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Yanwei Fu

Publications and source records attributed to Yanwei Fu.

At least 91 records · Page 5Linked to original sources

SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policy

Scooping items with tools such as spoons and ladles is common in daily life, ranging from assistive feeding to retrieving items from environmental disaster sites. However, developing a general and autonomous robotic scooping policy is challenging since it requires reasoning about complex tool-object interactions. Furthermore, scooping often involves manipulating deformable objects, such as granular media or liquids, which is challenging due to their infinite-dimensional configuration spaces and complex dynamics. We propose a method, SCOOP'D, which uses simulation from OmniGibson (built on NVIDIA Omniverse) to collect scooping demonstrations using algorithmic procedures that rely on privileged state information. Then, we use generative policies via diffusion to imitate demonstrations from observational input. We directly apply the learned policy in diverse real-world scenarios, testing its performance on various item quantities, item characteristics, and container types. In zero-shot deployment, our method demonstrates promising results across 465 trials in diverse scenarios, including objects of different difficulty levels that we categorize as "Level 1" and "Level 2." SCOOP'D outperforms all baselines and ablations, suggesting that this is a promising approach to acquiring robotic scooping skills. Project page is at https://scoopdiff.github.io/.

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Beyond 'Templates': Category-Agnostic Object Pose, Size, and Shape Estimation from a Single View

Estimating an object's 6D pose, size, and shape from visual input is a fundamental problem in computer vision, with critical applications in robotic grasping and manipulation. Existing methods either rely on object-specific priors such as CAD models or templates, or suffer from limited generalization across categories due to pose-shape entanglement and multi-stage pipelines. In this work, we propose a unified, category-agnostic framework that simultaneously predicts 6D pose, size, and dense shape from a single RGB-D image, without requiring templates, CAD models, or category labels at test time. Our model fuses dense 2D features from vision foundation models with partial 3D point clouds using a Transformer encoder enhanced by a Mixture-of-Experts, and employs parallel decoders for pose-size estimation and shape reconstruction, achieving real-time inference at 28 FPS. Trained solely on synthetic data from 149 categories in the SOPE dataset, our framework is evaluated on four diverse benchmarks SOPE, ROPE, ObjaversePose, and HANDAL, spanning over 300 categories. It achieves state-of-the-art accuracy on seen categories while demonstrating remarkably strong zero-shot generalization to unseen real-world objects, establishing a new standard for open-set 6D understanding in robotics and embodied AI.

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COSMO-RL: Towards Trustworthy LMRMs via Joint Safety and Stability

Large Multimodal Reasoning Models (LMRMs) are moving into real applications, where they must be both useful and safe. Safety is especially challenging in multimodal settings: images and text can be combined to bypass guardrails, and single objective training can cause policy drift that yields over-refusal on benign inputs or unsafe compliance on risky ones. We present COSMO-RL, a mixed reinforcement learning framework that trains reasoning oriented LMRMs under multimodal, multitask, and multiobjective signals, and we release the resulting model, COSMO-R1. Our approach aims to let safety and capability grow together in one stable pipeline rather than competing during alignment. In experiments, COSMO-R1 improves safety while maintaining-and often improving multimodal reasoning and instruction following, shows stronger robustness to multimodal jailbreaks, and reduces unnecessary refusals. The framework also transfers across backbones with consistent gains. Ablations support the design choices, indicating a simple path to advancing safety and general capability together in LMRMs.

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VTPerception-R1: Enhancing Multimodal Reasoning via Explicit Visual and Textual Perceptual Grounding

Multimodal large language models (MLLMs) often struggle to ground reasoning in perceptual evidence. We present a systematic study of perception strategies-explicit, implicit, visual, and textual-across four multimodal benchmarks and two MLLMs. Our findings show that explicit perception, especially when paired with textual cues, consistently yields the best improvements, particularly for smaller models. Based on this insight, we propose VTPerception-R1, a unified two-stage framework that decouples perception from reasoning. Stage 1 introduces perception-augmented fine-tuning, and Stage 2 applies perception-aware reinforcement learning with novel visual, textual, and consistency rewards. Experiments demonstrate that VTPerception-R1 significantly improves reasoning accuracy and robustness across diverse tasks, offering a scalable and auditable solution for perception-grounded multimodal reasoning. Our code is available at: https://github.com/yizhuoDi/VTPerceprion-R1.

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Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation

Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method.

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Image-Text-Image Knowledge Transfer for Lifelong Person Re-Identification with Hybrid Clothing States

With the continuous expansion of intelligent surveillance networks, lifelong person re-identification (LReID) has received widespread attention, pursuing the need of self-evolution across different domains. However, existing LReID studies accumulate knowledge with the assumption that people would not change their clothes. In this paper, we propose a more practical task, namely lifelong person re-identification with hybrid clothing states (LReID-Hybrid), which takes a series of cloth-changing and same-cloth domains into account during lifelong learning. To tackle the challenges of knowledge granularity mismatch and knowledge presentation mismatch in LReID-Hybrid, we take advantage of the consistency and generalization capabilities of the text space, and propose a novel framework, dubbed $Teata$, to effectively align, transfer, and accumulate knowledge in an "image-text-image" closed loop. Concretely, to achieve effective knowledge transfer, we design a Structured Semantic Prompt (SSP) learning to decompose the text prompt into several structured pairs to distill knowledge from the image space with a unified granularity of text description. Then, we introduce a Knowledge Adaptation and Projection (KAP) strategy, which tunes text knowledge via a slow-paced learner to adapt to different tasks without catastrophic forgetting. Extensive experiments demonstrate the superiority of our proposed $Teata$ for LReID-Hybrid as well as on conventional LReID benchmarks over advanced methods.

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SwiftVideo: A Unified Framework for Few-Step Video Generation through Trajectory-Distribution Alignment

Diffusion-based or flow-based models have achieved significant progress in video synthesis but require multiple iterative sampling steps, which incurs substantial computational overhead. While many distillation methods that are solely based on trajectory-preserving or distribution-matching have been developed to accelerate video generation models, these approaches often suffer from performance breakdown or increased artifacts under few-step settings. To address these limitations, we propose \textbf{\emph{SwiftVideo}}, a unified and stable distillation framework that combines the advantages of trajectory-preserving and distribution-matching strategies. Our approach introduces continuous-time consistency distillation to ensure precise preservation of ODE trajectories. Subsequently, we propose a dual-perspective alignment that includes distribution alignment between synthetic and real data along with trajectory alignment across different inference steps. Our method maintains high-quality video generation while substantially reducing the number of inference steps. Quantitative evaluations on the OpenVid-1M benchmark demonstrate that our method significantly outperforms existing approaches in few-step video generation.

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Deep Learning-based Techniques for Integrated Sensing and Communication Systems: State-of-the-Art, Challenges, and Opportunities

This article comprehensively reviews recent developments and research on deep learning-based (DL-based) techniques for integrated sensing and communication (ISAC) systems. ISAC, which combines sensing and communication functionalities, is regarded as a key enabler for 6G and beyond networks, as many emerging applications, such as vehicular networks and industrial robotics, necessitate both sensing and communication capabilities for effective operation. A unified platform that provides both functions can reduce hardware complexity, alleviate frequency spectrum congestion, and improve energy efficiency. However, integrating these functionalities on the same hardware requires highly optimized signal processing and system design, introducing significant computational complexity when relying on conventional iterative or optimization-based techniques. As an alternative to conventional techniques, DL-based techniques offer efficient and near-optimal solutions with reduced computational complexity. Hence, such techniques are well-suited for operating under limited computational resources and low latency requirements in real-time systems. DL-based techniques can swiftly and effectively yield near-optimal solutions for a wide range of sophisticated ISAC-related tasks, including waveform design, channel estimation, sensing signal processing, data demodulation, and interference mitigation. Therefore, motivated by these advantages, recent studies have proposed various DL-based approaches for ISAC system design. After briefly introducing DL architectures and ISAC fundamentals, this survey presents a comprehensive and categorized review of state-of-the-art DL-based techniques for ISAC, highlights their key advantages and major challenges, and outlines potential directions for future research.

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SafeCtrl: Region-Based Safety Control for Text-to-Image Diffusion via Detect-Then-Suppress

The widespread deployment of text-to-image models is challenged by their potential to generate harmful content. While existing safety methods, such as prompt rewriting or model fine-tuning, provide valuable interventions, they often introduce a trade-off between safety and fidelity. Recent localization-based approaches have shown promise, yet their reliance on explicit ``concept replacement" can sometimes lead to semantic incongruity. To address these limitations, we explore a more flexible detect-then-suppress paradigm. We introduce SafeCtrl, a lightweight, non-intrusive plugin that first precisely localizes unsafe content. Instead of performing a hard A-to-B substitution, SafeCtrl then suppresses the harmful semantics, allowing the generative process to naturally and coherently resolve into a safe, context-aware alternative. A key aspect of our work is a novel training strategy using Direct Preference Optimization (DPO). We leverage readily available, image-level preference data to train our module, enabling it to learn nuanced suppression behaviors and perform region-guided interventions at inference without requiring costly, pixel-level annotations. Extensive experiments show that SafeCtrl significantly outperforms state-of-the-art methods in both safety efficacy and fidelity preservation. Our findings suggest that decoupled, suppression-based control is a highly effective and scalable direction for building more responsible generative models.

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MinD-3D++: Advancing fMRI-Based 3D Reconstruction with High-Quality Textured Mesh Generation and a Comprehensive Dataset

Reconstructing 3D visuals from functional Magnetic Resonance Imaging (fMRI) data, introduced as Recon3DMind, is of significant interest to both cognitive neuroscience and computer vision. To advance this task, we present the fMRI-3D dataset, which includes data from 15 participants and showcases a total of 4,768 3D objects. The dataset consists of two components: fMRI-Shape, previously introduced and available at https://huggingface.co/datasets/Fudan-fMRI/fMRI-Shape, and fMRI-Objaverse, proposed in this paper and available at https://huggingface.co/datasets/Fudan-fMRI/fMRI-Objaverse. fMRI-Objaverse includes data from 5 subjects, 4 of whom are also part of the core set in fMRI-Shape. Each subject views 3,142 3D objects across 117 categories, all accompanied by text captions. This significantly enhances the diversity and potential applications of the dataset. Moreover, we propose MinD-3D++, a novel framework for decoding textured 3D visual information from fMRI signals. The framework evaluates the feasibility of not only reconstructing 3D objects from the human mind but also generating, for the first time, 3D textured meshes with detailed textures from fMRI data. We establish new benchmarks by designing metrics at the semantic, structural, and textured levels to evaluate model performance. Furthermore, we assess the model's effectiveness in out-of-distribution settings and analyze the attribution of the proposed 3D pari fMRI dataset in visual regions of interest (ROIs) in fMRI signals. Our experiments demonstrate that MinD-3D++ not only reconstructs 3D objects with high semantic and spatial accuracy but also provides deeper insights into how the human brain processes 3D visual information. Project page: https://jianxgao.github.io/MinD-3D.

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SafeWork-R1: Coevolving Safety and Intelligence under the AI-45$^{\circ}$ Law

We introduce SafeWork-R1, a cutting-edge multimodal reasoning model that demonstrates the coevolution of capabilities and safety. It is developed by our proposed SafeLadder framework, which incorporates large-scale, progressive, safety-oriented reinforcement learning post-training, supported by a suite of multi-principled verifiers. Unlike previous alignment methods such as RLHF that simply learn human preferences, SafeLadder enables SafeWork-R1 to develop intrinsic safety reasoning and self-reflection abilities, giving rise to safety `aha' moments. Notably, SafeWork-R1 achieves an average improvement of $46.54\%$ over its base model Qwen2.5-VL-72B on safety-related benchmarks without compromising general capabilities, and delivers state-of-the-art safety performance compared to leading proprietary models such as GPT-4.1 and Claude Opus 4. To further bolster its reliability, we implement two distinct inference-time intervention methods and a deliberative search mechanism, enforcing step-level verification. Finally, we further develop SafeWork-R1-InternVL3-78B, SafeWork-R1-DeepSeek-70B, and SafeWork-R1-Qwen2.5VL-7B. All resulting models demonstrate that safety and capability can co-evolve synergistically, highlighting the generalizability of our framework in building robust, reliable, and trustworthy general-purpose AI.

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Disentangle Identity, Cooperate Emotion: Correlation-Aware Emotional Talking Portrait Generation

Recent advances in Talking Head Generation (THG) have achieved impressive lip synchronization and visual quality through diffusion models; yet existing methods struggle to generate emotionally expressive portraits while preserving speaker identity. We identify three critical limitations in current emotional talking head generation: insufficient utilization of audio's inherent emotional cues, identity leakage in emotion representations, and isolated learning of emotion correlations. To address these challenges, we propose a novel framework dubbed as DICE-Talk, following the idea of disentangling identity with emotion, and then cooperating emotions with similar characteristics. First, we develop a disentangled emotion embedder that jointly models audio-visual emotional cues through cross-modal attention, representing emotions as identity-agnostic Gaussian distributions. Second, we introduce a correlation-enhanced emotion conditioning module with learnable Emotion Banks that explicitly capture inter-emotion relationships through vector quantization and attention-based feature aggregation. Third, we design an emotion discrimination objective that enforces affective consistency during the diffusion process through latent-space classification. Extensive experiments on MEAD and HDTF datasets demonstrate our method's superiority, outperforming state-of-the-art approaches in emotion accuracy while maintaining competitive lip-sync performance. Qualitative results and user studies further confirm our method's ability to generate identity-preserving portraits with rich, correlated emotional expressions that naturally adapt to unseen identities.

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LongVie: Multimodal-Guided Controllable Ultra-Long Video Generation

Controllable ultra-long video generation is a fundamental yet challenging task. Although existing methods are effective for short clips, they struggle to scale due to issues such as temporal inconsistency and visual degradation. In this paper, we initially investigate and identify three key factors: separate noise initialization, independent control signal normalization, and the limitations of single-modality guidance. To address these issues, we propose LongVie, an end-to-end autoregressive framework for controllable long video generation. LongVie introduces two core designs to ensure temporal consistency: 1) a unified noise initialization strategy that maintains consistent generation across clips, and 2) global control signal normalization that enforces alignment in the control space throughout the entire video. To mitigate visual degradation, LongVie employs 3) a multi-modal control framework that integrates both dense (e.g., depth maps) and sparse (e.g., keypoints) control signals, complemented by 4) a degradation-aware training strategy that adaptively balances modality contributions over time to preserve visual quality. We also introduce LongVGenBench, a comprehensive benchmark consisting of 100 high-resolution videos spanning diverse real-world and synthetic environments, each lasting over one minute. Extensive experiments show that LongVie achieves state-of-the-art performance in long-range controllability, consistency, and quality.

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StrandDesigner: Towards Practical Strand Generation with Sketch Guidance

Realistic hair strand generation is crucial for applications like computer graphics and virtual reality. While diffusion models can generate hairstyles from text or images, these inputs lack precision and user-friendliness. Instead, we propose the first sketch-based strand generation model, which offers finer control while remaining user-friendly. Our framework tackles key challenges, such as modeling complex strand interactions and diverse sketch patterns, through two main innovations: a learnable strand upsampling strategy that encodes 3D strands into multi-scale latent spaces, and a multi-scale adaptive conditioning mechanism using a transformer with diffusion heads to ensure consistency across granularity levels. Experiments on several benchmark datasets show our method outperforms existing approaches in realism and precision. Qualitative results further confirm its effectiveness. Code will be released at [GitHub](https://github.com/fighting-Zhang/StrandDesigner).

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Sequential Multi-Object Grasping with One Dexterous Hand

Sequentially grasping multiple objects with multi-fingered hands is common in daily life, where humans can fully leverage the dexterity of their hands to enclose multiple objects. However, the diversity of object geometries and the complex contact interactions required for high-DOF hands to grasp one object while enclosing another make sequential multi-object grasping challenging for robots. In this paper, we propose SeqMultiGrasp, a system for sequentially grasping objects with a four-fingered Allegro Hand. We focus on sequentially grasping two objects, ensuring that the hand fully encloses one object before lifting it and then grasps the second object without dropping the first. Our system first synthesizes single-object grasp candidates, where each grasp is constrained to use only a subset of the hand's links. These grasps are then validated in a physics simulator to ensure stability and feasibility. Next, we merge the validated single-object grasp poses to construct multi-object grasp configurations. For real-world deployment, we train a diffusion model conditioned on point clouds to propose grasp poses, followed by a heuristic-based execution strategy. We test our system using $8 \times 8$ object combinations in simulation and $6 \times 3$ object combinations in real. Our diffusion-based grasp model obtains an average success rate of 65.8% over 1,600 simulation trials and 56.7% over 90 real-world trials, suggesting that it is a promising approach for sequential multi-object grasping with multi-fingered hands. Supplementary material is available on our project website: https://hesic73.github.io/SeqMultiGrasp.

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ObjectRelator: Enabling Cross-View Object Relation Understanding Across Ego-Centric and Exo-Centric Perspectives

Bridging the gap between ego-centric and exo-centric views has been a long-standing question in computer vision. In this paper, we focus on the emerging Ego-Exo object correspondence task, which aims to understand object relations across ego-exo perspectives through segmentation. While numerous segmentation models have been proposed, most operate on a single image (view), making them impractical for cross-view scenarios. PSALM, a recently proposed segmentation method, stands out as a notable exception with its demonstrated zero-shot ability on this task. However, due to the drastic viewpoint change between ego and exo, PSALM fails to accurately locate and segment objects, especially in complex backgrounds or when object appearances change significantly. To address these issues, we propose ObjectRelator, a novel approach featuring two key modules: Multimodal Condition Fusion (MCFuse) and SSL-based Cross-View Object Alignment (XObjAlign). MCFuse introduces language as an additional cue, integrating both visual masks and textual descriptions to improve object localization and prevent incorrect associations. XObjAlign enforces cross-view consistency through self-supervised alignment, enhancing robustness to object appearance variations. Extensive experiments demonstrate ObjectRelator's effectiveness on the large-scale Ego-Exo4D benchmark and HANDAL-X (an adapted dataset for cross-view segmentation) with state-of-the-art performance. Code is made available at: http://yuqianfu.com/ObjectRelator.

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Diffusion-Based Imaginative Coordination for Bimanual Manipulation

Bimanual manipulation is crucial in robotics, enabling complex tasks in industrial automation and household services. However, it poses significant challenges due to the high-dimensional action space and intricate coordination requirements. While video prediction has been recently studied for representation learning and control, leveraging its ability to capture rich dynamic and behavioral information, its potential for enhancing bimanual coordination remains underexplored. To bridge this gap, we propose a unified diffusion-based framework for the joint optimization of video and action prediction. Specifically, we propose a multi-frame latent prediction strategy that encodes future states in a compressed latent space, preserving task-relevant features. Furthermore, we introduce a unidirectional attention mechanism where video prediction is conditioned on the action, while action prediction remains independent of video prediction. This design allows us to omit video prediction during inference, significantly enhancing efficiency. Experiments on two simulated benchmarks and a real-world setting demonstrate a significant improvement in the success rate over the strong baseline ACT using our method, achieving a \textbf{24.9\%} increase on ALOHA, an \textbf{11.1\%} increase on RoboTwin, and a \textbf{32.5\%} increase in real-world experiments. Our models and code are publicly available at https://github.com/return-sleep/Diffusion_based_imaginative_Coordination.

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Online Dense Point Tracking with Streaming Memory

Dense point tracking is a challenging task requiring the continuous tracking of every point in the initial frame throughout a substantial portion of a video, even in the presence of occlusions. Traditional methods use optical flow models to directly estimate long-range motion, but they often suffer from appearance drifting without considering temporal consistency. Recent point tracking algorithms usually depend on sliding windows for indirect information propagation from the first frame to the current one, which is slow and less effective for long-range tracking. To account for temporal consistency and enable efficient information propagation, we present a lightweight and fast model with \textbf{S}treaming memory for dense \textbf{PO}int \textbf{T}racking and online video processing. The \textbf{SPOT} framework features three core components: a customized memory reading module for feature enhancement, a sensory memory for short-term motion dynamics modeling, and a visibility-guided splatting module for accurate information propagation. This combination enables SPOT to perform dense point tracking with state-of-the-art accuracy on the CVO benchmark, as well as comparable or superior performance to offline models on sparse tracking benchmarks such as TAP-Vid and RoboTAP. Notably, SPOT with 10$\times$ smaller parameter numbers operates at least 2$\times$ faster than previous state-of-the-art models while maintaining the best performance on CVO. We will release the models and codes at: https://dqiaole.github.io/SPOT/.

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