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Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 127 records · Page 7Linked to original sources

Federated Combinatorial Multi-Agent Multi-Armed Bandits

This paper introduces a federated learning framework tailored for online combinatorial optimization with bandit feedback. In this setting, agents select subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals. Our framework transforms any offline resilient single-agent $(α-ε)$-approximation algorithm, having a complexity of $\tilde{\mathcal{O}}(\fracψ{ε^β})$, where the logarithm is omitted, for some function $ψ$ and constant $β$, into an online multi-agent algorithm with $m$ communicating agents and an $α$-regret of no more than $\tilde{\mathcal{O}}(m^{-\frac{1}{3+β}} ψ^\frac{1}{3+β} T^\frac{2+β}{3+β})$. This approach not only eliminates the $ε$ approximation error but also ensures sublinear growth with respect to the time horizon $T$ and demonstrates a linear speedup with an increasing number of communicating agents. Additionally, the algorithm is notably communication-efficient, requiring only a sublinear number of communication rounds, quantified as $\tilde{\mathcal{O}}\left(ψT^\fracβ{β+1}\right)$. Furthermore, the framework has been successfully applied to online stochastic submodular maximization using various offline algorithms, yielding the first results for both single-agent and multi-agent settings and recovering specialized single-agent theoretical guarantees. We empirically validate our approach to a stochastic data summarization problem, illustrating the effectiveness of the proposed framework, even in single-agent scenarios.

cs.LG↗

Unified Projection-Free Algorithms for Adversarial DR-Submodular Optimization

This paper introduces unified projection-free Frank-Wolfe type algorithms for adversarial continuous DR-submodular optimization, spanning scenarios such as full information and (semi-)bandit feedback, monotone and non-monotone functions, different constraints, and types of stochastic queries. For every problem considered in the non-monotone setting, the proposed algorithms are either the first with proven sub-linear $α$-regret bounds or have better $α$-regret bounds than the state of the art, where $α$ is a corresponding approximation bound in the offline setting. In the monotone setting, the proposed approach gives state-of-the-art sub-linear $α$-regret bounds among projection-free algorithms in 7 of the 8 considered cases while matching the result of the remaining case. Additionally, this paper addresses semi-bandit and bandit feedback for adversarial DR-submodular optimization, advancing the understanding of this optimization area.

cs.LG↗

Reinforced Sequential Decision-Making for Sepsis Treatment: The POSNEGDM Framework with Mortality Classifier and Transformer

Sepsis, a life-threatening condition triggered by the body's exaggerated response to infection, demands urgent intervention to prevent severe complications. Existing machine learning methods for managing sepsis struggle in offline scenarios, exhibiting suboptimal performance with survival rates below 50%. This paper introduces the POSNEGDM -- ``Reinforcement Learning with Positive and Negative Demonstrations for Sequential Decision-Making" framework utilizing an innovative transformer-based model and a feedback reinforcer to replicate expert actions while considering individual patient characteristics. A mortality classifier with 96.7\% accuracy guides treatment decisions towards positive outcomes. The POSNEGDM framework significantly improves patient survival, saving 97.39% of patients, outperforming established machine learning algorithms (Decision Transformer and Behavioral Cloning) with survival rates of 33.4% and 43.5%, respectively. Additionally, ablation studies underscore the critical role of the transformer-based decision maker and the integration of a mortality classifier in enhancing overall survival rates. In summary, our proposed approach presents a promising avenue for enhancing sepsis treatment outcomes, contributing to improved patient care and reduced healthcare costs.

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Near-perfect Coverage Manifold Estimation in Cellular Networks via conditional GAN

This paper presents a conditional generative adversarial network (cGAN) that translates base station location (BSL) information of any Region-of-Interest (RoI) to location-dependent coverage probability values within a subset of that region, called the region-of-evaluation (RoE). We train our network utilizing the BSL data of India, the USA, Germany, and Brazil. In comparison to the state-of-the-art convolutional neural networks (CNNs), our model improves the prediction error ($L_1$ difference between the coverage manifold generated by the network under consideration and that generated via simulation) by two orders of magnitude. Moreover, the cGAN-generated coverage manifolds appear to be almost visually indistinguishable from the ground truth.

cs.NI↗

Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning

In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.

stat.ML↗

Improved Sample Complexity Analysis of Natural Policy Gradient Algorithm with General Parameterization for Infinite Horizon Discounted Reward Markov Decision Processes

We consider the problem of designing sample efficient learning algorithms for infinite horizon discounted reward Markov Decision Process. Specifically, we propose the Accelerated Natural Policy Gradient (ANPG) algorithm that utilizes an accelerated stochastic gradient descent process to obtain the natural policy gradient. ANPG achieves $\mathcal{O}({ε^{-2}})$ sample complexity and $\mathcal{O}(ε^{-1})$ iteration complexity with general parameterization where $ε$ defines the optimality error. This improves the state-of-the-art sample complexity by a $\log(\frac{1}ε)$ factor. ANPG is a first-order algorithm and unlike some existing literature, does not require the unverifiable assumption that the variance of importance sampling (IS) weights is upper bounded. In the class of Hessian-free and IS-free algorithms, ANPG beats the best-known sample complexity by a factor of $\mathcal{O}(ε^{-\frac{1}{2}})$ and simultaneously matches their state-of-the-art iteration complexity.

cs.LG↗

Regret Analysis of Policy Gradient Algorithm for Infinite Horizon Average Reward Markov Decision Processes

In this paper, we consider an infinite horizon average reward Markov Decision Process (MDP). Distinguishing itself from existing works within this context, our approach harnesses the power of the general policy gradient-based algorithm, liberating it from the constraints of assuming a linear MDP structure. We propose a policy gradient-based algorithm and show its global convergence property. We then prove that the proposed algorithm has $\tilde{\mathcal{O}}({T}^{3/4})$ regret. Remarkably, this paper marks a pioneering effort by presenting the first exploration into regret-bound computation for the general parameterized policy gradient algorithm in the context of average reward scenarios.

cs.LG↗

A Unified Approach for Maximizing Continuous DR-submodular Functions

This paper presents a unified approach for maximizing continuous DR-submodular functions that encompasses a range of settings and oracle access types. Our approach includes a Frank-Wolfe type offline algorithm for both monotone and non-monotone functions, with different restrictions on the general convex set. We consider settings where the oracle provides access to either the gradient of the function or only the function value, and where the oracle access is either deterministic or stochastic. We determine the number of required oracle accesses in all cases. Our approach gives new/improved results for nine out of the sixteen considered cases, avoids computationally expensive projections in two cases, with the proposed framework matching performance of state-of-the-art approaches in the remaining five cases. Notably, our approach for the stochastic function value-based oracle enables the first regret bounds with bandit feedback for stochastic DR-submodular functions.

cs.LG↗

Combinatorial Stochastic-Greedy Bandit

We propose a novel combinatorial stochastic-greedy bandit (SGB) algorithm for combinatorial multi-armed bandit problems when no extra information other than the joint reward of the selected set of $n$ arms at each time step $t\in [T]$ is observed. SGB adopts an optimized stochastic-explore-then-commit approach and is specifically designed for scenarios with a large set of base arms. Unlike existing methods that explore the entire set of unselected base arms during each selection step, our SGB algorithm samples only an optimized proportion of unselected arms and selects actions from this subset. We prove that our algorithm achieves a $(1-1/e)$-regret bound of $\mathcal{O}(n^{\frac{1}{3}} k^{\frac{2}{3}} T^{\frac{2}{3}} \log(T)^{\frac{2}{3}})$ for monotone stochastic submodular rewards, which outperforms the state-of-the-art in terms of the cardinality constraint $k$. Furthermore, we empirically evaluate the performance of our algorithm in the context of online constrained social influence maximization. Our results demonstrate that our proposed approach consistently outperforms the other algorithms, increasing the performance gap as $k$ grows.

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Terrain-based Coverage Manifold Estimation: Machine Learning, Stochastic Geometry, or Simulation?

Given the necessity of connecting the unconnected, covering blind spots has emerged as a critical task in the next-generation wireless communication network. A direct solution involves obtaining a coverage manifold that visually showcases network coverage performance at each position. Our goal is to devise different methods that minimize the absolute error between the estimated coverage manifold and the actual coverage manifold (referred to as accuracy), while simultaneously maximizing the reduction in computational complexity (measured by computational latency). Simulation is a common method for acquiring coverage manifolds. Although accurate, it is computationally expensive, making it challenging to extend to large-scale networks. In this paper, we expedite traditional simulation methods by introducing a statistical model termed line-of-sight probability-based accelerated simulation. Stochastic geometry is suitable for evaluating the performance of large-scale networks, albeit in a coarse-grained manner. Therefore, we propose a second method wherein a model training approach is applied to the stochastic geometry framework to enhance accuracy and reduce complexity. Additionally, we propose a machine learning-based method that ensures both low complexity and high accuracy, albeit with a significant demand for the size and quality of the dataset. Furthermore, we describe the relationships between these three methods, compare their complexity and accuracy as performance verification, and discuss their application scenarios.

cs.NI↗

Concave Utility Reinforcement Learning with Zero-Constraint Violations

We consider the problem of tabular infinite horizon concave utility reinforcement learning (CURL) with convex constraints. For this, we propose a model-based learning algorithm that also achieves zero constraint violations. Assuming that the concave objective and the convex constraints have a solution interior to the set of feasible occupation measures, we solve a tighter optimization problem to ensure that the constraints are never violated despite the imprecise model knowledge and model stochasticity. We use Bellman error-based analysis for tabular infinite-horizon setups which allows analyzing stochastic policies. Combining the Bellman error-based analysis and tighter optimization equation, for $T$ interactions with the environment, we obtain a high-probability regret guarantee for objective which grows as $\Tilde{O}(1/\sqrt{T})$, excluding other factors. The proposed method can be applied for optimistic algorithms to obtain high-probability regret bounds and also be used for posterior sampling algorithms to obtain a loose Bayesian regret bounds but with significant improvement in computational complexity.

cs.LG↗

A Framework for Adapting Offline Algorithms to Solve Combinatorial Multi-Armed Bandit Problems with Bandit Feedback

We investigate the problem of stochastic, combinatorial multi-armed bandits where the learner only has access to bandit feedback and the reward function can be non-linear. We provide a general framework for adapting discrete offline approximation algorithms into sublinear $α$-regret methods that only require bandit feedback, achieving $\mathcal{O}\left(T^\frac{2}{3}\log(T)^\frac{1}{3}\right)$ expected cumulative $α$-regret dependence on the horizon $T$. The framework only requires the offline algorithms to be robust to small errors in function evaluation. The adaptation procedure does not even require explicit knowledge of the offline approximation algorithm -- the offline algorithm can be used as a black box subroutine. To demonstrate the utility of the proposed framework, the proposed framework is applied to diverse applications in submodular maximization. The new CMAB algorithms for submodular maximization with knapsack constraints outperform a full-bandit method developed for the adversarial setting in experiments with real-world data.

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Improved Analysis of Sparse Linear Regression in Local Differential Privacy Model

In this paper, we revisit the problem of sparse linear regression in the local differential privacy (LDP) model. Existing research in the non-interactive and sequentially local models has focused on obtaining the lower bounds for the case where the underlying parameter is $1$-sparse, and extending such bounds to the more general $k$-sparse case has proven to be challenging. Moreover, it is unclear whether efficient non-interactive LDP (NLDP) algorithms exist. To address these issues, we first consider the problem in the $ε$ non-interactive LDP model and provide a lower bound of $Ω(\frac{\sqrt{dk\log d}}{\sqrt{n}ε})$ on the $\ell_2$-norm estimation error for sub-Gaussian data, where $n$ is the sample size and $d$ is the dimension of the space. We propose an innovative NLDP algorithm, the very first of its kind for the problem. As a remarkable outcome, this algorithm also yields a novel and highly efficient estimator as a valuable by-product. Our algorithm achieves an upper bound of $\tilde{O}({\frac{d\sqrt{k}}{\sqrt{n}ε}})$ for the estimation error when the data is sub-Gaussian, which can be further improved by a factor of $O(\sqrt{d})$ if the server has additional public but unlabeled data. For the sequentially interactive LDP model, we show a similar lower bound of $Ω({\frac{\sqrt{dk}}{\sqrt{n}ε}})$. As for the upper bound, we rectify a previous method and show that it is possible to achieve a bound of $\tilde{O}(\frac{k\sqrt{d}}{\sqrt{n}ε})$. Our findings reveal fundamental differences between the non-private case, central DP model, and local DP model in the sparse linear regression problem.

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Improved Communication Efficiency in Federated Natural Policy Gradient via ADMM-based Gradient Updates

Federated reinforcement learning (FedRL) enables agents to collaboratively train a global policy without sharing their individual data. However, high communication overhead remains a critical bottleneck, particularly for natural policy gradient (NPG) methods, which are second-order. To address this issue, we propose the FedNPG-ADMM framework, which leverages the alternating direction method of multipliers (ADMM) to approximate global NPG directions efficiently. We theoretically demonstrate that using ADMM-based gradient updates reduces communication complexity from ${O}({d^{2}})$ to ${O}({d})$ at each iteration, where $d$ is the number of model parameters. Furthermore, we show that achieving an $ε$-error stationary convergence requires ${O}(\frac{1}{(1-γ)^{2}ε})$ iterations for discount factor $γ$, demonstrating that FedNPG-ADMM maintains the same convergence rate as the standard FedNPG. Through evaluation of the proposed algorithms in MuJoCo environments, we demonstrate that FedNPG-ADMM maintains the reward performance of standard FedNPG, and that its convergence rate improves when the number of federated agents increases.

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Tensor Ring Optimized Quantum-Enhanced Tensor Neural Networks

Quantum machine learning researchers often rely on incorporating Tensor Networks (TN) into Deep Neural Networks (DNN) and variational optimization. However, the standard optimization techniques used for training the contracted trainable weights of each model layer suffer from the correlations and entanglement structure between the model parameters on classical implementations. To address this issue, a multi-layer design of a Tensor Ring optimized variational Quantum learning classifier (Quan-TR) comprising cascading entangling gates replacing the fully connected (dense) layers of a TN is proposed, and it is referred to as Tensor Ring optimized Quantum-enhanced tensor neural Networks (TR-QNet). TR-QNet parameters are optimized through the stochastic gradient descent algorithm on qubit measurements. The proposed TR-QNet is assessed on three distinct datasets, namely Iris, MNIST, and CIFAR-10, to demonstrate the enhanced precision achieved for binary classification. On quantum simulations, the proposed TR-QNet achieves promising accuracy of $94.5\%$, $86.16\%$, and $83.54\%$ on the Iris, MNIST, and CIFAR-10 datasets, respectively. Benchmark studies have been conducted on state-of-the-art quantum and classical implementations of TN models to show the efficacy of the proposed TR-QNet. Moreover, the scalability of TR-QNet highlights its potential for exhibiting in deep learning applications on a large scale. The PyTorch implementation of TR-QNet is available on Github:https://github.com/konar1987/TR-QNet/

quant-ph↗

A Unified Algorithm Framework for Unsupervised Discovery of Skills based on Determinantal Point Process

Learning rich skills under the option framework without supervision of external rewards is at the frontier of reinforcement learning research. Existing works mainly fall into two distinctive categories: variational option discovery that maximizes the diversity of the options through a mutual information loss (while ignoring coverage) and Laplacian-based methods that focus on improving the coverage of options by increasing connectivity of the state space (while ignoring diversity). In this paper, we show that diversity and coverage in unsupervised option discovery can indeed be unified under the same mathematical framework. To be specific, we explicitly quantify the diversity and coverage of the learned options through a novel use of Determinantal Point Process (DPP) and optimize these objectives to discover options with both superior diversity and coverage. Our proposed algorithm, ODPP, has undergone extensive evaluation on challenging tasks created with Mujoco and Atari. The results demonstrate that our algorithm outperforms state-of-the-art baselines in both diversity- and coverage-driven categories.

cs.LG↗

Domain Adaptive Few-Shot Open-Set Learning

Few-shot learning has made impressive strides in addressing the crucial challenges of recognizing unknown samples from novel classes in target query sets and managing visual shifts between domains. However, existing techniques fall short when it comes to identifying target outliers under domain shifts by learning to reject pseudo-outliers from the source domain, resulting in an incomplete solution to both problems. To address these challenges comprehensively, we propose a novel approach called Domain Adaptive Few-Shot Open Set Recognition (DA-FSOS) and introduce a meta-learning-based architecture named DAFOSNET. During training, our model learns a shared and discriminative embedding space while creating a pseudo open-space decision boundary, given a fully-supervised source domain and a label-disjoint few-shot target domain. To enhance data density, we use a pair of conditional adversarial networks with tunable noise variances to augment both domains closed and pseudo-open spaces. Furthermore, we propose a domain-specific batch-normalized class prototypes alignment strategy to align both domains globally while ensuring class-discriminativeness through novel metric objectives. Our training approach ensures that DAFOS-NET can generalize well to new scenarios in the target domain. We present three benchmarks for DA-FSOS based on the Office-Home, mini-ImageNet/CUB, and DomainNet datasets and demonstrate the efficacy of DAFOS-NET through extensive experimentation

cs.CV↗

Multi-agent Deep Covering Skill Discovery

The use of skills (a.k.a., options) can greatly accelerate exploration in reinforcement learning, especially when only sparse reward signals are available. While option discovery methods have been proposed for individual agents, in multi-agent reinforcement learning settings, discovering collaborative options that can coordinate the behavior of multiple agents and encourage them to visit the under-explored regions of their joint state space has not been considered. In this case, we propose Multi-agent Deep Covering Option Discovery, which constructs the multi-agent options through minimizing the expected cover time of the multiple agents' joint state space. Also, we propose a novel framework to adopt the multi-agent options in the MARL process. In practice, a multi-agent task can usually be divided into some sub-tasks, each of which can be completed by a sub-group of the agents. Therefore, our algorithm framework first leverages an attention mechanism to find collaborative agent sub-groups that would benefit most from coordinated actions. Then, a hierarchical algorithm, namely HA-MSAC, is developed to learn the multi-agent options for each sub-group to complete their sub-tasks first, and then to integrate them through a high-level policy as the solution of the whole task. This hierarchical option construction allows our framework to strike a balance between scalability and effective collaboration among the agents. The evaluation based on multi-agent collaborative tasks shows that the proposed algorithm can effectively capture the agent interactions with the attention mechanism, successfully identify multi-agent options, and significantly outperforms prior works using single-agent options or no options, in terms of both faster exploration and higher task rewards.

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