation models offer a promising framework for robotic perception and planning by processing sensory inputs to generate actionable plans. However, addressing uncertainty in both perception (sensory interpretation) and decision-making (plan generation) remains a critical challenge for ensuring task reliability. We present a comprehensive framework to disentangle, quantify, and mitigate these two forms of uncertainty. We first introduce a framework for uncertainty disentanglement, isolating perception uncertainty arising from limitations in visual understanding and decision uncertainty relating to the robustness of generated plans. To quantify each type of uncertainty, we propose methods tailored to the unique properties of perception and decision-making: we use conformal prediction to calibrate perception uncertainty and introduce Formal-Methods-Driven Prediction (FMDP) to quantify decision uncertainty, leveraging formal verification techniques for theoretical guarantees. Building on this quantification, we implement two targeted intervention mechanisms: an active sensing process that dynamically re-observes high-uncertainty scenes to enhance visual input quality and an automated refinement procedure that fine-tunes the model on high-certainty data, improving its capability to meet task specifications. Empirical validation in real-world and simulated robotic tasks demonstrates that our uncertainty disentanglement framework reduces variability by up to 40% and enhances task success rates by 5% compared to baselines. These improvements are attributed to the combined effect of both interventions and highlight the importance of uncertainty disentanglement, which facilitates targeted interventions that enhance the robustness and reliability of autonomous systems. Fine-tuned models, code, and datasets are available at https://uncertainty-in-planning.github.io/.

cs.RO↗