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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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If They Disagree, Will You Conform? Exploring the Role of Robots' Value Awareness in a Decision-Making Task

This study investigates whether the opinions of robotic agents can influence human decision-making when robots display value awareness (i.e., the capability of understanding human preferences and prioritizing them in decision-making). We designed an experiment in which participants interacted with two Furhat robots - one programmed to be Value-Aware and the other Non-Value-Aware - during a labeling task for images representing human values. Results indicate that participants distinguished the Value-Aware robot from the Non-Value-Aware one. Although their explicit choices did not indicate a clear preference for one robot over the other, participants directed their gaze more toward the Value-Aware robot. Additionally, the Value-Aware robot was perceived as more loyal, suggesting that value awareness in a social robot may enhance its perceived commitment to the group. Finally, when both robots disagreed with the participant, conformity occurred in about one out of four trials, and participants took longer to confirm their responses, suggesting that two robots expressing dissent may introduce hesitation in decision-making. On one hand, this highlights the potential risk that robots, if misused, could manipulate users for unethical purposes. On the other hand, it reinforces the idea that social robots could encourage reflection in ambiguous situations and help users avoid scams.

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MonoDuo: Using One Robot Arm to Learn Bimanual Policies

Bimanual coordination is essential for many real-world manipulation tasks, yet learning bimanual robot policies is limited by the scarcity of bimanual robots and datasets. Single-arm robots, however, are widely available in research labs. Can we leverage them to train bimanual robot policies? We present MonoDuo, a framework for learning bimanual manipulation policies using single-arm robot demonstrations paired with human collaboration. MonoDuo collects data by teleoperating a single-arm robot to perform one side of a bimanual task while a human performs the other, then swapping roles to cover both sides. RGB-D observations from a wrist-mounted and fixed camera are augmented into synthetic demonstrations for target bimanual robots using state-of-the-art hand pose estimation, image and point cloud segmentation, and inpainting. These synthetic demonstrations, grounded in real robot kinematics, are used to train bimanual policies. We evaluate MonoDuo on five tasks: box lifting, backpack packing, cloth folding, jacket zipping, and plate handover. Compared to approaches relying solely on human bimanual videos, MonoDuo enables zero-shot deployment on unseen bimanual robot configurations, achieving success rates up to 70%. With only 25 target robot demonstrations, few-shot finetuning further boosts success rates by 65-70% over training from scratch, demonstrating MonoDuo's effectiveness in efficiently transferring knowledge from single-arm robot data to bimanual robot policies.

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Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game

Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a robot game partner affects human visual attention and if humans tend to direct confirmation-seeking gazes towards the robot. In our study, we let participants play a collaborative word association game with a NAO robot acting as an embodied, LLM-driven conversational partner. Our experiments are conducted under two conditions, which implement mutual and referential gazes of the robot respectively. We record participants' gaze using eye tracking glasses and analyze the interactions using gaze coordinates, speech segments, key events and areas of interests. We find that robot gaze orientation does not affect the time to first fixation on words the robot proposed. We also find that participants gaze more often at the robot when their dialogue line contains confirmation requests, compared to when it does not. Our results indicate (likely also due to the cognitively demanding nature of the game) that the verbal aspect of this task overshadows the effects of referential robot gaze. These findings offer valuable insights for designing and validating robot gaze and turn-taking behavior in collaborative tasks which require coordination and efficient communication.

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A Novel Robot-Assisted Learning Pedagogy for Children with ASD

Interaction paradigms used in robot-assisted autism intervention have historically employed robots as teachers, clinical assistants, or more-abled peers to promote a variety of social skills. These modalities often leverage the expertise of trained practitioners to ensure that child-robot interactions are productive or clinically grounded to yield positive therapeutic benefits for children across the autism spectrum. Yet, despite the fact that the majority of children with autism spectrum disorder (ASD) attend mainstream schools and spend 80% or more of their time in the general classroom [27], there is a paucity of research incorporating validated classroom teaching pedagogies into robot-assisted autism interventions. In this work, we introduce a novel teaching methodology for advancing social skills in school-aged children with ASD. We evaluate the effectiveness of a novel robot-assisted autism intervention which incorporates the learning-by-teaching pedagogy and explores the comparative benefits of employing a robot versus a human confederate for improved performance on a set of social skills tasks. Results show that 80% of study participants performed better in the robot condition (mean performance in the robot condition=63%, mean performance in the confederate condition=37%), irrespective of the scenario order. Further, 90% of all participants were significantly more engaged in the robot condition (mean engagement: robot=61%, confederate=32%) and, while the effect did not result in the confederate condition, analyses indicate that overall engagement in the robot condition contributed to improved performance. These results suggest that robots employed in a learning-by-teaching context may help enhance engagement and improve performance on a simple social skills task for children with ASD.

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dRRT*: Scalable and Informed Asymptotically-Optimal Multi-Robot Motion Planning

Many exciting robotic applications require multiple robots with many degrees of freedom, such as manipulators, to coordinate their motion in a shared workspace. Discovering high-quality paths in such scenarios can be achieved, in principle, by exploring the composite space of all robots. Sampling-based planners do so by building a roadmap or a tree data structure in the corresponding configuration space and can achieve asymptotic optimality. The hardness of motion planning, however, renders the explicit construction of such structures in the composite space of multiple robots impractical. This work proposes a scalable solution for such coupled multi-robot problems, which provides desirable path-quality guarantees and is also computationally efficient. In particular, the proposed \drrtstar\ is an informed, asymptotically-optimal extension of a prior sampling-based multi-robot motion planner, \drrt. The prior approach introduced the idea of building roadmaps for each robot and implicitly searching the tensor product of these structures in the composite space. This work identifies the conditions for convergence to optimal paths in multi-robot problems, which the prior method was not achieving. Building on this analysis, \drrt\ is first properly adapted so as to achieve the theoretical guarantees and then further extended so as to make use of effective heuristics when searching the composite space of all robots. The case where the various robots share some degrees of freedom is also studied. Evaluation in simulation indicates that the new algorithm, \drrtstar\, converges to high-quality paths quickly and scales to a higher number of robots where various alternatives fail. This work also demonstrates the planner's capability to solve problems involving multiple real-world robotic arms.

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Formal Modelling for Multi-Robot Systems Under Uncertainty

Purpose of Review: To effectively synthesise and analyse multi-robot behaviour, we require formal task-level models which accurately capture multi-robot execution. In this paper, we review modelling formalisms for multi-robot systems under uncertainty, and discuss how they can be used for planning, reinforcement learning, model checking, and simulation. Recent Findings: Recent work has investigated models which more accurately capture multi-robot execution by considering different forms of uncertainty, such as temporal uncertainty and partial observability, and modelling the effects of robot interactions on action execution. Other strands of work have presented approaches for reducing the size of multi-robot models to admit more efficient solution methods. This can be achieved by decoupling the robots under independence assumptions, or reasoning over higher level macro actions. Summary: Existing multi-robot models demonstrate a trade off between accurately capturing robot dependencies and uncertainty, and being small enough to tractably solve real world problems. Therefore, future research should exploit realistic assumptions over multi-robot behaviour to develop smaller models which retain accurate representations of uncertainty and robot interactions; and exploit the structure of multi-robot problems, such as factored state spaces, to develop scalable solution methods.

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Large-Scale Multi-Robot Assembly Planning for Autonomous Manufacturing

Mobile autonomous robots have the potential to revolutionize manufacturing processes. However, employing large robot fleets in manufacturing requires addressing challenges including collision-free movement in a shared workspace, effective multi-robot collaboration to manipulate and transport large payloads, complex task allocation due to coupled manufacturing processes, and spatial planning for parallel assembly and transportation of nested subassemblies. We propose a full algorithmic stack for large-scale multi-robot assembly planning that addresses these challenges and can synthesize construction plans for complex assemblies with thousands of parts in a matter of minutes. Our approach takes in a CAD-like product specification and automatically plans a full-stack assembly procedure for a group of robots to manufacture the product. We propose an algorithmic stack that comprises: (i) an iterative radial layout optimization procedure to define a global staging layout for the manufacturing facility, (ii) a graph-repair mixed-integer program formulation and a modified greedy task allocation algorithm to optimally allocate robots and robot sub-teams to assembly and transport tasks, (iii) a geometric heuristic and a hill-climbing algorithm to plan collaborative carrying configurations of robot sub-teams, and (iv) a distributed control policy that enables robots to execute the assembly motion plan collision-free. We also present an open-source multi-robot manufacturing simulator implemented in Julia as a resource to the research community, to test our algorithms and to facilitate multi-robot manufacturing research more broadly. Our empirical results demonstrate the scalability and effectiveness of our approach by generating plans to manufacture a LEGO model of a Saturn V launch vehicle with 1845 parts, 306 subassemblies, and 250 robots in under three minutes on a standard laptop computer.

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Controlling diverse robots by inferring Jacobian fields with deep networks

Mirroring the complex structures and diverse functions of natural organisms is a long-standing challenge in robotics. Modern fabrication techniques have greatly expanded the feasible hardware, but using these systems requires control software to translate the desired motions into actuator commands. Conventional robots can easily be modeled as rigid links connected by joints, but it remains an open challenge to model and control biologically inspired robots that are often soft or made of several materials, lack sensing capabilities, and may change their material properties with use. Here, we introduce a method that uses deep neural networks to map a video stream of a robot to its visuomotor Jacobian field (the sensitivity of all 3D points to the robot's actuators). Our method enables the control of robots from only a single camera, makes no assumptions about the robots' materials, actuation, or sensing, and is trained without expert intervention by observing the execution of random commands. We demonstrate our method on a diverse set of robot manipulators that vary in actuation, materials, fabrication, and cost. Our approach achieves accurate closed-loop control and recovers the causal dynamic structure of each robot. Because it enables robot control using a generic camera as the only sensor, we anticipate that our work will broaden the design space of robotic systems and serve as a starting point for lowering the barrier to robotic automation.

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A roadmap for AI in robotics

AI technologies, including deep learning, large-language models have gone from one breakthrough to the other. As a result, we are witnessing growing excitement in robotics at the prospect of leveraging the potential of AI to tackle some of the outstanding barriers to the full deployment of robots in our daily lives. However, action and sensing in the physical world pose greater and different challenges than analysing data in isolation. As the development and application of AI in robotic products advances, it is important to reflect on which technologies, among the vast array of network architectures and learning models now available in the AI field, are most likely to be successfully applied to robots; how they can be adapted to specific robot designs, tasks, environments; which challenges must be overcome. This article offers an assessment of what AI for robotics has achieved since the 1990s and proposes a short- and medium-term research roadmap listing challenges and promises. These range from keeping up-to-date large datasets, representatives of a diversity of tasks robots may have to perform, and of environments they may encounter, to designing AI algorithms tailored specifically to robotics problems but generic enough to apply to a wide range of applications and transfer easily to a variety of robotic platforms. For robots to collaborate effectively with humans, they must predict human behavior without relying on bias-based profiling. Explainability and transparency in AI-driven robot control are not optional but essential for building trust, preventing misuse, and attributing responsibility in accidents. We close on what we view as the primary long-term challenges, that is, to design robots capable of lifelong learning, while guaranteeing safe deployment and usage, and sustainable computational costs.

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High-level programming and control for industrial robotics: using a hand-held accelerometer-based input device for gesture and posture recognition

Purpose - Most industrial robots are still programmed using the typical teaching process, through the use of the robot teach pendant. This is a tedious and time-consuming task that requires some technical expertise, and hence new approaches to robot programming are required. The purpose of this paper is to present a robotic system that allows users to instruct and program a robot with a high-level of abstraction from the robot language. Design/methodology/approach - The paper presents in detail a robotic system that allows users, especially non-expert programmers, to instruct and program a robot just showing it what it should do, in an intuitive way. This is done using the two most natural human interfaces (gestures and speech), a force control system and several code generation techniques. Special attention will be given to the recognition of gestures, where the data extracted from a motion sensor (three-axis accelerometer) embedded in the Wii remote controller was used to capture human hand behaviours. Gestures (dynamic hand positions) as well as manual postures (static hand positions) are recognized using a statistical approach and artificial neural networks. Practical implications - The key contribution of this paper is that it offers a practical method to program robots by means of gestures and speech, improving work efficiency and saving time. Originality/value - This paper presents an alternative to the typical robot teaching process, extending the concept of human-robot interaction and co-worker scenario. Since most companies do not have engineering resources to make changes or add new functionalities to their robotic manufacturing systems, this system constitutes a major advantage for small- to medium-sized enterprises.

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Autonomous Grasping On Quadruped Robot With Task Level Interaction

Quadruped robots are increasingly used in various applications due to their high mobility and ability to operate in diverse terrains. However, most available quadruped robots are primarily focused on mobility without object manipulation capabilities. Equipping a quadruped robot with a robotic arm and gripper introduces a challenge in manual control, especially in remote scenarios that require complex commands. This research aims to develop an autonomous grasping system on a quadruped robot using a task-level interaction approach. The system includes hardware integration of a robotic arm and gripper onto the quadruped robot's body, a layered control system designed using ROS, and a web-based interface for human-robot interaction. The robot is capable of autonomously performing tasks such as navigation, object detection, and grasping using GraspNet. Testing was conducted through real-world scenarios to evaluate navigation, object selection and grasping, and user experience. The results show that the robot can perform tasks accurately and consistently, achieving a grasping success rate of 75 % from 12 trials. Therefore, the system demonstrates significant potential in enhancing the capabilities of quadruped robots as service robots in real-world environments.

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Omnidirectional robot modeling and simulation

A robot simulation system is a basic need for any robotics application. With it, developers' teams of robots can test their algorithms and make initial calibrations without risk of damage to the real robots, assuring safety. However, building these simulation environments is usually time-consuming work, and when considering robot fleets, the simulation reveals to be computing expensive. With it, developers building teams of robots can test their algorithms and make initial calibrations without risk of damage to the real robots, assuring safety. An omnidirectional robot from the 5DPO robotics soccer team served to test this approach. The modeling issue was divided into two steps: modeling the motor's non-linear features and modeling the general behavior of the robot. A proper fitting of the robot was reached, considering the velocity robot's response.

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Holistic Construction Automation with Modular Robots: From High-Level Task Specification to Execution

In situ robotic automation in construction is challenging due to constantly changing environments, a shortage of robotic experts, and a lack of standardized frameworks bridging robotics and construction practices. This work proposes a holistic framework for construction task specification, optimization of robot morphology, and mission execution using a mobile modular reconfigurable robot. Users can specify and monitor the desired robot behavior through a graphical interface. In contrast to existing, monolithic solutions, we automatically identify a new task-tailored robot for every task by integrating \acf{bim}. Our framework leverages modular robot components that enable the fast adaption of robot hardware to the specific demands of the construction task. Other than previous works on modular robot optimization, we consider multiple competing objectives, which allow us to explicitly model the challenges of real-world transfer, such as calibration errors. We demonstrate our framework in simulation by optimizing robots for drilling and spray painting. Finally, experimental validation demonstrates that our approach robustly enables the autonomous execution of robotic drilling.

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Hybrid Simulator for Space Docking and Robotic Proximity Operations

In this work, we present a hybrid simulator for space docking and robotic proximity operations methodology. This methodology also allows for the emulation of a target robot operating in a complex environment by using an actual robot. The emulation scheme aims to replicate the dynamic behavior of the target robot interacting with the environment, without dealing with a complex calculation of the contact dynamics. This method forms a basis for the task verification of a flexible space robot. The actual emulating robot is structurally rigid, while the target robot can represent any class of robots, e.g., flexible, redundant, or space robots. Although the emulating robot is not dynamically equivalent to the target robot, the dynamical similarity can be achieved by using a control law developed herein. The effect of disturbances and actuator dynamics on the fidelity and the contact stability of the robot emulation is thoroughly analyzed.

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Tendon-Actuated Concentric Tube Endonasal Robot (TACTER)

Endoscopic endonasal approaches (EEA) have become more prevalent for minimally invasive skull base and sinus surgeries. However, rigid scopes and tools significantly decrease the surgeon's ability to operate in tight anatomical spaces and avoid critical structures such as the internal carotid artery and cranial nerves. This paper proposes a novel tendon-actuated concentric tube endonasal robot (TACTER) design in which two tendon-actuated robots are concentric to each other, resulting in an outer and inner robot that can bend independently. The outer robot is a unidirectionally asymmetric notch (UAN) nickel-titanium robot, and the inner robot is a 3D-printed bidirectional robot, with a nickel-titanium bending member. In addition, the inner robot can translate axially within the outer robot, allowing the tool to traverse through structures while bending, thereby executing follow-the-leader motion. A Cosserat-rod based mechanical model is proposed that uses tendon tension of both tendon-actuated robots and the relative translation between the robots as inputs and predicts the TACTER tip position for varying input parameters. The model is validated with experiments, and a human cadaver experiment is presented to demonstrate maneuverability from the nostril to the sphenoid sinus. This work presents the first tendon-actuated concentric tube (TACT) dexterous robotic tool capable of performing follow-the-leader motion within natural nasal orifices to cover workspaces typically required for a successful EEA.

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Embedded Computer Vision System Applied to a Four-Legged Line Follower Robot

Robotics can be defined as the connection of perception to action. Taking this further, this project aims to drive a robot using an automated computer vision embedded system, connecting the robot's vision to its behavior. In order to implement a color recognition system on the robot, open source tools are chosen, such as Processing language, Android system, Arduino platform and Pixy camera. The constraints are clear: simplicity, replicability and financial viability. In order to integrate Robotics, Computer Vision and Image Processing, the robot is applied on a typical mobile robot's issue: line following. The problem of distinguishing the path from the background is analyzed through different approaches: the popular Otsu's Method, thresholding based on color combinations through experimentation and color tracking via hue and saturation. Decision making of where to move next is based on the line center of the path and is fully automated. Using a four-legged robot as platform and a camera as its only sensor, the robot is capable of successfully follow a line. From capturing the image to moving the robot, it's evident how integrative Robotics can be. The issue of this paper alone involves knowledge of Mechanical Engineering, Electronics, Control Systems and Programming. Everything related to this work was documented and made available on an open source online page, so it can be useful in learning and experimenting with robotics.

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Avoider robot design to dim the fire with dt basic mini system

Avoider robot is mean robot who is designed to avoid the block in around. Except that, this robot is also added by an addition application to dim the fire. This robot is made with ultrasonic sensor PING. This sensor is set on the front, right and left from robot. This sensor is used robot to look for the right street, so that robot can walk on. After the robot can look for the right street, next accomplished the robot is looking for the fire in around. And the next, dim the fire with fan. This robot is made with basic stamp 2 micro-controller. And that micro-controller can be found in dt-basic mini system module. This robot is made with servo motor on the right and left side, which is used to movement.

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A Survey on Open Problems for Mobile Robots

Gathering mobile robots is a widely studied problem in robotic research. This survey first introduces the related work, summarizing models and results. Then, the focus shifts on the open problem of gathering fat robots. In this context, "fat" means that the robot is not represented by a point in a bidimensional space, but it has an extent. Moreover, it can be opaque in the sense that other robots cannot "see through" it. All these issues lead to a redefinition of the original problem and an extension of the CORDA model. For at most 4 robots an algorithm is provided in the literature, but is gathering always possible for n>4 fat robots? Another open problem is considered: Boundary Patrolling by mobile robots. A set of mobile robots with constraints only on speed and visibility is working in a polygonal environment having boundary and possibly obstacles. The robots have to perform a perpetual movement (possibly within the environment) so that the maximum timespan in which a point of the boundary is not being watched by any robot is minimized.

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