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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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A Scalable and Adaptable Multiple-Place Foraging Algorithm for Ant-Inspired Robot Swarms

Individual robots are not effective at exploring large unmapped areas. An alternate approach is to use a swarm of simple robots that work together, rather than a single highly capable robot. The central-place foraging algorithm (CPFA) is effective for coordinating robot swarm search and collection tasks. Robots start at a centrally placed location (nest), explore potential targets in the area without global localization or central control, and return the targets to the nest. The scalability of the CPFA is limited because large numbers of robots produce more inter-robot collisions and large search areas result in substantial travel costs. We address these problems with the multiple-place foraging algorithm (MPFA), which uses multiple nests distributed throughout the search area. Robots start from a randomly assigned home nest but return to the closest nest with found targets. We simulate the foraging behavior of robot swarms in the robot simulator ARGoS and employ a genetic algorithm to discover different optimized foraging strategies as swarm sizes and the number of targets are scaled up. In our experiments, the MPFA always produces higher foraging rates, fewer collisions, and lower travel and search time compared to the CPFA for the partially clustered targets distribution. The main contribution of this paper is that we systematically quantify the advantages of the MPFA (reduced travel time and collisions), the potential disadvantages (less communication among robots), and the ability of a genetic algorithm to tune MPFA parameters to mitigate search inefficiency due to less communication.

cs.MA↗

Effects of Faults, Experience, and Personality on Trust in a Robot Co-Worker

To design trustworthy robots, we need to understand the impact factors of trust: people's attitudes, experience, and characteristics; the robot's physical design, reliability, and performance; a task's specification and the circumstances under which it is to be performed, e.g. at leisure or under time pressure. As robots are used for a wide variety of tasks and applications, robot designers ought to be provided with evidence and guidance, to inform their decisions to achieve safe, trustworthy and efficient human-robot interactions. In this work, the impact factors of trust in a collaborative manufacturing scenario are studied by conducting an experiment with a real robot and participants where a physical object was assembled and then disassembled. Objective and subjective measures were employed to evaluate the development of trust, under faulty and non-faulty robot conditions, and the effect of previous experience with robots, and personality traits. Our findings highlight differences when compared to other, more social, scenarios with robotic assistants (such as a home care assistant), in that the condition (faulty or not) does not have a significant impact on the human's perception of the robot in terms of human-likeliness, likeability, trustworthiness, and even competence. However, personality and previous experience do have an effect on how the robot is perceived by participants, even though that is relatively small.

cs.RO↗

Sympathy Begins with a Smile, Intelligence Begins with a Word: Use of Multimodal Features in Spoken Human-Robot Interaction

Recognition of social signals, from human facial expressions or prosody of speech, is a popular research topic in human-robot interaction studies. There is also a long line of research in the spoken dialogue community that investigates user satisfaction in relation to dialogue characteristics. However, very little research relates a combination of multimodal social signals and language features detected during spoken face-to-face human-robot interaction to the resulting user perception of a robot. In this paper we show how different emotional facial expressions of human users, in combination with prosodic characteristics of human speech and features of human-robot dialogue, correlate with users' impressions of the robot after a conversation. We find that happiness in the user's recognised facial expression strongly correlates with likeability of a robot, while dialogue-related features (such as number of human turns or number of sentences per robot utterance) correlate with perceiving a robot as intelligent. In addition, we show that facial expression, emotional features, and prosody are better predictors of human ratings related to perceived robot likeability and anthropomorphism, while linguistic and non-linguistic features more often predict perceived robot intelligence and interpretability. As such, these characteristics may in future be used as an online reward signal for in-situ Reinforcement Learning based adaptive human-robot dialogue systems.

cs.RO↗

Offline and Online calibration of Mobile Robot and SLAM Device for Navigation

Robot navigation technology is required to accomplish difficult tasks in various environments. In navigation, it is necessary to know the information of the external environments and the state of the robot under the environment. On the other hand, various studies have been done on SLAM technology, which is also used for navigation, but also applied to devices for Mixed Reality and the like. In this paper, we propose a robot-device calibration method for navigation with a device using SLAM technology on a robot. The calibration is performed by using the position and orientation information given by the robot and the device. In the calibration, the most efficient way of movement is clarified according to the restriction of the robot movement. Furthermore, we also show a method to dynamically correct the position and orientation of the robot so that the information of the external environment and the shape information of the robot maintain consistency in order to reduce the dynamic error occurring during navigation. Our method can be easily used for various kinds of robots and localization with sufficient precision for navigation is possible with offline calibration and online position correction. In the experiments, we confirm the parameters obtained by two types of offline calibration according to the degree of freedom of robot movement and validate the effectiveness of online correction method by plotting localized position error during robot's intense movement. Finally, we show the demonstration of navigation using SLAM device.

cs.CV↗

Category theory as a foundation for soft robotics

Soft robotics is an emerging field of research where the robot body is composed of compliant and soft materials. It allows the body to bend, twist, and deform to move or to adapt its shape to the environment for grasping, all of which are difficult for traditional hard robots with rigid bodies. However, the theoretical basis and design principles for soft robotics are not well-founded despite their recognized importance. For example, the control of soft robots is outsourced to morphological attributes and natural processes; thus, the coupled relations between a robot and its environment are particularly crucial. In this paper, we propose a mathematical foundation for soft robotics based on category theory, which is a branch of abstract math where any notions can be described by objects and arrows. It allows for a rigorous description of the inherent characteristics of soft robots and their relation to the environment as well as the differences compared to conventional hard robots. We present a notion called the category of mobility that well describes the subject matter. The theory was applied to a model system and analysis to highlight the adaptation behavior observed in universal grippers, which are a typical example of soft robotics. This paper paves the way to developing a theoretical background and design principles for soft robotics.

cs.RO↗

A Fog Robotic System for Dynamic Visual Servoing

Cloud Robotics is a paradigm where distributed robots are connected to cloud services via networks to access unlimited computation power, at the cost of network communication. However, due to limitations such as network latency and variability, it is difficult to control dynamic, human compliant service robots directly from the cloud. In this work, by leveraging asynchronous protocol with a heartbeat signal, we combine cloud robotics with a smart edge device to build a Fog Robotic system. We use the system to enable robust teleoperation of a dynamic self-balancing robot from the cloud. We first use the system to pick up boxes from static locations, a task commonly performed in warehouse logistics. To make cloud teleoperation more efficient, we deploy image based visual servoing (IBVS) to perform box pickups automatically. Visual feedbacks, including apriltag recognition and tracking, are performed in the cloud to emulate a Fog Robotic object recognition system for IBVS. We demonstrate the feasibility of real-time dynamic automation system using this cloud-edge hybrid, which opens up possibilities of deploying dynamic robotic control with deep-learning recognition systems in Fog Robotics. Finally, we show that Fog Robotics enables the self-balancing service robot to pick up a box automatically from a person under unstructured environments.

cs.RO↗

Aztarna, a footprinting tool for robots

Industry 4.0 is changing the commonly held assumption that robots are to be deployed in closed and isolated networks. When analyzed from a security point of view, the global picture is disheartening: robotics industry has not seriously allocated effort to follow good security practices in the robots produced. Instead, most manufacturers keep forwarding the problem to the end-users of these machines. As learned in previous technological revolutions, such as at the dawn of PCs or smartphones, action needs to be taken in time to avoid disastrous consequences. In an attempt to provide the robotics and security communities with the right tools to perform assessments, in this paper we present aztarna, a footprinting tool for robotics. We discuss how such tool can facilitate the process of identifying vestiges of different robots, while maintaining an extensible structure aimed for future fingerprinting extensions. With this contribution, we aim to raise awareness and interest of the robotics community, robot manufacturers and robot end-users on the need of starting global actions to embrace security. We open source the tool and disclose preliminary results that demonstrate the current insecurity landscape in industry. We argue that the robotic ecosystem is in need of generating a robot security community, conscious about good practices and empowered by the right tools.

cs.CR↗

Infinite Grid Exploration by Disoriented Robots

We deal with a set of autonomous robots moving on an infinite grid. Those robots are opaque, have limited visibility capabilities, and run using synchronous Look-Compute-Move cycles. They all agree on a common chirality, but have no global compass. Finally, they may use lights of different colors, but except from that, robots have neither persistent memories, nor communication mean. We consider the infinite grid exploration (IGE) problem. For this problem we give two impossibility results and three algorithms, including one which is optimal in terms of number of robots. In more detail, we first show that two robots are not sufficient in our settings to solve the problem, even when robots have a common coordinate system. We then show that if the robots' coordinate systems are not self-consistent, three or four robots are not sufficient to solve the problem. Finally, we present three algorithms that solve the IGE problem in various settings. The first algorithm uses six robots with constant colors and a visibility range of one. The second one uses the minimum number of robots, i.e., five, as well as five modifiable colors, still under visibility one. The last algorithm requires seven oblivious anonymous robots, yet assuming visibility two. Notice that the two last algorithms also satisfy achieve exclusiveness.

cs.DC↗

RoboNet: Large-Scale Multi-Robot Learning

Robot learning has emerged as a promising tool for taming the complexity and diversity of the real world. Methods based on high-capacity models, such as deep networks, hold the promise of providing effective generalization to a wide range of open-world environments. However, these same methods typically require large amounts of diverse training data to generalize effectively. In contrast, most robotic learning experiments are small-scale, single-domain, and single-robot. This leads to a frequent tension in robotic learning: how can we learn generalizable robotic controllers without having to collect impractically large amounts of data for each separate experiment? In this paper, we propose RoboNet, an open database for sharing robotic experience, which provides an initial pool of 15 million video frames, from 7 different robot platforms, and study how it can be used to learn generalizable models for vision-based robotic manipulation. We combine the dataset with two different learning algorithms: visual foresight, which uses forward video prediction models, and supervised inverse models. Our experiments test the learned algorithms' ability to work across new objects, new tasks, new scenes, new camera viewpoints, new grippers, or even entirely new robots. In our final experiment, we find that by pre-training on RoboNet and fine-tuning on data from a held-out Franka or Kuka robot, we can exceed the performance of a robot-specific training approach that uses 4x-20x more data. For videos and data, see the project webpage: https://www.robonet.wiki/

cs.RO↗

Blockchain-Powered Collaboration in Heterogeneous Swarms of Robots

One of the key challenges in the collaboration within heterogeneous multi-robot systems is the optimization of the amount and type of data to be shared between robots with different sensing capabilities and computational resources. In this paper, we present a novel approach to managing collaboration terms in heterogeneous multi-robot systems with blockchain technology. Leveraging the extensive research of consensus algorithms in the blockchain domain, we exploit key technologies in this field to be integrated for consensus in robotic systems. We propose the utilization of proof of work systems to have an online estimation of the available computational resources at different robots. Furthermore, we define smart contracts that integrate information about the environment from different robots in order to evaluate and rank the quality and accuracy of each of the robots' sensor data. This means that the key parameters involved in heterogeneous robotic collaboration are integrated within the Blockchain and estimated at all robots equally without explicitly sharing information about the robots' hardware or sensors. Trustability is based on the verification of data samples that are submitted to the blockchain within each data exchange transaction and validated by other robots operating in the same environment. Initial results are reported which show the viability of the concepts presented in this paper.

cs.CR↗

A Tip Mount for Transporting Sensors and Tools using Soft Growing Robots

Pneumatically operated soft growing robots that extend via tip eversion are well-suited for navigation in confined spaces. Adding the ability to interact with the environment using sensors and tools attached to the robot tip would greatly enhance the usefulness of these robots for exploration in the field. However, because the material at the tip of the robot body continually changes as the robot grows and retracts, it is challenging to keep sensors and tools attached to the robot tip during actuation and environment interaction. In this paper, we analyze previous designs for mounting to the tip of soft growing robots, and we present a novel device that successfully remains attached to the robot tip while providing a mounting point for sensors and tools. Our tip mount incorporates and builds on our previous work on a device to retract the robot without undesired buckling of its body. Using our tip mount, we demonstrate two new soft growing robot capabilities: (1) pulling on the environment while retracting, and (2) retrieving and delivering objects. Finally, we discuss the limitations of our design and opportunities for improvement in future soft growing robot tip mounts.

cs.RO↗

To Share or Not to Share? Performance Guarantees and the Asymmetric Nature of Cross-Robot Experience Transfer

In the robotics literature, experience transfer has been proposed in different learning-based control frameworks to minimize the costs and risks associated with training robots. While various works have shown the feasibility of transferring prior experience from a source robot to improve or accelerate the learning of a target robot, there are usually no guarantees that experience transfer improves the performance of the target robot. In practice, the efficacy of transferring experience is often not known until it is tested on physical robots. This trial-and-error approach can be extremely unsafe and inefficient. Building on our previous work, in this paper we consider an inverse module transfer learning framework, where the inverse module of a source robot system is transferred to a target robot system to improve its tracking performance on arbitrary trajectories. We derive a theoretical bound on the tracking error when a source inverse module is transferred to the target robot and propose a Bayesian-optimization-based algorithm to estimate this bound from data. We further highlight the asymmetric nature of cross-robot experience transfer that has often been neglected in the literature. We demonstrate our approach in quadrotor experiments and show that we can guarantee positive transfer on the target robot for tracking random periodic trajectories.

cs.RO↗

Morphological Development at the Evolutionary Timescale: Robotic Developmental Evolution

Evolution and development operate at different timescales; generations for the one, a lifetime for the other. These two processes, the basis of much of life on earth, interact in many non-trivial ways, but their temporal hierarchy -- evolution overarching development -- is observed for most multicellular lifeforms. When designing robots however, this tenet lifts: it becomes -- however natural -- a design choice. We propose to inverse this temporal hierarchy and design a developmental process happening at the phylogenetic timescale. Over a classic evolutionary search aimed at finding good gaits for tentacle 2D robots, we add a developmental process over the robots' morphologies. Within a generation, the morphology of the robots does not change. But from one generation to the next, the morphology develops. Much like we become bigger, stronger, and heavier as we age, our robots are bigger, stronger and heavier with each passing generation. Our robots start with baby morphologies, and a few thousand generations later, end-up with adult ones. We show that this produces better and qualitatively different gaits than an evolutionary search with only adult robots, and that it prevents premature convergence by fostering exploration. In addition, we validate our method on voxel lattice 3D robots from the literature and compare it to a recent evolutionary developmental approach. Our method is conceptually simple, and can be effective on small or large populations of robots, and intrinsic to the robot and its morphology, not the task or environment. Furthermore, by recasting the evolutionary search as a learning process, these results can be viewed in the context of developmental learning robotics.

cs.NE↗

From the DESK (Dexterous Surgical Skill) to the Battlefield -- A Robotics Exploratory Study

Short response time is critical for future military medical operations in austere settings or remote areas. Such effective patient care at the point of injury can greatly benefit from the integration of semi-autonomous robotic systems. To achieve autonomy, robots would require massive libraries of maneuvers. While this is possible in controlled settings, obtaining surgical data in austere settings can be difficult. Hence, in this paper, we present the Dexterous Surgical Skill (DESK) database for knowledge transfer between robots. The peg transfer task was selected as it is one of 6 main tasks of laparoscopic training. Also, we provide a ML framework to evaluate novel transfer learning methodologies on this database. The collected DESK dataset comprises a set of surgical robotic skills using the four robotic platforms: Taurus II, simulated Taurus II, YuMi, and the da Vinci Research Kit. Then, we explored two different learning scenarios: no-transfer and domain-transfer. In the no-transfer scenario, the training and testing data were obtained from the same domain; whereas in the domain-transfer scenario, the training data is a blend of simulated and real robot data that is tested on a real robot. Using simulation data enhances the performance of the real robot where limited or no real data is available. The transfer model showed an accuracy of 81% for the YuMi robot when the ratio of real-to-simulated data was 22%-78%. For Taurus II and da Vinci robots, the model showed an accuracy of 97.5% and 93% respectively, training only with simulation data. Results indicate that simulation can be used to augment training data to enhance the performance of models in real scenarios. This shows the potential for future use of surgical data from the operating room in deployable surgical robots in remote areas.

cs.RO↗

Online Connectivity-aware Dynamic Deployment for Heterogeneous Multi-Robot Systems

In this paper, we consider the dynamic multi-robot distribution problem where a heterogeneous group of networked robots is tasked to spread out and simultaneously move towards multiple moving task areas while maintaining connectivity. The heterogeneity of the system is characterized by various categories of units and each robot carries different numbers of units per category representing heterogeneous capabilities. Every task area with different importance demands a total number of units contributed by all of the robots within its area. Moreover, we assume the importance and the total number of units requested from each task area is initially unknown. The robots need first to explore, i.e., reach those areas, and then be allocated to the tasks so to fulfill the requirements. The multi-robot distribution problem is formulated as designing controllers to distribute the robots that maximize the overall task fulfillment while minimizing the traveling costs in presence of connectivity constraints. We propose a novel connectivity-aware multi-robot redistribution approach that accounts for dynamic task allocation and connectivity maintenance for a heterogeneous robot team. Such an approach could generate sub-optimal robot controllers so that the amount of total unfulfilled requirements of the tasks weighted by their importance is minimized and robots stay connected at all times. Simulation and numerical results are provided to demonstrate the effectiveness of the proposed approaches.

cs.RO↗

Aligning Robot's Behaviours and Users' Perceptions Through Participatory Prototyping

Robots are increasingly being deployed in public spaces. However, the general population rarely has the opportunity to nominate what they would prefer or expect a robot to do in these contexts. Since most people have little or no experience interacting with a robot, it is not surprising that robots deployed in the real world may fail to gain acceptance or engage their intended users. To address this issue, we examine users' understanding of robots in public spaces and their expectations of appropriate uses of robots in these spaces. Furthermore, we investigate how these perceptions and expectations change as users engage and interact with a robot. To support this goal, we conducted a participatory design workshop in which participants were actively involved in the prototyping and testing of a robot's behaviours in simulation and on the physical robot. Our work highlights how social and interaction contexts influence users' perception of robots in public spaces and how users' design and understanding of what are appropriate robot behaviors shifts as they observe the enactment of their designs.

cs.RO↗

Temporal Logic Task Allocation in Heterogeneous Multi-Robot Systems

In this paper, we consider the problem of optimally allocating tasks, expressed as global Linear Temporal Logic (LTL) specifications, to teams of heterogeneous mobile robots. The robots are classified in different types that capture their different capabilities, and each task may require robots of multiple types. The specific robots assigned to each task are immaterial, as long as they are of the desired type. Given a discrete workspace, our goal is to design paths, i.e., sequences of discrete states, for the robots so that the LTL specification is satisfied. To obtain a scalable solution to this complex temporal logic task allocation problem, we propose a hierarchical approach that first allocates specific robots to tasks using the information about the tasks contained in the Nondeterministic Buchi Automaton (NBA) that captures the LTL specification, and then designs low-level executable plans for the robots that respect the high-level assignment. Specifically, we first prune and relax the NBA by removing all negative atomic propositions. This step is motivated by "lazy collision checking" methods in robotics and allows to simplify the planning problem by checking constraint satisfaction only when needed. Then, we extract sequences of subtasks from the relaxed NBA along with their temporal orders, and formulate a Mixed Integer Linear Program (MILP) to allocate these subtasks to the robots. Finally, we define generalized multi-robot path planning problems to obtain low-level executable robot plans that satisfy both the high-level task allocation and the temporal constraints captured by the negative atomic propositions in the original NBA. We show that our method is complete for a subclass of LTL that covers a broad range of tasks and present numerical simulations demonstrating that it can generate paths with lower cost, considerably faster than existing methods.

cs.RO↗

Control and Navigation Framework for a Hybrid Steel Bridge Inspection Robot

Autonomous navigation of steel bridge inspection robots is essential for proper maintenance. The majority of existing robotic solutions for steel bridge inspection requires human intervention to assist in the control and navigation. In this paper, a control and navigation framework has been proposed for the steel bridge inspection robot developed by the Advanced Robotics and Automation (ARA)to facilitate autonomous real-time navigation and minimize human intervention. The ARA robot is designed to work in two modes: mobile and inch-worm. The robot uses mobile mode when moving on a plane surface and inch-worm mode when jumping from one surface to the other. To allow the ARA robot to switch between mobile and inch-worm modes, a switching controller is developed with 3D point cloud data based. The surface detection algorithm is proposed to allow the robot to check the availability of steel surfaces (plane, area, and height) to determine the transformation from mobile mode to inch-worm one. To have the robot safely navigate and visit all steel members of the bridge, four algorithms are developed to process the data from a depth camera, segment it into clusters, estimate the boundaries, construct a graph representing the structure, generate the shortest inspection path with any starting and ending points, and determine available robot configuration for path planning. Experiments on steel bridge structures setup highlight the effective performance of the algorithms, and the potential to apply to the ARA robot to run on real bridge structures.

cs.RO↗