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Weiyan Shi

Publications and source records attributed to Weiyan Shi.

2 recordsLinked to original sources

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL

Which Metrics Save the Most Human Annotation? Prediction-Powered Evaluation and Meta-Evaluation

Across various non-verifiable tasks, human evaluation is reliable but expensive, while automatic metrics are more scalable but often biased. Building on prediction-powered inference (PPI), we propose prediction-powered evaluation, a framework that combines limited human judgments with large-scale automatic scores to obtain data-efficient system comparisons that are provably unbiased. We develop parametric and non-parametric procedures, analyze the efficiency trade-off between paired and unpaired designs, and validate the framework on six WMT datasets. We further introduce the Prediction-Powered Saving Ratio (PPSR), a meta-metric that measures how much human annotation an automatic metric can save when used within prediction-powered evaluation. PPSR directly targets metric utility for prediction-powered evaluation and yields more discriminative and stable metric rankings than existing system-level meta-metrics. Overall, our new paradigm reframes automatic metrics as tools for reducing human annotation cost rather than replacing human judgment, and applies broadly to non-verifiable tasks.

cs.CL