Search arXivSearch

arXiv subjects

Zixuan Wang

Publications and source records attributed to Zixuan Wang.

6 recordsLinked to original sources

Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning

Physically Plausible Video Generation (PPVG) seeks to synthesize videos consistent with physical principles, yet remains challenging due to underspecified natural language conditioning. Advanced chain-of-thought (CoT) frameworks augment prompts with physical knowledge. However, such prompts describe physical phenomena holistically, overlooking intermediate states and transition dynamics. In this paper, we reformulate PPVG as event-centric generation by representing physical evolution as a chain of causally connected and physically constrained events. Our framework comprises three key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes physical phenomena into causally connected events represented by evolving scene graphs. Formula-derived physical quantities are bound to relevant objects and interactions, characterizing the direction and magnitude of each event transition. (2) Transition-aware Routed Keyframe Conditioning. This module routes each event to a specialized keyframe synthesis operator for appearance variation or object transformation. Consecutive keyframes are injected as residual guidance during denoising, enabling smooth visual transitions between event-boundary states. (3) Physics-injected Contrastive Semantic Guidance. This module constructs physics-informed positive and counterfactual negative prompts for classifier-free guidance, steering generation toward plausible dynamics and away from physics-violating counterparts. Experiments on PhyGenBench, VideoPhy, PhyWorldBench, and Physics-IQ demonstrate that our framework generates videos with superior physical plausibility across diverse domains.

cs.CV

Unified-MAS: Universally Generating Domain-Specific Nodes for Empowering Automatic Multi-Agent Systems

Automatic Multi-Agent Systems (MAS) generation has emerged as a promising paradigm for solving complex reasoning tasks. However, existing frameworks are fundamentally bottlenecked when applied to knowledge-intensive domains (e.g., healthcare and law). They either rely on a static library of general nodes like Chain-of-Thought, which lack specialized expertise, or attempt to generate nodes on the fly. In the latter case, the orchestrator is not only bound by its internal knowledge limits but must also simultaneously generate domain-specific logic and optimize high-level topology, leading to a severe architectural coupling that degrades overall system efficacy. To bridge this gap, we propose Unified-MAS that decouples granular node implementation from topological orchestration via offline node synthesis. Unified-MAS operates in two stages: (1) Search-Based Node Generation retrieves external open-world knowledge to synthesize specialized node blueprints, overcoming the internal knowledge limits of LLMs; and (2) Reward-Based Node Optimization utilizes a perplexity-guided reward to iteratively enhance the internal logic of bottleneck nodes. Extensive experiments across four specialized domains demonstrate that integrating Unified-MAS into four Automatic-MAS baselines yields a better performance-cost trade-off, achieving up to a 14.2% gain while significantly reducing costs. Further analysis reveals its robustness across different designer LLMs and its effectiveness on conventional tasks such as mathematical reasoning.

cs.AI

CHIPSMORE: Compute-in-Interconnect and -Memory Chiplets for Multi-Mode Multi-Request LLM Inference Acceleration

Large language model (LLM) inference exhibits substantial variability across adaptation modes, context lengths, and request concurrency, creating challenges for maintaining high utilization, memory efficiency, and scalable performance on compute-in-memory (CIM) accelerators. This paper presents CHIPSMORE, a multi-mode and multi-request LLM inference accelerator that integrates compute-in-interconnect and CIM to support both base-mode and low-rank adaptation (LoRA) inference under diverse workloads. CHIPSMORE employs heterogeneous processing elements consisting of resistive RAM analog compute-in-memory (RRAM-ACIM) and static RAM digital compute-in-memory (SRAM-DCIM) interconnected through a programmable Inter-PE computational network (IPCN). A composable hierarchical key-value (KV) memory scheme dynamically allocates router scratchpad, SRAM-DCIM, and embedded DRAM (eDRAM) resources according to workload requirements, enabling scalable support for long-context and batched inference. Furthermore, a non-replicated multi-request execution pipeline exploits request-level parallelism without duplicating pretrained weights, while a state-aware resource reconfiguration mechanism selectively retains runtime states and power-gates inactive resources to improve energy efficiency. Evaluation using cycle-accurate hardware-software co-simulation demonstrates that CHIPSMORE effectively sustains high throughput across varying model sizes, context lengths, and batch sizes while maintaining favorable power scaling. Compared with Nvidia H100, CHIPSMORE achieves up to $2.38\times$ higher throughput and $27\times$ higher energy efficiency on Mistral-7B inference while eliminating weight replication for multi-request serving.

cs.AR

FirstFit online coloring in the random order model

The average performance of FirstFit online coloring on trees in the random order model is completely determined in recent works of Frei et al. and Bosek et al., showing $Θ(\log n /\log\log n)$ number of colors, improving the $Θ(\log n)$ colors in the adversarial model. We provide a few further results on slightly more general graph classes. Firstly, we extend their method to obtain a simple path-counting principle for sparse graph classes, which immediately yields for example that cactus graphs and uniform hypertrees exhibit a similar improvement. We then show that FirstFit uses only $O(1)$ colors on crown graphs, a standard example where adversarial arrival forces $Θ(n)$ colors. We further show that density alone (even linear minimum degree) is insufficient to guarantee $O(1)$ colors even on bipartite graphs. Finally, we identify graph classes, including unit interval graphs and some graphs of high chromatic number, for which random arrival provides only limited improvement. We end with some open problems.

cs.DS

Drift Calibration in Geometric Eye Tracking Systems

Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from $1.53^\circ$ to $1.03^\circ$ with the strongest classical composite and to $0.96^\circ$ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.

cs.CV

Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.

cs.RO