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Yi Yang

Publications and source records attributed to Yi Yang.

At least 55 records · Page 3Linked to original sources

A Finite-History Interpretation of the AMS-02 Positron Spectrum

I examine whether the separation between the characteristic energy scales of cosmic-ray electrons and positrons can be understood as a finite-history effect, without introducing a separate dominant source specifically to generate the high-energy positron feature. In this description the positron retains the opposite Dirac phase orientation relative to ordinary matter clocks, while local interactions and positive physical energies remain unchanged. Reduced accumulated overlap with the matter-defined Galactic environment is represented by a single, approximately shape-preserving energy rescaling. An illustrative overlap benchmark moves the broad structure of an empirical electron reference near 10 GeV into the few-hundred-GeV region. A number-conserving spatial-dilution example provides an order-of-magnitude interpretation of the relative amplitude. The comparison uses the published AMS-02 electron spectrum directly, with fixed, rounded horizontal and vertical scales rather than optimized spectral parameters. Known populations, including pulsars, may contribute subleading components in this interpretation. The resulting characteristic-scale displacement and geometrical amplitude interpretation provide a possible physical account of the positron spectral hierarchy.

hep-ph↗

ZYT-World: A Real-Time Controllable World Model for Closed-Loop Autonomous-Driving Simulation

Generative world models offer controllable and repeatable closed-loop simulation for end-to-end and vision-language-action driving policies, but production deployment exposes three unresolved requirements: faithfully reproducing a mixed fisheye-pinhole rig at native resolutions; reconciling causal, per-timestep interaction with long-horizon stability and low latency; and preserving scene identity when a location is revisited. We present ZYT-World, a single architecture that natively generates four fisheye views with field of view > 180° and three pinhole views. Projection-specific Plucker adapters encode camera geometry, ego-motion adaptive layer normalization provides global motion control, and a lightweight pixel-aligned layout conditions traffic participants and signals through instance-level boxes, headings and colors. Heterogeneous training combines full-rig geometric coverage with high-resolution detail. Teacher forcing, causal consistency distillation, self-rollout distribution matching distillation, and RigCritic transform a 40-step bidirectional teacher into a one-step, per-latent streaming generator, with RigCritic evaluating the seven-view rig jointly. A 19M-parameter variational autoencoder decoder (TinyVAE), W8A8 quantization, and our inference engine reduce decoding, backbone, and incremental-execution costs, respectively. Finally, cross-trajectory pairs derived from real captures train a plug-in implicit-memory module that preserves place-specific evidence. On the internal multi-view test set, the one-step model retains more than 90% of the teacher's PSNR and SSIM, while FID, FVD, and LPIPS stay within 11% of the teacher. Under the generator-only timing in Figure 2, it is 107.7 times faster than the 40-step bidirectional teacher. TinyVAE decodes 59.8 times faster than Wan. 30s rollouts and cross-trajectory revisits show the intended long-horizon and memory behavior.

cs.CV↗

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.

cs.AI↗

VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction

Large-scale scene reconstruction is a critical foundational technology in robotic autonomous systems such as 3D mapping and autonomous driving. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable advantages in both visual quality and computational efficiency, making it a promising representation for large-scale scene reconstruction. However, it still faces challenges in large-scale scenes, including excessive memory consumption and uneven viewpoint coverage caused by UAV acquisition, limiting its real-world applications. To address this, we propose VDGS, a novel 3DGS framework that incorporates camera distribution into scene modeling. VDGS introduces visibility-driven statistics for scene anchors to quantify supervision strength. These statistics are further leveraged for scene partitioning and for gradient compensation in under-optimized regions, thereby promoting balanced optimization across different regions. Extensive experiments on multiple large-scale aerial scene datasets demonstrate that, under imbalanced viewpoint distributions, VDGS consistently outperforms existing methods, while maintaining competitive performance in scenarios with more uniform view distributions.

cs.CV↗

Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement

Sparse-view 3D scene reconstruction with 3D Gaussian Splatting (3DGS) is inherently underconstrained. Plausible renderings can also coexist with erroneous Gaussian geometry, as errors in positions or depths may be concealed by opacity, scale, and appearance; we term this failure mode Geometry Cheating. Existing regularization methods constrain geometry but remain limited to observed views, while video-diffusion-based methods complete unseen views yet mainly use them as RGB pseudo-supervision, underusing motion and temporal priors and lacking explicit geometry supervision. We present Bi-FlowGS, which uses optical flow to bridge generative view completion and Gaussian geometry regularization. Our plug-and-play Video-to-Geometry Flow Distillation (V2G) distills temporal correspondence priors from restored videos into Gaussian geometry to alleviate Geometry Cheating. Conversely, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, providing more reliable generative supervision. Together, V2G and G2V form an implicit bidirectional co-refinement process, enabling restored videos and the optimized 3DGS scene to iteratively improve each other. Experiments demonstrate improved rendering quality and geometric consistency across wide-baseline and unbounded 360° benchmarks.

cs.CV↗

Scattering Equations as the lowest order K-identities in the calculation of Stringy Scaling of Hard String Scattering Amplitudes

We prove explicitly the n-point K-identities we proposed previously in the calculation of one tensor hard string scattering amplitudes (HSSA). These K-identities were the key to obtain the stringy scaling behavior in the saddle point calculation of the n-point HSSA and, on the other hand, to consistently match with the calculation of decoupling of zero norm states. Moreover, we introduce a G function to generate an infinite set of generalized K-identities (GKI). The lowest order set of these GKI is the scattering equations (SE) used in the calculation of field theory amplitudes in the CHY formalism. The next to leading order set of these GKI is the K-identities used previously in the calculation of one tensor HSSA. We expect that the higher order sets of these GKI can find applications in calculating other HSSA.

hep-th↗

Causal-Horizon Effects on Quarkonium Fragmentation in Jets

We reassess a horizon-inspired description of quarkonium formation in jets, distinguishing momentum redistribution from loss of spin alignment. A normalized energy-sharing prescription, with benchmark inputs for the QCD string tension and quarkonium radii, softens specified $J/ψ$ and $Υ(1S)$ fragmentation baselines without fitting their measured distributions. For the LO implementation displayed by LHCb, the mean momentum fraction changes from 0.629 to 0.476, compared with 0.452 in the prompt data. Applied to CMS-displayed PYTHIA bottomonium spectra, the same prescription produces shifts of the observed order, but neither comparison establishes agreement with the complete shape. An independent NLO bottomonium baseline already overestimates the low-fraction region, and an approximate acceptance-ordered application increases that excess. These results constrain the interpretation of an additional universal softening contribution. Momentum redistribution that preserves each event's spin matrix cannot change the fully integrated polarization. A separate $J/ψ$ formation-reweighting benchmark changes the polar anisotropy from 0.420 to 0.389; a larger reduction requires an additional spin-relaxation assumption. The earlier claim that the measured bottomonium fragmentation distribution establishes a resolution of the inclusive polarization puzzle is superseded. The remaining hypothesis is tested primarily through fragmentation in separately specified experimental phase spaces, with polarization as a conditional consequence.

hep-ph↗

Bayesian Phase Stabilization at the Shot-Noise Limit for Scalable Quantum Networks

High-precision optical phase stabilization in quantum networks is fundamentally constrained by the strict photon-flux and duty-cycle limits required to avoid disturbing fragile quantum states. This challenge becomes especially critical when coordinating multiple independent light sources for multi-step quantum protocols. Here, we develop an integrated phase-stabilization framework that incorporates a Bayesian phase estimator to optimally extract information from sparse single-photon detection events. This approach outperforms conventional maximum-likelihood estimation and achieves the shot-noise limit under minimal photon flux. The framework enables real-time correction of combined phase noise from both nodal lasers and transmission fibers, facilitating a two-step excitation protocol for heralded entanglement generation between separate trapped-ion nodes via single-photon interference. Operating with a detected photon rate of approximately 1 MHz and a duty cycle less than 6.5%, the system maintains interferometric visibility greater than 97% over fiber links of 10 km and 100 km. This phase control yields long-lived ion-ion entanglement with parity contrast exceeding 85%, enabling device-independent quantum key distribution with finite-size security analysis over 10 km and a positive asymptotic key-rate over 100 km. Moreover, the resulting memory-memory entanglement at 10 km survives beyond the average time required to establish it, which is a fundamental requirement for quantum repeaters. This work establishes a robust and scalable foundation for practical long-distance quantum networks.

quant-ph↗

Causal-Horizon Scaling of Quarkonium Suppression in Strong QCD Fields

The simultaneous observation of strong sequential bottomonium suppression and small azimuthal anisotropy constrains the time scale and geometry of quarkonium dissociation in relativistic heavy-ion collisions. We investigate an early-time contribution in which strong pre-equilibrium color fields generate an effective proper-acceleration scale and an associated causal length. The maximal inverse causal-length scale is fixed through the phenomenological anchoring condition $T_{U,\mathrm{eff}}^{\max}\simeq T_c$, while the local kinematic acceleration notation $T_{U,\mathrm{loc}}$ is kept distinct from an equilibrium temperature. The survival probability is described by an event-averaged one-scale exponential ansatz. With no state-by-state adjustment, the resulting horizon component captures the main LHC state ordering and centrality trend. For the directly measured $Υ(2S)$ to-$Υ(1S)$ double ratio, the anchored horizon coefficient and one effective late-stage coefficient give a quantitative conditional description. Because both contributions are assigned the same centrality function, the data constrain their combined exponent rather than a unique partition between early- and late-stage suppression. At RHIC, the absolute $R_{AA}$ central values lie below the isolated horizon component, while the relative $2S$-to-$1S$ suppression remains compatible with the predicted state-size hierarchy within present uncertainties. Because the proposed early factor is local and scalar, its contribution is identically $v_2^H=0$ within the idealized factorized construction, consistent with current CMS measurements.

hep-ph↗

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

Diffusion-based models enable monocular geometry estimation, yet their pixel-space precision is limited by a shared, under-studied error source: VAE reconstruction degradation. The 8x spatial compression in the VAE encoder-decoder degrades surface normals at object boundaries; even encoding and decoding ground-truth normals introduces 1.3--8.5° of mean angular error (MAE), with edge MAE reaching 2.8x the global MAE. We present TransNormal-2, a FLUX.2-based rectified-flow framework with single-step deterministic inference that addresses this degradation on both sides of the VAE decoder: in how latent predictions are supervised during training, and in how decoded normals are corrected at inference. First, geometry-aware pixel-space losses, including inverse rendering self-consistency, von~Mises-Fisher angular loss, and wavelet edge-aware regularization, complement latent MSE by enforcing spherical normal geometry and diffuse image-formation cues after VAE decoding. Second, a lightweight Geometric Refinement Module (GRM) applies an RGB-guided residual correction to reduce boundary-localized decoding errors without freely rewriting the coarse prediction. On general-scene benchmarks, TransNormal-2 matches or exceeds MoGe-2 on all eight reported metrics while using only 1.4% as many task-specific normal annotations. The gains are clearest for transparent objects, reducing MAE by 4.2° on ClearGrasp and 3.1° on ClearPose over the strongest prior baselines. Code will be released at https://longxiang-ai.github.io/TransNormal-2.

cs.CV↗

SkillSpec: Intent-Masked Specification Reasoning for Agent Skill Correctness

Autonomous agent systems increasingly depend on reusable skill abstractions for consolidating experiential knowledge and domain expertise. These artifacts typically bundle free-form instructions with heterogeneous resources. However, ensuring their correctness remains challenging. Their failure modes transcend conventional code defects to subtle semantic inconsistencies such as intent conflicts, which manifest as silent failures masked by the underlying model. Moreover, skill correctness must be grounded in intended task boundaries and generalizability. We propose SkillSpec, a Hoare-style framework that formulates skill correctness as a specification reasoning problem. It transforms a heterogeneous skill repository into a unified graph representation that aligns descriptions, instructions and code artifacts. For each node, SkillSpec derives an ExpectSpec from the surrounding declared intent, and infers FactSpecs from encoded behavior under partially disclosed intent. An intent mask regulates access to holistic, lineage, neighborhood, and local views to balance the bias introduced by excessive context against unsupported inference caused by insufficient context. SkillSpec jointly reasons over these views to flag candidate defects, and automatically validates them in an isolated sandbox. On 515 real-world skills from SkillsBench and widely downloaded repositories, SkillSpec identified 763 manually confirmed defects across 239 skills, achieving 61.2% precision. The node-level analysis across multiple model families shows that specification reasoning is consistently reliable for code nodes, whereas plain-text nodes remain a major bottleneck. Most defects arise at the boundaries between declared intent and implementation, demonstrating that explicit specifications provide a practical foundation for skill quality assurance in real-world agent ecosystems.

cs.SE↗

Visual Analysis of LLM-based Entity Resolution from Scientific Papers

This paper focuses on the visual analytics support for extracting domain-specific entity from extensive scientific literature, a task with inherent limitations using traditional named entity resolution methods. With the advent of large language models (LLMs) such as GPT-4, significant improvements over conventional machine learning approaches have been achieved due to LLM's capability on entity resolution integrate abilities such as understanding multiple types of text. This research introduces a new visual analysis pipeline that integrates these advanced LLMs with versatile visualization and interaction designs to support batch entity resolution. Specifically, we focus on a specific material science field of Metal-Organic Frameworks (MOFs) and a large data collection namely CSD-MOFs. Through collaboration with domain experts in material science, we obtain well-labeled synthesis paragraphs. We propose human-in-the-loop refinement over the entity resolution process using visual analytics techniques, which allows domain experts to interactively integrate insights into LLM intelligence, including error analysis and interpretation of the retrieval-augmented generation (RAG) algorithm. Our evaluation through the case study of example selection for RAG demonstrates that this human-machine collaborative approach improved single-document entity resolution accuracy by approximately 30%.

cs.IR↗

Continuous Event Weighting for Resonance Searches

We develop a continuous event weighting framework for resonance searches that uses auxiliary event information without dividing the data into increasingly fine sensitivity categories. A hard selection is a binary weight, finite categories correspond to piecewise constant weights, and in the background dominated limit their fine partition approaches a continuous signal to background density ratio weight. The construction retains auxiliary discrimination in a single physically interpretable resonance spectrum, with calculable statistical variance and direct recovery of the selected signal yield. One million fully explicit event level pseudoexperiments using Gaussian, Gamma, and Beta auxiliary observables verify yield recovery, uncertainty propagation, and frequentist coverage while substantially improving discovery sensitivity. The method is further tested on publicly available CMS Run2016G and Run2016H diphoton Open Data as an independent real data benchmark, using detector level gluon fusion Higgs simulation only as the signal reference. This is a methodological test of the framework, not a CMS Higgs analysis. The results demonstrate a practical route to exploiting continuous auxiliary information without proliferating sensitivity driven event categories.

physics.data-an↗

Echoes of a hairy black hole from gravitational decoupling

We study axial gravitational perturbations of a hairy black hole constructed within the framework of gravitational decoupling and investigate the geometric origin of echo-like late-time signals in this spacetime. We derive the odd-parity master equation and the corresponding effective potential, and compute the quasinormal mode spectrum using frequency-domain and time-domain methods. We show that the axial potential develops a double-peak structure that supports a trapping cavity and gives rise to echo-like waveforms. The representative double-peak configurations also exhibit an unstable--stable--unstable light-ring structure, which provides the null-geodesic counterpart of the trapping cavity in the eikonal limit. Therefore, the echoes are not produced by an artificially imposed near-horizon condition, but instead emerge dynamically from the geometric structure of the effective potential. Our results provide a useful framework for probing black hole hair through gravitational-wave ringdown and for exploring possible observational departures from the standard no-hair paradigm.

gr-qc↗

WireSeg-32K: A Physics-Grounded Synthetic Dataset for Wire Instance Segmentation

Deformable linear objects such as wires and cables are difficult to segment because they are thin, highly deformable, and frequently self-occluded, while large-scale instance-level annotations are expensive to obtain in real scenes. Existing resources either focus on cable tracing or semantic segmentation under constrained settings, or generate visually plausible images without physically grounded wire deformation. We present WireSeg-32k, a synthetic dataset for wire instance segmentation with 32,000 RGB images, instance masks, depth maps, and a complementary real-world test set with annotations. To generate this dataset, we develop DeformX, a co-simulation pipeline that couples Cosserat-rod dynamics with photorealistic Isaac Sim rendering, enabling physically plausible, contact-consistent wire shapes, CAD-based wire assets, and diverse visually grounded scenes. As a simple baseline, LoRA fine-tuning SAM3 on WireSeg-32k alone improves real-world mAP@75 by 10.2% over the off-the-shelf model, showing that physically grounded synthetic data can transfer to real wire perception.

cs.CV↗

Empirical variational principles for preimage entropies

Preimage entropy measures the complexity generated by the inverse-image structure of a non-invertible dynamical system. For a continuous map $f:X\to X$ on a compact metric space, Hurley's pointwise topological preimage entropies $h_m(f)$ and $h_p(f)$ are natural invariants measuring the complexity of preimage sets. The question of whether they admit unconditional variational principles in terms of suitable measure-theoretic counterparts remains open. In this paper we resolve it by using empirical metric preimage entropies $h^*_{m,μ}(f)$ and $h^*_{p,μ}(f)$, defined by restricting preimage fibers to orbit segments whose empirical measures are close to a prescribed invariant measure $μ$. We prove the variational principles $$ h_m(f)=\sup_{μ\in\mathcal M_f(X)}h^*_{m,μ}(f), \qquad h_p(f)=\sup_{μ\in\mathcal M_f(X)}h^*_{p,μ}(f) $$ for every continuous map on a compact metric space. We also show that, in general, the set of all invariant measures in these formulas cannot be replaced by the set of ergodic invariant measures. We then compare the empirical entropies with the pointwise metric preimage entropy $h_{m,μ}(f)$. For every ergodic invariant measure $μ$, we prove $h^*_{p,μ}(f)\ge h_{m,μ}(f)$. Moreover, if $f$ has uniform separation of preimages, then for every ergodic invariant measure $μ$, $$ h^*_{m,μ}(f)=h^*_{p,μ}(f)=h_{m,μ}(f). $$ Examples show that $h_{m,μ}(f)$ is not comparable with the empirical quantities in general. We further introduce a resolving-partition property, weaker than uniform separation of preimages, under which the variational principle for $h_m(f)$ and $h_{m,μ}(f)$ holds. Finally, we establish corresponding variational principles for preimage pressure and give an example showing that uniform separation of preimages does not imply forward expansiveness.

math.DS↗

Skill or Skip? Learning Selective Skill Invocation in Agentic Tasks via Dual-Granularity Preference Learning

Agent skills are callable procedural modules that provide reusable knowledge and execution policies for complex agentic tasks. However, existing methods mainly focus on selecting relevant skills or improving the skills themselves, while overlooking whether a relevant skill should actually be invoked at the current decision point. Unhelpful invocations may introduce irrelevant context and disrupt an otherwise correct execution process. To address this issue, we propose SelSkill, a dual-granularity preference-learning framework for selective skill invocation. SelSkill formulates skill use as a skill-or-skip decision, uses predictive uncertainty to prioritize candidate decision points, and constructs controlled invoke-skip preference pairs from shared trajectory prefixes. It further combines episode-level outcome preferences with step-level invocation preferences to capture both overall trajectory quality and the local effectiveness of skill invocation. On ALFWorld with Qwen3-8B, SelSkill improves task success by 10.9 points over the skill-enabled baseline and 7.8 over No-Skill, with 29.1-point higher execution precision. On BFCL, task success and execution precision improve by 5.7 and 29.5 points, respectively. Zero-shot results on Tau-bench and PopQA suggest partial transfer to unseen domains and skills.

cs.CL↗

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.

cs.CV↗