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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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FogROS G: Enabling Secure, Connected and Mobile Fog Robotics with Global Addressability

Fog Robotics renders networked robots with greater mobility, on-demand compute capabilities and better energy efficiency by offloading heavy robotics workloads to nearby Edge and distant Cloud data centers. However, as the de-facto standard for implementing fog robotics applications, Robot Operating System (ROS) and its successor ROS2 fail to provide fog robots with a mobile-friendly and secure communication infrastructure. In this work, we present FogROS G, a secure routing framework that connects robotics software components from different physical locations, networks, Data Distribution Service (DDS) and ROS distributions. FogROS G indexes networked robots with globally unique 256-bit names that remains constant even if the robot roams between multiple administrative network domains. FogROS G leverages Global Data Plane, a global and secure peer-to-peer routing infrastructure between the names, guaranteeing that only authenticated party can send to or receive from the robot. FogROS G adopts a proxy-based design that connect nodes from ROS1 and ROS2 with mainstream DDS vendors; this can be done without any changes to the application code.

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HeRoSwarm: Fully-Capable Miniature Swarm Robot Hardware Design With Open-Source ROS Support

Experiments using large numbers of miniature swarm robots are desirable to teach, study, and test multi-robot and swarm intelligence algorithms and their applications. To realize the full potential of a swarm robot, it should be capable of not only motion but also sensing, computing, communication, and power management modules with multiple options. Current swarm robot platforms developed for commercial and academic research purposes lack several of these critical attributes by focusing only on a few of these aspects. Therefore, in this paper, we propose the HeRoSwarm, a fully-capable swarm robot platform with open-source hardware and software support. The proposed robot hardware is a low-cost design with commercial off-the-shelf components that uniquely integrates multiple sensing, communication, and computing modalities with various power management capabilities into a tiny footprint. Moreover, our swarm robot with odometry capability with Robot Operating Systems (ROS) support is unique in its kind. This simple yet powerful swarm robot design has been extensively verified with different prototyping variants and multi-robot experimental demonstrations.

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On Terrain-Aware Locomotion for Legged Robots

(Simplified Abstract) To accomplish breakthroughs in dynamic whole-body locomotion, legged robots have to be terrain aware. Terrain-Aware Locomotion (TAL) implies that the robot can perceive the terrain with its sensors, and can take decisions based on this information. This thesis presents TAL strategies both from a proprioceptive and an exteroceptive perspective. The strategies are implemented at the level of locomotion planning, control, and state estimation, and using optimization and learning techniques. The first part is on TAL strategies at the Whole-Body Control (WBC) level. We introduce a passive WBC (pWBC) framework that allows the robot to stabilize and walk over challenging terrain while taking into account the terrain geometry (inclination) and friction properties. The pWBC relies on rigid contact assumptions which makes it suitable only for stiff terrain. As a consequence, we introduce Soft Terrain Adaptation aNd Compliance Estimation (STANCE) which is a soft terrain adaptation algorithm that generalizes beyond rigid terrain. The second part of the thesis focuses on vision-based TAL strategies. We present Vision-Based Terrain-Aware Locomotion (ViTAL) which is an online planning strategy that selects the footholds based on the robot capabilities, and the robot pose that maximizes the chances of the robot succeeding in reaching these footholds. ViTAL relies on a set of robot skills that characterizes the capabilities of the robot and its legs. The skills include the robot's ability to assess the terrain's geometry, avoid leg collisions, and avoid reaching kinematic limits. Our strategies are based on optimization and learning methods and are validated on HyQ and HyQReal in simulation and experiment. We show that with the help of these strategies, we can push dynamic legged robots one step closer to being fully autonomous and terrain aware.

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A Survey of Multi-Agent Human-Robot Interaction Systems

This article presents a survey of literature in the area of Human-Robot Interaction (HRI), specifically on systems containing more than two agents (i.e., having multiple humans and/or multiple robots). We identify three core aspects of ``Multi-agent" HRI systems that are useful for understanding how these systems differ from dyadic systems and from one another. These are the Team structure, Interaction style among agents, and the system's Computational characteristics. Under these core aspects, we present five attributes of HRI systems, namely Team size, Team composition, Interaction model, Communication modalities, and Robot control. These attributes are used to characterize and distinguish one system from another. We populate resulting categories with examples from recent literature along with a brief discussion of their applications and analyze how these attributes differ from the case of dyadic human-robot systems. We summarize key observations from the current literature, and identify challenges and promising areas for future research in this domain. In order to realize the vision of robots being part of the society and interacting seamlessly with humans, there is a need to expand research on multi-human -- multi-robot systems. Not only do these systems require coordination among several agents, they also involve multi-agent and indirect interactions which are absent from dyadic HRI systems. Adding multiple agents in HRI systems requires advanced interaction schemes, behavior understanding and control methods to allow natural interactions among humans and robots. In addition, research on human behavioral understanding in mixed human-robot teams also requires more attention. This will help formulate and implement effective robot control policies in HRI systems with large numbers of heterogeneous robots and humans; a team composition reflecting many real-world scenarios.

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Evaluating Multimodal Interaction of Robots Assisting Older Adults

We outline our work on evaluating robots that assist older adults by engaging with them through multiple modalities that include physical interaction. Our thesis is that to increase the effectiveness of assistive robots: 1) robots need to understand and effect multimodal actions, 2) robots should not only react to the human, they need to take the initiative and lead the task when it is necessary. We start by briefly introducing our proposed framework for multimodal interaction and then describe two different experiments with the actual robots. In the first experiment, a Baxter robot helps a human find and locate an object using the Multimodal Interaction Manager (MIM) framework. In the second experiment, a NAO robot is used in the same task, however, the roles of the robot and the human are reversed. We discuss the evaluation methods that were used in these experiments, including different metrics employed to characterize the performance of the robot in each case. We conclude by providing our perspective on the challenges and opportunities for the evaluation of assistive robots for older adults in realistic settings.

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Influence of collaborative customer service by service robots and clerks in bakery stores

In recent years, various service robots have been introduced in stores as recommendation systems. Previous studies attempted to increase the influence of these robots by improving their social acceptance and trust. However, when such service robots recommend a product to customers in real environments, the effect on the customers is influenced not only by the robot itself, but also by the social influence of the surrounding people such as store clerks. Therefore, leveraging the social influence of the clerks may increase the influence of the robots on the customers. Hence, we compared the influence of robots with and without collaborative customer service between the robots and clerks in two bakery stores. The experimental results showed that collaborative customer service increased the purchase rate of the recommended bread and improved the impression regarding the robot and store experience of the customers. Because the results also showed that the workload required for the clerks to collaborate with the robot was not high, this study suggests that all stores with service robots may show high effectiveness in introducing collaborative customer service.

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Lifetime-configurable soft robots via photodegradable silicone elastomer composites

Developing soft robots that can control their own life-cycle and degrade on-demand while maintaining hyper-elasticity is a significant research challenge. On-demand degradable soft robots, which conserve their original functionality during operation and rapidly degrade under specific external stimulation, present the opportunity to self-direct the disappearance of temporary robots. This study proposes soft robots and materials that exhibit excellent mechanical stretchability and can degrade under ultraviolet (UV) light by mixing a fluoride-generating diphenyliodonium hexafluorophosphate (DPI-HFP) with a silicone resin. Spectroscopic analysis revealed the mechanism of Si-O-Si backbone cleavage using fluoride ion (F-), which was generated from UV exposed DPI-HFP. Furthermore, photo-differential scanning calorimetry (DSC) based thermal analysis indicated increased decomposition kinetics at increased temperatures. Additionally, we demonstrated a robotics application of this composite by fabricating a gaiting robot. The integration of soft electronics, including strain sensors, temperature sensors, and photodetectors, expanded the robotic functionalities. This study provides a simple yet novel strategy for designing lifecycle mimicking soft robotics that can be applied to reduce soft robotics waste, explore hazardous areas where retrieval of robots is impossible, and ensure hardware security with on-demand destructive material platforms.

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On Designing a Learning Robot: Improving Morphology for Enhanced Task Performance and Learning

As robots become more prevalent, optimizing their design for better performance and efficiency is becoming increasingly important. However, current robot design practices overlook the impact of perception and design choices on a robot's learning capabilities. To address this gap, we propose a comprehensive methodology that accounts for the interplay between the robot's perception, hardware characteristics, and task requirements. Our approach optimizes the robot's morphology holistically, leading to improved learning and task execution proficiency. To achieve this, we introduce a Morphology-AGnostIc Controller (MAGIC), which helps with the rapid assessment of different robot designs. The MAGIC policy is efficiently trained through a novel PRIvileged Single-stage learning via latent alignMent (PRISM) framework, which also encourages behaviors that are typical of robot onboard observation. Our simulation-based results demonstrate that morphologies optimized holistically improve the robot performance by 15-20% on various manipulation tasks, and require 25x less data to match human-expert made morphology performance. In summary, our work contributes to the growing trend of learning-based approaches in robotics and emphasizes the potential in designing robots that facilitate better learning.

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Current Safety Legislation of Food Processing Smart Robot Systems The Red Meat Sector

Ensuring the safety of the equipment, its environment and most importantly, the operator during robot operations is of paramount importance. Robots and complex robotic systems are appearing in more and more industrial and professional service applications. However, while mechanical components and control systems are advancing rapidly, the legislation background and standards framework for such systems and machinery are lagging behind. As part of a fundamental research work targeting industrial robots and industry 4.0 solutions for completely automated slaughtering, it was revealed that there are no particular standards addressing robotics systems applied to the agrifood domain. More specifically, within the agrifood sector, the only standards existing for the meat industry and the red meat sector are hygienic standards related to machinery. None of the identified standards or regulations consider the safety of autonomous robot operations or human robot collaborations in the abattoirs. The goal of this paper is to provide a general overview of the regulations and standards (and similar guiding documents) relevant for such applications, that could possibly be used as guidelines during the development of inherently safe robotic systems for abattoirs. Reviewing and summarizing the relevant standard and legislation landscape should also offer some instrumental help regarding the foreseen certification procedure of meat processing robots and robot cells for slaughterhouses in the near future.

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Intuitive Robot Integration via Virtual Reality Workspaces

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic component, or adding more robots into an existing infrastructure, remains a challenge. This is due to both the logistics of acquiring a robot and the need for expert knowledge in setting it up. In this paper, we address these concerns by developing a purely virtual simulation of a robotic system. Our proposed framework enables natural human-robot interaction through a visually immersive representation of the workspace. The main advantages of our approach are the following: (i) independence from a physical system, (ii) flexibility in defining the workspace and robotic tasks, and (iii) an intuitive interaction between the operator and the simulated environment. Not only does our system provide an enhanced understanding of 3D space to the operator, but it also encourages a hands-on way to perform robot programming. We evaluate the effectiveness of our method in applying novel automation assignments by training a robot in virtual reality and then executing the task on a real robot.

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Language to Rewards for Robotic Skill Synthesis

Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.

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Towards vision-based dual arm robotic fruit harvesting

Interest in agricultural robotics has increased considerably in recent years due to benefits such as improvement in productivity and labor reduction. However, current problems associated with unstructured environments make the development of robotic harvesters challenging. Most research in agricultural robotics focuses on single arm manipulation. Here, we propose a dual-arm approach. We present a dual-arm fruit harvesting robot equipped with a RGB-D camera, cutting and collecting tools. We exploit the cooperative task description to maximize the capabilities of the dual-arm robot. We designed a Hierarchical Quadratic Programming based control strategy to fulfill the set of hard constrains related to the robot and environment: robot joint limits, robot self-collisions, robot-fruit and robot-tree collisions. We combine deep learning and standard image processing algorithms to detect and track fruits as well as the tree trunk in the scene. We validate our perception methods on real-world RGB-D images and our control method on simulated experiments.

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Safe & Accurate at Speed with Tendons: A Robot Arm for Exploring Dynamic Motion

Operating robots precisely and at high speeds has been a long-standing goal of robotics research. Balancing these competing demands is key to enabling the seamless collaboration of robots and humans and increasing task performance. However, traditional motor-driven systems often fall short in this balancing act. Due to their rigid and often heavy design exacerbated by positioning the motors into the joints, faster motions of such robots transfer high forces at impact. To enable precise and safe dynamic motions, we introduce a four degree-of-freedom~(DoF) tendon-driven robot arm. Tendons allow placing the actuation at the base to reduce the robot's inertia, which we show significantly reduces peak collision forces compared to conventional robots with motors placed near the joints. Pairing our robot with pneumatic muscles allows generating high forces and highly accelerated motions, while benefiting from impact resilience through passive compliance. Since tendons are subject to additional friction and hence prone to wear and tear, we validate the reliability of our robotic arm on various experiments, including long-term dynamic motions. We also demonstrate its ease of control by quantifying the nonlinearities of the system and the performance on a challenging dynamic table tennis task learned from scratch using reinforcement learning. We open-source the entire hardware design, which can be largely 3D printed, the control software, and a proprioceptive dataset of 25 days of diverse robot motions at webdav.tuebingen.mpg.de/pamy2.

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The Emotional Dilemma: Influence of a Human-like Robot on Trust and Cooperation

Increasing anthropomorphic robot behavioral design could affect trust and cooperation positively. However, studies have shown contradicting results and suggest a task-dependent relationship between robots that display emotions and trust. Therefore, this study analyzes the effect of robots that display human-like emotions on trust, cooperation, and participants' emotions. In the between-group study, participants play the coin entrustment game with an emotional and a non-emotional robot. The results show that the robot that displays emotions induces more anxiety than the neutral robot. Accordingly, the participants trust the emotional robot less and are less likely to cooperate. Furthermore, the perceived intelligence of a robot increases trust, while a desire to outcompete the robot can reduce trust and cooperation. Thus, the design of robots expressing emotions should be task dependent to avoid adverse effects that reduce trust and cooperation.

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Spatio-Temporal Avoidance of Predicted Occupancy in Human-Robot Collaboration

This paper addresses human-robot collaboration (HRC) challenges of integrating predictions of human activity to provide a proactive-n-reactive response capability for the robot. Prior works that consider current or predicted human poses as static obstacles are too nearsighted or too conservative in planning, potentially causing delayed robot paths. Alternatively, time-varying prediction of human poses would enable robot paths that avoid anticipated human poses, synchronized dynamically in time and space. Herein, a proactive path planning method, denoted STAP, is presented that uses spatiotemporal human occupancy maps to find robot trajectories that anticipate human movements, allowing robot passage without stopping. In addition, STAP anticipates delays from robot speed restrictions required by ISO/TS 15066 speed and separation monitoring (SSM). STAP also proposes a sampling-based planning algorithm based on RRT* to solve the spatio-temporal motion planning problem and find paths of minimum expected duration. Experimental results show STAP generates paths of shorter duration and greater average robot-human separation distance throughout tasks. Additionally, STAP more accurately estimates robot trajectory durations in HRC, which are useful in arriving at proactive-n-reactive robot sequencing.

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Giving Robots a Hand: Learning Generalizable Manipulation with Eye-in-Hand Human Video Demonstrations

Eye-in-hand cameras have shown promise in enabling greater sample efficiency and generalization in vision-based robotic manipulation. However, for robotic imitation, it is still expensive to have a human teleoperator collect large amounts of expert demonstrations with a real robot. Videos of humans performing tasks, on the other hand, are much cheaper to collect since they eliminate the need for expertise in robotic teleoperation and can be quickly captured in a wide range of scenarios. Therefore, human video demonstrations are a promising data source for learning generalizable robotic manipulation policies at scale. In this work, we augment narrow robotic imitation datasets with broad unlabeled human video demonstrations to greatly enhance the generalization of eye-in-hand visuomotor policies. Although a clear visual domain gap exists between human and robot data, our framework does not need to employ any explicit domain adaptation method, as we leverage the partial observability of eye-in-hand cameras as well as a simple fixed image masking scheme. On a suite of eight real-world tasks involving both 3-DoF and 6-DoF robot arm control, our method improves the success rates of eye-in-hand manipulation policies by 58% (absolute) on average, enabling robots to generalize to both new environment configurations and new tasks that are unseen in the robot demonstration data. See video results at https://giving-robots-a-hand.github.io/ .

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Sim2Plan: Robot Motion Planning via Message Passing between Simulation and Reality

Simulation-to-real is the task of training and developing machine learning models and deploying them in real settings with minimal additional training. This approach is becoming increasingly popular in fields such as robotics. However, there is often a gap between the simulated environment and the real world, and machine learning models trained in simulation may not perform as well in the real world. We propose a framework that utilizes a message-passing pipeline to minimize the information gap between simulation and reality. The message-passing pipeline is comprised of three modules: scene understanding, robot planning, and performance validation. First, the scene understanding module aims to match the scene layout between the real environment set-up and its digital twin. Then, the robot planning module solves a robotic task through trial and error in the simulation. Finally, the performance validation module varies the planning results by constantly checking the status difference of the robot and object status between the real set-up and the simulation. In the experiment, we perform a case study that requires a robot to make a cup of coffee. Results show that the robot is able to complete the task under our framework successfully. The robot follows the steps programmed into its system and utilizes its actuators to interact with the coffee machine and other tools required for the task. The results of this case study demonstrate the potential benefits of our method that drive robots for tasks that require precision and efficiency. Further research in this area could lead to the development of even more versatile and adaptable robots, opening up new possibilities for automation in various industries.

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A Simple Robot Selection Criteria After Path Planning Using Wavefront Algorithm

In this work we present a technique to select the best robot for accomplishing a task assuming that the map of the environment is known in advance. To do so, capabilities of the robots are listed and the environments where they can be used are mapped. There are five robots that included for doing the tasks. They are the robotic lizard, half-humanoid, robotic snake, biped and quadruped. Each of these robots are capable of performing certain activities and also they have their own limitations. The process of considering the robot performances and acting based on their limitations is the focus of this work. The wavefront algorithm is used to find the nature of terrain. Based on the terrain a suitable robot is selected from the list of five robots by the wavefront algorithm. Using this robot the mission is accomplished.

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