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Zixuan Wang

Publications and source records attributed to Zixuan Wang.

At least 19 recordsLinked to original sources

TGTV: An Interpretable Framework for UAV Fault Detection and Traceability via Spatiotemporal Graph Learning and Large Language Models

Fixed-wing unmanned aerial vehicles experience operating-condition transitions, asynchronous sensor sampling, and control-system compensation that can obscure fault signatures. Existing temporal detection methods have limited capacity to represent coupled faults across subsystems, track their evolution, and constrain language-model diagnoses with quantitative evidence. This paper proposes TGTV, an interpretable fault detection and traceability framework that integrates spatiotemporal graph learning with a large language model. A temporal convolutional network and a graph attention network with weighted fused adjacency extract multiscale temporal patterns and spatial dependencies among sensors. A hybrid temporal Transformer and variational autoencoder then evaluates window-level anomalies using prediction errors and reconstruction probabilities. Continuous-time Shapley attribution identifies critical sensors and high-contribution intervals while preserving the temporal continuity of fault evolution. A structured evidence package combines detection results, graph relationships, temporal attribution, sensor attribution, and operating context. An evidence-constrained diagnosis protocol uses this package to generate flight-level conclusions with traceable evidence identifiers. Cross-flight holdout experiments on the public ALFA fixed-wing flight dataset yield a window-level area under the precision-recall curve of 0.976, accuracy of 0.973, recall of 0.902, and F1 score of 0.920. Flight-level fault diagnosis achieves recall of 0.943 and an F1 score of 0.944. These results demonstrate accurate anomaly detection and quantitatively supported fault-tracing cues, providing a basis for interpretable post-flight fault review and analysis.

cs.LG↗

RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions

Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.

cs.RO↗

Beyond Words Alone: Disentangling Distributed Evidence for Visually Grounded Cultural Translation

Social media enables cross-lingual communication, yet the meaning of user-generated content (UGC) is often distributed across text, images, and cultural knowledge, making translation challenging. Existing evaluations typically treat images as optional and assume textual information is sufficient, obscuring whether errors stem from missing visual evidence or inadequate cultural adaptation. We introduce \textbf{Culture-MMT}, a diagnostic benchmark for \textbf{distributed-evidence pragmatic reconstruction} in social-media translation. It contains 498 curated, de-identified UGC instances across 20 domains, categorized into Symbol, Visual, and Hybrid by their required evidence. We also develop a human-aligned domain-specific judge, Judger, and a controlled evaluation framework that systematically varies the evidence available to translators. Across 17 model configurations, real images improve performance by +0.280 on Visual and +0.197 on Hybrid, but only +0.050 on Symbol, while random images provide no comparable gains. Human-authored descriptions further show that jointly dependent cases remain more challenging even when visual facts are explicit. These results characterize culturally effective social-media translation as {meaning reconstruction from distributed evidence}, highlighting visual grounding and cultural-pragmatic adaptation as distinct model bottlenecks.

cs.CL↗

RynnUnify: Towards Unified Embodied Brain

We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning. With capabilities spanning spatial reasoning, physical prediction, and grounding, RynnUnify connects an understanding of the physical world with visual anticipation of how it evolves across successive subtasks. Building on these capabilities, we further develop an agentic extension through reinforcement learning to selectively use video predictions for reasoning about unobserved states and interaction outcomes. We also develop a world-action extension of the full RynnUnify model, translating its understanding and prediction capabilities into robot control. To evaluate these capabilities, we introduce Rynn-VP and Rynn-GEU for long-horizon visual planning and anticipatory reasoning. Experiments show that RynnUnify achieves the highest average embodied understanding score among the evaluated unified multimodal models and improves the Rynn-VP overall score by 9.75 points over Cosmos 3 Nano. Its agentic extension improves the Rynn-GEU average by 6.0 points over direct reasoning, while the world-action extension achieves 51.5\% success on 20 selected composite RoboCasa365 tasks and 46.7\% average success across three real-robot tasks. Together, these results establish RynnUnify as a shared foundation for embodied understanding, visual planning, and robot control, taking a step toward a unified embodied brain.

cs.RO↗

Seeing through Denoising: Frequency-guided One-step Denoising for Infrared Small Target Detection

Infrared small target detection (IRSTD) is a challenging task due to the extremely small size of targets, low signal-to-noise ratios, and heavy background clutter in infrared imagery. While the progress of deep learning has advanced this field, existing methods primarily adopt discriminative paradigms that directly map images to target masks, overlooking the potential of generative modeling. In this paper, we propose DiffIRSTD, a novel generative framework that reformulates infrared small target detection as a background reconstruction problem. Instead of explicitly predicting target regions, we reinterpret small targets as noise-like signals and leverage a diffusion-based model to recover a clean, target-free background from a perturbed input image. The residual between the reconstructed background and the original image is then exploited to highlight candidate target regions, providing explicit cues for subsequent detection. To address the computational cost typically associated with diffusion sampling, we introduce a one-step denoising strategy that enables efficient background reconstruction while maintaining practical inference speed. Furthermore, we present a frequency-guided perception loss to preserve high-frequency background details and focus more on the reconstruction quality of target regions. More importantly, our DiffIRSTD operates as a plug-and-play framework, compatible with existing IRSTD models without increasing the computational complexity of detectors. Extensive experiments on IRSTD-1K, NUAA-SIRST, and NUDT-SIRST datasets demonstrate the superiority of our method, achieving state-of-the-art performance across three benchmarks.

cs.CV↗

KIRA: A Full-Stack Reading Screening System with Dual-Pathway Analysis for Children

Early-grade reading screening is critical for identifying children at risk of reading difficulty. Existing AI-based screeners are often limited in the scope of their analyses and evaluation metrics, or are proprietary systems that lack transparent model specifications and evaluation. We present KIRA, a dual-pathway screening system that pairs word-level fluency scoring with detailed phoneme-level error detection. We adapt pretrained word and phoneme recognizers to children's speech, reducing word error rate from 13.88% to 8.84% and phoneme error rate from 41.66% to 23.00%. Powered by these child-adapted models, we implement Word Reading (WRE) and Oral Reading Fluency (ORF), two foundational tasks in K-2 screening. The system integrates these recognizers with a web-based teacher-facing interface presenting fluency scores alongside phoneme feedback for potential targeted intervention. KIRA brings modern child-speech recognition into a full-stack, deployable, classroom-ready reading screener.

cs.CL↗

PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Generalizing real-time physics-based animation across diverse 3D shapes and spatial discretizations remains challenging. In this paper, we introduce PhysSkin++, a physics-informed framework that learns continuous neural skinning fields from static geometries to construct compact deformation subspaces. Specifically, we propose a Neural Skinning Fields Autoencoder that predicts shape-dependent deformation subspaces without per-object network training. To learn these subspaces without simulation trajectories, we develop a Physics-Informed Self-Supervised Learning strategy that combines skinning-field normalization with conflict-aware gradient correction, stabilizing joint optimization under physical and orthogonality constraints. The learned representation supports efficient reduced dynamics with user control and contact interactions, together with direct animation binding to meshes, point clouds, and 3D Gaussians. For prescribed rig animation, we further introduce a self-supervised complementarity objective to learn complementary elastic responses without enforcing complementarity constraints at runtime. Experiments demonstrate cross-shape generalization of the learned skinning fields, real-time reduced simulation, and applications to controllable, collision-aware, and rig-complementary animation.

cs.CV↗

CarryOn: A Dual-Loop Harness for Personalized and Reliable Robot Assistance

While generalist vision-language-action (VLA) models have enabled diverse open-world manipulation, real-world robotic assistance requires two critical capabilities they currently lack: personalization and reliable execution. First, executing an instruction like "make me a sandwich" requires grounding subtask decomposition in persistent user preferences rather than relying on a single generic solution. Second, reliable deployment demands explainable safety assurance that proactively prevents hazards and gracefully recovers from occasional physical failures. To address these gaps, we present CarryOn, a dual-loop harness designed to augment a frozen VLA policy. The planning loop maintains persistent user-level and scene-level context that is continually grounded against new observations and revised through interaction, enabling personalized task selection and execution grounding across conversations and changing scenes. The execution loop actively supervises policy rollouts, shielding actions from predicted hazardous contact. When execution fails, the system invokes reusable control-based recovery skills that restore task progress and are refined through reflection on earlier failures. On a real robot and in simulation, CarryOn dispatches preference-consistent subtasks across users and scenes, reduces the violation rate of an already safety-finetuned VLA from 52.6% to 6.1%, and increases recovery success from 13% to 80% when refined skills are reused.

cs.RO↗

Cracking Mobile Manipulation: From Failure Diagnosis to Agentic Robot System

Recent vision-language-action (VLA) models have shown strong performance on local robot manipulation, yet their success does not readily translate to long-horizon mobile manipulation. In our experiments, a pretrained subtask VLA achieves 80% success rate on atomic manipulation tasks but only 19% when these skills are composed into mobile manipulation. We argue that this gap stems from failures across the execution process rather than from local manipulation capability alone. To uncover these bottlenecks, we systematically diagnose failures in long-horizon mobile manipulation and identify three dominant regimes: task planning, navigation and base positioning, and local manipulation. Based on this diagnosis, we develop failure-guided agentic intervention that augments a fixed subtask VLA with demonstration-based planning guidance, adaptive visual memory, accessibility-aware base adjustment, and local end-effector adjustment. On RoboCasa365, these interventions progressively improve task success from 19% to 47%, with the finalized system reaching 49% on held-out episode seeds, compared with 18% for the baseline. The same design improves performance from 14% to 37% on BEHAVIOR-1K and from 5/20 to 13/20 on real-robot tasks. These results suggest that reliable mobile manipulation can be advanced by diagnosing and intervening on the current bottleneck, rather than uniformly scaling the underlying policy. Our code will be released at https://github.com/PKU-VaLuE-Lab/Cracking-Mobile-Manipulation.git.

cs.RO↗

MAS-Gate: Unlocking Multi-Agent System Lifecycle via Node-Centric Quantification

Large language model (LLM)-based multi-agent systems (MAS) can solve complex problems beyond the reach of a single agent by decomposing tasks and coordinating complementary capabilities. Despite extensive research on MAS, existing work largely focuses on specific aspects or individual phases of their development and operation, resulting in fragmented perspectives with objectives and signals that are difficult to reconcile across these different settings. To bridge these disconnected perspectives, we conceptualize MAS development and operation as a three-phase lifecycle spanning design-time orchestration before execution, runtime intervention during execution, and post-hoc attribution after execution, and introduce MAS-Gate, a unified node-centric quantification applicable across these phases. Modeling each execution as a directed acyclic graph, MAS-Gate combines within-node utility, which estimates a node's contribution through changes in reference-answer likelihood, with inter-node strength, which approximates semantic uptake and potential downstream reach. We adapt this shared quantification to three objectives: providing a structure-aware dense reward for Orchestrator training, training an Editor to act on execution prefixes using paired rewards from completed edited and unedited trajectories, and supplying risk-ranked nodes as auxiliary evidence for LLM-based post-hoc attribution. Experiments spanning interaction environments, knowledge-intensive multi-hop question answering, general reasoning, and post-hoc attribution demonstrate that MAS-Gate improves workflow construction, targeted runtime editing, and LLM-assisted error localization over corresponding phase-specific baselines. Together, these results establish MAS-Gate as a unified structural interface for improving MAS generation, dynamic editing, and error attribution throughout the lifecycle.

cs.AI↗

Degrees of Freedom in Multi-Agent Coordination: Between Centralized and Decentralized Regimes

Large language model (LLM)-based multi-agent systems (MAS) are commonly organized around two coordination regimes. Centralized coordination provides explicit control but can create a bottleneck at a single coordination locus, whereas decentralized coordination offers local autonomy but must achieve effective collaboration through distributed decisions and experience. These trade-offs motivate a systematic study of the space between the two regimes. We introduce Degrees of Freedom (DoF), a continuous configuration framework that quantifies the size of the decision space delegated to downstream agents. DoF controls the granularity of delegated work and the target probability that each task unit is assigned to the branches. Its endpoints recover the two coordination regimes. Across multiple task domains, DoF reveals a hierarchy of organizational effects. Delegated granularity and within-regime routing produce structured but bounded profile reallocations, whereas task domain and retained experience are associated with stronger differences between the centralized- and decentralized-branch profiles. The resulting performance landscape is task-dependent: different domains favor different DoF configurations, while atomic-target conditions are more consistent across runs. In-domain retained experience brings the two branch profiles closer together. The same controlled sweep reveals a task-dependent coordination landscape: some domains exhibit higher-performing configurations, whereas others show flatter responses and no single configuration dominates across domains. In five of the six evaluated state, an intermediate DoF configuration achieves higher mean accuracy than both endpoints, demonstrating the value of exploring the coordination space between them. Together, these findings provide empirical guidance for studying and designing intermediate coordination regimes in LLM-based MAS.

cs.MA↗

PrismStencil: Transforming Stencil Computations into Matrix Multiplications

Stencil computations are a fundamental class of workloads in scientific and engineering applications. Although Tensor Cores offer new opportunities for stencil acceleration, existing tensorization methods suffer from substantial redundant computation and insufficient data reuse. We propose PrismStencil, a stencil tensorization algorithm that introduces a novel mapping scheme between matrices and stencil grid points. PrismStencil employs multidimensional vector mapping to accommodate the multidimensional data dependencies of stencil computations and a unified gather--scatter tensorization scheme to exploit the relative sizes of the matrix dimensions in Tensor Core operations, thereby reducing the redundant computation introduced by tensorization. Moreover, it introduces a cross-product data-reuse mechanism that exploits the overlap among neighboring stencil updates to further enhance data reuse. Across representative stencil kernels on an NVIDIA A100 GPU, PrismStencil achieves average speedups of 2.13x and 2.17x over state-of-the-art Tensor Core stencil methods with FP64 and TF32 precision, respectively.

cs.PF↗

StepAudio 3 Realtime Technical Report

Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on $τ$-Voice.

cs.SD↗

Distilling Routed 3D Privilege for Spatial Reasoning in Vision-Language Models

Spatial reasoning remains a persistent weakness of vision-language models (VLMs), because RGB inputs do not directly provide geometric evidence. Existing remedies either inject 3D into the model at inference, paying architecture and latency costs, or train with outcome rewards that supervise only the final answer. Spatial errors originate in perception: a misjudged depth or direction can be corrected only by the scene's true geometry, which the 3D-scanned sources of spatial training corpora already provide. We propose GPD (Geometry-Privileged Distillation), which makes geometric evidence the privilege in on-policy self-distillation (OPSD). For each question, depth, semantic, and bird's-eye-view (BEV) cues are rendered as compact text and routed to the teacher alongside the reference answer; a privileged KL, applied only to incorrect trajectories, augments GRPO, and the deployed model remains RGB-only. On the 4B backbone, GPD achieves 57.1 on VSI-Bench and 37.6 average across MindCube, SPARBench, MMSI-Bench, and ViewSpatial, outperforming both GRPO and answer-privileged OPSD across spatial reasoning benchmarks. Ablations confirm the complementarity of 3D and answer privilege, the advantage of question-conditioned routing over full-context injection, and the benefit of restricting distillation to incorrect trajectories.

cs.CV↗

Scaling Latent Reasoning via Looped Language Models

Modern LLMs are trained to "think" primarily via explicit text generation, such as chain-of-thought (CoT), which defers reasoning to post-training and under-leverages pre-training data. We present and open-source Ouro, named after the recursive Ouroboros, a family of pre-trained Looped Language Models (LoopLM) that instead build reasoning into the pre-training phase through (i) iterative computation in latent space, (ii) an entropy-regularized objective for learned depth allocation, and (iii) scaling to 7.7T tokens. Ouro 1.4B and 2.6B models enjoy superior performance that match the results of up to 12B SOTA LLMs across a wide range of benchmarks. Through controlled experiments, we show this advantage stems not from increased knowledge capacity, but from superior knowledge manipulation capabilities. We also show that LoopLM yields reasoning traces more aligned with final outputs than explicit CoT. We hope our results show the potential of LoopLM as a novel scaling direction in the reasoning era. Our model is available here: http://ouro-llm.github.io.

cs.CL↗

Towards Autopilot Labeling for Short Video Content Governance

The explosive growth of short videos has presented significant challenges to content governance. Traditional manual labeling is inefficient, slow to iterate, and costly. Therefore, we explore and develop a multi-stage autopilot labeling framework aimed at progressively increasing the level of automation in short video content annotation. To move beyond the heavy reliance on human expert labeling at the initial L0 stage, we first introduce a discriminative MLLM labeler at the L1 stage, which is fine-tuned with supervised data to directly predict labels for short videos. Advancing to the L2 stage, we shift to a domain-adaptive MLLM pretrained on short video data and use it for zero-shot labeling, enabling flexible generalization without task-specific supervision. In the L3 stage, we propose an agentic annotation workflow, and equip the agent with several key tools, which empower the agent to handle complex, unfamiliar, or vaguely defined cases, significantly reducing the need for human intervention. We conduct extensive experiments across various content issues, and results demonstrate that each stage of the autopilot labeling framework progressively improves labeling accuracy, and has significantly reduced manual labor costs in real-world applications by up to 85%.

cs.CL↗

Stabilised weighted data subsampling for accelerated Bayesian inference in models with recursive likelihoods

Bayesian inference for models with recursively defined likelihoods is computationally demanding, limiting scalability to large datasets. We propose a stabilised weighted subsampling methodology for accelerated Bayesian inference based on an unbiased estimator of the log-likelihood. By assigning higher sampling probabilities to early observations, the method reduces the effective depth of recursive likelihood evaluations and hence computational cost. This creates a challenging variance-cost trade-off: sampling probabilities that decay too slowly yield limited computational savings, while overly aggressive decay can substantially inflate estimator variance. We develop a stabilisation framework, supported by theory, that controls this trade-off and leads to a practical, theory-informed tuning strategy. We also derive an unbiased subsampling estimator of the log-likelihood gradient, enabling gradient-based Bayesian inference. The methodology can be embedded within a range of Bayesian computational algorithms. We illustrate its use in variational Bayes and subsampling Markov chain Monte Carlo for conditional volatility models, including leverage effects. Empirical results show substantial computational speed-ups relative to full-data methods while maintaining inferential accuracy. We also compare with recent stochastic gradient MCMC and divide-and-conquer MCMC methods for temporally dependent data, observing favourable empirical performance.

stat.ME↗

Learning to Extrapolate in Depth with Looped Transformers

Looped transformers reuse a single block across iterations, raising a natural question: how far can a block trained at one depth be safely extrapolated to greater depths? We study this question for all-pairs graph connectivity, where harder graphs require longer-range information propagation. We show that under exchangeability and symmetric positive initialization, population training at depth K converges to an update rule governed by a single effective parameter that balances graph propagation against fitting structure unresolved at training depth. This trade-off creates a finite extrapolation window: too few test-time loops provide insufficient propagation, while too many eventually create false connections. We derive explicit endpoints for this window and bound the graph hardness solvable beyond training as a function of training depth and hardness. In particular, a test depth chosen solely from the training distribution can guarantee recovery on substantially harder graphs, with a certified depth gain that grows exponentially as training depth outpaces training hardness. Experiments validate the predicted windows and show how compute budget and initialization affect the optimal training depth.

cs.LG↗