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Xuelong Li

Publications and source records attributed to Xuelong Li.

At least 271 records · Page 15Linked to original sources

Diffusion-driven lensless fiber endomicroscopic quantitative phase imaging towards digital pathology

Lensless fiber endomicroscope is an emerging tool for in-vivo microscopic imaging, where quantitative phase imaging (QPI) can be utilized as a label-free method to enhance image contrast. However, existing single-shot phase reconstruction methods through lensless fiber endomicroscope typically perform well on simple images but struggle with complex microscopic structures. Here, we propose a speckle-conditioned diffusion model (SpecDiffusion), which reconstructs phase images directly from speckles captured at the detection side of a multi-core fiber (MCF). Unlike conventional neural networks, SpecDiffusion employs iterative phase denoising steps for speckle-driven phase reconstruction. The iteration scheme allows SpecDiffusion to break down the phase reconstruction process into multiple steps, gradually building up to the final phase image. This attribute alleviates the computation challenge at each step and enables the reconstruction of rich details in complex microscopic images. To validate its efficacy, we build an optical system to capture speckles from MCF and construct a dataset consisting of 100,000 paired images. SpecDiffusion provides high-fidelity phase reconstruction results and shows powerful generalization capacity for unseen objects, such as test charts and biological tissues, reducing the average mean absolute error of the reconstructed tissue images by 7 times. Furthermore, the reconstructed tissue images using SpecDiffusion shows higher accuracy in zero-shot cell segmentation tasks compared to the conventional method, demonstrating the potential for further cell morphology analysis through the learning-based lensless fiber endomicroscope. SpecDiffusion offers a precise and generalized method to phase reconstruction through scattering media, including MCFs, opening new perspective in lensless fiber endomicroscopic imaging.

physics.optics↗

COHERENT: Collaboration of Heterogeneous Multi-Robot System with Large Language Models

Leveraging the powerful reasoning capabilities of large language models (LLMs), recent LLM-based robot task planning methods yield promising results. However, they mainly focus on single or multiple homogeneous robots on simple tasks. Practically, complex long-horizon tasks always require collaboration among multiple heterogeneous robots especially with more complex action spaces, which makes these tasks more challenging. To this end, we propose COHERENT, a novel LLM-based task planning framework for collaboration of heterogeneous multi-robot systems including quadrotors, robotic dogs, and robotic arms. Specifically, a Proposal-Execution-Feedback-Adjustment (PEFA) mechanism is designed to decompose and assign actions for individual robots, where a centralized task assigner makes a task planning proposal to decompose the complex task into subtasks, and then assigns subtasks to robot executors. Each robot executor selects a feasible action to implement the assigned subtask and reports self-reflection feedback to the task assigner for plan adjustment. The PEFA loops until the task is completed. Moreover, we create a challenging heterogeneous multi-robot task planning benchmark encompassing 100 complex long-horizon tasks. The experimental results show that our work surpasses the previous methods by a large margin in terms of success rate and execution efficiency. The experimental videos, code, and benchmark are released at https://github.com/MrKeee/COHERENT.

cs.RO↗

AlignBot: Aligning VLM-powered Customized Task Planning with User Reminders Through Fine-Tuning for Household Robots

This paper presents AlignBot, a novel framework designed to optimize VLM-powered customized task planning for household robots by effectively aligning with user reminders. In domestic settings, aligning task planning with user reminders poses significant challenges due to the limited quantity, diversity, and multimodal nature of the reminders. To address these challenges, AlignBot employs a fine-tuned LLaVA-7B model, functioning as an adapter for GPT-4o. This adapter model internalizes diverse forms of user reminders-such as personalized preferences, corrective guidance, and contextual assistance-into structured instruction-formatted cues that prompt GPT-4o in generating customized task plans. Additionally, AlignBot integrates a dynamic retrieval mechanism that selects task-relevant historical successes as prompts for GPT-4o, further enhancing task planning accuracy. To validate the effectiveness of AlignBot, experiments are conducted in real-world household environments, which are constructed within the laboratory to replicate typical household settings. A multimodal dataset with over 1,500 entries derived from volunteer reminders is used for training and evaluation. The results demonstrate that AlignBot significantly improves customized task planning, outperforming existing LLM- and VLM-powered planners by interpreting and aligning with user reminders, achieving 86.8% success rate compared to the vanilla GPT-4o baseline at 21.6%, reflecting a 65% improvement and over four times greater effectiveness. Supplementary materials are available at: https://yding25.com/AlignBot/

cs.RO↗

Causal Deciphering and Inpainting in Spatio-Temporal Dynamics via Diffusion Model

Spatio-temporal (ST) prediction has garnered a De facto attention in earth sciences, such as meteorological prediction, human mobility perception. However, the scarcity of data coupled with the high expenses involved in sensor deployment results in notable data imbalances. Furthermore, models that are excessively customized and devoid of causal connections further undermine the generalizability and interpretability. To this end, we establish a causal framework for ST predictions, termed CaPaint, which targets to identify causal regions in data and endow model with causal reasoning ability in a two-stage process. Going beyond this process, we utilize the back-door adjustment to specifically address the sub-regions identified as non-causal in the upstream phase. Specifically, we employ a novel image inpainting technique. By using a fine-tuned unconditional Diffusion Probabilistic Model (DDPM) as the generative prior, we in-fill the masks defined as environmental parts, offering the possibility of reliable extrapolation for potential data distributions. CaPaint overcomes the high complexity dilemma of optimal ST causal discovery models by reducing the data generation complexity from exponential to quasi-linear levels. Extensive experiments conducted on five real-world ST benchmarks demonstrate that integrating the CaPaint concept allows models to achieve improvements ranging from 4.3% to 77.3%. Moreover, compared to traditional mainstream ST augmenters, CaPaint underscores the potential of diffusion models in ST enhancement, offering a novel paradigm for this field. Our project is available at https://anonymous.4open.science/r/12345-DFCC.

cs.CV↗

Optimal Transport Adapter Tuning for Bridging Modality Gaps in Few-Shot Remote Sensing Scene Classification

Few-Shot Remote Sensing Scene Classification (FS-RSSC) presents the challenge of classifying remote sensing images with limited labeled samples. Existing methods typically emphasize single-modal feature learning, neglecting the potential benefits of optimizing multi-modal representations. To address this limitation, we propose a novel Optimal Transport Adapter Tuning (OTAT) framework aimed at constructing an ideal Platonic representational space through optimal transport (OT) theory. This framework seeks to harmonize rich visual information with less dense textual cues, enabling effective cross-modal information transfer and complementarity. Central to this approach is the Optimal Transport Adapter (OTA), which employs a cross-modal attention mechanism to enrich textual representations and facilitate subsequent better information interaction. By transforming the network optimization into an OT optimization problem, OTA establishes efficient pathways for balanced information exchange between modalities. Moreover, we introduce a sample-level Entropy-Aware Weighted (EAW) loss, which combines difficulty-weighted similarity scores with entropy-based regularization. This loss function provides finer control over the OT optimization process, enhancing its solvability and stability. Our framework offers a scalable and efficient solution for advancing multimodal learning in remote sensing applications. Extensive experiments on benchmark datasets demonstrate that OTAT achieves state-of-the-art performance in FS-RSSC, significantly improving the model performance and generalization.

cs.CV↗

UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigation

Vision-and-Language Navigation (VLN), where an agent follows instructions to reach a target destination, has recently seen significant advancements. In contrast to navigation in discrete environments with predefined trajectories, VLN in Continuous Environments (VLN-CE) presents greater challenges, as the agent is free to navigate any unobstructed location and is more vulnerable to visual occlusions or blind spots. Recent approaches have attempted to address this by imagining future environments, either through predicted future visual images or semantic features, rather than relying solely on current observations. However, these RGB-based and feature-based methods lack intuitive appearance-level information or high-level semantic complexity crucial for effective navigation. To overcome these limitations, we introduce a novel, generalizable 3DGS-based pre-training paradigm, called UnitedVLN, which enables agents to better explore future environments by unitedly rendering high-fidelity 360 visual images and semantic features. UnitedVLN employs two key schemes: search-then-query sampling and separate-then-united rendering, which facilitate efficient exploitation of neural primitives, helping to integrate both appearance and semantic information for more robust navigation. Extensive experiments demonstrate that UnitedVLN outperforms state-of-the-art methods on existing VLN-CE benchmarks.

cs.CV↗

Towards Learnable Anchor for Deep Multi-View Clustering

Deep multi-view clustering incorporating graph learning has presented tremendous potential. Most methods encounter costly square time consumption w.r.t. data size. Theoretically, anchor-based graph learning can alleviate this limitation, but related deep models mainly rely on manual discretization approaches to select anchors, which indicates that 1) the anchors are fixed during model training and 2) they may deviate from the true cluster distribution. Consequently, the unreliable anchors may corrupt clustering results. In this paper, we propose the Deep Multi-view Anchor Clustering (DMAC) model that performs clustering in linear time. Concretely, the initial anchors are intervened by the positive-incentive noise sampled from Gaussian distribution, such that they can be optimized with a newly designed anchor learning loss, which promotes a clear relationship between samples and anchors. Afterwards, anchor graph convolution is devised to model the cluster structure formed by the anchors, and the mutual information maximization loss is built to provide cross-view clustering guidance. In this way, the learned anchors can better represent clusters. With the optimal anchors, the full sample graph is calculated to derive a discriminative embedding for clustering. Extensive experiments on several datasets demonstrate the superior performance and efficiency of DMAC compared to state-of-the-art competitors.

cs.LG↗

MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation

In mobile manipulation, navigation and manipulation are often treated as separate problems, resulting in a significant gap between merely approaching an object and engaging with it effectively. Many navigation approaches primarily define success by proximity to the target, often overlooking the necessity for optimal positioning that facilitates subsequent manipulation. To address this, we introduce MoMa-Kitchen, a benchmark dataset comprising over 100k samples that provide training data for models to learn optimal final navigation positions for seamless transition to manipulation. Our dataset includes affordance-grounded floor labels collected from diverse kitchen environments, in which robotic mobile manipulators of different models attempt to grasp target objects amidst clutter. Using a fully automated pipeline, we simulate diverse real-world scenarios and generate affordance labels for optimal manipulation positions. Visual data are collected from RGB-D inputs captured by a first-person view camera mounted on the robotic arm, ensuring consistency in viewpoint during data collection. We also develop a lightweight baseline model, NavAff, for navigation affordance grounding that demonstrates promising performance on the MoMa-Kitchen benchmark. Our approach enables models to learn affordance-based final positioning that accommodates different arm types and platform heights, thereby paving the way for more robust and generalizable integration of navigation and manipulation in embodied AI. Project page: \href{https://momakitchen.github.io/}{https://momakitchen.github.io/}.

cs.RO↗

LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.

cs.CV↗

Large model enhanced computational ghost imaging

Ghost imaging (GI) achieves 2D image reconstruction through high-order correlation of 1D bucket signals and 2D light field information, particularly demonstrating enhanced detection sensitivity and high-quality image reconstruction via efficient photon collection in scattering media. Recent investigations have established that deep learning (DL) can substantially enhance the ghost imaging reconstruction quality. Furthermore, with the emergence of large models like SDXL, GPT-4, etc., the constraints of conventional DL in parameters and architecture have been transcended, enabling models to comprehensively explore relationships among all distinct positions within feature sequences. This paradigm shift has significantly advanced the capability of DL in restoring severely degraded and low-resolution imagery, making it particularly advantageous for noise-robust image reconstruction in GI applications. In this paper, we propose the first large imaging model with 1.4 billion parameters that incorporates the physical principles of GI (GILM). The proposed GILM implements a skip connection mechanism to mitigate gradient explosion challenges inherent in deep architectures, ensuring sufficient parametric capacity to capture intricate correlations among object single-pixel measurements. Moreover, GILM leverages multi-head attention mechanism to learn spatial dependencies across pixel points during image reconstruction, facilitating the extraction of comprehensive object information for subsequent reconstruction. We validated the effectiveness of GILM through a series of experiments, including simulated object imaging, imaging objects in free space, and imaging object located 52 meters away in underwater environment. The experimental results show that GILM effectively analyzes the fluctuation trends of the collected signals, thereby optimizing the recovery of the object's image from the acquired data.

eess.IV↗

From Captions to Rewards (CAREVL): Leveraging Large Language Model Experts for Enhanced Reward Modeling in Large Vision-Language Models

Aligning large vision-language models (LVLMs) with human preferences is challenging due to the scarcity of fine-grained, high-quality, and multimodal preference data without human annotations. Existing methods relying on direct distillation often struggle with low-confidence data, leading to suboptimal performance. To address this, we propose CAREVL, a novel method for preference reward modeling by reliably using both high- and low-confidence data. First, a cluster of auxiliary expert models (textual reward models) innovatively leverages image captions as weak supervision signals to filter high-confidence data. The high-confidence data are then used to fine-tune the LVLM. Second, low-confidence data are used to generate diverse preference samples using the fine-tuned LVLM. These samples are then scored and selected to construct reliable chosen-rejected pairs for further training. CAREVL achieves performance improvements over traditional distillation-based methods on VL-RewardBench and MLLM-as-a-Judge benchmark, demonstrating its effectiveness. The code will be released soon.

cs.CV↗

Underlying Semantic Diffusion for Effective and Efficient In-Context Learning

Diffusion models has emerged as a powerful framework for tasks like image controllable generation and dense prediction. However, existing models often struggle to capture underlying semantics (e.g., edges, textures, shapes) and effectively utilize in-context learning, limiting their contextual understanding and image generation quality. Additionally, high computational costs and slow inference speeds hinder their real-time applicability. To address these challenges, we propose Underlying Semantic Diffusion (US-Diffusion), an enhanced diffusion model that boosts underlying semantics learning, computational efficiency, and in-context learning capabilities on multi-task scenarios. We introduce Separate & Gather Adapter (SGA), which decouples input conditions for different tasks while sharing the architecture, enabling better in-context learning and generalization across diverse visual domains. We also present a Feedback-Aided Learning (FAL) framework, which leverages feedback signals to guide the model in capturing semantic details and dynamically adapting to task-specific contextual cues. Furthermore, we propose a plug-and-play Efficient Sampling Strategy (ESS) for dense sampling at time steps with high-noise levels, which aims at optimizing training and inference efficiency while maintaining strong in-context learning performance. Experimental results demonstrate that US-Diffusion outperforms the state-of-the-art method, achieving an average reduction of 7.47 in FID on Map2Image tasks and an average reduction of 0.026 in RMSE on Image2Map tasks, while achieving approximately 9.45 times faster inference speed. Our method also demonstrates superior training efficiency and in-context learning capabilities, excelling in new datasets and tasks, highlighting its robustness and adaptability across diverse visual domains.

cs.CV↗

Preference Aligned Diffusion Planner for Quadrupedal Locomotion Control

Diffusion models demonstrate superior performance in capturing complex distributions from large-scale datasets, providing a promising solution for quadrupedal locomotion control. However, the robustness of the diffusion planner is inherently dependent on the diversity of the pre-collected datasets. To mitigate this issue, we propose a two-stage learning framework to enhance the capability of the diffusion planner under limited dataset (reward-agnostic). Through the offline stage, the diffusion planner learns the joint distribution of state-action sequences from expert datasets without using reward labels. Subsequently, we perform the online interaction in the simulation environment based on the trained offline planner, which significantly diversified the original behavior and thus improves the robustness. Specifically, we propose a novel weak preference labeling method without the ground-truth reward or human preferences. The proposed method exhibits superior stability and velocity tracking accuracy in pacing, trotting, and bounding gait under different speeds and can perform a zero-shot transfer to the real Unitree Go1 robots. The project website for this paper is at https://shangjaven.github.io/preference-aligned-diffusion-legged.

cs.RO↗

Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning

Humans possess delicate dynamic balance mechanisms that enable them to maintain stability across diverse terrains and under extreme conditions. However, despite significant advances recently, existing locomotion algorithms for humanoid robots are still struggle to traverse extreme environments, especially in cases that lack external perception (e.g., vision or LiDAR). This is because current methods often rely on gait-based or perception-condition rewards, lacking effective mechanisms to handle unobservable obstacles and sudden balance loss. To address this challenge, we propose a novel whole-body locomotion algorithm based on dynamic balance and Reinforcement Learning (RL) that enables humanoid robots to traverse extreme terrains, particularly narrow pathways and unexpected obstacles, using only proprioception. Specifically, we introduce a dynamic balance mechanism by leveraging an extended measure of Zero-Moment Point (ZMP)-driven rewards and task-driven rewards in a whole-body actor-critic framework, aiming to achieve coordinated actions of the upper and lower limbs for robust locomotion. Experiments conducted on a full-sized Unitree H1-2 robot verify the ability of our method to maintain balance on extremely narrow terrains and under external disturbances, demonstrating its effectiveness in enhancing the robot's adaptability to complex environments. The videos are given at https://whole-body-loco.github.io.

cs.RO↗

Leader and Follower: Interactive Motion Generation under Trajectory Constraints

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a need to impose strict constraints on the motion range or trajectory of virtual characters. However, existing methods that rely solely on textual input face substantial challenges in accurately capturing the user's intent, particularly in specifying the desired trajectory. As a result, the generated motions often lack plausibility and accuracy. Moreover, existing trajectory - based methods for customized motion generation rely on retraining for single - actor scenarios, which limits flexibility and adaptability to different datasets, as well as interactivity in two-actor motions. To generate interactive motion following specified trajectories, this paper decouples complex motion into a Leader - Follower dynamic, inspired by role allocation in partner dancing. Based on this framework, this paper explores the motion range refinement process in interactive motion generation and proposes a training-free approach, integrating a Pace Controller and a Kinematic Synchronization Adapter. The framework enhances the ability of existing models to generate motion that adheres to trajectory by controlling the leader's movement and correcting the follower's motion to align with the leader. Experimental results show that the proposed approach, by better leveraging trajectory information, outperforms existing methods in both realism and accuracy.

cs.RO↗

AudioSpa: Spatializing Sound Events with Text

Text-to-audio (TTA) systems have recently demonstrated strong performance in synthesizing monaural audio from text. However, the task of generating binaural spatial audio from text, which provides a more immersive auditory experience by incorporating the sense of spatiality, have not been explored yet. In this work, we introduce text-guided binaural audio generation. As an early effort, we focus on the scenario where a monaural reference audio is given additionally. The core problem is to associate specific sound events with their directions, thereby creating binaural spatial audio. The challenge lies in the complexity of textual descriptions and the limited availability of single-source sound event datasets. To address this, we propose AudioSpa, an end-to-end model that applies large language models to process both acoustic and textual information. We employ fusion multi-head attention (FMHA) to integrate text tokens, which enhances the generation capability of the multimodal learning. Additionally, we propose a binaural source localization model to assess the quality of the generated audio. Finally, we design a data augmentation strategy to generate diverse datasets, which enables the model to spatialize sound events across various spatial positions. Experimental results demonstrate that our model is able to put sounds at the specified locations accurately. It achieves competitive performance in both localization accuracy and signal distortion. Our demonstrations are available at https://linfeng-feng.github.io/AudioSpa-demo.

eess.AS↗

AI Flow at the Network Edge

Recent advancements in large language models (LLMs) and their multimodal variants have led to remarkable progress across various domains, demonstrating impressive capabilities and unprecedented potential. In the era of ubiquitous connectivity, leveraging communication networks to distribute intelligence is a transformative concept, envisioning AI-powered services accessible at the network edge. However, pushing large models from the cloud to resource-constrained environments faces critical challenges. Model inference on low-end devices leads to excessive latency and performance bottlenecks, while raw data transmission over limited bandwidth networks causes high communication overhead. This article presents AI Flow, a framework that streamlines the inference process by jointly leveraging the heterogeneous resources available across devices, edge nodes, and cloud servers, making intelligence flow across networks. To facilitate cooperation among multiple computational nodes, the proposed framework explores a paradigm shift in the design of communication network systems from transmitting information flow to intelligence flow, where the goal of communications is task-oriented and folded into the inference process. Experimental results demonstrate the effectiveness of the proposed framework through an image captioning use case, showcasing the ability to reduce response latency while maintaining high-quality captions. This article serves as a position paper for identifying the motivation, challenges, and principles of AI Flow.

eess.SP↗

Online Preference Alignment for Language Models via Count-based Exploration

Reinforcement Learning from Human Feedback (RLHF) has shown great potential in fine-tuning Large Language Models (LLMs) to align with human preferences. Existing methods perform preference alignment from a fixed dataset, which can be limited in data coverage, and the resulting reward model is hard to generalize in out-of-distribution responses. Thus, online RLHF is more desirable to empower the LLM to explore outside the support of the initial dataset by iteratively collecting the prompt-response pairs. In this paper, we study the fundamental problem in online RLHF, i.e. \emph{how to explore} for LLM. We give a theoretical motivation in linear reward assumption to show that an optimistic reward with an upper confidence bound (UCB) term leads to a provably efficient RLHF policy. Then, we reformulate our objective to direct preference optimization with an exploration term, where the UCB-term can be converted to a count-based exploration bonus. We further propose a practical algorithm, named \emph{Count-based Online Preference Optimization (COPO)}, which leverages a simple coin-flip counting module to estimate the pseudo-count of a prompt-response pair in previously collected data. COPO encourages LLMs to balance exploration and preference optimization in an iterative manner, which enlarges the exploration space and the entire data coverage of iterative LLM policies. We conduct online RLHF experiments on Zephyr and Llama-3 models. The results on instruction-following and standard academic benchmarks show that COPO significantly increases performance.

cs.LG↗