Search arXiv⌕ Search

arXiv subjects

Yevgeniy Vorobeychik

Publications and source records attributed to Yevgeniy Vorobeychik.

At least 73 records · Page 4Linked to original sources

Dataset Representativeness and Downstream Task Fairness

Our society collects data on people for a wide range of applications, from building a census for policy evaluation to running meaningful clinical trials. To collect data, we typically sample individuals with the goal of accurately representing a population of interest. However, current sampling processes often collect data opportunistically from data sources, which can lead to datasets that are biased and not representative, i.e., the collected dataset does not accurately reflect the distribution of demographics of the true population. This is a concern because subgroups within the population can be under- or over-represented in a dataset, which may harm generalizability and lead to an unequal distribution of benefits and harms from downstream tasks that use such datasets (e.g., algorithmic bias in medical decision-making algorithms). In this paper, we assess the relationship between dataset representativeness and group-fairness of classifiers trained on that dataset. We demonstrate that there is a natural tension between dataset representativeness and classifier fairness; empirically we observe that training datasets with better representativeness can frequently result in classifiers with higher rates of unfairness. We provide some intuition as to why this occurs via a set of theoretical results in the case of univariate classifiers. We also find that over-sampling underrepresented groups can result in classifiers which exhibit greater bias to those groups. Lastly, we observe that fairness-aware sampling strategies (i.e., those which are specifically designed to select data with high downstream fairness) will often over-sample members of majority groups. These results demonstrate that the relationship between dataset representativeness and downstream classifier fairness is complex; balancing these two quantities requires special care from both model- and dataset-designers.

cs.LG↗

RLHFPoison: Reward Poisoning Attack for Reinforcement Learning with Human Feedback in Large Language Models

Reinforcement Learning with Human Feedback (RLHF) is a methodology designed to align Large Language Models (LLMs) with human preferences, playing an important role in LLMs alignment. Despite its advantages, RLHF relies on human annotators to rank the text, which can introduce potential security vulnerabilities if any adversarial annotator (i.e., attackers) manipulates the ranking score by up-ranking any malicious text to steer the LLM adversarially. To assess the red-teaming of RLHF against human preference data poisoning, we propose RankPoison, a poisoning attack method on candidates' selection of preference rank flipping to reach certain malicious behaviors (e.g., generating longer sequences, which can increase the computational cost). With poisoned dataset generated by RankPoison, we can perform poisoning attacks on LLMs to generate longer tokens without hurting the original safety alignment performance. Moreover, applying RankPoison, we also successfully implement a backdoor attack where LLMs can generate longer answers under questions with the trigger word. Our findings highlight critical security challenges in RLHF, underscoring the necessity for more robust alignment methods for LLMs.

cs.AI↗

Learning Linear Utility Functions From Pairwise Comparison Queries

We study learnability of linear utility functions from pairwise comparison queries. In particular, we consider two learning objectives. The first objective is to predict out-of-sample responses to pairwise comparisons, whereas the second is to approximately recover the true parameters of the utility function. We show that in the passive learning setting, linear utilities are efficiently learnable with respect to the first objective, both when query responses are uncorrupted by noise, and under Tsybakov noise when the distributions are sufficiently "nice". In contrast, we show that utility parameters are not learnable for a large set of data distributions without strong modeling assumptions, even when query responses are noise-free. Next, we proceed to analyze the learning problem in an active learning setting. In this case, we show that even the second objective is efficiently learnable, and present algorithms for both the noise-free and noisy query response settings. Our results thus exhibit a qualitative learnability gap between passive and active learning from pairwise preference queries, demonstrating the value of the ability to select pairwise queries for utility learning.

cs.LG↗

Adversarial Machine Unlearning

This paper focuses on the challenge of machine unlearning, aiming to remove the influence of specific training data on machine learning models. Traditionally, the development of unlearning algorithms runs parallel with that of membership inference attacks (MIA), a type of privacy threat to determine whether a data instance was used for training. However, the two strands are intimately connected: one can view machine unlearning through the lens of MIA success with respect to removed data. Recognizing this connection, we propose a game-theoretic framework that integrates MIAs into the design of unlearning algorithms. Specifically, we model the unlearning problem as a Stackelberg game in which an unlearner strives to unlearn specific training data from a model, while an auditor employs MIAs to detect the traces of the ostensibly removed data. Adopting this adversarial perspective allows the utilization of new attack advancements, facilitating the design of unlearning algorithms. Our framework stands out in two ways. First, it takes an adversarial approach and proactively incorporates the attacks into the design of unlearning algorithms. Secondly, it uses implicit differentiation to obtain the gradients that limit the attacker's success, thus benefiting the process of unlearning. We present empirical results to demonstrate the effectiveness of the proposed approach for machine unlearning.

cs.LG↗

GOMAA-Geo: GOal Modality Agnostic Active Geo-localization

We consider the task of active geo-localization (AGL) in which an agent uses a sequence of visual cues observed during aerial navigation to find a target specified through multiple possible modalities. This could emulate a UAV involved in a search-and-rescue operation navigating through an area, observing a stream of aerial images as it goes. The AGL task is associated with two important challenges. Firstly, an agent must deal with a goal specification in one of multiple modalities (e.g., through a natural language description) while the search cues are provided in other modalities (aerial imagery). The second challenge is limited localization time (e.g., limited battery life, urgency) so that the goal must be localized as efficiently as possible, i.e. the agent must effectively leverage its sequentially observed aerial views when searching for the goal. To address these challenges, we propose GOMAA-Geo - a goal modality agnostic active geo-localization agent - for zero-shot generalization between different goal modalities. Our approach combines cross-modality contrastive learning to align representations across modalities with supervised foundation model pretraining and reinforcement learning to obtain highly effective navigation and localization policies. Through extensive evaluations, we show that GOMAA-Geo outperforms alternative learnable approaches and that it generalizes across datasets - e.g., to disaster-hit areas without seeing a single disaster scenario during training - and goal modalities - e.g., to ground-level imagery or textual descriptions, despite only being trained with goals specified as aerial views. Code and models are publicly available at https://github.com/mvrl/GOMAA-Geo/tree/main.

cs.CV↗

A Game-Theoretic Approach to Privacy-Utility Tradeoff in Sharing Genomic Summary Statistics

The advent of online genomic data-sharing services has sought to enhance the accessibility of large genomic datasets by allowing queries about genetic variants, such as summary statistics, aiding care providers in distinguishing between spurious genomic variations and those with clinical significance. However, numerous studies have demonstrated that even sharing summary genomic information exposes individual members of such datasets to a significant privacy risk due to membership inference attacks. While several approaches have emerged that reduce privacy risks by adding noise or reducing the amount of information shared, these typically assume non-adaptive attacks that use likelihood ratio test (LRT) statistics. We propose a Bayesian game-theoretic framework for optimal privacy-utility tradeoff in the sharing of genomic summary statistics. Our first contribution is to prove that a very general Bayesian attacker model that anchors our game-theoretic approach is more powerful than the conventional LRT-based threat models in that it induces worse privacy loss for the defender who is modeled as a von Neumann-Morgenstern (vNM) decision-maker. We show this to be true even when the attacker uses a non-informative subjective prior. Next, we present an analytically tractable approach to compare the Bayesian attacks with arbitrary subjective priors and the Neyman-Pearson optimal LRT attacks under the Gaussian mechanism common in differential privacy frameworks. Finally, we propose an approach for approximating Bayes-Nash equilibria of the game using deep neural network generators to implicitly represent player mixed strategies. Our experiments demonstrate that the proposed game-theoretic framework yields both stronger attacks and stronger defense strategies than the state of the art.

cs.CR↗

Multi-Agent Reinforcement Learning for Assessing False-Data Injection Attacks on Transportation Networks

The increasing reliance of drivers on navigation applications has made transportation networks more susceptible to data-manipulation attacks by malicious actors. Adversaries may exploit vulnerabilities in the data collection or processing of navigation services to inject false information, and to thus interfere with the drivers' route selection. Such attacks can significantly increase traffic congestions, resulting in substantial waste of time and resources, and may even disrupt essential services that rely on road networks. To assess the threat posed by such attacks, we introduce a computational framework to find worst-case data-injection attacks against transportation networks. First, we devise an adversarial model with a threat actor who can manipulate drivers by increasing the travel times that they perceive on certain roads. Then, we employ hierarchical multi-agent reinforcement learning to find an approximate optimal adversarial strategy for data manipulation. We demonstrate the applicability of our approach through simulating attacks on the Sioux Falls, ND network topology.

cs.AI↗

Attacks on Node Attributes in Graph Neural Networks

Graphs are commonly used to model complex networks prevalent in modern social media and literacy applications. Our research investigates the vulnerability of these graphs through the application of feature based adversarial attacks, focusing on both decision time attacks and poisoning attacks. In contrast to state of the art models like Net Attack and Meta Attack, which target node attributes and graph structure, our study specifically targets node attributes. For our analysis, we utilized the text dataset Hellaswag and graph datasets Cora and CiteSeer, providing a diverse basis for evaluation. Our findings indicate that decision time attacks using Projected Gradient Descent (PGD) are more potent compared to poisoning attacks that employ Mean Node Embeddings and Graph Contrastive Learning strategies. This provides insights for graph data security, pinpointing where graph-based models are most vulnerable and thereby informing the development of stronger defense mechanisms against such attacks.

cs.SI↗

Learning Interpretable Policies in Hindsight-Observable POMDPs through Partially Supervised Reinforcement Learning

Deep reinforcement learning has demonstrated remarkable achievements across diverse domains such as video games, robotic control, autonomous driving, and drug discovery. Common methodologies in partially-observable domains largely lean on end-to-end learning from high-dimensional observations, such as images, without explicitly reasoning about true state. We suggest an alternative direction, introducing the Partially Supervised Reinforcement Learning (PSRL) framework. At the heart of PSRL is the fusion of both supervised and unsupervised learning. The approach leverages a state estimator to distill supervised semantic state information from high-dimensional observations which are often fully observable at training time. This yields more interpretable policies that compose state predictions with control. In parallel, it captures an unsupervised latent representation. These two-the semantic state and the latent state-are then fused and utilized as inputs to a policy network. This juxtaposition offers practitioners a flexible and dynamic spectrum: from emphasizing supervised state information to integrating richer, latent insights. Extensive experimental results indicate that by merging these dual representations, PSRL offers a potent balance, enhancing model interpretability while preserving, and often significantly outperforming, the performance benchmarks set by traditional methods in terms of reward and convergence speed.

cs.LG↗

Rationality of Learning Algorithms in Repeated Normal-Form Games

Many learning algorithms are known to converge to an equilibrium for specific classes of games if the same learning algorithm is adopted by all agents. However, when the agents are self-interested, a natural question is whether agents have a strong incentive to adopt an alternative learning algorithm that yields them greater individual utility. We capture such incentives as an algorithm's rationality ratio, which is the ratio of the highest payoff an agent can obtain by deviating from a learning algorithm to its payoff from following it. We define a learning algorithm to be $c$-rational if its rationality ratio is at most $c$ irrespective of the game. We first establish that popular learning algorithms such as fictitious play and regret matching are not $c$-rational for any constant $c\geq 1$. We then propose and analyze two algorithms that are provably $1$-rational under mild assumptions, and have the same properties as (a generalized version of) fictitious play and regret matching, respectively, if all agents follow them. Finally, we show that if an assumption of perfect monitoring is not satisfied, there are games for which $c$-rational algorithms do not exist, and illustrate our results with numerical case studies.

cs.GT↗

Neural Lyapunov Control for Discrete-Time Systems

While ensuring stability for linear systems is well understood, it remains a major challenge for nonlinear systems. A general approach in such cases is to compute a combination of a Lyapunov function and an associated control policy. However, finding Lyapunov functions for general nonlinear systems is a challenging task. To address this challenge, several methods have been proposed that represent Lyapunov functions using neural networks. However, such approaches either focus on continuous-time systems, or highly restricted classes of nonlinear dynamics. We propose the first approach for learning neural Lyapunov control in a broad class of discrete-time systems. Three key ingredients enable us to effectively learn provably stable control policies. The first is a novel mixed-integer linear programming approach for verifying the discrete-time Lyapunov stability conditions, leveraging the particular structure of these conditions. The second is a novel approach for computing verified sublevel sets. The third is a heuristic gradient-based method for quickly finding counterexamples to significantly speed up Lyapunov function learning. Our experiments on four standard benchmarks demonstrate that our approach significantly outperforms state-of-the-art baselines. For example, on the path tracking benchmark, we outperform recent neural Lyapunov control baselines by an order of magnitude in both running time and the size of the region of attraction, and on two of the four benchmarks (cartpole and PVTOL), ours is the first automated approach to return a provably stable controller. Our code is available at: https://github.com/jlwu002/nlc_discrete.

cs.LG↗

Eroding Trust In Aerial Imagery: Comprehensive Analysis and Evaluation Of Adversarial Attacks In Geospatial Systems

In critical operations where aerial imagery plays an essential role, the integrity and trustworthiness of data are paramount. The emergence of adversarial attacks, particularly those that exploit control over labels or employ physically feasible trojans, threatens to erode that trust, making the analysis and mitigation of these attacks a matter of urgency. We demonstrate how adversarial attacks can degrade confidence in geospatial systems, specifically focusing on scenarios where the attacker's control over labels is restricted and the use of realistic threat vectors. Proposing and evaluating several innovative attack methodologies, including those tailored to overhead images, we empirically show their threat to remote sensing systems using high-quality SpaceNet datasets. Our experimentation reflects the unique challenges posed by aerial imagery, and these preliminary results not only reveal the potential risks but also highlight the non-trivial nature of the problem compared to recent works.

cs.CV↗

A Partially Supervised Reinforcement Learning Framework for Visual Active Search

Visual active search (VAS) has been proposed as a modeling framework in which visual cues are used to guide exploration, with the goal of identifying regions of interest in a large geospatial area. Its potential applications include identifying hot spots of rare wildlife poaching activity, search-and-rescue scenarios, identifying illegal trafficking of weapons, drugs, or people, and many others. State of the art approaches to VAS include applications of deep reinforcement learning (DRL), which yield end-to-end search policies, and traditional active search, which combines predictions with custom algorithmic approaches. While the DRL framework has been shown to greatly outperform traditional active search in such domains, its end-to-end nature does not make full use of supervised information attained either during training, or during actual search, a significant limitation if search tasks differ significantly from those in the training distribution. We propose an approach that combines the strength of both DRL and conventional active search by decomposing the search policy into a prediction module, which produces a geospatial distribution of regions of interest based on task embedding and search history, and a search module, which takes the predictions and search history as input and outputs the search distribution. We develop a novel meta-learning approach for jointly learning the resulting combined policy that can make effective use of supervised information obtained both at training and decision time. Our extensive experiments demonstrate that the proposed representation and meta-learning frameworks significantly outperform state of the art in visual active search on several problem domains.

cs.AI↗

A Visual Active Search Framework for Geospatial Exploration

Many problems can be viewed as forms of geospatial search aided by aerial imagery, with examples ranging from detecting poaching activity to human trafficking. We model this class of problems in a visual active search (VAS) framework, which has three key inputs: (1) an image of the entire search area, which is subdivided into regions, (2) a local search function, which determines whether a previously unseen object class is present in a given region, and (3) a fixed search budget, which limits the number of times the local search function can be evaluated. The goal is to maximize the number of objects found within the search budget. We propose a reinforcement learning approach for VAS that learns a meta-search policy from a collection of fully annotated search tasks. This meta-search policy is then used to dynamically search for a novel target-object class, leveraging the outcome of any previous queries to determine where to query next. Through extensive experiments on several large-scale satellite imagery datasets, we show that the proposed approach significantly outperforms several strong baselines. We also propose novel domain adaptation techniques that improve the policy at decision time when there is a significant domain gap with the training data. Code is publicly available.

cs.CV↗

Exact Verification of ReLU Neural Control Barrier Functions

Control Barrier Functions (CBFs) are a popular approach for safe control of nonlinear systems. In CBF-based control, the desired safety properties of the system are mapped to nonnegativity of a CBF, and the control input is chosen to ensure that the CBF remains nonnegative for all time. Recently, machine learning methods that represent CBFs as neural networks (neural control barrier functions, or NCBFs) have shown great promise due to the universal representability of neural networks. However, verifying that a learned CBF guarantees safety remains a challenging research problem. This paper presents novel exact conditions and algorithms for verifying safety of feedforward NCBFs with ReLU activation functions. The key challenge in doing so is that, due to the piecewise linearity of the ReLU function, the NCBF will be nondifferentiable at certain points, thus invalidating traditional safety verification methods that assume a smooth barrier function. We resolve this issue by leveraging a generalization of Nagumo's theorem for proving invariance of sets with nonsmooth boundaries to derive necessary and sufficient conditions for safety. Based on this condition, we propose an algorithm for safety verification of NCBFs that first decomposes the NCBF into piecewise linear segments and then solves a nonlinear program to verify safety of each segment as well as the intersections of the linear segments. We mitigate the complexity by only considering the boundary of the safe region and by pruning the segments with Interval Bound Propagation (IBP) and linear relaxation. We evaluate our approach through numerical studies with comparison to state-of-the-art SMT-based methods. Our code is available at https://github.com/HongchaoZhang-HZ/exactverif-reluncbf-nips23.

cs.LG↗

IoTFlowGenerator: Crafting Synthetic IoT Device Traffic Flows for Cyber Deception

Over the years, honeypots emerged as an important security tool to understand attacker intent and deceive attackers to spend time and resources. Recently, honeypots are being deployed for Internet of things (IoT) devices to lure attackers, and learn their behavior. However, most of the existing IoT honeypots, even the high interaction ones, are easily detected by an attacker who can observe honeypot traffic due to lack of real network traffic originating from the honeypot. This implies that, to build better honeypots and enhance cyber deception capabilities, IoT honeypots need to generate realistic network traffic flows. To achieve this goal, we propose a novel deep learning based approach for generating traffic flows that mimic real network traffic due to user and IoT device interactions. A key technical challenge that our approach overcomes is scarcity of device-specific IoT traffic data to effectively train a generator. We address this challenge by leveraging a core generative adversarial learning algorithm for sequences along with domain specific knowledge common to IoT devices. Through an extensive experimental evaluation with 18 IoT devices, we demonstrate that the proposed synthetic IoT traffic generation tool significantly outperforms state of the art sequence and packet generators in remaining indistinguishable from real traffic even to an adaptive attacker.

cs.CR↗

Using Simple Incentives to Improve Two-Sided Fairness in Ridesharing Systems

State-of-the-art order dispatching algorithms for ridesharing batch passenger requests and allocate them to a fleet of vehicles in a centralized manner, optimizing over the estimated values of each passenger-vehicle matching using integer linear programming (ILP). Using good estimates of future values, such ILP-based approaches are able to significantly increase the service rates (percentage of requests served) for a fixed fleet of vehicles. However, such approaches that focus solely on maximizing efficiency can lead to disparities for both drivers (e.g., income inequality) and passengers (e.g., inequality of service for different groups). Existing approaches that consider fairness only do it for naive assignment policies, require extensive training, or look at only single-sided fairness. We propose a simple incentive-based fairness scheme that can be implemented online as a part of this ILP formulation that allows us to improve fairness over a variety of fairness metrics. Deriving from a lens of variance minimization, we describe how these fairness incentives can be formulated for two distinct use cases for passenger groups and driver fairness. We show that under mild conditions, our approach can guarantee an improvement in the chosen metric for the worst-off individual. We also show empirically that our Simple Incentives approach significantly outperforms prior art, despite requiring no retraining; indeed, it often leads to a large improvement over the state-of-the-art fairness-aware approach in both overall service rate and fairness.

cs.AI↗

Certified Robust Control under Adversarial Perturbations

Autonomous systems increasingly rely on machine learning techniques to transform high-dimensional raw inputs into predictions that are then used for decision-making and control. However, it is often easy to maliciously manipulate such inputs and, as a result, predictions. While effective techniques have been proposed to certify the robustness of predictions to adversarial input perturbations, such techniques have been disembodied from control systems that make downstream use of the predictions. We propose the first approach for composing robustness certification of predictions with respect to raw input perturbations with robust control to obtain certified robustness of control to adversarial input perturbations. We use a case study of adaptive vehicle control to illustrate our approach and show the value of the resulting end-to-end certificates through extensive experiments.

cs.LG↗