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Xavier Alameda-Pineda

Publications and source records attributed to Xavier Alameda-Pineda.

At least 37 records · Page 2Linked to original sources

Lost and Found: Overcoming Detector Failures in Online Multi-Object Tracking

Multi-object tracking (MOT) endeavors to precisely estimate the positions and identities of multiple objects over time. The prevailing approach, tracking-by-detection (TbD), first detects objects and then links detections, resulting in a simple yet effective method. However, contemporary detectors may occasionally miss some objects in certain frames, causing trackers to cease tracking prematurely. To tackle this issue, we propose BUSCA, meaning `to search', a versatile framework compatible with any online TbD system, enhancing its ability to persistently track those objects missed by the detector, primarily due to occlusions. Remarkably, this is accomplished without modifying past tracking results or accessing future frames, i.e., in a fully online manner. BUSCA generates proposals based on neighboring tracks, motion, and learned tokens. Utilizing a decision Transformer that integrates multimodal visual and spatiotemporal information, it addresses the object-proposal association as a multi-choice question-answering task. BUSCA is trained independently of the underlying tracker, solely on synthetic data, without requiring fine-tuning. Through BUSCA, we showcase consistent performance enhancements across five different trackers and establish a new state-of-the-art baseline across three different benchmarks. Code available at: https://github.com/lorenzovaquero/BUSCA.

cs.CV↗

VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space

Previous works on Human Pose and Shape Estimation (HPSE) from RGB images can be broadly categorized into two main groups: parametric and non-parametric approaches. Parametric techniques leverage a low-dimensional statistical body model for realistic results, whereas recent non-parametric methods achieve higher precision by directly regressing the 3D coordinates of the human body mesh. This work introduces a novel paradigm to address the HPSE problem, involving a low-dimensional discrete latent representation of the human mesh and framing HPSE as a classification task. Instead of predicting body model parameters or 3D vertex coordinates, we focus on predicting the proposed discrete latent representation, which can be decoded into a registered human mesh. This innovative paradigm offers two key advantages. Firstly, predicting a low-dimensional discrete representation confines our predictions to the space of anthropomorphic poses and shapes even when little training data is available. Secondly, by framing the problem as a classification task, we can harness the discriminative power inherent in neural networks. The proposed model, VQ-HPS, predicts the discrete latent representation of the mesh. The experimental results demonstrate that VQ-HPS outperforms the current state-of-the-art non-parametric approaches while yielding results as realistic as those produced by parametric methods when trained with little data. VQ-HPS also shows promising results when training on large-scale datasets, highlighting the significant potential of the classification approach for HPSE. See the project page at https://g-fiche.github.io/research-pages/vqhps/

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A multimodal dynamical variational autoencoder for audiovisual speech representation learning

In this paper, we present a multimodal and dynamical VAE (MDVAE) applied to unsupervised audio-visual speech representation learning. The latent space is structured to dissociate the latent dynamical factors that are shared between the modalities from those that are specific to each modality. A static latent variable is also introduced to encode the information that is constant over time within an audiovisual speech sequence. The model is trained in an unsupervised manner on an audiovisual emotional speech dataset, in two stages. In the first stage, a vector quantized VAE (VQ-VAE) is learned independently for each modality, without temporal modeling. The second stage consists in learning the MDVAE model on the intermediate representation of the VQ-VAEs before quantization. The disentanglement between static versus dynamical and modality-specific versus modality-common information occurs during this second training stage. Extensive experiments are conducted to investigate how audiovisual speech latent factors are encoded in the latent space of MDVAE. These experiments include manipulating audiovisual speech, audiovisual facial image denoising, and audiovisual speech emotion recognition. The results show that MDVAE effectively combines the audio and visual information in its latent space. They also show that the learned static representation of audiovisual speech can be used for emotion recognition with few labeled data, and with better accuracy compared with unimodal baselines and a state-of-the-art supervised model based on an audiovisual transformer architecture.

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Univariate Radial Basis Function Layers: Brain-inspired Deep Neural Layers for Low-Dimensional Inputs

Deep Neural Networks (DNNs) became the standard tool for function approximation with most of the introduced architectures being developed for high-dimensional input data. However, many real-world problems have low-dimensional inputs for which standard Multi-Layer Perceptrons (MLPs) are the default choice. An investigation into specialized architectures is missing. We propose a novel DNN layer called Univariate Radial Basis Function (U-RBF) layer as an alternative. Similar to sensory neurons in the brain, the U-RBF layer processes each individual input dimension with a population of neurons whose activations depend on different preferred input values. We verify its effectiveness compared to MLPs in low-dimensional function regressions and reinforcement learning tasks. The results show that the U-RBF is especially advantageous when the target function becomes complex and difficult to approximate.

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Mixture of Dynamical Variational Autoencoders for Multi-Source Trajectory Modeling and Separation

In this paper, we propose a latent-variable generative model called mixture of dynamical variational autoencoders (MixDVAE) to model the dynamics of a system composed of multiple moving sources. A DVAE model is pre-trained on a single-source dataset to capture the source dynamics. Then, multiple instances of the pre-trained DVAE model are integrated into a multi-source mixture model with a discrete observation-to-source assignment latent variable. The posterior distributions of both the discrete observation-to-source assignment variable and the continuous DVAE variables representing the sources content/position are estimated using a variational expectation-maximization algorithm, leading to multi-source trajectories estimation. We illustrate the versatility of the proposed MixDVAE model on two tasks: a computer vision task, namely multi-object tracking, and an audio processing task, namely single-channel audio source separation. Experimental results show that the proposed method works well on these two tasks, and outperforms several baseline methods.

cs.LG↗

Motion-DVAE: Unsupervised learning for fast human motion denoising

Pose and motion priors are crucial for recovering realistic and accurate human motion from noisy observations. Substantial progress has been made on pose and shape estimation from images, and recent works showed impressive results using priors to refine frame-wise predictions. However, a lot of motion priors only model transitions between consecutive poses and are used in time-consuming optimization procedures, which is problematic for many applications requiring real-time motion capture. We introduce Motion-DVAE, a motion prior to capture the short-term dependencies of human motion. As part of the dynamical variational autoencoder (DVAE) models family, Motion-DVAE combines the generative capability of VAE models and the temporal modeling of recurrent architectures. Together with Motion-DVAE, we introduce an unsupervised learned denoising method unifying regression- and optimization-based approaches in a single framework for real-time 3D human pose estimation. Experiments show that the proposed approach reaches competitive performance with state-of-the-art methods while being much faster.

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Unsupervised Performance Analysis of 3D Face Alignment with a Statistically Robust Confidence Test

This paper addresses the problem of analysing the performance of 3D face alignment (3DFA), or facial landmark localization. This task is usually supervised, based on annotated datasets. Nevertheless, in the particular case of 3DFA, the annotation process is rarely error-free, which strongly biases the results. Alternatively, unsupervised performance analysis (UPA) is investigated. The core ingredient of the proposed methodology is the robust estimation of the rigid transformation between predicted landmarks and model landmarks. It is shown that the rigid mapping thus computed is affected neither by non-rigid facial deformations, due to variabilities in expression and in identity, nor by landmark localization errors, due to various perturbations. The guiding idea is to apply the estimated rotation, translation and scale to a set of predicted landmarks in order to map them onto a mathematical home for the shape embedded in these landmarks (including possible errors). UPA proceeds as follows: (i) 3D landmarks are extracted from a 2D face using the 3DFA method under investigation; (ii) these landmarks are rigidly mapped onto a canonical (frontal) pose, and (iii) a statistically-robust confidence score is computed for each landmark. This allows to assess whether the mapped landmarks lie inside (inliers) or outside (outliers) a confidence volume. An experimental evaluation protocol, that uses publicly available datasets and several 3DFA software packages associated with published articles, is described in detail. The results show that the proposed analysis is consistent with supervised metrics and that it can be used to measure the accuracy of both predicted landmarks and of automatically annotated 3DFA datasets, to detect errors and to eliminate them. Source code and supplemental materials for this paper are publicly available at https://team.inria.fr/robotlearn/upa3dfa/.

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A weighted-variance variational autoencoder model for speech enhancement

We address speech enhancement based on variational autoencoders, which involves learning a speech prior distribution in the time-frequency (TF) domain. A zero-mean complex-valued Gaussian distribution is usually assumed for the generative model, where the speech information is encoded in the variance as a function of a latent variable. In contrast to this commonly used approach, we propose a weighted variance generative model, where the contribution of each spectrogram time-frame in parameter learning is weighted. We impose a Gamma prior distribution on the weights, which would effectively lead to a Student's t-distribution instead of Gaussian for speech generative modeling. We develop efficient training and speech enhancement algorithms based on the proposed generative model. Our experimental results on spectrogram auto-encoding and speech enhancement demonstrate the effectiveness and robustness of the proposed approach compared to the standard unweighted variance model.

cs.SD↗

On the Effectiveness of LayerNorm Tuning for Continual Learning in Vision Transformers

State-of-the-art rehearsal-free continual learning methods exploit the peculiarities of Vision Transformers to learn task-specific prompts, drastically reducing catastrophic forgetting. However, there is a tradeoff between the number of learned parameters and the performance, making such models computationally expensive. In this work, we aim to reduce this cost while maintaining competitive performance. We achieve this by revisiting and extending a simple transfer learning idea: learning task-specific normalization layers. Specifically, we tune the scale and bias parameters of LayerNorm for each continual learning task, selecting them at inference time based on the similarity between task-specific keys and the output of the pre-trained model. To make the classifier robust to incorrect selection of parameters during inference, we introduce a two-stage training procedure, where we first optimize the task-specific parameters and then train the classifier with the same selection procedure of the inference time. Experiments on ImageNet-R and CIFAR-100 show that our method achieves results that are either superior or on par with {the state of the art} while being computationally cheaper.

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Variational Meta Reinforcement Learning for Social Robotics

With the increasing presence of robots in our every-day environments, improving their social skills is of utmost importance. Nonetheless, social robotics still faces many challenges. One bottleneck is that robotic behaviors need to be often adapted as social norms depend strongly on the environment. For example, a robot should navigate more carefully around patients in a hospital compared to workers in an office. In this work, we investigate meta-reinforcement learning (meta-RL) as a potential solution. Here, robot behaviors are learned via reinforcement learning where a reward function needs to be chosen so that the robot learns an appropriate behavior for a given environment. We propose to use a variational meta-RL procedure that quickly adapts the robots' behavior to new reward functions. As a result, given a new environment different reward functions can be quickly evaluated and an appropriate one selected. The procedure learns a vectorized representation for reward functions and a meta-policy that can be conditioned on such a representation. Given observations from a new reward function, the procedure identifies its representation and conditions the meta-policy to it. While investigating the procedures' capabilities, we realized that it suffers from posterior collapse where only a subset of the dimensions in the representation encode useful information resulting in a reduced performance. Our second contribution, a radial basis function (RBF) layer, partially mitigates this negative effect. The RBF layer lifts the representation to a higher dimensional space, which is more easily exploitable for the meta-policy. We demonstrate the interest of the RBF layer and the usage of meta-RL for social robotics on four robotic simulation tasks.

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Successor Feature Representations

Transfer in Reinforcement Learning aims to improve learning performance on target tasks using knowledge from experienced source tasks. Successor Representations (SR) and their extension Successor Features (SF) are prominent transfer mechanisms in domains where reward functions change between tasks. They reevaluate the expected return of previously learned policies in a new target task to transfer their knowledge. The SF framework extended SR by linearly decomposing rewards into successor features and a reward weight vector allowing their application in high-dimensional tasks. But this came with the cost of having a linear relationship between reward functions and successor features, limiting its application to tasks where such a linear relationship exists. We propose a novel formulation of SR based on learning the cumulative discounted probability of successor features, called Successor Feature Representations (SFR). Crucially, SFR allows to reevaluate the expected return of policies for general reward functions. We introduce different SFR variations, prove its convergence, and provide a guarantee on its transfer performance. Experimental evaluations based on SFR with function approximation demonstrate its advantage over SF not only for general reward functions, but also in the case of linearly decomposable reward functions.

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Successor Feature Neural Episodic Control

A longstanding goal in reinforcement learning is to build intelligent agents that show fast learning and a flexible transfer of skills akin to humans and animals. This paper investigates the integration of two frameworks for tackling those goals: episodic control and successor features. Episodic control is a cognitively inspired approach relying on episodic memory, an instance-based memory model of an agent's experiences. Meanwhile, successor features and generalized policy improvement (SF&GPI) is a meta and transfer learning framework allowing to learn policies for tasks that can be efficiently reused for later tasks which have a different reward function. Individually, these two techniques have shown impressive results in vastly improving sample efficiency and the elegant reuse of previously learned policies. Thus, we outline a combination of both approaches in a single reinforcement learning framework and empirically illustrate its benefits.

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Semi-supervised learning made simple with self-supervised clustering

Self-supervised learning models have been shown to learn rich visual representations without requiring human annotations. However, in many real-world scenarios, labels are partially available, motivating a recent line of work on semi-supervised methods inspired by self-supervised principles. In this paper, we propose a conceptually simple yet empirically powerful approach to turn clustering-based self-supervised methods such as SwAV or DINO into semi-supervised learners. More precisely, we introduce a multi-task framework merging a supervised objective using ground-truth labels and a self-supervised objective relying on clustering assignments with a single cross-entropy loss. This approach may be interpreted as imposing the cluster centroids to be class prototypes. Despite its simplicity, we provide empirical evidence that our approach is highly effective and achieves state-of-the-art performance on CIFAR100 and ImageNet.

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Unsupervised speech enhancement with deep dynamical generative speech and noise models

This work builds on a previous work on unsupervised speech enhancement using a dynamical variational autoencoder (DVAE) as the clean speech model and non-negative matrix factorization (NMF) as the noise model. We propose to replace the NMF noise model with a deep dynamical generative model (DDGM) depending either on the DVAE latent variables, or on the noisy observations, or on both. This DDGM can be trained in three configurations: noise-agnostic, noise-dependent and noise adaptation after noise-dependent training. Experimental results show that the proposed method achieves competitive performance compared to state-of-the-art unsupervised speech enhancement methods, while the noise-dependent training configuration yields a much more time-efficient inference process.

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Speech Modeling with a Hierarchical Transformer Dynamical VAE

The dynamical variational autoencoders (DVAEs) are a family of latent-variable deep generative models that extends the VAE to model a sequence of observed data and a corresponding sequence of latent vectors. In almost all the DVAEs of the literature, the temporal dependencies within each sequence and across the two sequences are modeled with recurrent neural networks. In this paper, we propose to model speech signals with the Hierarchical Transformer DVAE (HiT-DVAE), which is a DVAE with two levels of latent variable (sequence-wise and frame-wise) and in which the temporal dependencies are implemented with the Transformer architecture. We show that HiT-DVAE outperforms several other DVAEs for speech spectrogram modeling, while enabling a simpler training procedure, revealing its high potential for downstream low-level speech processing tasks such as speech enhancement.

eess.AS↗

Autoregressive GAN for Semantic Unconditional Head Motion Generation

In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation that seldom puts emphasis on realistic head motions, we devise a GAN-based architecture that learns to synthesize rich head motion sequences over long duration while maintaining low error accumulation levels.In particular, the autoregressive generation of incremental outputs ensures smooth trajectories, while a multi-scale discriminator on input pairs drives generation toward better handling of high- and low-frequency signals and less mode collapse.We experimentally demonstrate the relevance of the proposed method and show its superiority compared to models that attained state-of-the-art performances on similar tasks.

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Learning and controlling the source-filter representation of speech with a variational autoencoder

Understanding and controlling latent representations in deep generative models is a challenging yet important problem for analyzing, transforming and generating various types of data. In speech processing, inspiring from the anatomical mechanisms of phonation, the source-filter model considers that speech signals are produced from a few independent and physically meaningful continuous latent factors, among which the fundamental frequency $f_0$ and the formants are of primary importance. In this work, we start from a variational autoencoder (VAE) trained in an unsupervised manner on a large dataset of unlabeled natural speech signals, and we show that the source-filter model of speech production naturally arises as orthogonal subspaces of the VAE latent space. Using only a few seconds of labeled speech signals generated with an artificial speech synthesizer, we propose a method to identify the latent subspaces encoding $f_0$ and the first three formant frequencies, we show that these subspaces are orthogonal, and based on this orthogonality, we develop a method to accurately and independently control the source-filter speech factors within the latent subspaces. Without requiring additional information such as text or human-labeled data, this results in a deep generative model of speech spectrograms that is conditioned on $f_0$ and the formant frequencies, and which is applied to the transformation speech signals. Finally, we also propose a robust $f_0$ estimation method that exploits the projection of a speech signal onto the learned latent subspace associated with $f_0$.

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Expression-preserving face frontalization improves visually assisted speech processing

Face frontalization consists of synthesizing a frontally-viewed face from an arbitrarily-viewed one. The main contribution of this paper is a frontalization methodology that preserves non-rigid facial deformations in order to boost the performance of visually assisted speech communication. The method alternates between the estimation of (i)~the rigid transformation (scale, rotation, and translation) and (ii)~the non-rigid deformation between an arbitrarily-viewed face and a face model. The method has two important merits: it can deal with non-Gaussian errors in the data and it incorporates a dynamical face deformation model. For that purpose, we use the generalized Student t-distribution in combination with a linear dynamic system in order to account for both rigid head motions and time-varying facial deformations caused by speech production. We propose to use the zero-mean normalized cross-correlation (ZNCC) score to evaluate the ability of the method to preserve facial expressions. The method is thoroughly evaluated and compared with several state of the art methods, either based on traditional geometric models or on deep learning. Moreover, we show that the method, when incorporated into deep learning pipelines, namely lip reading and speech enhancement, improves word recognition and speech intelligibilty scores by a considerable margin. Supplemental material is accessible at https://team.inria.fr/robotlearn/research/facefrontalization/

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