Search arXiv⌕ Search

arXiv subjects

Ufuk Topcu

Publications and source records attributed to Ufuk Topcu.

At least 73 records · Page 4Linked to original sources

Neurosymbolic LoRA: Why and When to Tune Weights vs. Rewrite Prompts

Large language models (LLMs) can be adapted either through numerical updates that alter model parameters or symbolic manipulations that work on discrete prompts or logical constraints. While numerical fine-tuning excels at injecting new factual knowledge, symbolic updates offer flexible control of style and alignment without retraining. We introduce a neurosymbolic LoRA framework that dynamically combines these two complementary strategies. Specifically, we present a unified monitoring signal and a reward-based classifier to decide when to employ LoRA for deeper factual reconstruction and when to apply TextGrad for token-level edits. Our approach remains memory-efficient by offloading the symbolic transformations to an external LLM only when needed. Additionally, the refined prompts produced during symbolic editing serve as high-quality, reusable training data, an important benefit in data-scarce domains like mathematical reasoning. Extensive experiments across multiple LLM backbones show that neurosymbolic LoRA consistently outperforms purely numerical or purely symbolic baselines, demonstrating superior adaptability and improved performance. Our findings highlight the value of interleaving numerical and symbolic updates to unlock a new level of versatility in language model fine-tuning.

cs.AI↗

A Survey of Security Challenges and Solutions for UAS Traffic Management (UTM) and small Unmanned Aerial Systems (sUAS)

The rapid growth of small Unmanned Aerial Systems (sUAS) for civil and commercial missions has intensified concerns about their resilience to cyber-security threats. Operating within the emerging UAS Traffic Management (UTM) framework, these lightweight and highly networked platforms depend on secure communication, navigation, and surveillance (CNS) subsystems that are vulnerable to spoofing, jamming, hijacking, and data manipulation. While prior reviews of UAS security addressed these challenges at a conceptual level, a detailed, system-oriented analysis for resource-constrained sUAS remains lacking. This paper presents a comprehensive survey of cyber-security vulnerabilities and defenses tailored to the sUAS and UTM ecosystem. We organize existing research across the full cyber-physical stack, encompassing CNS, data links, sensing and perception, UTM cloud access, and software integrity layers, and classify attack vectors according to their technical targets and operational impacts. Correspondingly, we review defense mechanisms ranging from classical encryption and authentication to adaptive intrusion detection, lightweight cryptography, and secure firmware management. By mapping threats to mitigation strategies and evaluating their scalability and practical effectiveness, this work establishes a unified taxonomy and identifies open challenges for achieving safe, secure, and scalable sUAS operations within future UTM environments.

cs.CR↗

UNCAP: Uncertainty-Guided Neurosymbolic Planning Using Natural Language Communication for Cooperative Autonomous Vehicles

Safe large-scale coordination of multiple cooperative connected autonomous vehicles (CAVs) hinges on communication that is both efficient and interpretable. Existing approaches either rely on transmitting high-bandwidth raw sensor data streams or neglect perception and planning uncertainties inherent in shared data, resulting in systems that are neither scalable nor safe. To address these limitations, we propose Uncertainty-Guided Natural Language Cooperative Autonomous Planning (UNCAP), a vision-language model-based planning approach that enables CAVs to communicate via lightweight natural language messages while explicitly accounting for perception uncertainty in decision-making. UNCAP features a two-stage communication protocol: (i) an ego CAV first identifies the subset of vehicles most relevant for information exchange, and (ii) the selected CAVs then transmit messages that quantitatively express their perception uncertainty. By selectively fusing messages that maximize mutual information, this strategy allows the ego vehicle to integrate only the most relevant signals into its decision-making, improving both the scalability and reliability of cooperative planning. Experiments across diverse driving scenarios show a 63% reduction in communication bandwidth with a 31% increase in driving safety score, a 61% reduction in decision uncertainty, and a four-fold increase in collision distance margin during near-miss events. Project website: https://uncap-project.github.io/

cs.RO↗

Bayesian Inverse Games with High-Dimensional Multi-Modal Observations

Many multi-agent interaction scenarios can be naturally modeled as noncooperative games, where each agent's decisions depend on others' future actions. However, deploying game-theoretic planners for autonomous decision-making requires a specification of all agents' objectives. To circumvent this practical difficulty, recent work develops maximum likelihood techniques for solving inverse games that can identify unknown agent objectives from interaction data. Unfortunately, these methods only infer point estimates and do not quantify estimator uncertainty; correspondingly, downstream planning decisions can overconfidently commit to unsafe actions. We present an approximate Bayesian inference approach for solving the inverse game problem, which can incorporate observation data from multiple modalities and be used to generate samples from the Bayesian posterior over the hidden agent objectives given limited sensor observations in real time. Concretely, the proposed Bayesian inverse game framework trains a structured variational autoencoder with an embedded differentiable Nash game solver on interaction datasets and does not require labels of agents' true objectives. Extensive experiments show that our framework successfully learns prior and posterior distributions, improves inference quality over maximum likelihood estimation-based inverse game approaches, and enables safer downstream decision-making without sacrificing efficiency. When trajectory information is uninformative or unavailable, multimodal inference further reduces uncertainty by exploiting additional observation modalities.

cs.LG↗

Learning Generalizable Neural Operators for Inverse Problems

Inverse problems challenge existing neural operator architectures because ill-posed inverse maps violate continuity, uniqueness, and stability assumptions. We introduce B2B${}^{-1}$, an inverse basis-to-basis neural operator framework that addresses this limitation. Our key innovation is to decouple function representation from the inverse map. We learn neural basis functions for the input and output spaces, then train inverse models that operate on the resulting coefficient space. This structure allows us to learn deterministic, invertible, and probabilistic models within a single framework, and to choose models based on the degree of ill-posedness. We evaluate our approach on six inverse PDE benchmarks, including two novel datasets, and compare against existing invertible neural operator baselines. We learn probabilistic models that capture uncertainty and input variability, and remain robust to measurement noise due to implicit denoising in the coefficient calculation. Our results show consistent re-simulation performance across varying levels of ill-posedness. By separating representation from inversion, our framework enables scalable surrogate models for inverse problems that generalize across instances, domains, and degrees of ill-posedness.

cs.LG↗

Optimal Satellite Maneuvers for Spaceborne Jamming Attacks

Satellites are becoming exceedingly critical for communication, making them prime targets for cyber-physical attacks. We consider a rogue satellite in low Earth orbit that jams the uplink communication between another satellite and a ground station. To achieve maximal interference with minimal fuel consumption, the jammer carefully maneuvers itself relative to the target satellite's antenna. We cast this maneuvering objective as a two-stage optimal control problem, involving i) repositioning to an efficient jamming position before uplink communication commences; and ii) maintaining an efficient jamming position after communication has started. We obtain the optimal maneuvering trajectories for the jammer and perform simulations to show how they enable the disruption of uplink communication with reasonable fuel consumption.

eess.SY↗

Adversarial Pursuits in Cislunar Space

Cislunar space is becoming a critical domain for future lunar and interplanetary missions, yet its remoteness, sparse infrastructure, and unstable dynamics create single points of failure. Adversaries in cislunar orbits can exploit these vulnerabilities to pursue and jam co-located communication relays, potentially severing communications between lunar missions and the Earth. We study a pursuit-evasion scenario between two spacecraft in a cislunar orbit, where the evader must avoid a pursuer-jammer while remaining close to its nominal trajectory. We model the evader-pursuer interaction as a zero-sum adversarial differential game cast in the circular restricted three-body problem. This formulation incorporates critical aspects of cislunar orbital dynamics, including autonomous adjustment of the reference orbit phasing to enable aggressive evading maneuvers, and shaping of the evader's cost with the orbit's stable and unstable manifolds. We solve the resulting nonlinear game locally using a continuous-time differential dynamic programming variant, which iteratively applies linear-quadratic approximations to the Hamilton-Jacobi-Isaacs equation. We simulate the evader's behavior against both a worst-case and a linear-quadratic pursuer. Our results pave the way for securing future missions in cislunar space against emerging cyber threats.

eess.SY↗

Verifiable Mission Planning For Space Operations

Spacecraft must operate under environmental and actuator uncertainties while meeting strict safety requirements. Traditional approaches rely on scenario-based heuristics that fail to account for stochastic influences, leading to suboptimal or unsafe plans. We propose a finite-horizon, chance-constrained Markov decision process for mission planning, where states represent mission and vehicle parameters, actions correspond to operational adjustments, and temporal logic specifications encode operational reach-avoid constraints. We synthesize policies that optimize mission objectives while ensuring constraints are met with high probability. Applied to the GRACE-FO mission, the approach accounts for stochastic solar activity and uncertain thrust performance, yielding maneuver schedules that maximize scientific return and provably satisfy safety requirements. We demonstrate how Markov decision processes can be applied to space missions, enabling autonomous operation with formal guarantees.

eess.SY↗

Joint Verification and Refinement of Language Models for Safety-Constrained Planning

Large language models possess impressive capabilities in generating programs (e.g., Python) from natural language descriptions to execute robotic tasks. However, these generated programs often contain errors that violate externally given task specifications. Without an effective method to verify their correctness, the reliable deployment of language models in real-world systems is practically infeasible. We develop a method that converts generated robot programs into an automaton-based representation and verifies them against task-relevant safety specifications. We establish a theorem that any arbitrary combination of the verified programs will also satisfy the safety specifications. Hence, the method eliminates the need to verify complex programs composed of multiple simpler ones, reducing computation complexity. We then introduce an automated fine-tuning procedure that leverages verification outcomes for supervision. By applying the theorem, this procedure only requires training the model to generate safe sub-components, thereby improving training efficiency. Empirical results on robot applications show a 30 percent increase in the probability of generating specification-compliant programs, with training time reduced by half compared to fine-tuning on generating full programs.

cs.AI↗

RepV: Safety-Separable Latent Spaces for Scalable Neurosymbolic Plan Verification

As AI systems migrate to safety-critical domains, verifying that their actions comply with well-defined rules remains a challenge. Formal methods provide provable guarantees but demand hand-crafted temporal-logic specifications, offering limited expressiveness and accessibility. Deep learning approaches enable evaluation of plans against natural-language constraints, yet their opaque decision process invites misclassifications with potentially severe consequences. We introduce RepV, a neurosymbolic verifier that unifies both views by learning a latent space where safe and unsafe plans are linearly separable. Starting from a modest seed set of plans labeled by an off-the-shelf model checker, RepV trains a lightweight projector that embeds each plan, together with a language model-generated rationale, into a low-dimensional space; a frozen linear boundary then verifies compliance for unseen natural-language rules in a single forward pass. Beyond binary classification, RepV provides a probabilistic guarantee on the likelihood of correct verification based on its position in the latent space. This guarantee enables a guarantee-driven refinement of the planner, improving rule compliance without human annotations. Empirical evaluations show that RepV improves compliance prediction accuracy by up to 15% compared to baseline methods while adding fewer than 0.2M parameters. Furthermore, our refinement framework outperforms ordinary fine-tuning baselines across various planning domains. These results show that safety-separable latent spaces offer a scalable, plug-and-play primitive for reliable neurosymbolic plan verification. Code and data are available at: https://repv-project.github.io/.

cs.RO↗

Privacy-preserving Nash Equilibrium Synthesis with Partially Ordered Temporal Objectives

Nash equilibrium is a central solution concept for reasoning about self-interested agents. We address the problem of synthesizing Nash equilibria in two-player deterministic games on graphs, where players have private, partially-ordered preferences over temporal goals. Unlike prior work, which assumes preferences are common knowledge, we develop a communication protocol for equilibrium synthesis in settings where players' preferences are private information. In the protocol, players communicate to synthesize equilibria by exchanging information about when they can force desirable outcomes. We incorporate privacy by ensuring the protocol stops before enough information is revealed to expose a player's preferences. We prove completeness by showing that, when no player halts communication, the protocol either returns an equilibrium or certifies that none exists. We then prove privacy by showing that, with stopping, the messages a player sends are always consistent with multiple possible preferences and thus do not reveal some given secret regarding a player's true preference ordering. Experiments demonstrate that we can synthesize non-trivial equilibria while preserving privacy of preferences, highlighting the protocol's potential for applications in strategy synthesis with constrained information sharing.

cs.GT↗

Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability

Multi-environment POMDPs (ME-POMDPs) extend standard POMDPs with discrete model uncertainty. ME-POMDPs represent a finite set of POMDPs that share the same state, action, and observation spaces, but may arbitrarily vary in their transition, observation, and reward models. Such models arise, for instance, when multiple domain experts disagree on how to model a problem. The goal is to find a single policy that is robust against any choice of POMDP within the set, i.e., a policy that maximizes the worst-case reward across all POMDPs. We generalize and expand on existing work in the following way. First, we show that ME-POMDPs can be generalized to POMDPs with sets of initial beliefs, which we call adversarial-belief POMDPs (AB-POMDPs). Second, we show that any arbitrary ME-POMDP can be reduced to a ME-POMDP that only varies in its transition and reward functions or only in its observation and reward functions, while preserving (optimal) policies. We then devise exact and approximate (point-based) algorithms to compute robust policies for AB-POMDPs, and thus ME-POMDPs. We demonstrate that we can compute policies for standard POMDP benchmarks extended to the multi-environment setting.

cs.AI↗

Do LLMs Strategically Reveal, Conceal, and Infer Information? A Theoretical and Empirical Analysis in The Chameleon Game

Large language model-based (LLM-based) agents have become common in settings that include non-cooperative parties. In such settings, agents' decision-making needs to conceal information from their adversaries, reveal information to their cooperators, and infer information to identify the other agents' characteristics. To investigate whether LLMs have these information control and decision-making capabilities, we make LLM agents play the language-based hidden-identity game, The Chameleon. In this game, a group of non-chameleon agents who do not know each other aim to identify the chameleon agent without revealing a secret. The game requires the aforementioned information control capabilities both as a chameleon and a non-chameleon. We begin with a theoretical analysis for a spectrum of strategies, from concealing to revealing, and provide bounds on the non-chameleons' winning probability. The empirical results with GPT, Gemini 2.5 Pro, Llama 3.1, and Qwen3 models show that while non-chameleon LLM agents identify the chameleon, they fail to conceal the secret from the chameleon, and their winning probability is far from the levels of even trivial strategies. Based on these empirical results and our theoretical analysis, we deduce that LLM-based agents may reveal excessive information to agents of unknown identities. Interestingly, we find that, when instructed to adopt an information-revealing level, this level is linearly encoded in the LLM's internal representations. While the instructions alone are often ineffective at making non-chameleon LLMs conceal, we show that steering the internal representations in this linear direction directly can reliably induce concealing behavior.

cs.AI↗

MoS-VLA: A Vision-Language-Action Model with One-Shot Skill Adaptation

Vision-Language-Action (VLA) models trained on large robot datasets promise general-purpose, robust control across diverse domains and embodiments. However, existing approaches often fail out-of-the-box when deployed in novel environments, embodiments, or tasks. We introduce Mixture of Skills VLA (MoS-VLA), a framework that represents robot manipulation policies as linear combinations of a finite set of learned basis functions. During pretraining, MoS-VLA jointly learns these basis functions across datasets from the Open X-Embodiment project, producing a structured skill space. At test time, adapting to a new task requires only a single expert demonstration. The corresponding skill representation is then inferred via a lightweight convex optimization problem that minimizes the L1 action error, without requiring gradient updates. This gradient-free adaptation incurs minimal overhead while enabling rapid instantiation of new skills. Empirically, MoS-VLA achieves lower action-prediction error on five out of five unseen datasets and succeeds in both simulation and real-robot tasks where a pretrained VLA model fails outright. Project page: mos-vla.github.io/

cs.RO↗

Cooperative Bargaining Games Without Utilities: Mediated Solutions from Direction Oracles

Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents utility function values and gradients. However, there is an increasing number of settings, such as human AI interactions, where utility values may be inaccessible or incomparable due to unknown, nonaffine transformations. To model such settings, we consider that the mediator has access only to agents most preferred directions, i.e., normalized utility gradients in the decision space. To this end, we propose a cooperative bargaining algorithm where a mediator has access to only the direction oracle of each agent. We prove that unlike popular approaches such as the Nash and Kalai Smorodinsky bargaining solutions, our approach is invariant to monotonic nonaffine transformations, and that under strong convexity and smoothness assumptions, this approach enjoys global asymptotic convergence to Pareto stationary solutions. Moreover, we show that the bargaining solutions found by our algorithm also satisfy the axioms of symmetry and (under slightly stronger conditions) independence of irrelevant alternatives, which are popular in the literature. Finally, we conduct experiments in two domains, multi agent formation assignment and mediated stock portfolio allocation, which validate these theoretic results. All code for our experiments can be found at https://github.com/suryakmurthy/dibs_bargaining.

cs.GT↗

IG-MCTS: Human-in-the-Loop Cooperative Navigation under Incomplete Information

Human-robot cooperative navigation is challenging under incomplete information. We introduce CoNav-Maze, a simulated environment where a robot navigates with local perception while a human operator provides guidance based on an inaccurate map. The robot can share its onboard camera views to help the operator refine their understanding of the environment. To enable efficient cooperation, we propose Information Gain Monte Carlo Tree Search (IG-MCTS), an online planning algorithm that jointly optimizes autonomous movement and informative communication. IG-MCTS leverages a learned Neural Human Perception Model (NHPM) -- trained on a crowdsourced mapping dataset -- to predict how the human's internal map evolves as new observations are shared. User studies show that IG-MCTS significantly reduces communication demands and yields eye-tracking metrics indicative of lower cognitive load, while maintaining task performance comparable to teleoperation and instruction-following baselines. Finally, we illustrate generalization beyond discrete mazes through a continuous-space waterway navigation setting, in which NHPM benefits from deeper encoder-decoder architectures and IG-MCTS leverages a dynamically constructed Voronoi-partitioned traversability graph.

cs.RO↗

Deceptive Exploration in Multi-armed Bandits

We consider a multi-armed bandit setting in which each arm has a public and a private reward distribution. An observer expects an agent to follow Thompson Sampling according to the public rewards, however, the deceptive agent aims to quickly identify the best private arm without being noticed. The observer can observe the public rewards and the pulled arms, but not the private rewards. The agent, on the other hand, observes both the public and private rewards. We formalize detectability as a stepwise Kullback-Leibler (KL) divergence constraint between the actual pull probabilities used by the agent and the anticipated pull probabilities by the observer. We model successful pulling of public suboptimal arms as a % Bernoulli process where the success probability decreases with each successful pull, and show these pulls can happen at most at a $Θ(\sqrt{T}) $ rate under the KL constraint. We then formulate a maximin problem based on public and private means, whose solution characterizes the optimal error exponent for best private arm identification. We finally propose an algorithm inspired by top-two algorithms. This algorithm naturally adapts its exploration according to the hardness of pulling arms based on the public suboptimality gaps. We provide numerical examples illustrating the $Θ(\sqrt{T}) $ rate and the behavior of the proposed algorithm.

cs.LG↗

Deceptive Planning Exploiting Inattention Blindness

We study decision-making with rational inattention in settings where agents have perception constraints. In such settings, inaccurate prior beliefs or models of others may lead to inattention blindness, where an agent is unaware of its incorrect beliefs. We model this phenomenon in two-player zero-sum stochastic games, where Player 1 has perception constraints and Player 2 deceptively deviates from its security policy presumed by Player 1 to gain an advantage. We formulate the perception constraints as an online sensor selection problem, develop a value-weighted objective function for sensor selection capturing rational inattention, and propose the greedy algorithm for selection under this monotone objective function. When Player 2 does not deviate from the presumed policy, this objective function provides an upper bound on the expected value loss compared to the security value where Player 1 has perfect information of the state. We then propose a myopic decision-making algorithm for Player 2 to exploit Player 1's beliefs by deviating from the presumed policy and, thereby, improve upon the security value. Numerical examples illustrate how Player 1 persistently chooses sensors that are consistent with its priors, allowing Player 2 to systematically exploit its inattention.

cs.GT↗