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Xin Zhang

Publications and source records attributed to Xin Zhang.

9 recordsLinked to original sources

Actor as Its Own Critic: Unifying Region Understanding and Localization via CycleGRPO

This paper introduces Actor as Its Own Critic, a unified reinforcement learning framework, Cycle Group Relative Policy Optimization (CycleGRPO), that jointly optimizes region understanding and localization for Multimodal Large Language Models (MLLMs). Unlike existing separate pipelines, we leverage the inherent duality between the two tasks to construct a self-evaluating reinforcement learning paradigm: "region $\to$ text $\to$ region''. Specifically, a single MLLM first acts as the actor to generate region captions, then immediately transitions to a critic to ground its generated text back in the spatial domain. Therefore, CycleGRPO requires only region inputs, e.g., masks or bounding boxes, entirely bypassing the need for textual ground truths. A quality-aware token-level cycle-consistency reward is employed to assess the semantic discriminability of text captions via their physical localization accuracy. Empirically, built upon SAMTok, our CycleGRPO framework successfully bootstraps both capabilities simultaneously. Without any task-specific fine-tuning, the framework yields consistent performance gains across a wide range of benchmarks, including region captioning, region VQA, grounded dialogue, and referring segmentation. Overall, CycleGRPO offers a straightforward and scalable way to advance pixel-level capabilities in MLLMs. Code and models are released at https://github.com/devinxzhang/CycleGRPO.

cs.CV

SkillGLoW: Procedural-Family Skill Consolidation for Self-Improving Agents on Long-Horizon Task Streams

LLM agents increasingly self-improve by writing and reusing textual skills, kept either as one global document or as a flat pool of per-task entries, though most of the evidence comes from domains with structurally similar tasks. On long-horizon workloads where each task demands a different solution, the two forms fail in opposite ways: the document collapses into generic discipline, while the pool inflates and its entries stay bound to the instance that wrote them. We argue the missing unit of reuse is the solving procedure shared by a cluster of related tasks, and build SkillGLoW (Global-Local Weave) around it: the local skills a task writes from its own execution are aggregated into procedural families and compressed into de-instantiated global priors, while the instance detail they hold is regenerated per task rather than stored; a commit gate admits a prior only when real execution shows it does not degrade the deployed library. Across four benchmarks (mathematical reasoning, terminal automation, software repair, and embodied control) and three models, the priors gain 17.2 points (hard) over the no-skill baseline on average, with positive gains in all 12 continual-improvement runs, and 18.0 with local regeneration, while the library holds one prior per procedural family, 3.6x more compact than the per-task pool. Under the same protocol GLoW leads a published single-document optimizer on 15 of 21 cells. Unmodified, the library lifts success on unseen ALFWorld tasks from 73.9% to 83.9%, evidence that what transfers is procedure rather than task memory.

cs.AI

BiMTokenizer: Preserving Semantic-Acoustic Balance in Low-Bitrate Speech Tokenization via Bidirectional State-Space Modeling

Speech codecs serve as bridges between continuous speech signals and large language models, yet face an inherent conflict between acoustic fidelity and semantic preservation. To mitigate this conflict, recent works increasingly adopt dual-tower architectures to decouple semantic and acoustic modeling with separate encoders. However, these dual-tower designs incur substantial architectural overhead. To avoid such complexity, we revisit the single-tower paradigm and propose BiMTokenizer, a low-bitrate speech codec (around 1.1 kbps) combining a bidirectional state-space backbone with Residual Spherical Leech Quantization (RSLQ). The bidirectional backbone strengthens temporal modeling, while RSLQ offers a fixed, well-separated lattice bottleneck for robust semantic and acoustic tokenization without learned-codebook collapse. Experiments show that BiMTokenizer achieves superior acoustic reconstruction and the lowest WER among low-bitrate codec baselines across both clean and noisy environments, while using less than half the parameters of recent dual-tower baselines. Furthermore, its robust semantic representations yield strong performance on downstream speech understanding tasks, confirming that a well-designed single-tower codec can preserve the semantic-acoustic balance at low bitrates. The code and model weights are available at https://github.com/ZhangXinWhut/BiMTokenizer.

cs.SD

X-Coder: Advancing Competitive Programming with Synthetic Tasks, Solutions, and Tests

Competitive programming remains challenging for code LLMs. Despite recent progress, many training pipelines still depend on scarce real-world data, raising concerns about scalability and near-duplicate benchmark contamination. In this paper, we examine whether synthetic training artifacts can support the complete SFT-to-RL cycle for competitive programming: no real-world tasks, solutions, or test cases are directly used for post-training. To this end, we synthesize tasks, verified solutions, and reliable test cases that serve as reward signals for reinforcement learning. To improve reward reliability, we introduce a dual-verification strategy that reduces noise in both selected solutions and test outputs. Using this high-quality data, we train the X-Coder model series. X-Coder-14B achieves 67.5\% avg@8 on LiveCodeBench v5 and 63.4\% on v6, outperforming its base model by over 40 points. Further analysis provides practical insights into synthetic post-training, highlighting the value of diverse tasks, verified long-CoT supervision, and code-centric reinforcement. Our data and models are released at https://github.com/JieWu02/X-Coder

cs.CL

CAER: Causal Action Effect Reweighting for World Model Training

World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.

cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.

cs.AI

JITterFlip: Uncovering Fault Attack Surfaces in JIT-Compiled LLM Serving

LLMs are widely deployed through cloud-hosted inference services, where Just-in-Time (JIT) compilation is used to reduce recurring framework and GPU-launch overhead. JIT serving introduces a host-side control plane that selects compiled artifacts and orchestrates their execution on the GPU. Meanwhile, the shared cloud setting has motivated a growing body of bit-flip attacks (BFAs) against LLM/DNN inference. Most existing BFAs target model parameters or weights and require model-specific knowledge. A smaller body of work reduces this dependency by faulting executable code, yet still corrupts code that directly implements model computation, limiting their attack effect to inference depletion. We present JITterFlip, the first BFA targeting the host-side JIT serving control plane of GPU-based LLM inference. By faulting CPU-resident serving decisions rather than model computation, JITterFlip enables both gibberish output generation and a correct-output sponge attack. To identify exploitable targets in a large JIT compiler stack, JITterFlip develops a decision-guided fault-vulnerable code analysis. Across four text and multimodal LLM workloads, the identified vulnerable code faults exhibit cross-model transferability, produce gibberish outputs with PPL ratios of $15.45\times$ to $2.48{\times}10^{6}\times$, and demonstrate correct-output sponge attacks with latency amplification of $2.03\times$ to $181.90\times$. JITterFlip also bypasses recent BFA defenses for LLMs while retaining both attack effects. Last, we demonstrate end-to-end Rowhammer attacks across four LLMs: a single bit flip in CPU-resident branch code propagates across the CPU-GPU boundary to disrupt GPU-executed inference without direct access to GPU memory, reaching up to $7.23{\times}10^{6}\times$ PPL amplification or $124.97\times$ latency amplification while preserving the exact generated output.

cs.CR

DriftingVLA: Native One-Step Vision-Language-Action Generation via Per-Dimension Temporal Drifting

Conventional flow-based vision-language-action (VLA) models support expressive continuous action generation but rely on multi-step refinement to produce each action chunk, increasing latency in online robot control. To address this issue, we introduce DriftingVLA, a native one-step VLA that generates a complete action chunk with a single action-expert forward pass. Rather than learning a flow field that requires iterative integration at inference, DriftingVLA uses a distribution-drifting objective to learn a direct noise-to-action-chunk mapping for one-step deployment. Since robot action dimensions carry distinct control semantics and distributional characteristics, we further introduce Per-Dimension Temporal Drifting (PDTD). PDTD treats the complete temporal trajectory of each action dimension as a separate drifting unit, enabling finer-grained modeling and shaping of dimension-specific action distributions. This per-dimension decomposition applies only to the training objective; the shared VLA model still generates the complete action chunk jointly, thereby preserving cross-dimensional dependencies. DriftingVLA achieves 98.32% success on LIBERO, 81.09% on RoboTwin 2.0, and 77.67% across six real-world single- and dual-arm tasks, outperforming the evaluated multi-step flow policy and one-step VLA baselines. Native one-step deployment also delivers a 3.36-fold speedup in action-chunk generation, eliminating iterative refinement without sacrificing control performance.

cs.RO

DensityKV: Density-Guided KV Cache Compression for Long Video Generation

Autoregressive video diffusion models enable streaming generation through sliding-window attention, but each generated block is conditioned on previously generated content, causing appearance and motion errors to propagate recursively over time. Historical key-value (KV) memory preserves earlier subject and scene states and helps maintain long-horizon consistency. However, retaining every generated state creates a historical archive that grows continuously with the rollout, while recurrent states repeatedly add redundant coverage. To address this problem, we propose DensityKV, a training-free historical KV bank management strategy. DensityKV maintains a separate token-level KV bank for each attention head and measures local redundancy among the post-RoPE keys that directly parameterize attention routing using Soft-Riesz density. By constraining neighborhood-density growth after states enter the bank, DensityKV limits repeated historical accumulation while preserving coherent states from each completed generation block. Experiments across three autoregressive video generation backbones and multiple generation lengths show that, at the same upper bound on historical KV capacity, DensityKV improves long-horizon consistency and generation stability while keeping persistent historical storage bounded independently of rollout length.

cs.CV