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Yinghao Yu

Publications and source records attributed to Yinghao Yu.

At least 19 recordsLinked to original sources

FourSight: Stable FP4 RL Post-Training via Sequence Filtering and Sparse Channel Compensation

Reinforcement learning (RL) post-training increasingly targets low-bit deployment, with NVFP4 weight-and activation quantization (W4A4) becoming the state-of-the-practice format. However, integrating NVFP4 into RL degrades rollout quality and amplifies cross-engine training-inference mismatch (TIM), destabilizing training. We show that these failures are concentrated rather than uniform - severely mismatched tail tokens concentrate in a few outlier sequences, while policy weights remain largely intact and quantization error concentrates in a few high-variance activation channels. Guided by this, we present FourSight, an algorithm-system co-design with two targeted solutions: TIM-aware sequence filtering that excludes drifted trajectories from policy updates, and sparse precision compensation that keeps only top-variance channels in BF16 while retaining native NVFP4 elsewhere. We further design a fused SpliceGEMM kernel with specialized prefill and decode datapaths to minimize overhead. FourSight sustains near-BF16 accuracy and strong FP4 deployment quality across models and engines, while improving step-to-accuracy by 1.76-2.60x and staying within 2.3% of FP4 step time up to 120B-scale models.

cs.AI↗

RTP-LLM: Building an Evolvable and Reliable LLM Inference Engine at Alibaba Scale

Large language models and inference techniques evolve rapidly, making model enablement a recurring production task rather than a one-time integration effort. At Alibaba, a shared inference infrastructure must keep pace with new models and serving capabilities while remaining reliable across heterogeneous production environments. To reconcile rapid evolution with production reliability, we present RTP-LLM, an open-source production inference engine developed and deployed at Alibaba. Its architecture separates model-specific execution from shared request processing, state management, and resource coordination. Explicit interfaces localize compatible model changes while allowing models and deployment configurations to reuse common serving mechanisms. RTP-LLM has evolved from an exploratory system into a shared production engine that supports $\sim$100 models and processes hundreds of trillions of tokens per day. We describe how its architecture and production practices accommodate model evolution and contain the impact of failures, and share lessons for building evolvable and reliable inference engines at enterprise scale.

cs.OS↗

Dynamics-Aware Sparse Attention for Efficient Autoregressive Video Diffusion

Autoregressive Diffusion Transformers have emerged as a powerful paradigm for long video generation. However, they are often constrained by prohibitive computational overhead and substantial memory footprints. This inefficiency arises from dense computation mechanisms that allocate uniform processing resources across all spatiotemporal regions, failing to leverage the inherent temporal redundancy of video where motion is typically confined to sparse areas. In this paper, we propose Dynamics-Aware Sparse Attention (DASA), a unified framework that shifts from dense computation to sparse, motion-driven generation to eliminate both storage and computational redundancies. Inspired by video codec principles, our approach explicitly decouples video content into dynamic and static regions. To mitigate memory bottlenecks, we selectively compress the historical KV cache by retaining only dynamic features within the generated chunk. Furthermore, to reduce computational overhead, we employ a region-level computation allocation strategy based on localized dynamics. Additionally, a dynamics-guided distillation method is introduced to enhance performance via a lightweight distillation training process. Experiments on VBench demonstrate that our approach accelerates autoregressive video generation by 2.16x, while preserving high visual fidelity.

cs.CV↗

Capture the lifecycle: KV Cache management in ReAct Agents with KVTether

Efficient serving of long-context reasoning-and-acting (ReAct) agents relies on KV cache reuse to reduce large language model (LLM) prefill latency and monetary cost. However, a semantic gap exists between agent harnesses and the underlying serving stack. Through context mutation, tool execution, and subagent coordination, context messages may become actively engaged, permanently discarded, and temporarily unused, while the serving stack only observes accesses to the corresponding KV cache. This lifecycle blindness prevents recency-only policies such as LRU from reclaiming dead KV promptly and from preserving older KV that will be reused sooner than newer entries. We present KVTether, a lifecycle-aware KV cache management framework for ReAct agents. By tracing semantic primitives embedded in agent harnesses, KVTether captures runtime lifecycle semantics during highly dynamic execution. KVTether then translates message-level semantics into KV-level lifecycle states and uses these states to drive state-prioritized cache management without exposing physical complexities to agent harnesses. After reclaiming dead KV, KVTether preferentially preserves live-but-idle KV that is waiting for reuse, reducing premature eviction before reuse. Across agent benchmarks and production workloads, KVTether reduces end-to-end request latency by up to 26.3% and 17.4% relative to LMCache and MORI, respectively, and lowers estimated task cost by 40.0% and 33.2% on average.

cs.OS↗

WorldAttention: An Efficient Attention Architecture for Interactive Video World Models

Leveraging the paradigm of autoregressive diffusion, text-conditioned interactive video world models aim to simulate temporally coherent environments guided by textual instructions. While enabling low-latency, long-duration generation is pivotal for embodied AI and simulation-based planning, current frameworks primarily rely on sliding-window mechanisms to bound computational complexity. However, this approach inherently sacrifices historical context, undermining the long-range interactive capabilities. Conversely, maintaining a full-history cache remains computationally prohibitive and memory-intensive: the quadratic complexity of attention leads to excessive computational overhead, while the linear growth of the KV cache inevitably leads to GPU memory saturation. To overcome these limitations, we propose WorldAttention, a system-oriented attention architecture that achieves high efficiency through the co-design of specialized attention kernels and hierarchical KV cache management. First, we introduce Hybrid Sparse Attention (HSA), which integrates linear global attention supplemented with head-adaptive sparse attention. Additionally, we design a Hierarchical KV Cache (HKV) that organizes historical KV pairs into semantically indexed pages across multi-tier memory, enabling fine-grained retrieval and controlled GPU residency. These two designs are supported by tailored kernels to effectively translate their theoretical efficiency into real-world performance. Extensive experiments on VBench-Long and InterVBench demonstrate that WorldAttention consistently surpasses prior state-of-the-art methods, achieving subject consistency scores of 0.9472 on VBench-Long and 0.9668 on InterVBench, respectively.

cs.CV↗

Weave: Fine-Grained Dynamic SM Scheduling in an MoE Megakernel for Compute-Communication Overlap

Mixture-of-Experts (MoE) inference under expert parallelism (EP) turns each MoE layer into a distributed computation with costly dispatch and combine communication. State-of-the-art systems reduce this cost through communication-computation overlap, splitting the GPU's SMs for communication and computation respectively. However, this approach still leaves GPU resources wasted along two dimensions. Spatially, the best SM split is determined by each layer's routing result and varies across layers and GPUs, so fixed policies mismatch the workload and waste either NVLink bandwidth or compute throughput. Temporally, complex MoE data dependencies introduce bubbles that leave SMs idle. We present Weave, to our knowledge the first MoE overlap system that performs fine-grained dynamic SM scheduling - deciding per layer and per GPU by routing results at runtime. Once routing completes, each layer's communication and computation volumes become known; Weave exploits this predictability through a lightweight cost model running inside the persistent megakernel: a spatial scheduler partitions SMs into communication workers and computation workers to match the communication/computation throughput ratio, and a temporal scheduler coordinates the two worker groups to minimize SM idleness. On 4x H100 SXM GPUs across six mainstream MoE models, Weave achieves a 2.89x geometric-mean MoE-layer speedup and a 1.33x geometric-mean end-to-end speedup over five state-of-the-art baselines.

cs.DC↗

KREX: Concurrent Kernel Benchmarking on Shared GPUs via Region-Granular Exclusivity

LLM agents automate GPU kernel optimization by repeatedly composing candidates and measuring their duration on real GPUs. Existing systems preserve measurement fidelity by reserving a GPU for an entire agent session or benchmarking command. However, this results in poor utilization because only a small fraction of command execution requires exclusive GPU access. Sharing GPUs could recover this idle capacity, but introduces contention that compromises measurement fidelity and misdirects the agent's search. We present KREX, a runtime for concurrent kernel agent benchmarking with region-granular exclusivity. KREX lets agents mark critical regions involving timing-sensitive operations within a benchmarking command. The runtime then enforces exclusivity within marked regions and allows concurrent execution outside them, achieving high throughput while preserving measurement fidelity. To enforce in-region exclusivity, KREX blocks new competing GPU submissions and drains outstanding work before freezing sibling processes and isolating CPU cores, protecting both GPU execution and the host threads that drive measurements. To maximize off-region concurrency, KREX reuses GPU contexts in persistent context processes to avoid repeated, node-wide serialized context creation. We evaluate KREX on NVIDIA and AMD GPUs. Compared with command-granular exclusivity baselines, KREX delivers up to $3.4\times$ the benchmarking throughput with a negligible p95 timing inflation of $0.30\%$, $1.58\%$, and $3.90\%$ for kernels longer than 10 ms, 1 ms, and 0.1 ms, respectively.

cs.DC↗

From LLM Inference to Agentic Workloads: Characterization and Implications for Serving Systems

Agentic applications are shifting AI serving from isolated model inference to long-running workloads in which LLMs coordinate tools, environments, and persistent state. However, the system behavior of these workloads---where latency, cost, and bottlenecks arise---remains poorly characterized, leaving serving systems to rely on assumptions built for conventional inference. We present AgentSysBench, a benchmark suite and measurement toolkit with ten representative agentic applications and unified systems-level instrumentation. Across controlled deployments and production traces, we identify six properties that distinguish agentic workloads from conventional LLM serving: (1) execution is heavyweight and stateful, with non-LLM components dominating latency in 5 of 10 applications and sandbox working-set memory peaking at 28 GB per session; (2) applications compose components with heterogeneous resource affinity---GPU-bound inference, memory-bound retrieval, CPU-bound sandboxes---whose task latencies diverge by up to 32x; (3) bottlenecks shift across requests, models, and deployments; (4) production sessions hold state idle for minutes to hours between active steps; (5) a control-plane tax---auxiliary LLM calls and context overhead from tool schemas and observations---crowds out productive compute and context; and (6) production traces from three applications reveal heavy cross-request redundancy in search queries and web fetches, exposing a large caching opportunity. Four design explorations demonstrate that these findings are actionable: task-aware serving reduces latency by 29--40%, communication-aware placement by up to 4.5x, state offloading reduces memory usage by 4.6x, and tool-result caching removes 35.2% of redundant search calls and saves 19.3% of aggregate search latency.

cs.OS↗

Bifrost: Empowering Pretrained Language Model with Fallibility Representation for Log-Based Fault Diagnosis

Log-based fault diagnosis is crucial for runtime debugging and maintenance. Existing fault diagnosis methods use language models pre-trained on natural language (PLMs) for log representation. However, system faults are reflected in the multi-level structure of system logs. PLMs pre-trained on natural language struggle to comprehensively capture multi-level fault information, failing to meet the requirements of fault diagnosis. We refer to this information as fallibility representations. To address this problem, we propose a novel log representation learning method, Bifrost. It draws inspiration from the log analysis experience of Site Reliability Engineers and meticulously designs strategies based on self-supervised contrastive learning to learn the fallibility representations of logs. Across three public systems and one industrial ML-as-a-Service system, the log representations produced by Bifrost outperform existing PLMs by average margins of 9.83% in F1 for anomaly detection, 18.28% in HR@k for root cause localization, and 20.88% in Macro-F1 for fault identification.

cs.SE↗

Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent

Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only ${\sim}10\%$ of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.

cs.AI↗

WorldOlympiad: Can Your World Model Survive a Triathlon?

We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.

cs.CV↗

RTP-LLM: High-Performance Alibaba LLM Inference Engine

Large Language Models (LLMs) have revolutionized AI applications, but deploying them at scale presents significant challenges. We present RTP-LLM, a high-performance inference engine for industrial-scale LLM deployment, successfully deployed across Alibaba Group serving over 100 million users. RTP-LLM addresses fundamental bottlenecks through integrated design. It optimizes model loading via file-order-driven I/O and parallel I/O-communication overlapping. The Prefill-Decode Disaggregation architecture decouples compute-intensive prefill from memory-bound decode phases, combined with hierarchical multi-tiered KV cache management enabling efficient cache reuse. In addition, RTP-LLM incorporates modular speculative decoding supporting multiple algorithms, adaptive KV cache quantization, and decoupled multimodal processing, with support for multi-level parallelism. Comprehensive evaluations across diverse model architectures (8B-235B parameters) have been conducted, where both controlled benchmarks and real production workloads are used. The results demonstrate RTP-LLM's superior performance against vLLM and SGLang: 4.7x-6.3x model loading speedup, 35-37% TTFT P95 latency reduction with 215% cache reuse improvement in production traffic scheduling, 1.12x-2.48x and 1.86x-2.52x throughput improvements in speculative decoding and multimodal inference, respectively, and 35-40% batch latency reduction with 1.9x-3.0x TTFT improvement in quantized inference. RTP-LLM's production-proven architecture and open-source availability make it a comprehensive solution for industrial LLM deployment.

cs.OS↗

Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation

World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation. Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.

cs.CV↗

LegoDiffusion: Micro-Serving Text-to-Image Diffusion Workflows

Text-to-image generation executes a diffusion workflow comprising multiple models centered on a base diffusion model. Existing serving systems treat each workflow as an opaque monolith, provisioning, placing, and scaling all constituent models together, which obscures internal dataflow, prevents model sharing, and enforces coarse-grained resource management. In this paper, we make a case for micro-serving diffusion workflows with LegoDiffusion, a system that decomposes a workflow into loosely coupled model-execution nodes that can be independently managed and scheduled. By explicitly managing individual model inference, LegoDiffusion unlocks cluster-scale optimizations, including per-model scaling, model sharing, and adaptive model parallelism. Collectively, LegoDiffusion outperforms existing diffusion workflow serving systems, sustaining up to 3x higher request rates and tolerating up to 8x higher burst traffic.

cs.DC↗

Dissecting Outlier Dynamics in LLM NVFP4 Pretraining

Training large language models using 4-bit arithmetic enhances throughput and memory efficiency. Yet, the limited dynamic range of FP4 increases sensitivity to outliers. While NVFP4 mitigates quantization error via hierarchical microscaling, a persistent loss gap remains compared to BF16. This study conducts a longitudinal analysis of outlier dynamics across architecture during NVFP4 pretraining, focusing on where they localize, why they occur, and how they evolve temporally. We find that, compared with Softmax Attention (SA), Linear Attention (LA) reduces per-tensor heavy tails but still exhibits persistent block-level spikes under block quantization. Our analysis attributes outliers to specific architectural components: Softmax in SA, gating in LA, and SwiGLU in FFN, with "post-QK" operations exhibiting higher sensitivity to quantization. Notably, outliers evolve from transient spikes early in training to a small set of persistent hot channels (i.e., channels with persistently large magnitudes) in later stages. Based on these findings, we introduce Hot-Channel Patch (HCP), an online compensation mechanism that identifies hot channels and reinjects residuals using hardware-efficient kernels. We then develop CHON, an NVFP4 training recipe integrating HCP with post-QK operation protection. On GLA-1.3B model trained for 60B tokens, CHON reduces the loss gap to BF16 from 0.94% to 0.58% while maintaining downstream accuracy.

cs.LG↗

Diving into 3D Parallelism with Heterogeneous Spot Instance GPUs: Design and Implications

The rapid growth of large language models (LLMs) and the continuous release of new GPU products have significantly increased the demand for distributed training across heterogeneous GPU environments. In this paper, we present a comprehensive analysis of the challenges involved in implementing 3D parallelism in such environments, addressing critical issues such as the need for symmetric tensor parallelism, efficient gradient synchronization in asymmetric pipeline parallelism, and the trade-offs between memory utilization and computational efficiency. Building upon these insights, we introduce AutoHet, a novel system that automatically identifies the optimal parallelism plan for distributed training on heterogeneous GPUs. AutoHet supports asymmetric 3D parallelism structures and facilitates fine-grained workload distribution. We propose a theoretical model that frames the device grouping and load balancing as an optimization problem to minimize per-iteration training time, thus effectively balancing computing power and memory usage across GPUs with diverse capabilities. To enable elastic training upon spot instance preemption, AutoHet presents an efficient recovery strategy that prioritizes to retrieve training states from local nodes, and only downloads the missing checkpoints from the cloud storage. Our extensive evaluation, conducted on three large-scale models and utilizing combinations of three different GPU types, demonstrates that AutoHet outperforms existing DNN training systems, achieving up to a 1.79$\times$ speedup in training throughput compared with Megatron-LM and Whale, and a 4.38$\times$ speedup of recovery speed compared to a spot instance baseline.

cs.DC↗

RollMux: Phase-Level Multiplexing for Disaggregated RL Post-Training

Rollout-training disaggregation is emerging as the standard architecture for Reinforcement Learning (RL) post-training, where memory-bound rollout and compute-bound training are physically disaggregated onto purpose-built clusters to maximize hardware efficiency. However, the strict synchronization required by on-policy algorithms introduces severe dependency bubbles, forcing one cluster to idle while the dependent phase is running on the other. We present RollMux, a cluster scheduling framework that reclaims these bubbles through cross-cluster orchestration. RollMux is built on the insight that the structural idleness of one job can be effectively utilized by the active phase of another. To realize this, we introduce the co-execution group abstraction, which partitions the cluster into isolated locality domains. This abstraction enables a two-tier scheduling architecture: an inter-group scheduler that optimizes job placement using conservative stochastic planning, and an intra-group scheduler that orchestrates a provably optimal round-robin schedule. The group abstraction also imposes a residency constraint, ensuring that massive model states remain cached in host memory to enable "warm-star" context switching. We evaluate RollMux on a production-scale testbed with 328 H20 and 328 H800 GPUs. RollMux improves cost efficiency by 1.84x over standard disaggregation and 1.38x over state-of-the-art co-located baselines, all while achieving 100% SLO attainment.

cs.DC↗

GFS: A Preemption-aware Scheduling Framework for GPU Clusters with Predictive Spot Instance Management

The surge in large language models (LLMs) has fundamentally reshaped the landscape of GPU usage patterns, creating an urgent need for more efficient management strategies. While cloud providers employ spot instances to reduce costs for low-priority (LP) tasks, existing schedulers still grapple with high eviction rates and lengthy queuing times. To address these limitations, we present GFS, a novel preemptive scheduling framework that enhances service-level objective (SLO) compliance for high-priority (HP) tasks while minimizing preemptions to LP tasks. Firstly, GFS utilizes a lightweight forecasting model that predicts GPU demand among different tenants, enabling proactive resource management. Secondly, GFS employs a dynamic allocation mechanism to adjust the spot quota for LP tasks with guaranteed durations. Lastly, GFS incorporates a preemptive scheduling policy that prioritizes HP tasks while minimizing the impact on LP tasks. We demonstrate the effectiveness of GFS through both real-world implementation and simulations. The results show that GFS reduces eviction rates by 33.0\%, and cuts queuing delays by 44.1\% for LP tasks. Furthermore, GFS enhances the GPU allocation rate by up to 22.8\% in real production clusters. In a production cluster of more than 10,000 GPUs, GFS yields roughly \$459,715 in monthly benefits.

cs.DC↗