Search arXiv⌕ Search

arXiv subjects

Xuelong Li

Publications and source records attributed to Xuelong Li.

At least 289 records · Page 16Linked to original sources

LEAF: Unveiling Two Sides of the Same Coin in Semi-supervised Facial Expression Recognition

Semi-supervised learning has emerged as a promising approach to tackle the challenge of label scarcity in facial expression recognition (FER) task. However, current state-of-the-art methods primarily focus on one side of the coin, i.e., generating high-quality pseudo-labels, while overlooking the other side: enhancing expression-relevant representations. In this paper, we unveil both sides of the coin by proposing a unified framework termed hierarchicaL dEcoupling And Fusing (LEAF) to coordinate expression-relevant representations and pseudo-labels for semi-supervised FER. LEAF introduces a hierarchical expression-aware aggregation strategy that operates at three levels: semantic, instance, and category. (1) At the semantic and instance levels, LEAF decouples representations into expression-agnostic and expression-relevant components, and adaptively fuses them using learnable gating weights. (2) At the category level, LEAF assigns ambiguous pseudo-labels by decoupling predictions into positive and negative parts, and employs a consistency loss to ensure agreement between two augmented views of the same image. Extensive experiments on benchmark datasets demonstrate that by unveiling and harmonizing both sides of the coin, LEAF outperforms state-of-the-art semi-supervised FER methods, effectively leveraging both labeled and unlabeled data. Moreover, the proposed expression-aware aggregation strategy can be seamlessly integrated into existing semi-supervised frameworks, leading to significant performance gains. Our code is available at \url{https://github.com/zfkarl/LEAF}.

cs.CV↗

FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Dataset

Real-world manipulation data involving robotic arms is crucial for developing generalist action policies, yet such data remains scarce since existing data collection methods are hindered by high costs, hardware dependencies, and complex setup requirements. In this work, we introduce FastUMI, a substantial redesign of the Universal Manipulation Interface (UMI) system that addresses these challenges by enabling rapid deployment, simplifying hardware-software integration, and delivering robust performance in real-world data acquisition. Compared with UMI, FastUMI has several advantages: 1) It adopts a decoupled hardware design and incorporates extensive mechanical modifications, removing dependencies on specialized robotic components while preserving consistent observation perspectives. 2) It also refines the algorithmic pipeline by replacing complex Visual-Inertial Odometry (VIO) implementations with an off-the-shelf tracking module, significantly reducing deployment complexity while maintaining accuracy. 3) FastUMI includes an ecosystem for data collection, verification, and integration with both established and newly developed imitation learning algorithms, accelerating policy learning advancement. Additionally, we have open-sourced a high-quality dataset of over 10,000 real-world demonstration trajectories spanning 22 everyday tasks, forming one of the most diverse UMI-like datasets to date. Experimental results confirm that FastUMI facilitates rapid deployment, reduces operational costs and labor demands, and maintains robust performance across diverse manipulation scenarios, thereby advancing scalable data-driven robotic learning.

cs.RO↗

Why Does Dropping Edges Usually Outperform Adding Edges in Graph Contrastive Learning?

Graph contrastive learning (GCL) has been widely used as an effective self-supervised learning method for graph representation learning. However, how to apply adequate and stable graph augmentation to generating proper views for contrastive learning remains an essential problem. Dropping edges is a primary augmentation in GCL while adding edges is not a common method due to its unstable performance. To our best knowledge, there is no theoretical analysis to study why dropping edges usually outperforms adding edges. To answer this question, we introduce a new metric, namely Error Passing Rate (EPR), to quantify how a graph fits the network. Inspired by the theoretical conclusions and the idea of positive-incentive noise, we propose a novel GCL algorithm, Error-PAssing-based Graph Contrastive Learning (EPAGCL), which uses both edge adding and edge dropping as its augmentations. To be specific, we generate views by adding and dropping edges based on the weights derived from EPR. Extensive experiments on various real-world datasets are conducted to validate the correctness of our theoretical analysis and the effectiveness of our proposed algorithm. Our code is available at: https://github.com/hyzhang98/EPAGCL.

cs.LG↗

FGAseg: Fine-Grained Pixel-Text Alignment for Open-Vocabulary Semantic Segmentation

Open-vocabulary segmentation aims to identify and segment specific regions and objects based on text-based descriptions. A common solution is to leverage powerful vision-language models (VLMs), such as CLIP, to bridge the gap between vision and text information. However, VLMs are typically pretrained for image-level vision-text alignment, focusing on global semantic features. In contrast, segmentation tasks require fine-grained pixel-level alignment and detailed category boundary information, which VLMs alone cannot provide. As a result, information extracted directly from VLMs can't meet the requirements of segmentation tasks. To address this limitation, we propose FGAseg, a model designed for fine-grained pixel-text alignment and category boundary supplementation. The core of FGAseg is a Pixel-Level Alignment module that employs a cross-modal attention mechanism and a text-pixel alignment loss to refine the coarse-grained alignment from CLIP, achieving finer-grained pixel-text semantic alignment. Additionally, to enrich category boundary information, we introduce the alignment matrices as optimizable pseudo-masks during forward propagation and propose Category Information Supplementation module. These pseudo-masks, derived from cosine and convolutional similarity, provide essential global and local boundary information between different categories. By combining these two strategies, FGAseg effectively enhances pixel-level alignment and category boundary information, addressing key challenges in open-vocabulary segmentation. Extensive experiments demonstrate that FGAseg outperforms existing methods on open-vocabulary semantic segmentation benchmarks.

cs.CV↗

A Greedy Strategy for Graph Cut

We propose a Greedy strategy to solve the problem of Graph Cut, called GGC. It starts from the state where each data sample is regarded as a cluster and dynamically merges the two clusters which reduces the value of the global objective function the most until the required number of clusters is obtained, and the monotonicity of the sequence of objective function values is proved. To reduce the computational complexity of GGC, only mergers between clusters and their neighbors are considered. Therefore, GGC has a nearly linear computational complexity with respect to the number of samples. Also, unlike other algorithms, due to the greedy strategy, the solution of the proposed algorithm is unique. In other words, its performance is not affected by randomness. We apply the proposed method to solve the problem of normalized cut which is a widely concerned graph cut problem. Extensive experiments show that better solutions can often be achieved compared to the traditional two-stage optimization algorithm (eigendecomposition + k-means), on the normalized cut problem. In addition, the performance of GGC also has advantages compared to several state-of-the-art clustering algorithms.

cs.LG↗

VAST 1.0: A Unified Framework for Controllable and Consistent Video Generation

Generating high-quality videos from textual descriptions poses challenges in maintaining temporal coherence and control over subject motion. We propose VAST (Video As Storyboard from Text), a two-stage framework to address these challenges and enable high-quality video generation. In the first stage, StoryForge transforms textual descriptions into detailed storyboards, capturing human poses and object layouts to represent the structural essence of the scene. In the second stage, VisionForge generates videos from these storyboards, producing high-quality videos with smooth motion, temporal consistency, and spatial coherence. By decoupling text understanding from video generation, VAST enables precise control over subject dynamics and scene composition. Experiments on the VBench benchmark demonstrate that VAST outperforms existing methods in both visual quality and semantic expression, setting a new standard for dynamic and coherent video generation.

cs.CV↗

Enhance Vision-Language Alignment with Noise

With the advancement of pre-trained vision-language (VL) models, enhancing the alignment between visual and linguistic modalities in downstream tasks has emerged as a critical challenge. Different from existing fine-tuning methods that add extra modules to these two modalities, we investigate whether the frozen model can be fine-tuned by customized noise. Our approach is motivated by the scientific study of beneficial noise, namely Positive-incentive Noise (Pi-noise or $π$-noise) , which quantitatively analyzes the impact of noise. It therefore implies a new scheme to learn beneficial noise distribution that can be employed to fine-tune VL models. Focusing on few-shot classification tasks based on CLIP, we reformulate the inference process of CLIP and apply variational inference, demonstrating how to generate $π$-noise towards visual and linguistic modalities. Then, we propose Positive-incentive Noise Injector (PiNI), which can fine-tune CLIP via injecting noise into both visual and text encoders. Since the proposed method can learn the distribution of beneficial noise, we can obtain more diverse embeddings of vision and language to better align these two modalities for specific downstream tasks within limited computational resources. We evaluate different noise incorporation approaches and network architectures of PiNI. The evaluation across 11 datasets demonstrates its effectiveness.

cs.CV↗

Cross-Scan Mamba with Masked Training for Robust Spectral Imaging

Snapshot Compressive Imaging (SCI) enables fast spectral imaging but requires effective decoding algorithms for hyperspectral image (HSI) reconstruction from compressed measurements. Current CNN-based methods are limited in modeling long-range dependencies, while Transformer-based models face high computational complexity. Although recent Mamba models outperform CNNs and Transformers in RGB tasks concerning computational efficiency or accuracy, they are not specifically optimized to fully leverage the local spatial and spectral correlations inherent in HSIs. To address this, we propose the Cross-Scanning Mamba, named CS-Mamba, that employs a Spatial-Spectral SSM for global-local balanced context encoding and cross-channel interaction promotion. Besides, while current reconstruction algorithms perform increasingly well in simulation scenarios, they exhibit suboptimal performance on real data due to limited generalization capability. During the training process, the model may not capture the inherent features of the images but rather learn the parameters to mitigate specific noise and loss, which may lead to a decline in reconstruction quality when faced with real scenes. To overcome this challenge, we propose a masked training method to enhance the generalization ability of models. Experiment results show that our CS-Mamba achieves state-of-the-art performance and the masked training method can better reconstruct smooth features to improve the visual quality.

cs.CV↗

Night-to-Day Translation via Illumination Degradation Disentanglement

Night-to-Day translation (Night2Day) aims to achieve day-like vision for nighttime scenes. However, processing night images with complex degradations remains a significant challenge under unpaired conditions. Previous methods that uniformly mitigate these degradations have proven inadequate in simultaneously restoring daytime domain information and preserving underlying semantics. In this paper, we propose \textbf{N2D3} (\textbf{N}ight-to-\textbf{D}ay via \textbf{D}egradation \textbf{D}isentanglement) to identify different degradation patterns in nighttime images. Specifically, our method comprises a degradation disentanglement module and a degradation-aware contrastive learning module. Firstly, we extract physical priors from a photometric model based on Kubelka-Munk theory. Then, guided by these physical priors, we design a disentanglement module to discriminate among different illumination degradation regions. Finally, we introduce the degradation-aware contrastive learning strategy to preserve semantic consistency across distinct degradation regions. Our method is evaluated on two public datasets, demonstrating a significant improvement in visual quality and considerable potential for benefiting downstream tasks.

cs.CV↗

Physics in Next-token Prediction

We discovered the underlying physics in Next-token Prediction (NTP). We identified the law of information conservation within NTP and proposed the First Law of Information Capacity (IC-1), demonstrating that the essence of intelligence emergence in auto-regressive models is fundamentally a process of information transfer. We also introduced Landauer's Principle into NTP, formulating the Second Law of Information Capacity (IC-2), which establishes the relationship between auto-regressive model training and energy consumption. Additionally, we presented several corollaries, which hold practical significance for production practices. Finally, we demonstrate the consistency between the Law of Information Capacity and the Scaling Law for Neural Language Models, the Knowledge Capacity Scaling Laws, and the Scaling Laws for Precision.

cs.LG↗

Autonomous Decision Making for UAV Cooperative Pursuit-Evasion Game with Reinforcement Learning

The application of intelligent decision-making in unmanned aerial vehicle (UAV) is increasing, and with the development of UAV 1v1 pursuit-evasion game, multi-UAV cooperative game has emerged as a new challenge. This paper proposes a deep reinforcement learning-based model for decision-making in multi-role UAV cooperative pursuit-evasion game, to address the challenge of enabling UAV to autonomously make decisions in complex game environments. In order to enhance the training efficiency of the reinforcement learning algorithm in UAV pursuit-evasion game environment that has high-dimensional state-action space, this paper proposes multi-environment asynchronous double deep Q-network with priority experience replay algorithm to effectively train the UAV's game policy. Furthermore, aiming to improve cooperation ability and task completion efficiency, as well as minimize the cost of UAVs in the pursuit-evasion game, this paper focuses on the allocation of roles and targets within multi-UAV environment. The cooperative game decision model with varying numbers of UAVs are obtained by assigning diverse tasks and roles to the UAVs in different scenarios. The simulation results demonstrate that the proposed method enables autonomous decision-making of the UAVs in pursuit-evasion game scenarios and exhibits significant capabilities in cooperation.

cs.AI↗

Clustering Based on Density Propagation and Subcluster Merging

We propose the DPSM method, a density-based node clustering approach that automatically determines the number of clusters and can be applied in both data space and graph space. Unlike traditional density-based clustering methods, which necessitate calculating the distance between any two nodes, our proposed technique determines density through a propagation process, thereby making it suitable for a graph space. In DPSM, nodes are partitioned into small clusters based on propagated density. The partitioning technique has been proved to be sound and complete. We then extend the concept of spectral clustering from individual nodes to these small clusters, while introducing the CluCut measure to guide cluster merging. This measure is modified in various ways to account for cluster properties, thus provides guidance on when to terminate the merging process. Various experiments have validated the effectiveness of DOSM and the accuracy of these conclusions.

cs.LG↗

Fast Semi-supervised Learning on Large Graphs: An Improved Green-function Method

In the graph-based semi-supervised learning, the Green-function method is a classical method that works by computing the Green's function in the graph space. However, when applied to large graphs, especially those sparse ones, this method performs unstably and unsatisfactorily. We make a detailed analysis on it and propose a novel method from the perspective of optimization. On fully connected graphs, the method is equivalent to the Green-function method and can be seen as another interpretation with physical meanings, while on non-fully connected graphs, it helps to explain why the Green-function method causes a mess on large sparse graphs. To solve this dilemma, we propose a workable approach to improve our proposed method. Unlike the original method, our improved method can also apply two accelerating techniques, Gaussian Elimination, and Anchored Graphs to become more efficient on large graphs. Finally, the extensive experiments prove our conclusions and the efficiency, accuracy, and stability of our improved Green's function method.

cs.LG↗

Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation

Humans possess a remarkable talent for flexibly alternating to different senses when interacting with the environment. Picture a chef skillfully gauging the timing of ingredient additions and controlling the heat according to the colors, sounds, and aromas, seamlessly navigating through every stage of the complex cooking process. This ability is founded upon a thorough comprehension of task stages, as achieving the sub-goal within each stage can necessitate the utilization of different senses. In order to endow robots with similar ability, we incorporate the task stages divided by sub-goals into the imitation learning process to accordingly guide dynamic multi-sensory fusion. We propose MS-Bot, a stage-guided dynamic multi-sensory fusion method with coarse-to-fine stage understanding, which dynamically adjusts the priority of modalities based on the fine-grained state within the predicted current stage. We train a robot system equipped with visual, auditory, and tactile sensors to accomplish challenging robotic manipulation tasks: pouring and peg insertion with keyway. Experimental results indicate that our approach enables more effective and explainable dynamic fusion, aligning more closely with the human fusion process than existing methods.

cs.RO↗

Point-PEFT: Parameter-Efficient Fine-Tuning for 3D Pre-trained Models

The popularity of pre-trained large models has revolutionized downstream tasks across diverse fields, such as language, vision, and multi-modality. To minimize the adaption cost for downstream tasks, many Parameter-Efficient Fine-Tuning (PEFT) techniques are proposed for language and 2D image pre-trained models. However, the specialized PEFT method for 3D pre-trained models is still under-explored. To this end, we introduce Point-PEFT, a novel framework for adapting point cloud pre-trained models with minimal learnable parameters. Specifically, for a pre-trained 3D model, we freeze most of its parameters, and only tune the newly added PEFT modules on downstream tasks, which consist of a Point-prior Prompt and a Geometry-aware Adapter. The Point-prior Prompt adopts a set of learnable prompt tokens, for which we propose to construct a memory bank with domain-specific knowledge, and utilize a parameter-free attention to enhance the prompt tokens. The Geometry-aware Adapter aims to aggregate point cloud features within spatial neighborhoods to capture fine-grained geometric information through local interactions. Extensive experiments indicate that our Point-PEFT can achieve better performance than the full fine-tuning on various downstream tasks, while using only 5% of the trainable parameters, demonstrating the efficiency and effectiveness of our approach. Code is released at https://github.com/Ivan-Tang-3D/Point-PEFT.

cs.CV↗

Any2Point: Empowering Any-modality Large Models for Efficient 3D Understanding

Large foundation models have recently emerged as a prominent focus of interest, attaining superior performance in widespread scenarios. Due to the scarcity of 3D data, many efforts have been made to adapt pre-trained transformers from vision to 3D domains. However, such 2D-to-3D approaches are still limited, due to the potential loss of spatial geometries and high computation cost. More importantly, their frameworks are mainly designed for 2D models, lacking a general any-to-3D paradigm. In this paper, we introduce Any2Point, a parameter-efficient method to empower any-modality large models (vision, language, audio) for 3D understanding. Given a frozen transformer from any source modality, we propose a 3D-to-any (1D or 2D) virtual projection strategy that correlates the input 3D points to the original 1D or 2D positions within the source modality. This mechanism enables us to assign each 3D token with a positional encoding paired with the pre-trained model, which avoids 3D geometry loss caused by the true projection and better motivates the transformer for 3D learning with 1D/2D positional priors. Then, within each transformer block, we insert an any-to-3D guided adapter module for parameter-efficient fine-tuning. The adapter incorporates prior spatial knowledge from the source modality to guide the local feature aggregation of 3D tokens, compelling the semantic adaption of any-modality transformers. We conduct extensive experiments to showcase the effectiveness and efficiency of our method. Code and models are released at https://github.com/Ivan-Tang-3D/Any2Point.

cs.CV↗

KOI: Accelerating Online Imitation Learning via Hybrid Key-state Guidance

Online Imitation Learning struggles with the gap between extensive online exploration space and limited expert trajectories, hindering efficient exploration due to inaccurate reward estimation. Inspired by the findings from cognitive neuroscience, we hypothesize that an agent could estimate precise task-aware reward for efficient online exploration, through decomposing the target task into the objectives of "what to do" and the mechanisms of "how to do". In this work, we introduce the hybrid Key-state guided Online Imitation (KOI) learning method, which leverages the integration of semantic and motion key states as guidance for reward estimation. Initially, we utilize visual-language models to extract semantic key states from expert trajectory, indicating the objectives of "what to do". Within the intervals between semantic key states, optical flow is employed to capture motion key states to understand the mechanisms of "how to do". By integrating a thorough grasp of hybrid key states, we refine the trajectory-matching reward computation, accelerating online imitation learning with task-aware exploration. We evaluate not only the success rate of the tasks in the Meta-World and LIBERO environments, but also the trend of variance during online imitation learning, proving that our method is more sample efficient. We also conduct real-world robotic manipulation experiments to validate the efficacy of our method, demonstrating the practical applicability of our KOI method. Videos and code are available at https://gewu-lab.github.io/Keystate_Online_Imitation/.

cs.RO↗

Regularized Conditional Diffusion Model for Multi-Task Preference Alignment

Sequential decision-making is desired to align with human intents and exhibit versatility across various tasks. Previous methods formulate it as a conditional generation process, utilizing return-conditioned diffusion models to directly model trajectory distributions. Nevertheless, the return-conditioned paradigm relies on pre-defined reward functions, facing challenges when applied in multi-task settings characterized by varying reward functions (versatility) and showing limited controllability concerning human preferences (alignment). In this work, we adopt multi-task preferences as a unified condition for both single- and multi-task decision-making, and propose preference representations aligned with preference labels. The learned representations are used to guide the conditional generation process of diffusion models, and we introduce an auxiliary objective to maximize the mutual information between representations and corresponding generated trajectories, improving alignment between trajectories and preferences. Extensive experiments in D4RL and Meta-World demonstrate that our method presents favorable performance in single- and multi-task scenarios, and exhibits superior alignment with preferences.

cs.LG↗