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Yevgeniy Vorobeychik

Publications and source records attributed to Yevgeniy Vorobeychik.

At least 55 records · Page 3Linked to original sources

Online Feedback Efficient Active Target Discovery in Partially Observable Environments

In various scientific and engineering domains, where data acquisition is costly--such as in medical imaging, environmental monitoring, or remote sensing--strategic sampling from unobserved regions, guided by prior observations, is essential to maximize target discovery within a limited sampling budget. In this work, we introduce Diffusion-guided Active Target Discovery (DiffATD), a novel method that leverages diffusion dynamics for active target discovery. DiffATD maintains a belief distribution over each unobserved state in the environment, using this distribution to dynamically balance exploration-exploitation. Exploration reduces uncertainty by sampling regions with the highest expected entropy, while exploitation targets areas with the highest likelihood of discovering the target, indicated by the belief distribution and an incrementally trained reward model designed to learn the characteristics of the target. DiffATD enables efficient target discovery in a partially observable environment within a fixed sampling budget, all without relying on any prior supervised training. Furthermore, DiffATD offers interpretability, unlike existing black--box policies that require extensive supervised training. Through extensive experiments and ablation studies across diverse domains, including medical imaging, species discovery, and remote sensing, we show that DiffATD performs significantly better than baselines and competitively with supervised methods that operate under full environmental observability.

cs.AI↗

Active Target Discovery under Uninformative Prior: The Power of Permanent and Transient Memory

In many scientific and engineering fields, where acquiring high-quality data is expensive--such as medical imaging, environmental monitoring, and remote sensing--strategic sampling of unobserved regions based on prior observations is crucial for maximizing discovery rates within a constrained budget. The rise of powerful generative models, such as diffusion models, has enabled active target discovery in partially observable environments by leveraging learned priors--probabilistic representations that capture underlying structure from data. With guidance from sequentially gathered task-specific observations, these models can progressively refine exploration and efficiently direct queries toward promising regions. However, in domains where learning a strong prior is infeasible due to extremely limited data or high sampling cost (such as rare species discovery, diagnostics for emerging diseases, etc.), these methods struggle to generalize. To overcome this limitation, we propose a novel approach that enables effective active target discovery even in settings with uninformative priors, ensuring robust exploration and adaptability in complex real-world scenarios. Our framework is theoretically principled and draws inspiration from neuroscience to guide its design. Unlike black-box policies, our approach is inherently interpretable, providing clear insights into decision-making. Furthermore, it guarantees a strong, monotonic improvement in prior estimates with each new observation, leading to increasingly accurate sampling and reinforcing both reliability and adaptability in dynamic settings. Through comprehensive experiments and ablation studies across various domains, including species distribution modeling and remote sensing, we demonstrate that our method substantially outperforms baseline approaches.

cs.LG↗

Conformal Temporal Logic Planning using Large Language Models

This paper addresses planning problems for mobile robots. We consider missions that require accomplishing multiple high-level sub-tasks, expressed in natural language (NL), in a temporal and logical order. To formally define the mission, we treat these sub-tasks as atomic predicates in a Linear Temporal Logic (LTL) formula. We refer to this task specification framework as LTL-NL. Our goal is to design plans, defined as sequences of robot actions, accomplishing LTL-NL tasks. This action planning problem cannot be solved directly by existing LTL planners because of the NL nature of atomic predicates. To address it, we propose HERACLEs, a hierarchical neuro-symbolic planner that relies on a novel integration of (i) existing symbolic planners generating high-level task plans determining the order at which the NL sub-tasks should be accomplished; (ii) pre-trained Large Language Models (LLMs) to design sequences of robot actions based on these task plans; and (iii) conformal prediction acting as a formal interface between (i) and (ii) and managing uncertainties due to LLM imperfections. We show, both theoretically and empirically, that HERACLEs can achieve user-defined mission success rates. Finally, we provide comparative experiments demonstrating that HERACLEs outperforms LLM-based planners that require the mission to be defined solely using NL. Additionally, we present examples demonstrating that our approach enhances user-friendliness compared to conventional symbolic approaches.

cs.RO↗

CyGym: A Simulation-Based Game-Theoretic Analysis Framework for Cybersecurity

We introduce a novel cybersecurity encounter simulator between a network defender and an attacker designed to facilitate game-theoretic modeling and analysis while maintaining many significant features of real cyber defense. Our simulator, built within the OpenAI Gym framework, incorporates realistic network topologies, vulnerabilities, exploits (including-zero-days), and defensive mechanisms. Additionally, we provide a formal simulation-based game-theoretic model of cyberdefense using this simulator, which features a novel approach to modeling zero-days exploits, and a PSRO-style approach for approximately computing equilibria in this game. We use our simulator and associated game-theoretic framework to analyze the Volt Typhoon advanced persistent threat (APT). Volt Typhoon represents a sophisticated cyber attack strategy employed by state-sponsored actors, characterized by stealthy, prolonged infiltration and exploitation of network vulnerabilities. Our experimental results demonstrate the efficacy of game-theoretic strategies in understanding network resilience against APTs and zero-days, such as Volt Typhoon, providing valuable insight into optimal defensive posture and proactive threat mitigation.

cs.CR↗

Robust Graph Contrastive Learning with Information Restoration

The graph contrastive learning (GCL) framework has gained remarkable achievements in graph representation learning. However, similar to graph neural networks (GNNs), GCL models are susceptible to graph structural attacks. As an unsupervised method, GCL faces greater challenges in defending against adversarial attacks. Furthermore, there has been limited research on enhancing the robustness of GCL. To thoroughly explore the failure of GCL on the poisoned graphs, we investigate the detrimental effects of graph structural attacks against the GCL framework. We discover that, in addition to the conventional observation that graph structural attacks tend to connect dissimilar node pairs, these attacks also diminish the mutual information between the graph and its representations from an information-theoretical perspective, which is the cornerstone of the high-quality node embeddings for GCL. Motivated by this theoretical insight, we propose a robust graph contrastive learning framework with a learnable sanitation view that endeavors to sanitize the augmented graphs by restoring the diminished mutual information caused by the structural attacks. Additionally, we design a fully unsupervised tuning strategy to tune the hyperparameters without accessing the label information, which strictly coincides with the defender's knowledge. Extensive experiments demonstrate the effectiveness and efficiency of our proposed method compared to competitive baselines.

cs.LG↗

Bayes-Nash Generative Privacy Against Membership Inference Attacks

Membership inference attacks (MIAs) pose significant privacy risks by determining whether individual data is in a dataset. While differential privacy (DP) mitigates these risks, it has limitations including limited resolution in expressing privacy-utility tradeoffs and intractable sensitivity calculations for tight guarantees. We propose a game-theoretic framework modeling privacy protection as a Bayesian game between defender and attacker, where privacy loss corresponds to the attacker's membership inference ability. To address strategic complexity, we represent the defender's mixed strategy as a neural network generator mapping private datasets to public representations (e.g., noisy statistics) and the attacker's strategy as a discriminator making membership claims. This \textit{general-sum Generative Adversarial Network} trains iteratively through alternating updates, yielding \textit{Bayes-Nash Generative Privacy (BNGP)} strategies. BNGP avoids worst-case privacy proofs such as sensitivity calculations, supports correlated mechanism compositions, handles heterogeneous attacker preferences. Empirical studies on sensitive dataset summary statistics show our approach significantly outperforms state-of-the-art methods by generating stronger attacks and achieving better privacy-utility tradeoffs.

cs.CR↗

Learning Recommender Mechanisms for Bayesian Stochastic Games

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms tackle this problem by recommending strategies to players based on their reported type profiles. A key consideration in such mechanisms is to ensure that players are incentivized to participate, report their private information truthfully, and follow the recommendations. While previous work has focused on designing recommender mechanisms for one-shot and extensive-form games, these approaches cannot be effectively applied to stochastic games, particularly if we constrain recommendations to be Markov stationary policies. To bridge this gap, we introduce a novel bi-level reinforcement learning approach for automatically designing recommender mechanisms in Bayesian stochastic games. Our method produces a mechanism represented by a parametric function (such as a neural network), and is therefore highly efficient at execution time. Experimental results on two repeated and two stochastic games demonstrate that our approach achieves social welfare levels competitive with cooperative multi-agent reinforcement learning baselines, while also providing significantly improved incentive properties.

cs.GT↗

Learning Policy Committees for Effective Personalization in MDPs with Diverse Tasks

Many dynamic decision problems, such as robotic control, involve a series of tasks, many of which are unknown at training time. Typical approaches for these problems, such as multi-task and meta reinforcement learning, do not generalize well when the tasks are diverse. On the other hand, approaches that aim to tackle task diversity, such as using task embedding as policy context and task clustering, typically lack performance guarantees and require a large number of training tasks. To address these challenges, we propose a novel approach for learning a policy committee that includes at least one near-optimal policy with high probability for tasks encountered during execution. While we show that this problem is in general inapproximable, we present two practical algorithmic solutions. The first yields provable approximation and task sample complexity guarantees when tasks are low-dimensional (the best we can do due to inapproximability), whereas the second is a general and practical gradient-based approach. In addition, we provide a provable sample complexity bound for few-shot learning. Our experiments on MuJoCo and Meta-World show that the proposed approach outperforms state-of-the-art multi-task, meta-, and task clustering baselines in training, generalization, and few-shot learning, often by a large margin. Our code is available at https://github.com/CERL-WUSTL/PACMAN.

cs.LG↗

Differential Confounding Privacy and Inverse Composition

Differential privacy (DP) has become the gold standard for privacy-preserving data analysis, but its applicability can be limited in scenarios involving complex dependencies between sensitive information and datasets. To address this, we introduce \textit{differential confounding privacy} (DCP), a specialized form of the Pufferfish privacy (PP) framework that generalizes DP by accounting for broader relationships between sensitive information and datasets. DCP adopts the $(ε, δ)$-indistinguishability framework to quantify privacy loss. We show that while DCP mechanisms retain privacy guarantees under composition, they lack the graceful compositional properties of DP. To overcome this, we propose an \textit{Inverse Composition (IC)} framework, where a leader-follower model optimally designs a privacy strategy to achieve target guarantees without relying on worst-case privacy proofs, such as sensitivity calculation. Experimental results validate IC's effectiveness in managing privacy budgets and ensuring rigorous privacy guarantees under composition.

cs.CR↗

Defense Against Shortest Path Attacks

Identifying shortest paths between nodes in a network is an important task in many applications. Recent work has shown that a malicious actor can manipulate a graph to make traffic between two nodes of interest follow their target path. In this paper, we develop a defense against such attacks by modifying the edge weights that users observe. The defender must balance inhibiting the attacker against any negative effects on benign users. Specifically, the defender's goals are: (a) recommend the shortest paths to users, (b) make the lengths of the shortest paths in the published graph close to those of the same paths in the true graph, and (c) minimize the probability of an attack. We formulate the defense as a Stackelberg game in which the defender is the leader and the attacker is the follower. We also consider a zero-sum version of the game in which the defender's goal is to minimize cost while achieving the minimum possible attack probability. We show that the defense problem is NP-hard and propose heuristic solutions for both the zero-sum and non-zero-sum settings. By relaxing some constraints of the original problem, we formulate a linear program for local optimization around a feasible point. We present defense results with both synthetic and real networks and show that our methods often reach the lower bound of the defender's cost.

cs.SI↗

AutoDAN-Turbo: A Lifelong Agent for Strategy Self-Exploration to Jailbreak LLMs

In this paper, we propose AutoDAN-Turbo, a black-box jailbreak method that can automatically discover as many jailbreak strategies as possible from scratch, without any human intervention or predefined scopes (e.g., specified candidate strategies), and use them for red-teaming. As a result, AutoDAN-Turbo can significantly outperform baseline methods, achieving a 74.3% higher average attack success rate on public benchmarks. Notably, AutoDAN-Turbo achieves an 88.5 attack success rate on GPT-4-1106-turbo. In addition, AutoDAN-Turbo is a unified framework that can incorporate existing human-designed jailbreak strategies in a plug-and-play manner. By integrating human-designed strategies, AutoDAN-Turbo can even achieve a higher attack success rate of 93.4 on GPT-4-1106-turbo.

cs.CR↗

To Give or Not to Give? The Impacts of Strategically Withheld Recourse

Individuals often aim to reverse undesired outcomes in interactions with automated systems, like loan denials, by either implementing system-recommended actions (recourse), or manipulating their features. While providing recourse benefits users and enhances system utility, it also provides information about the decision process that can be used for more effective strategic manipulation, especially when the individuals collectively share such information with each other. We show that this tension leads rational utility-maximizing systems to frequently withhold recourse, resulting in decreased population utility, particularly impacting sensitive groups. To mitigate these effects, we explore the role of recourse subsidies, finding them effective in increasing the provision of recourse actions by rational systems, as well as lowering the potential social cost and mitigating unfairness caused by recourse withholding.

cs.GT↗

Active Geospatial Search for Efficient Tenant Eviction Outreach

Tenant evictions threaten housing stability and are a major concern for many cities. An open question concerns whether data-driven methods enhance outreach programs that target at-risk tenants to mitigate their risk of eviction. We propose a novel active geospatial search (AGS) modeling framework for this problem. AGS integrates property-level information in a search policy that identifies a sequence of rental units to canvas to both determine their eviction risk and provide support if needed. We propose a hierarchical reinforcement learning approach to learn a search policy for AGS that scales to large urban areas containing thousands of parcels, balancing exploration and exploitation and accounting for travel costs and a budget constraint. Crucially, the search policy adapts online to newly discovered information about evictions. Evaluation using eviction data for a large urban area demonstrates that the proposed framework and algorithmic approach are considerably more effective at sequentially identifying eviction cases than baseline methods.

cs.LG↗

Verified Safe Reinforcement Learning for Neural Network Dynamic Models

Learning reliably safe autonomous control is one of the core problems in trustworthy autonomy. However, training a controller that can be formally verified to be safe remains a major challenge. We introduce a novel approach for learning verified safe control policies in nonlinear neural dynamical systems while maximizing overall performance. Our approach aims to achieve safety in the sense of finite-horizon reachability proofs, and is comprised of three key parts. The first is a novel curriculum learning scheme that iteratively increases the verified safe horizon. The second leverages the iterative nature of gradient-based learning to leverage incremental verification, reusing information from prior verification runs. Finally, we learn multiple verified initial-state-dependent controllers, an idea that is especially valuable for more complex domains where learning a single universal verified safe controller is extremely challenging. Our experiments on five safe control problems demonstrate that our trained controllers can achieve verified safety over horizons that are as much as an order of magnitude longer than state-of-the-art baselines, while maintaining high reward, as well as a perfect safety record over entire episodes. Our code is available at https://github.com/jlwu002/VSRL.

cs.LG↗

Axioms for AI Alignment from Human Feedback

In the context of reinforcement learning from human feedback (RLHF), the reward function is generally derived from maximum likelihood estimation of a random utility model based on pairwise comparisons made by humans. The problem of learning a reward function is one of preference aggregation that, we argue, largely falls within the scope of social choice theory. From this perspective, we can evaluate different aggregation methods via established axioms, examining whether these methods meet or fail well-known standards. We demonstrate that both the Bradley-Terry-Luce Model and its broad generalizations fail to meet basic axioms. In response, we develop novel rules for learning reward functions with strong axiomatic guarantees. A key innovation from the standpoint of social choice is that our problem has a linear structure, which greatly restricts the space of feasible rules and leads to a new paradigm that we call linear social choice.

cs.GT↗

Preference Poisoning Attacks on Reward Model Learning

Learning reward models from pairwise comparisons is a fundamental component in a number of domains, including autonomous control, conversational agents, and recommendation systems, as part of a broad goal of aligning automated decisions with user preferences. These approaches entail collecting preference information from people, with feedback often provided anonymously. Since preferences are subjective, there is no gold standard to compare against; yet, reliance of high-impact systems on preference learning creates a strong motivation for malicious actors to skew data collected in this fashion to their ends. We investigate the nature and extent of this vulnerability by considering an attacker who can flip a small subset of preference comparisons to either promote or demote a target outcome. We propose two classes of algorithmic approaches for these attacks: a gradient-based framework, and several variants of rank-by-distance methods. Next, we evaluate the efficacy of best attacks in both these classes in successfully achieving malicious goals on datasets from three domains: autonomous control, recommendation system, and textual prompt-response preference learning. We find that the best attacks are often highly successful, achieving in the most extreme case 100\% success rate with only 0.3\% of the data poisoned. However, \emph{which} attack is best can vary significantly across domains. In addition, we observe that the simpler and more scalable rank-by-distance approaches are often competitive with, and on occasion significantly outperform, gradient-based methods. Finally, we show that state-of-the-art defenses against other classes of poisoning attacks exhibit limited efficacy in our setting.

cs.LG↗

Optimal policy for control of epidemics with constrained time intervals and region-based interactions

We introduce a policy model coupled with the susceptible-infected-recovered (SIR) epidemic model to study interactions between policy-making and the dynamics of epidemics. We consider both single-region policies, as well as game-theoretic models involving interactions among several regions, and hierarchical interactions among policy-makers modeled as multi-layer games. We assume that the policy functions are piece-wise constant with a minimum time interval for each policy stage, considering policies cannot change frequently in time or they cannot be easily followed. The optimal policy is obtained by minimizing a cost function which consists of an implementation cost, an impact cost, and, in the case of multi-layer games, a non-compliance cost. We show in a case study of COVID-19 in France that when the cost function is reduced to the impact cost and is parameterized as the final epidemic size, the solution approximates that of the optimal control in Bliman et al, J. Optim. Theory Appl., 189, 2021, for sufficiently small minimum policy time interval. For a larger time interval however the optimal policy is a step down function, quite different from the step up structure typically deployed during the COVID-19 pandemic. In addition, we present a counterfactual study of how the pandemic would have evolved if herd immunity was reached during the second wave in the county of Los Angeles, California. Lastly, we study a case of three interacting counties with and without a governing state.

math.OC↗

Adaptive Recruitment Resource Allocation to Improve Cohort Representativeness in Participatory Biomedical Datasets

Large participatory biomedical studies, studies that recruit individuals to join a dataset, are gaining popularity and investment, especially for analysis by modern AI methods. Because they purposively recruit participants, these studies are uniquely able to address a lack of historical representation, an issue that has affected many biomedical datasets. In this work, we define representativeness as the similarity to a target population distribution of a set of attributes and our goal is to mirror the U.S. population across distributions of age, gender, race, and ethnicity. Many participatory studies recruit at several institutions, so we introduce a computational approach to adaptively allocate recruitment resources among sites to improve representativeness. In simulated recruitment of 10,000-participant cohorts from medical centers in the STAR Clinical Research Network, we show that our approach yields a more representative cohort than existing baselines. Thus, we highlight the value of computational modeling in guiding recruitment efforts.

cs.LG↗