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Wooseok Song

Publications and source records attributed to Wooseok Song.

7 recordsLinked to original sources

Integrating Learned Priors through Prior-Space Reparameterization for Physically Based Inverse Rendering

Physically based inverse rendering decomposes appearance into materials and illumination, an ambiguous problem for which learned material predictions provide useful prior information. Most existing methods incorporate these cues through auxiliary regularization losses, which alter the optimization objective and require balancing their influence against photometric fitting. We propose a prior-guided material reparameterization that uses the predicted feature relationships to restrict the optimization space while leaving the objective unchanged. We fuse multi-view material predictions onto a mesh and construct a permutohedral lattice in the resulting prior feature space. Surface points with similar predictions share material variables, which are optimized jointly with geometry and illumination using a purely photometric objective. Experiments with two learned predictors on three synthetic benchmarks and Stanford-ORB demonstrate improved material decomposition and relighting. Our method improves relighting PSNR by 1.5-2.5 dB over the strongest evaluated mesh-based baseline on Synthetic4Relight and TensoIR-Synthetic, and outperforms a regularization loss using the same prior in controlled comparisons. We further show that our reparameterization pools noisy photometric gradients, producing updates that are more consistent across sampled views. This consistency enables a shortened joint optimization schedule that takes less than a minute while retaining relighting quality above all evaluated baselines on TensoIR-Synthetic.

cs.CV↗

Topological-Insulator Heterophase Gate Stacks for Transistor Electrostatics

Conventional gate-stack scaling reduces dielectric thickness and increases permittivity while largely treating the position and electronic character of the gate-side screening boundary as fixed. Here we show that this boundary can be engineered by converting the surface of the topological insulator Bi\textsubscript{2}Se\textsubscript{3} into insulating high-$κ$ BiF\textsubscript{3}. Position-resolved calculations reveal a gap-opened immediate amorphous-BiF\textsubscript{3}/crystalline-Bi\textsubscript{2}Se\textsubscript{3} interface and a reconstructed gap-closed Bi\textsubscript{2}Se\textsubscript{3}-derived state in the adjacent subinterface layer, accompanied by a localized interfacial dipole. Capacitor measurements independently resolve a finite series response consistent with electronic compressibility at this boundary; this response lowers the nominal stack capacitance. Despite this capacitance penalty, MoS\textsubscript{2} transistors with closely matched BiF\textsubscript{3} thicknesses and a common BiF\textsubscript{3}/MoS\textsubscript{2} channel-side material interface exhibit near-thermionic-limit switching, negligible hysteresis and substantially weaker subthreshold drain-bias dependence than BiF\textsubscript{3}-only controls. These results identify the position and electronic character of the gate-side screening boundary as additional design variables for transistor electrostatics beyond nominal dielectric capacitance.

physics.app-ph↗

ReSS: Residual-Restoring Sparse Attention for 3D Vision Transformers

3D vision transformers such as VGGT predict camera poses and scene geometry from multi-view images in a single forward pass, but their global attention over all concatenated view tokens dominates computation as the number of views grows. To reduce this cost, SparseVGGT and HeSS sparsify attention at the block level, and both retain blocks with high attention probability. However, we observe that attention probability poorly predicts how much the model's behavior actually changes when a block is removed, and we show that this mismatch is why performance collapses as sparsity increases. In this paper, we propose ReSS (ReSidual-ReStoring Sparse Attention), which recasts block selection from a problem of maximizing the retained attention mass to one of minimizing the drift that sparsification leaves in the residual stream. We introduce a drift score that quantifies how much each block shifts the residual, and, since the drift of a drop set depends on the directions of the contribution vectors rather than on their magnitudes alone, an iterative residual restoration procedure that refines the drop set as a whole. Across three backbones and five datasets, ReSS preserves dense performance better than prior methods at matched sparsity. Two further results support drift as the quantity that governs the cost of sparsification: maximizing drift degrades performance faster than random selection, and plotted against realized drift instead of sparsity, all methods fall approximately onto a single curve. Code is available at https://github.com/libary753/ReSS.

cs.CV↗

FoMo: Forking Moment in Generative Trajectory as a Perceptual Distance

Reference-based image quality assessment (IQA) metrics aim to reflect how humans perceive the perceptual distance between a pair of images. To learn how the human visual system (HVS) operates, recent reference-based IQA metrics heavily rely on human-annotated data. Mean opinion score (MOS)-based pointwise scoring, which assigns a scalar quality value per image, is preferable for annotation but is prohibitively expensive to collect at scale and is known to be noisy due to inconsistent human judgments. As an alternative, two-alternative forced choice (2AFC) pairwise labels have gained popularity due to their reliability and efficiency, but they capture only relative comparisons between pairs. In this paper, we propose a fully automated data generation pipeline that generates pointwise perceptual distance labels between image pairs without any human annotation. Our approach exploits the generative dynamics of diffusion models as a perceptual distance proxy, where the coarse structure of an image is generated in the early timesteps and the fine details are generated in the later timesteps. Images that fork early in the generation process share only coarse structure and are perceptually far apart; images that fork late differ only in fine detail. We demonstrate that the diffusion trajectory aligns well with the human visual system, and use this forking moment, FoMo, as a reference-grounded distance label to supervise the training of a reference-based IQA metric. The pointwise labels, which support universal comparison between arbitrary image pairs, enable an information-rich training objective. Extensive experiments across diverse backbone architectures confirm the effectiveness of our generation pipeline, outperforming human-annotated datasets in multiple benchmarks.

cs.CV↗

HeSS: Head Sensitivity Score for Sparsity Redistribution in VGGT

Visual Geometry Grounded Transformer (VGGT) has advanced 3D vision, yet its global attention layers suffer from quadratic computational costs that hinder scalability. Several sparsification-based acceleration techniques have been proposed to alleviate this issue, but they often suffer from substantial accuracy degradation. We hypothesize that the accuracy degradation stems from the heterogeneity in head-wise sparsification sensitivity, as the existing methods apply a uniform sparsity pattern across all heads. Motivated by this hypothesis, we present a two-stage sparsification pipeline that effectively quantifies and exploits headwise sparsification sensitivity. In the first stage, we measure head-wise sparsification sensitivity using a novel metric, the Head Sensitivity Score (HeSS), which approximates the Hessian with respect to two distinct error terms on a small calibration set. In the inference stage, we perform HeSS-Guided Sparsification, leveraging the pre-computed HeSS to reallocate the total attention budget-assigning denser attention to sensitive heads and sparser attention to more robust ones. We demonstrate that HeSS effectively captures head-wise sparsification sensitivity and empirically confirm that attention heads in the global attention layers exhibit heterogeneous sensitivity characteristics. Extensive experiments further show that our method effectively mitigates performance degradation under high sparsity, demonstrating strong robustness across varying sparsification levels. Code is available at https://github.com/libary753/HeSS.

cs.CV↗

KoBALT: Korean Benchmark For Advanced Linguistic Tasks

We introduce KoBALT (Korean Benchmark for Advanced Linguistic Tasks), a comprehensive linguistically-motivated benchmark comprising 700 multiple-choice questions spanning 24 phenomena across five linguistic domains: syntax, semantics, pragmatics, phonetics/phonology, and morphology. KoBALT is designed to advance the evaluation of large language models (LLMs) in Korean, a morphologically rich language, by addressing the limitations of conventional benchmarks that often lack linguistic depth and typological grounding. It introduces a suite of expert-curated, linguistically motivated questions with minimal n-gram overlap with standard Korean corpora, substantially mitigating the risk of data contamination and allowing a more robust assessment of true language understanding. Our evaluation of 20 contemporary LLMs reveals significant performance disparities, with the highest-performing model achieving 61\% general accuracy but showing substantial variation across linguistic domains - from stronger performance in semantics (66\%) to considerable weaknesses in phonology (31\%) and morphology (36\%). Through human preference evaluation with 95 annotators, we demonstrate a strong correlation between KoBALT scores and human judgments, validating our benchmark's effectiveness as a discriminative measure of Korean language understanding. KoBALT addresses critical gaps in linguistic evaluation for typologically diverse languages and provides a robust framework for assessing genuine linguistic competence in Korean language models.

cs.CL↗

MultiDreamer3D: Multi-concept 3D Customization with Concept-Aware Diffusion Guidance

While single-concept customization has been studied in 3D, multi-concept customization remains largely unexplored. To address this, we propose MultiDreamer3D that can generate coherent multi-concept 3D content in a divide-and-conquer manner. First, we generate 3D bounding boxes using an LLM-based layout controller. Next, a selective point cloud generator creates coarse point clouds for each concept. These point clouds are placed in the 3D bounding boxes and initialized into 3D Gaussian Splatting with concept labels, enabling precise identification of concept attributions in 2D projections. Finally, we refine 3D Gaussians via concept-aware interval score matching, guided by concept-aware diffusion. Our experimental results show that MultiDreamer3D not only ensures object presence and preserves the distinct identities of each concept but also successfully handles complex cases such as property change or interaction. To the best of our knowledge, we are the first to address the multi-concept customization in 3D.

cs.CV↗