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Yan Yan

Publications and source records attributed to Yan Yan.

At least 37 records · Page 2Linked to original sources

AUCH-Net: Action Unit-Based Consistency-Aware Hypergraph Network for Cross-Domain Few-Shot Facial Expression Recognition

Recently, cross-domain few-shot facial expression recognition (CF-FER) has received considerable attention. However, the performance of existing CF-FER methods is still unsatisfactory due to inferior transferable feature learning under large domain discrepancy and limited target samples. Fortunately, the action units (AUs), which indicate the movements of different facial muscles, provide consistent conceptual semantics for describing expressions within and across domains. Inspired by this, we propose a novel Action Unit-based Consistency-aware Hypergraph Network (AUCH-Net), which constructs consistency-aware hypergraphs on AUs, for CF-FER. Specifically, AUCH-Net presents a new AU feature learning (AFL) module and a new visual feature learning (VFL) module. The AFL module learns AU features under the guidance of a novel relation consistency loss and an AU regularization loss, while the VFL module learns visual features supervised by a relation consistency loss and a classification loss. By learning consistent AU features, AUCH-Net effectively models the connections between AUs and expression categories. As a result, we can bridge the gap between fine-grained facial variations and high-level expression categories, greatly facilitating the learning of transferable feature representations.Extensive experiments on both in-the-lab and in-the-wild datasets show that our method consistently outperforms several state-of-the-art methods. Our results clearly show that modeling the relationships among AUs holds significant potential for FER under cross-domain few-shot scenarios.

cs.CV↗

ASTRA-Net: Anatomy-Specific Transfer and Representation Alignment for Drug-Induced Sleep Endoscopy Segmentation

Quantitative drug-induced sleep endoscopy (DISE) requires reliable airway boundaries at specific anatomical levels. Pixel-level DISE annotations are scarce, and manual contouring limits the scalability of quantitative assessment. To address this limitation, we developed ASTRA-Net for known-plane DISE segmentation with limited real annotations. Stage 1 aligned intermediate ConvNeXt-Base representations from 14,250 unlabeled virtual endoscopy frames derived from computed tomography and real DISE frames. Virtual images were used only for feature alignment. Stage 2 fine-tuned four independent UNet++ decoders on 401 real annotated frames. Structured zero-mask supervision constrained incompatible plane outputs and invalid frames. Six alignment configurations used maximum mean discrepancy, domain adversarial learning, or both objectives. On a hold-out evaluation set of 100 frames, the five-model MMD-only segmentation ensemble achieved a mean Dice of 0.8927, with a 95% image-level bootstrap interval of 0.8631 to 0.9160. The mean intersection over union was 0.8239. A classification- enabled variant of the same alignment configuration reached a restricted four-plane top-1 accuracy of 0.92 on the same hold-out frames. These results indicate that ASTRA-Net can support frame-level, plane-specific DISE boundary delineation when real annotations are limited.

cs.CV↗

MVI-Bench: A Comprehensive Benchmark for Evaluating Robustness to Misleading Visual Inputs in LVLMs

Evaluating the robustness of Large Vision-Language Models (LVLMs) is essential for their continued development and responsible deployment in real-world applications. However, existing robustness benchmarks typically focus on hallucination or misleading textual inputs, while largely overlooking the equally critical challenge posed by misleading visual inputs in assessing visual understanding. To fill this important gap, we introduce MVI-Bench, the first comprehensive benchmark specially designed for evaluating how Misleading Visual Inputs undermine the robustness of LVLMs. Grounded in fundamental visual primitives, the design of MVI-Bench centers on three hierarchical levels of misleading visual inputs: Visual Concept, Visual Attribute, and Visual Relationship. Using this taxonomy, we curate six representative categories and compile 1,248 expertly annotated VQA instances. To facilitate fine-grained robustness evaluation, we further introduce MVI-Sensitivity, a novel metric that characterizes LVLM robustness at a granular level. Empirical results across 18 state-of-the-art LVLMs uncover pronounced vulnerabilities to misleading visual inputs, and our in-depth analyses on MVI-Bench provide actionable insights that can guide the development of more reliable and robust LVLMs. The benchmark and codebase can be accessed at https://github.com/chenyil6/MVI-Bench.

cs.CV↗

LIST3R: Long-sequence Instance-aware 3D Reconstruction

We present LIST3R, an instance-aware framework for long-sequence 3D reconstruction inspired by the way humans organize spatial memory around stable and recognizable objects. LIST3R organizes long-sequence reconstruction around instance anchors, using them to reconnect fragmented subsequences and consolidate local observations into a coherent global 3D scene. Given a long video, our approach partitions it into overlapping subsequences and builds a structured local instance library for each partial reconstruction, maintaining persistent trackable anchors with semantic and geometric evidence. These anchors are matched across subsequences to recover revisited regions and provide object-aware constraints for fragment alignment, producing a consistent global reconstruction. During this process, the evolving geometric evidence updates the local instance libraries and progressively organizes them into a unified global 3D instance library. Experiments on long-sequence benchmarks show that our method produces more accurate trajectories and higher-quality 3D reconstructions, highlighting the effectiveness of persistent instance anchors for organizing long-horizon 3D reconstruction. Our code is available on the project page: https://yixn965.github.io/LIST3R/.

cs.CV↗

Inference-Time Conformal Reasoning with Valid Factuality Control for Large Language Models

Large language models (LLMs) increasingly perform multi-step reasoning, where intermediate claims form implicit directed acyclic graphs whose node correctness is structurally conditioned on their ancestors. This makes factuality uncertainty structural, rather than a trivial accumulation of node-wise errors, and necessitates inference-time uncertainty quantification over the reasoning structure. While conformal prediction (CP) offers flexible user-specified factuality control, existing work remains post-hoc and cannot intervene during generation. To fill the gap between CP's flexibility and its post-hoc limitation, we propose an \emph{Inference-Time Conformal Reasoning (ITCR)} framework that integrates CP directly into reasoning graph generation. ITCR learns a structure-level factuality uncertainty function that aggregates claim-level factuality signals over reasoning graphs without complex modeling assumptions. We then design the non-conformity score based on graph-level factuality uncertainty and calibrate the conformal threshold to decide when to stop generation. We theoretically show such generation is nested, yielding valid coverage guarantees for factuality control. Experiments over multiple datasets and coverage objectives demonstrate empirically valid coverage. In downstream reasoning tasks, inference-time calibrated graphs yield more accurate generation than post-hoc pruned graphs.

cs.AI↗

VLA Knows Its Limits: Adaptive Execution Horizons for Robot Policies

Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models. However, the effect and choice of the execution horizon - the number of actions to be executed from each predicted chunk - remains underexplored. In this work, we first show that varying the execution horizon leads to substantial performance deviations, with performance initially improving and then declining as the horizon increases. To uncover the reasons, we analyze the cross- and self-attention weights in flow-based VLAs and reveal two key phenomena: (i) intra-chunk actions attend invariantly to vision-language tokens, limiting adaptability to environmental changes; and (ii) the initial and terminal action tokens serve as stable anchors, forming latent centers around which intermediate actions are organized. Motivated by these insights, we interpret action self-attention weights as a proxy for the model's predictive limit and propose AutoHorizon, the first test-time method that dynamically estimates the execution horizon for each predicted action chunk to adapt to changing perceptual conditions. Across simulated and real-world robotic manipulation tasks, AutoHorizon is performant, incurs negligible computational overhead, and generalizes across diverse tasks and flow-based models.

cs.RO↗

Beyond Euclidean Prototypes: Spectral Disentanglement and Geodesic Matching for Few-Shot Medical Image Segmentation

Few-Shot Medical Image Segmentation (FSMIS) aims to delineate novel anatomical targets from one or a few annotated support images, addressing the annotation scarcity in medical imaging. Notwithstanding recent advancements, current prototype-based methods are bottlenecked by two coupled limitations: 1) cue entanglement, where a single spatial-domain prototype is forced to summarise organ silhouette, parenchymal texture and boundary appearance simultaneously, so any support-query mismatch on one cue propagates indiscriminately to the others; and 2) topology-blind matching, where cosine similarity measures distance in the ambient Euclidean space and ignores the connectivity of the underlying feature manifold, causing fragmented activations inside low-contrast organs and leakage into neighbouring tissues. To this end, we propose Spectral-Geodesic Prototype Network (SGP-Net), built around a Spectral-Geodesic Prototype Module with two coupled components. A Spectral Prototype Bank (SPB) decomposes support and query features into low-, mid- and high-frequency bands via learnable radial Fourier filters, yielding three disentangled prototypes per class that separately encode shape, texture and boundary cues. A Geodesic Matcher (GM) then replaces cosine similarity with a differentiable heat-diffusion approximation of geodesic distance, propagating matching signals along a feature affinity graph so that on-manifold pixels accumulate consistent responses while off-manifold look-alikes are suppressed. Experiments on three public FSMIS benchmarks demonstrate that SGP-Net achieves competitive performance against recent state-of-the-art methods.

cs.CV↗

Inline Critic Steers Image Editing

Instruction-based image editing exhibits heterogeneous difficulty not only across cases but also across regions of an image, motivating refinement approaches that allocate correction to where the model struggles. Existing refinement signals arrive late, after a fully generated image or a completed denoising step. We ask whether such a signal can act within an ongoing forward pass. To investigate this, we probe a frozen image-editing model and find that although generation capability emerges only in the last few layers, the error pattern is already set in early layers (rank correlation \r{ho} = 0.83 with the final-layer error map). Based on this, we introduce Inline Critic, a learnable token that critiques a frozen model's predictions at its intermediate layers and steers its hidden states to refine generation during the forward pass. A three-stage recipe is proposed to stabilize the training from learning how to critique to steering generation. As a result, we achieve state of the art on GEdit-Bench (7.89), a +9.4 gain on RISEBench over the same backbone, and the strongest open-source result on KRIS-Bench (81.92, surpassing GPT-4o). We further provide analyses showing that the critic genuinely shapes the model's attention and prediction updates at subsequent layers.

cs.CV↗

InfantAgent-Next: A Multimodal Generalist Agent for Automated Computer Interaction

This paper introduces \textsc{InfantAgent-Next}, a generalist agent capable of interacting with computers in a multimodal manner, encompassing text, images, audio, and video. Unlike existing approaches that either build intricate workflows around a single large model or only provide workflow modularity, our agent integrates tool-based and pure vision agents within a highly modular architecture, enabling different models to collaboratively solve decoupled tasks in a step-by-step manner. Our generality is demonstrated by our ability to evaluate not only pure vision-based real-world benchmarks (i.e., OSWorld), but also more general or tool-intensive benchmarks (e.g., GAIA and SWE-Bench). Specifically, we achieve $\mathbf{7.27\%}$ accuracy on OSWorld, higher than Claude-Computer-Use. Codes and evaluation scripts are open-sourced at https://github.com/bin123apple/InfantAgent.

cs.AI↗

Curriculum-guided multimodal representation learning enables generalizable prediction of nanomaterial-protein interactions

Nanomaterial-protein interactions (NPI) are pivotal to realizing the therapeutic and diagnostic potential of nanomaterials. Although AI promises to accelerate mechanistic understanding and enable rational nanomaterial design, robust generalization to unseen nanomaterials or proteins remains unresolved. Here, we present CuMMI (curriculum-guided multimodal interaction model), a generalizable, explainable, and transferable model designed to infer NPI across complex biological settings. CuMMI leverages a self-constructed million-scale NPI dataset and adopts a multi-stage curriculum centered on human plasma, with progressively broader biofluid exposure to enhance data coverage and generalizability. By integrating protein sequence, structure, and a text-encoded experimental context of 37 features, CuMMI captures complementary material-specific, biochemical, and environmental information. Sample-level quality weights are assigned to ensure full utilization of available data while mitigating low-confidence and sparsely recorded entries. Ablation studies highlight the most influential tabular features, clarifying their contribution to the prediction. Through rigorous external validation across independence-preserving temporal, nanomaterial-held-out, and protein-held-out evaluations, our framework consistently achieves good performance (mean of five classification metrics exceeding 0.75), highlighting its robustness and generalizability to unseen data. Furthermore, fine-tuning on independent gold-nanoparticle data and a held-out protein subset further delivers better performance than training from scratch with substantially fewer samples. Together, our approach enables generalizable and transferable NPI prediction and may accelerate in vitro research and applications of nanomaterials.

cs.LG↗

Conformal Margin Risk Minimization: An Envelope Framework for Robust Learning under Label Noise

Most methods for learning with noisy labels require privileged knowledge such as noise transition matrices, clean subsets or pretrained feature extractors, resources typically unavailable when robustness is most needed. We propose Conformal Margin Risk Minimization (CMRM), a plug-and-play envelope framework that improves any classification loss under label noise by adding a single quantile-calibrated regularization term, with no privileged knowledge or training pipeline modification. CMRM measures the confidence margin between the observed label and competing labels, and thresholds it with a conformal quantile estimated per batch to focus training on high-margin samples while suppressing likely mislabeled ones. We derive a learning bound for CMRM under arbitrary label noise requiring only mild regularity of the margin distribution. Across five base methods and six benchmarks with synthetic and real-world noise, CMRM consistently improves accuracy (up to +3.39%), reduces conformal prediction set size (up to -20.44%) and does not hurt under 0% noise, showing that CMRM captures a method-agnostic uncertainty signal that existing mechanisms did not exploit.

cs.LG↗

RayMap3R: Inference-Time RayMap for Dynamic 3D Reconstruction

Streaming feed-forward 3D reconstruction enables real-time joint estimation of scene geometry and camera poses from RGB images. However, without explicit dynamic reasoning, streaming models can be affected by moving objects, causing artifacts and drift. In this work, we propose RayMap3R, a training-free streaming framework for dynamic scene reconstruction. We observe that RayMap-based predictions exhibit a static-scene bias, providing an internal cue for dynamic identification. Based on this observation, we construct a dual-branch inference scheme that identifies dynamic regions by contrasting RayMap and image predictions, suppressing their interference during memory updates. We further introduce reset metric alignment and state-aware smoothing to preserve metric consistency and stabilize predicted trajectories. Our method achieves state-of-the-art performance among streaming approaches on dynamic scene reconstruction across multiple benchmarks.

cs.CV↗

From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields

Accurately modeling light transport is essential for realistic image synthesis. Photon mapping provides physically grounded estimates of complex global illumination effects such as caustics and specular-diffuse interactions, yet its per-view radiance estimation remains computationally inefficient when rendering multiple views of the same scene. The inefficiency arises from independent photon tracing and stochastic kernel estimation at each viewpoint, leading to inevitable redundant computation. To accelerate multi-view rendering, we reformulate photon mapping as a continuous and reusable radiance function. Specifically, we introduce the Gaussian Photon Field (GPF), a learnable representation that encodes photon distributions as anisotropic 3D Gaussian primitives parameterized by position, rotation, scale, and spectrum. GPF is initialized from physically traced photons in the first SPPM iteration and optimized using multi-view supervision of final radiance, distilling photon-based light transport into a continuous field. Once trained, the field enables differentiable radiance evaluation along camera rays without repeated photon tracing or iterative refinement. Extensive experiments on scenes with complex light transport, such as caustics and specular-diffuse interactions, demonstrate that GPF attains photon-level accuracy while reducing computation by orders of magnitude, unifying the physical rigor of photon-based rendering with the efficiency of neural scene representations.

cs.CV↗

AgentServe: Algorithm-System Co-Design for Efficient Agentic AI Serving on a Consumer-Grade GPU

Large language models (LLMs) are increasingly deployed as AI agents that operate in short reasoning-action loops, interleaving model computation with external calls. Unlike traditional chat applications, these agentic workloads require inference serving systems to balance low latency, stable token emission, and throughput under multiple request arrivals from different AI agents. Recent deployments highlight a shift toward running small language models (SLMs) locally on consumer-grade GPUs, driven by privacy, compliance, and cost constraints. When heterogeneous requests overlap on a single GPU, long prefills and short decodes contend for resources, creating head-of-line blocking that destabilizes interactive performance. By analyzing agent workloads, we observe that their execution naturally separates into cold prefills, which process long system prompts, resume prefills, which append tool outputs to cached contexts, and short decodes, which are latency-critical. This mix intensifies contention compared to conventional chatbot serving. We present AgentServe, a single-GPU serving system that ensures stable multi-agent execution under such conditions by isolating prefills from decodes, applying dynamic budgeting to resume prefills, and allocating GPU resources through pre-established CUDA Green Context slots with adaptive control. Evaluation results show that AgentServe significantly improves latency stability while sustaining competitive throughput, achieving up to 2.8x TTFT improvement and 2.7x TPOT improvement over state-of-the-art baselines across different settings.

cs.DC↗

Bi-Level Prompt Optimization for Multimodal LLM-as-a-Judge

Large language models (LLMs) have become widely adopted as automated judges for evaluating AI-generated content. Despite their success, aligning LLM-based evaluations with human judgments remains challenging. While supervised fine-tuning on human-labeled data can improve alignment, it is costly and inflexible, requiring new training for each task or dataset. Recent progress in auto prompt optimization (APO) offers a more efficient alternative by automatically improving the instructions that guide LLM judges. However, existing APO methods primarily target text-only evaluations and remain underexplored in multimodal settings. In this work, we study auto prompt optimization for multimodal LLM-as-a-judge, particularly for evaluating AI-generated images. We identify a key bottleneck: multimodal models can only process a limited number of visual examples due to context window constraints, which hinders effective trial-and-error prompt refinement. To overcome this, we propose BLPO, a bi-level prompt optimization framework that converts images into textual representations while preserving evaluation-relevant visual cues. Our bi-level optimization approach jointly refines the judge prompt and the I2T prompt to maintain fidelity under limited context budgets. Experiments on four datasets and three LLM judges demonstrate the effectiveness of our method.

cs.AI↗

LLaVA-PruMerge: Adaptive Token Reduction for Efficient Large Multimodal Models

Large Multimodal Models (LMMs) have shown significant visual reasoning capabilities by connecting a visual encoder and a large language model. LMMs typically take in a fixed and large amount of visual tokens, such as the penultimate layer features in the CLIP visual encoder, as the prefix content. Recent LMMs incorporate more complex visual inputs, such as high-resolution images and videos, which further increases the number of visual tokens significantly. However, due to the inherent design of the Transformer architecture, the computational costs of these models tend to increase quadratically with the number of input tokens. To tackle this problem, we explore a token reduction mechanism that identifies significant spatial redundancy among visual tokens. In response, we propose PruMerge, a novel adaptive visual token reduction strategy that significantly reduces the number of visual tokens without compromising the performance of LMMs. Specifically, to metric the importance of each token, we exploit the sparsity observed in the visual encoder, characterized by the sparse distribution of attention scores between the class token and visual tokens. This sparsity enables us to dynamically select the most crucial visual tokens to retain. Subsequently, we cluster the selected (unpruned) tokens based on their key similarity and merge them with the unpruned tokens, effectively supplementing and enhancing their informational content. Empirically, when applied to LLaVA-1.5, our approach can compress the visual tokens by 14 times on average, and achieve comparable performance across diverse visual question-answering and reasoning tasks. Code and checkpoints are at https://llava-prumerge.github.io/.

cs.CV↗

Real-Time Robot Execution with Masked Action Chunking

Real-time execution is essential for cyber-physical systems such as robots. These systems operate in dynamic real-world environments where even small delays can undermine responsiveness and compromise performance. Asynchronous inference has recently emerged as a system-level paradigm for real-time robot manipulation, enabling the next action chunk to be predicted while the current one is being executed. While this approach achieves real-time responsiveness, naive integration often results in execution failure. Previous methods attributed this failure to inter-chunk discontinuity and developed test-time algorithms to smooth chunk boundaries. In contrast, we identify another critical yet overlooked factor: intra-chunk inconsistency, where the robot's executed action chunk partially misaligns with its current perception. To address this, we propose REMAC, which learns corrective adjustments on the pretrained policy through masked action chunking, enabling the policy to remain resilient under mismatches between intended actions and actual execution during asynchronous inference. In addition, we introduce a prefix-preserved sampling procedure to reinforce inter-chunk continuity. Overall, our method delivers more reliable policies without incurring additional latency. Extensive experiments in both simulation and real-world settings demonstrate that our method enables faster task execution, maintains robustness across varying delays, and consistently achieves higher completion rates.

cs.RO↗

CogniMap3D: Cognitive 3D Mapping and Rapid Retrieval

We present CogniMap3D, a bioinspired framework for dynamic 3D scene understanding and reconstruction that emulates human cognitive processes. Our approach maintains a persistent memory bank of static scenes, enabling efficient spatial knowledge storage and rapid retrieval. CogniMap3D integrates three core capabilities: a multi-stage motion cue framework for identifying dynamic objects, a cognitive mapping system for storing, recalling, and updating static scenes across multiple visits, and a factor graph optimization strategy for refining camera poses. Given an image stream, our model identifies dynamic regions through motion cues with depth and camera pose priors, then matches static elements against its memory bank. When revisiting familiar locations, CogniMap3D retrieves stored scenes, relocates cameras, and updates memory with new observations. Evaluations on video depth estimation, camera pose reconstruction, and 3D mapping tasks demonstrate its state-of-the-art performance, while effectively supporting continuous scene understanding across extended sequences and multiple visits.

cs.CV↗