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Yu Yang

Publications and source records attributed to Yu Yang.

At least 163 records · Page 9Linked to original sources

MalLight: Influence-Aware Coordinated Traffic Signal Control for Traffic Signal Malfunctions

Urban traffic is subject to disruptions that cause extended waiting time and safety issues at signalized intersections. While numerous studies have addressed the issue of intelligent traffic systems in the context of various disturbances, traffic signal malfunction, a common real-world occurrence with significant repercussions, has received comparatively limited attention. The primary objective of this research is to mitigate the adverse effects of traffic signal malfunction, such as traffic congestion and collision, by optimizing the control of neighboring functioning signals. To achieve this goal, this paper presents a novel traffic signal control framework (MalLight), which leverages an Influence-aware State Aggregation Module (ISAM) and an Influence-aware Reward Aggregation Module (IRAM) to achieve coordinated control of surrounding traffic signals. To the best of our knowledge, this study pioneers the application of a Reinforcement Learning(RL)-based approach to address the challenges posed by traffic signal malfunction. Empirical investigations conducted on real-world datasets substantiate the superior performance of our proposed methodology over conventional and deep learning-based alternatives in the presence of signal malfunction, with reduction of throughput alleviated by as much as 48.6$\%$.

cs.AI↗

DQFormer: Towards Unified LiDAR Panoptic Segmentation with Decoupled Queries

LiDAR panoptic segmentation, which jointly performs instance and semantic segmentation for things and stuff classes, plays a fundamental role in LiDAR perception tasks. While most existing methods explicitly separate these two segmentation tasks and utilize different branches (i.e., semantic and instance branches), some recent methods have embraced the query-based paradigm to unify LiDAR panoptic segmentation. However, the distinct spatial distribution and inherent characteristics of objects(things) and their surroundings(stuff) in 3D scenes lead to challenges, including the mutual competition of things/stuff and the ambiguity of classification/segmentation. In this paper, we propose decoupling things/stuff queries according to their intrinsic properties for individual decoding and disentangling classification/segmentation to mitigate ambiguity. To this end, we propose a novel framework dubbed DQFormer to implement semantic and instance segmentation in a unified workflow. Specifically, we design a decoupled query generator to propose informative queries with semantics by localizing things/stuff positions and fusing multi-level BEV embeddings. Moreover, a query-oriented mask decoder is introduced to decode corresponding segmentation masks by performing masked cross-attention between queries and mask embeddings. Finally, the decoded masks are combined with the semantics of the queries to produce panoptic results. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our DQFormer framework.

cs.CV↗

Dual-Camera Smooth Zoom on Mobile Phones

When zooming between dual cameras on a mobile, noticeable jumps in geometric content and image color occur in the preview, inevitably affecting the user's zoom experience. In this work, we introduce a new task, ie, dual-camera smooth zoom (DCSZ) to achieve a smooth zoom preview. The frame interpolation (FI) technique is a potential solution but struggles with ground-truth collection. To address the issue, we suggest a data factory solution where continuous virtual cameras are assembled to generate DCSZ data by rendering reconstructed 3D models of the scene. In particular, we propose a novel dual-camera smooth zoom Gaussian Splatting (ZoomGS), where a camera-specific encoding is introduced to construct a specific 3D model for each virtual camera. With the proposed data factory, we construct a synthetic dataset for DCSZ, and we utilize it to fine-tune FI models. In addition, we collect real-world dual-zoom images without ground-truth for evaluation. Extensive experiments are conducted with multiple FI methods. The results show that the fine-tuned FI models achieve a significant performance improvement over the original ones on DCSZ task. The datasets, codes, and pre-trained models will are available at https://github.com/ZcsrenlongZ/ZoomGS.

cs.CV↗

Experimental evaluation of offline reinforcement learning for HVAC control in buildings

Reinforcement learning (RL) techniques have been increasingly investigated for dynamic HVAC control in buildings. However, most studies focus on exploring solutions in online or off-policy scenarios without discussing in detail the implementation feasibility or effectiveness of dealing with purely offline datasets or trajectories. The lack of these works limits the real-world deployment of RL-based HVAC controllers, especially considering the abundance of historical data. To this end, this paper comprehensively evaluates the strengths and limitations of state-of-the-art offline RL algorithms by conducting analytical and numerical studies. The analysis is conducted from two perspectives: algorithms and dataset characteristics. As a prerequisite, the necessity of applying offline RL algorithms is first confirmed in two building environments. The ability of observation history modeling to reduce violations and enhance performance is subsequently studied. Next, the performance of RL-based controllers under datasets with different qualitative and quantitative conditions is investigated, including constraint satisfaction and power consumption. Finally, the sensitivity of certain hyperparameters is also evaluated. The results indicate that datasets of a certain suboptimality level and relatively small scale can be utilized to effectively train a well-performed RL-based HVAC controller. Specifically, such controllers can reduce at most 28.5% violation ratios of indoor temperatures and achieve at most 12.1% power savings compared to the baseline controller. In summary, this paper presents our well-structured investigations and new findings when applying offline reinforcement learning to building HVAC systems.

cs.LG↗

An Efficient Continuous Control Perspective for Reinforcement-Learning-based Sequential Recommendation

Sequential recommendation, where user preference is dynamically inferred from sequential historical behaviors, is a critical task in recommender systems (RSs). To further optimize long-term user engagement, offline reinforcement-learning-based RSs have become a mainstream technique as they provide an additional advantage in avoiding global explorations that may harm online users' experiences. However, previous studies mainly focus on discrete action and policy spaces, which might have difficulties in handling dramatically growing items efficiently. To mitigate this issue, in this paper, we aim to design an algorithmic framework applicable to continuous policies. To facilitate the control in the low-dimensional but dense user preference space, we propose an \underline{\textbf{E}}fficient \underline{\textbf{Co}}ntinuous \underline{\textbf{C}}ontrol framework (ECoC). Based on a statistically tested assumption, we first propose the novel unified action representation abstracted from normalized user and item spaces. Then, we develop the corresponding policy evaluation and policy improvement procedures. During this process, strategic exploration and directional control in terms of unified actions are carefully designed and crucial to final recommendation decisions. Moreover, beneficial from unified actions, the conservatism regularization for policies and value functions are combined and perfectly compatible with the continuous framework. The resulting dual regularization ensures the successful offline training of RL-based recommendation policies. Finally, we conduct extensive experiments to validate the effectiveness of our framework. The results show that compared to the discrete baselines, our ECoC is trained far more efficiently. Meanwhile, the final policies outperform baselines in both capturing the offline data and gaining long-term rewards.

cs.LG↗

VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents

Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of tasks, potentially approaching general artificial intelligence. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and pioneering benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across nine proprietary LMM APIs and eight open models, we demonstrate the considerable yet still developing agent capabilities of these models. Additionally, VAB constructs a trajectory training set constructed through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, promoting substantial performance improvements in LMMs through behavior cloning. Our work not only aims to benchmark existing models but also provides a solid foundation for future development into visual foundation agents. Code, train \& test data, and part of fine-tuned open LMMs are available at \url{https://github.com/THUDM/VisualAgentBench}.

cs.AI↗

AIR-Bench 2024: A Safety Benchmark Based on Risk Categories from Regulations and Policies

Foundation models (FMs) provide societal benefits but also amplify risks. Governments, companies, and researchers have proposed regulatory frameworks, acceptable use policies, and safety benchmarks in response. However, existing public benchmarks often define safety categories based on previous literature, intuitions, or common sense, leading to disjointed sets of categories for risks specified in recent regulations and policies, which makes it challenging to evaluate and compare FMs across these benchmarks. To bridge this gap, we introduce AIR-Bench 2024, the first AI safety benchmark aligned with emerging government regulations and company policies, following the regulation-based safety categories grounded in our AI risks study, AIR 2024. AIR 2024 decomposes 8 government regulations and 16 company policies into a four-tiered safety taxonomy with 314 granular risk categories in the lowest tier. AIR-Bench 2024 contains 5,694 diverse prompts spanning these categories, with manual curation and human auditing to ensure quality. We evaluate leading language models on AIR-Bench 2024, uncovering insights into their alignment with specified safety concerns. By bridging the gap between public benchmarks and practical AI risks, AIR-Bench 2024 provides a foundation for assessing model safety across jurisdictions, fostering the development of safer and more responsible AI systems.

cs.CY↗

New insight into the N/Z and mass equilibration in heavy-ion collisions

The dynamics of N/Z and mass equilibration are investigated in the reactions 112,124Sn + 239Pu by employing the isospin-dependent quantum molecular dynamics model. It is found that N/Z and mass equilibration take place at different collision stages. The N/Z relaxation is observed in the approaching phase (from first contact to deepest contact) with a very short time, whereas interestingly we find for the first time that mass equilibration only takes place in the separation phase (from the deepest contact to re-separation), which are explained by investigating the dynamical asymmetry between the approaching and separation phases. The mass equilibration also could be clarified with a dynamical potential energy surface. Our results provide a new insight into the equilibration dynamics of the quantum systems.

nucl-th↗

HMDN: Hierarchical Multi-Distribution Network for Click-Through Rate Prediction

As the recommendation service needs to address increasingly diverse distributions, such as multi-population, multi-scenario, multitarget, and multi-interest, more and more recent works have focused on multi-distribution modeling and achieved great progress. However, most of them only consider modeling in a single multi-distribution manner, ignoring that mixed multi-distributions often coexist and form hierarchical relationships. To address these challenges, we propose a flexible modeling paradigm, named Hierarchical Multi-Distribution Network (HMDN), which efficiently models these hierarchical relationships and can seamlessly integrate with existing multi-distribution methods, such as Mixture of-Experts (MoE) and Dynamic-Weight (DW) models. Specifically, we first design a hierarchical multi-distribution representation refinement module, employing a multi-level residual quantization to obtain fine-grained hierarchical representation. Then, the refined hierarchical representation is integrated into the existing single multi-distribution models, seamlessly expanding them into mixed multi-distribution models. Experimental results on both public and industrial datasets validate the effectiveness and flexibility of HMDN.

cs.LG↗

Boosting Gradient Ascent for Continuous DR-submodular Maximization

Projected Gradient Ascent (PGA) is the most commonly used optimization scheme in machine learning and operations research areas. Nevertheless, numerous studies and examples have shown that the PGA methods may fail to achieve the tight approximation ratio for continuous DR-submodular maximization problems. To address this challenge, we present a boosting technique in this paper, which can efficiently improve the approximation guarantee of the standard PGA to \emph{optimal} with only small modifications on the objective function. The fundamental idea of our boosting technique is to exploit non-oblivious search to derive a novel auxiliary function $F$, whose stationary points are excellent approximations to the global maximum of the original DR-submodular objective $f$. Specifically, when $f$ is monotone and $γ$-weakly DR-submodular, we propose an auxiliary function $F$ whose stationary points can provide a better $(1-e^{-γ})$-approximation than the $(γ^2/(1+γ^2))$-approximation guaranteed by the stationary points of $f$ itself. Similarly, for the non-monotone case, we devise another auxiliary function $F$ whose stationary points can achieve an optimal $\frac{1-\min_{\boldsymbol{x}\in\mathcal{C}}\|\boldsymbol{x}\|_{\infty}}{4}$-approximation guarantee where $\mathcal{C}$ is a convex constraint set. In contrast, the stationary points of the original non-monotone DR-submodular function can be arbitrarily bad~\citep{chen2023continuous}. Furthermore, we demonstrate the scalability of our boosting technique on four problems. In all of these four problems, our resulting variants of boosting PGA algorithm beat the previous standard PGA in several aspects such as approximation ratio and efficiency. Finally, we corroborate our theoretical findings with numerical experiments, which demonstrate the effectiveness of our boosting PGA methods.

cs.LG↗

A Benchmark Study of Deep-RL Methods for Maximum Coverage Problems over Graphs

Recent years have witnessed a growing trend toward employing deep reinforcement learning (Deep-RL) to derive heuristics for combinatorial optimization (CO) problems on graphs. Maximum Coverage Problem (MCP) and its probabilistic variant on social networks, Influence Maximization (IM), have been particularly prominent in this line of research. In this paper, we present a comprehensive benchmark study that thoroughly investigates the effectiveness and efficiency of five recent Deep-RL methods for MCP and IM. These methods were published in top data science venues, namely S2V-DQN, Geometric-QN, GCOMB, RL4IM, and LeNSE. Our findings reveal that, across various scenarios, the Lazy Greedy algorithm consistently outperforms all Deep-RL methods for MCP. In the case of IM, theoretically sound algorithms like IMM and OPIM demonstrate superior performance compared to Deep-RL methods in most scenarios. Notably, we observe an abnormal phenomenon in IM problem where Deep-RL methods slightly outperform IMM and OPIM when the influence spread nearly does not increase as the budget increases. Furthermore, our experimental results highlight common issues when applying Deep-RL methods to MCP and IM in practical settings. Finally, we discuss potential avenues for improving Deep-RL methods. Our benchmark study sheds light on potential challenges in current deep reinforcement learning research for solving combinatorial optimization problems.

cs.LG↗

Quantifying angular distributions in multinucleon transfer reactions with a semi-classical method

The multinucleon transfer (MNT) process in low-energy heavy ion collisions can be utilized to produce unknown nuclei far beyond the stability line. However, the reaction products exhibit broad angular and energy distributions, which could lower the experimental detection efficiency. We present a classical approach that employs a parameterized angular distribution to describe the complex issue. By analyzing limited experimental data on angular distribution, we proposed a three-parameter formula to calculate the angular distribution and identified the dependencies of the parameters. We also discuss the sensitivity of these parameters within this method. A comprehensive comparison with microscopic models and experimental data across a wide range of conditions is conducted. The proposed formula offers an efficient and straightforward way to determine the angular distribution of MNT products.

nucl-th↗

Brevity is the soul of wit: Pruning long files for code generation

Data curation is commonly considered a "secret-sauce" for LLM training, with higher quality data usually leading to better LLM performance. Given the scale of internet-scraped corpora, data pruning has become a larger and larger focus. Specifically, many have shown that de-duplicating data, or sub-selecting higher quality data, can lead to efficiency or performance improvements. Generally, three types of methods are used to filter internet-scale corpora: embedding-based, heuristic-based, and classifier-based. In this work, we contrast the former two in the domain of finetuning LLMs for code generation. We find that embedding-based methods are often confounded by length, and that a simple heuristic--pruning long files--outperforms other methods in compute-limited regimes. Our method can yield up to a 2x efficiency benefit in training (while matching performance) or a 3.5% absolute performance improvement on HumanEval (while matching compute). However, we find that perplexity on held-out long files can increase, begging the question of whether optimizing data mixtures for common coding benchmarks (HumanEval, MBPP) actually best serves downstream use cases. Overall, we hope our work builds useful intuitions about code data (specifically, the low quality of extremely long code files) provides a compelling heuristic-based method for data pruning, and brings to light questions in how we evaluate code generation models.

cs.CL↗

Self-assessment, Exhibition, and Recognition: a Review of Personality in Large Language Models

As large language models (LLMs) appear to behave increasingly human-like in text-based interactions, more and more researchers become interested in investigating personality in LLMs. However, the diversity of psychological personality research and the rapid development of LLMs have led to a broad yet fragmented landscape of studies in this interdisciplinary field. Extensive studies across different research focuses, different personality psychometrics, and different LLMs make it challenging to have a holistic overview and further pose difficulties in applying findings to real-world applications. In this paper, we present a comprehensive review by categorizing current studies into three research problems: self-assessment, exhibition, and recognition, based on the intrinsic characteristics and external manifestations of personality in LLMs. For each problem, we provide a thorough analysis and conduct in-depth comparisons of their corresponding solutions. Besides, we summarize research findings and open challenges from current studies and further discuss their underlying causes. We also collect extensive publicly available resources to facilitate interested researchers and developers. Lastly, we discuss the potential future research directions and application scenarios. Our paper is the first comprehensive survey of up-to-date literature on personality in LLMs. By presenting a clear taxonomy, in-depth analysis, promising future directions, and extensive resource collections, we aim to provide a better understanding and facilitate further advancements in this emerging field.

cs.CL↗

AI Risk Categorization Decoded (AIR 2024): From Government Regulations to Corporate Policies

We present a comprehensive AI risk taxonomy derived from eight government policies from the European Union, United States, and China and 16 company policies worldwide, making a significant step towards establishing a unified language for generative AI safety evaluation. We identify 314 unique risk categories organized into a four-tiered taxonomy. At the highest level, this taxonomy encompasses System & Operational Risks, Content Safety Risks, Societal Risks, and Legal & Rights Risks. The taxonomy establishes connections between various descriptions and approaches to risk, highlighting the overlaps and discrepancies between public and private sector conceptions of risk. By providing this unified framework, we aim to advance AI safety through information sharing across sectors and the promotion of best practices in risk mitigation for generative AI models and systems.

cs.CY↗

Urban-Focused Multi-Task Offline Reinforcement Learning with Contrastive Data Sharing

Enhancing diverse human decision-making processes in an urban environment is a critical issue across various applications, including ride-sharing vehicle dispatching, public transportation management, and autonomous driving. Offline reinforcement learning (RL) is a promising approach to learn and optimize human urban strategies (or policies) from pre-collected human-generated spatial-temporal urban data. However, standard offline RL faces two significant challenges: (1) data scarcity and data heterogeneity, and (2) distributional shift. In this paper, we introduce MODA -- a Multi-Task Offline Reinforcement Learning with Contrastive Data Sharing approach. MODA addresses the challenges of data scarcity and heterogeneity in a multi-task urban setting through Contrastive Data Sharing among tasks. This technique involves extracting latent representations of human behaviors by contrasting positive and negative data pairs. It then shares data presenting similar representations with the target task, facilitating data augmentation for each task. Moreover, MODA develops a novel model-based multi-task offline RL algorithm. This algorithm constructs a robust Markov Decision Process (MDP) by integrating a dynamics model with a Generative Adversarial Network (GAN). Once the robust MDP is established, any online RL or planning algorithm can be applied. Extensive experiments conducted in a real-world multi-task urban setting validate the effectiveness of MODA. The results demonstrate that MODA exhibits significant improvements compared to state-of-the-art baselines, showcasing its capability in advancing urban decision-making processes. We also made our code available to the research community.

cs.LG↗

Toward Structure Fairness in Dynamic Graph Embedding: A Trend-aware Dual Debiasing Approach

Recent studies successfully learned static graph embeddings that are structurally fair by preventing the effectiveness disparity of high- and low-degree vertex groups in downstream graph mining tasks. However, achieving structure fairness in dynamic graph embedding remains an open problem. Neglecting degree changes in dynamic graphs will significantly impair embedding effectiveness without notably improving structure fairness. This is because the embedding performance of high-degree and low-to-high-degree vertices will significantly drop close to the generally poorer embedding performance of most slightly changed vertices in the long-tail part of the power-law distribution. We first identify biased structural evolutions in a dynamic graph based on the evolving trend of vertex degree and then propose FairDGE, the first structurally Fair Dynamic Graph Embedding algorithm. FairDGE learns biased structural evolutions by jointly embedding the connection changes among vertices and the long-short-term evolutionary trend of vertex degrees. Furthermore, a novel dual debiasing approach is devised to encode fair embeddings contrastively, customizing debiasing strategies for different biased structural evolutions. This innovative debiasing strategy breaks the effectiveness bottleneck of embeddings without notable fairness loss. Extensive experiments demonstrate that FairDGE achieves simultaneous improvement in the effectiveness and fairness of embeddings.

cs.LG↗

More Efficient Randomized Exploration for Reinforcement Learning via Approximate Sampling

Thompson sampling (TS) is one of the most popular exploration techniques in reinforcement learning (RL). However, most TS algorithms with theoretical guarantees are difficult to implement and not generalizable to Deep RL. While the emerging approximate sampling-based exploration schemes are promising, most existing algorithms are specific to linear Markov Decision Processes (MDP) with suboptimal regret bounds, or only use the most basic samplers such as Langevin Monte Carlo. In this work, we propose an algorithmic framework that incorporates different approximate sampling methods with the recently proposed Feel-Good Thompson Sampling (FGTS) approach (Zhang, 2022; Dann et al., 2021), which was previously known to be computationally intractable in general. When applied to linear MDPs, our regret analysis yields the best known dependency of regret on dimensionality, surpassing existing randomized algorithms. Additionally, we provide explicit sampling complexity for each employed sampler. Empirically, we show that in tasks where deep exploration is necessary, our proposed algorithms that combine FGTS and approximate sampling perform significantly better compared to other strong baselines. On several challenging games from the Atari 57 suite, our algorithms achieve performance that is either better than or on par with other strong baselines from the deep RL literature.

cs.LG↗