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Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 109 records · Page 6Linked to original sources

Stochastic $k$-Submodular Bandits with Full Bandit Feedback

In this paper, we present the first sublinear $α$-regret bounds for online $k$-submodular optimization problems with full-bandit feedback, where $α$ is a corresponding offline approximation ratio. Specifically, we propose online algorithms for multiple $k$-submodular stochastic combinatorial multi-armed bandit problems, including (i) monotone functions and individual size constraints, (ii) monotone functions with matroid constraints, (iii) non-monotone functions with matroid constraints, (iv) non-monotone functions without constraints, and (v) monotone functions without constraints. We transform approximation algorithms for offline $k$-submodular maximization problems into online algorithms through the offline-to-online framework proposed by Nie et al. (2023a). A key contribution of our work is analyzing the robustness of the offline algorithms.

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Closing the Gap: Achieving Global Convergence (Last Iterate) of Actor-Critic under Markovian Sampling with Neural Network Parametrization

The current state-of-the-art theoretical analysis of Actor-Critic (AC) algorithms significantly lags in addressing the practical aspects of AC implementations. This crucial gap needs bridging to bring the analysis in line with practical implementations of AC. To address this, we advocate for considering the MMCLG criteria: \textbf{M}ulti-layer neural network parametrization for actor/critic, \textbf{M}arkovian sampling, \textbf{C}ontinuous state-action spaces, the performance of the \textbf{L}ast iterate, and \textbf{G}lobal optimality. These aspects are practically significant and have been largely overlooked in existing theoretical analyses of AC algorithms. In this work, we address these gaps by providing the first comprehensive theoretical analysis of AC algorithms that encompasses all five crucial practical aspects (covers MMCLG criteria). We establish global convergence sample complexity bounds of $\tilde{\mathcal{O}}\left({ε^{-3}}\right)$. We achieve this result through our novel use of the weak gradient domination property of MDP's and our unique analysis of the error in critic estimation.

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Global Convergence Guarantees for Federated Policy Gradient Methods with Adversaries

Federated Reinforcement Learning (FRL) allows multiple agents to collaboratively build a decision making policy without sharing raw trajectories. However, if a small fraction of these agents are adversarial, it can lead to catastrophic results. We propose a policy gradient based approach that is robust to adversarial agents which can send arbitrary values to the server. Under this setting, our results form the first global convergence guarantees with general parametrization. These results demonstrate resilience with adversaries, while achieving optimal sample complexity of order $\tilde{\mathcal{O}}\left( \frac{1}{Nε^2} \left( 1+ \frac{f^2}{N}\right)\right)$, where $N$ is the total number of agents and $f<N/2$ is the number of adversarial agents.

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Sample-Efficient Constrained Reinforcement Learning with General Parameterization

We consider a constrained Markov Decision Problem (CMDP) where the goal of an agent is to maximize the expected discounted sum of rewards over an infinite horizon while ensuring that the expected discounted sum of costs exceeds a certain threshold. Building on the idea of momentum-based acceleration, we develop the Primal-Dual Accelerated Natural Policy Gradient (PD-ANPG) algorithm that ensures an $ε$ global optimality gap and $ε$ constraint violation with $\tilde{\mathcal{O}}((1-γ)^{-7}ε^{-2})$ sample complexity for general parameterized policies where $γ$ denotes the discount factor. This improves the state-of-the-art sample complexity in general parameterized CMDPs by a factor of $\mathcal{O}((1-γ)^{-1}ε^{-2})$ and achieves the theoretical lower bound in $ε^{-1}$.

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Learning General Parameterized Policies for Infinite Horizon Average Reward Constrained MDPs via Primal-Dual Policy Gradient Algorithm

This paper explores the realm of infinite horizon average reward Constrained Markov Decision Processes (CMDPs). To the best of our knowledge, this work is the first to delve into the regret and constraint violation analysis of average reward CMDPs with a general policy parametrization. To address this challenge, we propose a primal dual-based policy gradient algorithm that adeptly manages the constraints while ensuring a low regret guarantee toward achieving a global optimal policy. In particular, our proposed algorithm achieves $\tilde{\mathcal{O}}({T}^{4/5})$ objective regret and $\tilde{\mathcal{O}}({T}^{4/5})$ constraint violation bounds.

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Learning-based Two-tiered Online Optimization of Region-wide Datacenter Resource Allocation

Online optimization of resource management for large-scale data centers and infrastructures to meet dynamic capacity reservation demands and various practical constraints (e.g., feasibility and robustness) is a very challenging problem. Mixed Integer Programming (MIP) approaches suffer from recognized limitations in such a dynamic environment, while learning-based approaches may face with prohibitively large state/action spaces. To this end, this paper presents a novel two-tiered online optimization to enable a learning-based Resource Allowance System (RAS). To solve optimal server-to-reservation assignment in RAS in an online fashion, the proposed solution leverages a reinforcement learning (RL) agent to make high-level decisions, e.g., how much resource to select from the Main Switch Boards (MSBs), and then a low-level Mixed Integer Linear Programming (MILP) solver to generate the local server-to-reservation mapping, conditioned on the RL decisions. We take into account fault tolerance, server movement minimization, and network affinity requirements and apply the proposed solution to large-scale RAS problems. To provide interpretability, we further train a decision tree model to explain the learned policies and to prune unreasonable corner cases at the low-level MILP solver, resulting in further performance improvement. Extensive evaluations show that our two-tiered solution outperforms baselines such as pure MIP solver by over $15\%$ while delivering $100\times$ speedup in computation.

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Improving Molecule Generation and Drug Discovery with a Knowledge-enhanced Generative Model

Recent advancements in generative models have established state-of-the-art benchmarks in the generation of molecules and novel drug candidates. Despite these successes, a significant gap persists between generative models and the utilization of extensive biomedical knowledge, often systematized within knowledge graphs, whose potential to inform and enhance generative processes has not been realized. In this paper, we present a novel approach that bridges this divide by developing a framework for knowledge-enhanced generative models called KARL. We develop a scalable methodology to extend the functionality of knowledge graphs while preserving semantic integrity, and incorporate this contextual information into a generative framework to guide a diffusion-based model. The integration of knowledge graph embeddings with our generative model furnishes a robust mechanism for producing novel drug candidates possessing specific characteristics while ensuring validity and synthesizability. KARL outperforms state-of-the-art generative models on both unconditional and targeted generation tasks.

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Dynamic Obstacle Avoidance through Uncertainty-Based Adaptive Planning with Diffusion

By framing reinforcement learning as a sequence modeling problem, recent work has enabled the use of generative models, such as diffusion models, for planning. While these models are effective in predicting long-horizon state trajectories in deterministic environments, they face challenges in dynamic settings with moving obstacles. Effective collision avoidance demands continuous monitoring and adaptive decision-making. While replanning at every timestep could ensure safety, it introduces substantial computational overhead due to the repetitive prediction of overlapping state sequences -- a process that is particularly costly with diffusion models, known for their intensive iterative sampling procedure. We propose an adaptive generative planning approach that dynamically adjusts replanning frequency based on the uncertainty of action predictions. Our method minimizes the need for frequent, computationally expensive, and redundant replanning while maintaining robust collision avoidance performance. In experiments, we obtain a 13.5% increase in the mean trajectory length and a 12.7% increase in mean reward over long-horizon planning, indicating a reduction in collision rates and an improved ability to navigate the environment safely.

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Cross Layer Optimization and Distributed Reinforcement Learning for Wireless 360° Video Streaming

Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand should maximize the average quality of experience (QoE) while guaranteeing a minimum rate for each user. In this paper, we propose a cross layer optimization approach that maximizes the available rate to each user and efficiently uses it to maximize users' QoE. Particularly, we consider a tile based 360 degree video streaming, and we optimize a QoE metric that balances the tradeoff between maximizing each user's QoE and ensuring fairness among users. We show that the problem can be decoupled into two interrelated subproblems: (i) a physical layer subproblem whose objective is to find the download rate for each user, and (ii) an application layer subproblem whose objective is to use that rate to find a quality decision per tile such that the user's QoE is maximized. We prove that the physical layer subproblem can be solved optimally with low complexity and an actor-critic deep reinforcement learning (DRL) is proposed to leverage the parallel training of multiple independent agents and solve the application layer subproblem. Extensive experiments reveal the robustness of our scheme and demonstrate its significant performance improvement compared to several baseline algorithms.

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Mean-Field Approximation of Cooperative Constrained Multi-Agent Reinforcement Learning (CMARL)

Mean-Field Control (MFC) has recently been proven to be a scalable tool to approximately solve large-scale multi-agent reinforcement learning (MARL) problems. However, these studies are typically limited to unconstrained cumulative reward maximization framework. In this paper, we show that one can use the MFC approach to approximate the MARL problem even in the presence of constraints. Specifically, we prove that, an $N$-agent constrained MARL problem, with state, and action spaces of each individual agents being of sizes $|\mathcal{X}|$, and $|\mathcal{U}|$ respectively, can be approximated by an associated constrained MFC problem with an error, $e\triangleq \mathcal{O}\left([\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}]/\sqrt{N}\right)$. In a special case where the reward, cost, and state transition functions are independent of the action distribution of the population, we prove that the error can be improved to $e=\mathcal{O}(\sqrt{|\mathcal{X}|}/\sqrt{N})$. Also, we provide a Natural Policy Gradient based algorithm and prove that it can solve the constrained MARL problem within an error of $\mathcal{O}(e)$ with a sample complexity of $\mathcal{O}(e^{-6})$.

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FilFL: Client Filtering for Optimized Client Participation in Federated Learning

Federated learning, an emerging machine learning paradigm, enables clients to collaboratively train a model without exchanging local data. Clients participating in the training process significantly impact the convergence rate, learning efficiency, and model generalization. We propose a novel approach, client filtering, to improve model generalization and optimize client participation and training. The proposed method periodically filters available clients to identify a subset that maximizes a combinatorial objective function with an efficient greedy filtering algorithm. Thus, the clients are assessed as a combination rather than individually. We theoretically analyze the convergence of federated learning with client filtering in heterogeneous settings and evaluate its performance across diverse vision and language tasks, including realistic scenarios with time-varying client availability. Our empirical results demonstrate several benefits of our approach, including improved learning efficiency, faster convergence, and up to 10% higher test accuracy than training without client filtering.

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A Scalable Quantum Non-local Neural Network for Image Classification

Non-local operations play a crucial role in computer vision enabling the capture of long-range dependencies through weighted sums of features across the input, surpassing the constraints of traditional convolution operations that focus solely on local neighborhoods. Non-local operations typically require computing pairwise relationships between all elements in a set, leading to quadratic complexity in terms of time and memory. Due to the high computational and memory demands, scaling non-local neural networks to large-scale problems can be challenging. This article introduces a hybrid quantum-classical scalable non-local neural network, referred to as Quantum Non-Local Neural Network (QNL-Net), to enhance pattern recognition. The proposed QNL-Net relies on inherent quantum parallelism to allow the simultaneous processing of a large number of input features enabling more efficient computations in quantum-enhanced feature space and involving pairwise relationships through quantum entanglement. We benchmark our proposed QNL-Net with other quantum counterparts to binary classification with datasets MNIST and CIFAR-10. The simulation findings showcase our QNL-Net achieves cutting-edge accuracy levels in binary image classification among quantum classifiers while utilizing fewer qubits.

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Understanding the Natural Language of DNA using Encoder-Decoder Foundation Models with Byte-level Precision

This paper presents the Ensemble Nucleotide Byte-level Encoder-Decoder (ENBED) foundation model, analyzing DNA sequences at byte-level precision with an encoder-decoder Transformer architecture. ENBED uses a sub-quadratic implementation of attention to develop an efficient model capable of sequence-to-sequence transformations, generalizing previous genomic models with encoder-only or decoder-only architectures. We use Masked Language Modeling to pre-train the foundation model using reference genome sequences and apply it in the following downstream tasks: (1) identification of enhancers, promotors and splice sites, (2) recognition of sequences containing base call mismatches and insertion/deletion errors, an advantage over tokenization schemes involving multiple base pairs, which lose the ability to analyze with byte-level precision, (3) identification of biological function annotations of genomic sequences, and (4) generating mutations of the Influenza virus using the encoder-decoder architecture and validating them against real-world observations. In each of these tasks, we demonstrate significant improvement as compared to the existing state-of-the-art results.

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Constrained Reinforcement Learning with Average Reward Objective: Model-Based and Model-Free Algorithms

Reinforcement Learning (RL) serves as a versatile framework for sequential decision-making, finding applications across diverse domains such as robotics, autonomous driving, recommendation systems, supply chain optimization, biology, mechanics, and finance. The primary objective in these applications is to maximize the average reward. Real-world scenarios often necessitate adherence to specific constraints during the learning process. This monograph focuses on the exploration of various model-based and model-free approaches for Constrained RL within the context of average reward Markov Decision Processes (MDPs). The investigation commences with an examination of model-based strategies, delving into two foundational methods - optimism in the face of uncertainty and posterior sampling. Subsequently, the discussion transitions to parametrized model-free approaches, where the primal-dual policy gradient-based algorithm is explored as a solution for constrained MDPs. The monograph provides regret guarantees and analyzes constraint violation for each of the discussed setups. For the above exploration, we assume the underlying MDP to be ergodic. Further, this monograph extends its discussion to encompass results tailored for weakly communicating MDPs, thereby broadening the scope of its findings and their relevance to a wider range of practical scenarios.

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Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}\left( \sqrt{τ_{mix}} \right)$known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

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Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions

Deep generative models (DGMs) have demonstrated great success across various domains, particularly in generating texts, images, and videos using models trained from offline data. Similarly, data-driven decision-making and robotic control also necessitate learning a generator function from the offline data to serve as the strategy or policy. In this case, applying deep generative models in offline policy learning exhibits great potential, and numerous studies have explored in this direction. However, this field still lacks a comprehensive review and so developments of different branches are relatively independent. In this paper, we provide the first systematic review on the applications of deep generative models for offline policy learning. In particular, we cover five mainstream deep generative models, including Variational Auto-Encoders, Generative Adversarial Networks, Normalizing Flows, Transformers, and Diffusion Models, and their applications in both offline reinforcement learning (offline RL) and imitation learning (IL). Offline RL and IL are two main branches of offline policy learning and are widely-adopted techniques for sequential decision-making. Notably, for each type of DGM-based offline policy learning, we distill its fundamental scheme, categorize related works based on the usage of the DGM, and sort out the development process of algorithms in that field. Subsequent to the main content, we provide in-depth discussions on deep generative models and offline policy learning as a summary, based on which we present our perspectives on future research directions. This work offers a hands-on reference for the research progress in deep generative models for offline policy learning, and aims to inspire improved DGM-based offline RL or IL algorithms. For convenience, we maintain a paper list on https://github.com/LucasCJYSDL/DGMs-for-Offline-Policy-Learning.

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Achieving Zero Constraint Violation for Constrained Reinforcement Learning via Conservative Natural Policy Gradient Primal-Dual Algorithm

We consider the problem of constrained Markov decision process (CMDP) in continuous state-actions spaces where the goal is to maximize the expected cumulative reward subject to some constraints. We propose a novel Conservative Natural Policy Gradient Primal-Dual Algorithm (C-NPG-PD) to achieve zero constraint violation while achieving state of the art convergence results for the objective value function. For general policy parametrization, we prove convergence of value function to global optimal upto an approximation error due to restricted policy class. We even improve the sample complexity of existing constrained NPG-PD algorithm \cite{Ding2020} from $\mathcal{O}(1/ε^6)$ to $\mathcal{O}(1/ε^4)$. To the best of our knowledge, this is the first work to establish zero constraint violation with Natural policy gradient style algorithms for infinite horizon discounted CMDPs. We demonstrate the merits of proposed algorithm via experimental evaluations.

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Stochastic Q-learning for Large Discrete Action Spaces

In complex environments with large discrete action spaces, effective decision-making is critical in reinforcement learning (RL). Despite the widespread use of value-based RL approaches like Q-learning, they come with a computational burden, necessitating the maximization of a value function over all actions in each iteration. This burden becomes particularly challenging when addressing large-scale problems and using deep neural networks as function approximators. In this paper, we present stochastic value-based RL approaches which, in each iteration, as opposed to optimizing over the entire set of $n$ actions, only consider a variable stochastic set of a sublinear number of actions, possibly as small as $\mathcal{O}(\log(n))$. The presented stochastic value-based RL methods include, among others, Stochastic Q-learning, StochDQN, and StochDDQN, all of which integrate this stochastic approach for both value-function updates and action selection. The theoretical convergence of Stochastic Q-learning is established, while an analysis of stochastic maximization is provided. Moreover, through empirical validation, we illustrate that the various proposed approaches outperform the baseline methods across diverse environments, including different control problems, achieving near-optimal average returns in significantly reduced time.

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