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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Efficient Task Allocation in Smart Warehouses with Multi-delivery Stations and Heterogeneous Robots

The task allocation problem in multi-robot systems (MRTA) is an NP-hard problem whose viable solutions are usually found by heuristic algorithms. Considering the increasing need of improvement on logistics, the use of robots for increasing the efficiency of logistics warehouses is becoming a requirement. In a smart warehouse the main tasks consist of employing a fleet of automated picking and mobile robots that coordinate by picking up items from a set of orders from the shelves and dropping them at the delivery stations. Two aspects generally justify multi-robot task allocation complexity: (i) environmental aspects, such as multi-delivery stations and dispersed robots (since they remain in constant motion) and (ii) fleet heterogeneity, where robots' traffic speed and capacity loads are different from each other. Despite these properties have been widely researched in the literature, they usually are investigated separately. This work proposes a scalable and efficient task allocation algorithm for smart warehouses with multi-delivery stations and heterogeneous fleets. Our strategy employs a novel cost estimator, which computes costs as a function of the robots' variable characteristics and capacity while they receive new tasks. For validating the strategy a series of experiments is performed simulating the operation of smart warehouses with multiple delivery stations and heteregenous fleets. The results show that our strategy generates routes costing up to $33$\% less than the routes generated by a state-of-the-art task allocation algorithm and $96$\% faster in test instances representing our target scenario. Considering single-delivery stations and non-dispersed robots, we reduced the number of robots by up to $18$\%, allocating tasks $92$\% faster, and generating routes whose costs are statistically similar to the routes generated by the state-of-the-art algorithm.

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Robot Hacking Manual (RHM)

Robots are often shipped insecure and in some cases fully unprotected. The rationale behind is fourfold: first, defensive security mechanisms for robots are still on their early stages, not covering the complete threat landscape. Second, the inherent complexity of robotic systems makes their protection costly, both technically and economically. Third, robot vendors do not generally take responsibility in a timely manner, extending the zero-days exposure window (time until mitigation of a zero-day) to several years on average. Fourth, contrary to the common-sense expectations in 21st century and similar to Ford in the 1920s with cars, most robot manufacturers oppose or difficult robot repairs. The Robot Hacking Manual (RHM) is an introductory series about cybersecurity for robots, with an attempt to provide comprehensive case studies and step-by-step tutorials with the intent to raise awareness in the field and highlight the importance of taking a security-first approach. The material available here is also a personal learning attempt and it's disconnected from any particular organization. Content is provided as is and by no means it's encouraged or promoted the unauthorized tampering of robotic systems or related technologies.

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Design and Evaluation of an Augmented Reality Head-Mounted Display Interface for Human Robot Teams Collaborating in Physically Shared Manufacturing Tasks

We provide an experimental evaluation of a wearable augmented reality (AR) system we have developed for human-robot teams working on tasks requiring collaboration in shared physical workspace. Recent advances in AR technology have facilitated the development of more intuitive user interfaces for many human-robot interaction applications. While it has been anticipated that AR can provided a more intuitive interface to robot assistants helping human workers in various manufacturing scenarios, existing studies in robotics have been largely limited to teleoperation and programming. Industry 5.0 envisions cooperation between human and robot working in teams. Indeed, there exist many industrial task that can benefit from human-robot collaboration. A prime example is high-value composite manufacturing. Working with our industry partner towards this example application, we evaluated our AR interface design for shared physical workspace collaboration in human-robot teams. We conducted a multi-dimensional analysis of our interface using establish metrics. Results from our user study (n=26) show that subjectively, the AR interface feels more novel and a standard joystick interface feels more dependable to users. However, the AR interface was found to reduce physical demand and task completion time, while increasing robot utilization. Furthermore, user's freedom of choice to collaborate with the robot may also affect the perceived usability of the system.

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SERA: Safe and Efficient Reactive Obstacle Avoidance for Collaborative Robotic Planning in Unstructured Environments

Safe and efficient collaboration among multiple robots in unstructured environments is increasingly critical in the era of Industry 4.0. However, achieving robust and autonomous collaboration among humans and other robots requires modern robotic systems to have effective proximity perception and reactive obstacle avoidance. In this paper, we propose a novel methodology for reactive whole-body obstacle avoidance that ensures conflict-free robot-robot interactions even in dynamic environment. Unlike existing approaches based on Jacobian-type, sampling based or geometric techniques, our methodology leverages the latest deep learning advances and topological manifold learning, enabling it to be readily generalized to other problem settings with high computing efficiency and fast graph traversal techniques. Our approach allows a robotic arm to proactively avoid obstacles of arbitrary 3D shapes without direct contact, a significant improvement over traditional industrial cobot settings. To validate our approach, we implement it on a robotic platform consisting of dual 6-DoF robotic arms with optimized proximity sensor placement, capable of working collaboratively with varying levels of interference. Specifically, one arm performs reactive whole-body obstacle avoidance while achieving its pre-determined objective, while the other arm emulates the presence of a human collaborator with independent and potentially adversarial movements. Our methodology provides a robust and effective solution for safe human-robot collaboration in non-stationary environments.

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AAAI SSS-22 Symposium on Closing the Assessment Loop: Communicating Proficiency and Intent in Human-Robot Teaming

The proposed symposium focuses understanding, modeling, and improving the efficacy of (a) communicating proficiency from human to robot and (b) communicating intent from a human to a robot. For example, how should a robot convey predicted ability on a new task? How should it report performance on a task that was just completed? How should a robot adapt its proficiency criteria based on human intentions and values? Communities in AI, robotics, HRI, and cognitive science have addressed related questions, but there are no agreed upon standards for evaluating proficiency and intent-based interactions. This is a pressing challenge for human-robot interaction for a variety of reasons. Prior work has shown that a robot that can assess its performance can alter human perception of the robot and decisions on control allocation. There is also significant evidence in robotics that accurately setting human expectations is critical, especially when proficiency is below human expectations. Moreover, proficiency assessment depends on context and intent, and a human teammate might increase or decrease performance standards, adapt tolerance for risk and uncertainty, demand predictive assessments that affect attention allocation, or otherwise reassess or adapt intent.

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Factory: Fast Contact for Robotic Assembly

Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern deep learning. However, accurately, efficiently, and robustly simulating the range of contact-rich interactions in assembly remains a longstanding challenge. In this work, we present Factory, a set of physics simulation methods and robot learning tools for such applications. We achieve real-time or faster simulation of a wide range of contact-rich scenes, including simultaneous simulation of 1000 nut-and-bolt interactions. We provide $60$ carefully-designed part models, 3 robotic assembly environments, and 7 robot controllers for training and testing virtual robots. Finally, we train and evaluate proof-of-concept reinforcement learning policies for nut-and-bolt assembly. We aim for Factory to open the doors to using simulation for robotic assembly, as well as many other contact-rich applications in robotics. Please see https://sites.google.com/nvidia.com/factory for supplementary content, including videos.

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LAMP 2.0: A Robust Multi-Robot SLAM System for Operation in Challenging Large-Scale Underground Environments

Search and rescue with a team of heterogeneous mobile robots in unknown and large-scale underground environments requires high-precision localization and mapping. This crucial requirement is faced with many challenges in complex and perceptually-degraded subterranean environments, as the onboard perception system is required to operate in off-nominal conditions (poor visibility due to darkness and dust, rugged and muddy terrain, and the presence of self-similar and ambiguous scenes). In a disaster response scenario and in the absence of prior information about the environment, robots must rely on noisy sensor data and perform Simultaneous Localization and Mapping (SLAM) to build a 3D map of the environment and localize themselves and potential survivors. To that end, this paper reports on a multi-robot SLAM system developed by team CoSTAR in the context of the DARPA Subterranean Challenge. We extend our previous work, LAMP, by incorporating a single-robot front-end interface that is adaptable to different odometry sources and lidar configurations, a scalable multi-robot front-end to support inter- and intra-robot loop closure detection for large scale environments and multi-robot teams, and a robust back-end equipped with an outlier-resilient pose graph optimization based on Graduated Non-Convexity. We provide a detailed ablation study on the multi-robot front-end and back-end, and assess the overall system performance in challenging real-world datasets collected across mines, power plants, and caves in the United States. We also release our multi-robot back-end datasets (and the corresponding ground truth), which can serve as challenging benchmarks for large-scale underground SLAM.

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The Before, During, and After of Multi-Robot Deadlock

Collision avoidance for multirobot systems is a well-studied problem. Recently, control barrier functions (CBFs) have been proposed for synthesizing controllers that guarantee collision avoidance and goal stabilization for multiple robots. However, it has been noted that reactive control synthesis methods (such as CBFs) are prone to \textit{deadlock}, an equilibrium of system dynamics that causes the robots to stall before reaching their goals. In this paper, we analyze the closed-loop dynamics of robots using CBFs, to characterize controller parameters, initial conditions, and goal locations that invariably lead the system to deadlock. Using tools from duality theory, we derive geometric properties of robot configurations of an $N$ robot system once it is in deadlock and we justify them using the mechanics interpretation of KKT conditions. Our key deductions are that 1) system deadlock is characterized by a force-equilibrium on robots and 2) deadlock occurs to ensure safety when safety is on the brink of being violated. These deductions allow us to interpret deadlock as a subset of the state space, and we show that this set is non-empty and located on the boundary of the safe set. By exploiting these properties, we analyze the number of admissible robot configurations in deadlock and develop a provably-correct decentralized algorithm for deadlock resolution to safely deliver the robots to their goals. This algorithm is validated in simulations as well as experimentally on Khepera-IV robots.

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Variational Meta Reinforcement Learning for Social Robotics

With the increasing presence of robots in our every-day environments, improving their social skills is of utmost importance. Nonetheless, social robotics still faces many challenges. One bottleneck is that robotic behaviors need to be often adapted as social norms depend strongly on the environment. For example, a robot should navigate more carefully around patients in a hospital compared to workers in an office. In this work, we investigate meta-reinforcement learning (meta-RL) as a potential solution. Here, robot behaviors are learned via reinforcement learning where a reward function needs to be chosen so that the robot learns an appropriate behavior for a given environment. We propose to use a variational meta-RL procedure that quickly adapts the robots' behavior to new reward functions. As a result, given a new environment different reward functions can be quickly evaluated and an appropriate one selected. The procedure learns a vectorized representation for reward functions and a meta-policy that can be conditioned on such a representation. Given observations from a new reward function, the procedure identifies its representation and conditions the meta-policy to it. While investigating the procedures' capabilities, we realized that it suffers from posterior collapse where only a subset of the dimensions in the representation encode useful information resulting in a reduced performance. Our second contribution, a radial basis function (RBF) layer, partially mitigates this negative effect. The RBF layer lifts the representation to a higher dimensional space, which is more easily exploitable for the meta-policy. We demonstrate the interest of the RBF layer and the usage of meta-RL for social robotics on four robotic simulation tasks.

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Gender and Robots: A Literature Review

Here, I ask what we can learn about how gender affects how people engage with robots. I review 46 empirical studies of social robots, published 2018 or earlier, which report on the gender of their participants or the perceived or intended gender of the robot, or both, and perform some analysis with respect to either participant or robot gender. From these studies, I find that robots are by default perceived as male, that robots absorb human gender stereotypes, and that men tend to engage with robots more than women. I highlight open questions about how such gender effects may be different in younger participants, and whether one should seek to match the gender of the robot to the gender of the participant to ensure positive interaction outcomes. I conclude by suggesting that future research should: include gender diverse participant pools, include non-binary participants, rely on self-identification for discerning gender rather than researcher perception, control for known covariates of gender, test for different study outcomes with respect to gender, and test whether the robot used was perceived as gendered by participants. I include an appendix with a narrative summary of gender-relevant findings from each of the 46 papers to aid in future literature reviews.

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Robot-Assisted Nuclear Disaster Response: Report and Insights from a Field Exercise

This paper reports on insights by robotics researchers that participated in a 5-day robot-assisted nuclear disaster response field exercise conducted by Kerntechnische Hilfdienst GmbH (KHG) in Karlsruhe, Germany. The German nuclear industry established KHG to provide a robot-assisted emergency response capability for nuclear accidents. We present a systematic description of the equipment used; the robot operators' training program; the field exercise and robot tasks; and the protocols followed during the exercise. Additionally, we provide insights and suggestions for advancing disaster response robotics based on these observations. Specifically, the main degradation in performance comes from the cognitive and attentional demands on the operator. Furthermore, robotic platforms and modules should aim to be robust and reliable in addition to their ease of use. Last, as emergency response stakeholders are often skeptical about using autonomous systems, we suggest adopting a variable autonomy paradigm to integrate autonomous robotic capabilities with the human-in-the-loop gradually. This middle ground between teleoperation and autonomy can increase end-user acceptance while directly alleviating some of the operator's robot control burden and maintaining the resilience of the human-in-the-loop.

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Wrapping Haptic Displays Around Robot Arms to Communicate Learning

Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important for the human teacher to understand what their robot is learning. Visual displays can communicate this information; however, we hypothesize that visual feedback alone misses out on the physical connection between the human and robot. In this paper we introduce a novel class of soft haptic displays that wrap around the robot arm, adding signals without affecting that interaction. We first design a pneumatic actuation array that remains flexible in mounting. We then develop single and multi-dimensional versions of this wrapped haptic display, and explore human perception of the rendered signals during psychophysic tests and robot learning. We ultimately find that people accurately distinguish single-dimensional feedback with a Weber fraction of 11.4%, and identify multi-dimensional feedback with 94.5% accuracy. When physically teaching robot arms, humans leverage the single- and multi-dimensional feedback to provide better demonstrations than with visual feedback: our wrapped haptic display decreases teaching time while increasing demonstration quality. This improvement depends on the location and distribution of the wrapped haptic display. You can see videos of our device and experiments here: https://youtu.be/yPcMGeqsjdM

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Learning Skill-based Industrial Robot Tasks with User Priors

Robot skills systems are meant to reduce robot setup time for new manufacturing tasks. Yet, for dexterous, contact-rich tasks, it is often difficult to find the right skill parameters. One strategy is to learn these parameters by allowing the robot system to learn directly on the task. For a learning problem, a robot operator can typically specify the type and range of values of the parameters. Nevertheless, given their prior experience, robot operators should be able to help the learning process further by providing educated guesses about where in the parameter space potential optimal solutions could be found. Interestingly, such prior knowledge is not exploited in current robot learning frameworks. We introduce an approach that combines user priors and Bayesian optimization to allow fast optimization of robot industrial tasks at robot deployment time. We evaluate our method on three tasks that are learned in simulation as well as on two tasks that are learned directly on a real robot system. Additionally, we transfer knowledge from the corresponding simulation tasks by automatically constructing priors from well-performing configurations for learning on the real system. To handle potentially contradicting task objectives, the tasks are modeled as multi-objective problems. Our results show that operator priors, both user-specified and transferred, vastly accelerate the discovery of rich Pareto fronts, and typically produce final performance far superior to proposed baselines.

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Real2Sim2Real Transfer for Control of Cable-driven Robots via a Differentiable Physics Engine

Tensegrity robots, composed of rigid rods and flexible cables, exhibit high strength-to-weight ratios and significant deformations, which enable them to navigate unstructured terrains and survive harsh impacts. They are hard to control, however, due to high dimensionality, complex dynamics, and a coupled architecture. Physics-based simulation is a promising avenue for developing locomotion policies that can be transferred to real robots. Nevertheless, modeling tensegrity robots is a complex task due to a substantial sim2real gap. To address this issue, this paper describes a Real2Sim2Real (R2S2R) strategy for tensegrity robots. This strategy is based on a differentiable physics engine that can be trained given limited data from a real robot. These data include offline measurements of physical properties, such as mass and geometry for various robot components, and the observation of a trajectory using a random control policy. With the data from the real robot, the engine can be iteratively refined and used to discover locomotion policies that are directly transferable to the real robot. Beyond the R2S2R pipeline, key contributions of this work include computing non-zero gradients at contact points, a loss function for matching tensegrity locomotion gaits, and a trajectory segmentation technique that avoids conflicts in gradient evaluation during training. Multiple iterations of the R2S2R process are demonstrated and evaluated on a real 3-bar tensegrity robot.

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Bipedal Robot Walking Control Using Human Whole-Body Dynamic Telelocomotion

For humanoids to be deployed in demanding situations, such as search and rescue, highly intelligent decision making and proficient sensorimotor skill is expected. A promising solution is to leverage human prowess by interconnecting robot and human via teleoperation. Towards creating seamless operation, this paper presents a dynamic telelocomotion framework that synchronizes the gait of a human pilot with the walking of a bipedal robot. First, we introduce a method to generate a virtual human walking model from the stepping behavior of a human pilot which serves as a reference for the robot to walk. Second, the dynamics of the walking reference and robot walking are synchronized by applying forces to the human pilot and the robot to achieve dynamic similarity between the two systems. This enables the human pilot to continuously perceive and cancel any asynchrony between the walking reference and robot. A consistent step placement strategy for the robot is derived to maintain dynamic similarity through step transitions. Using our human-machine-interface, we demonstrate that the human pilot can achieve stable and synchronous teleoperation of a simulated robot through stepping-in-place, walking, and disturbance rejection experiments. This work provides a fundamental step towards transferring human intelligence and reflexes to humanoid robots.

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Intuitive Robot Programming by Capturing Human Manufacturing Skills: A Framework for the Process of Glass Adhesive Application

There is a great demand for the robotization of manufacturing processes fea-turing monotonous labor. Some manufacturing tasks requiring specific skills (welding, painting, etc.) suffer from a lack of workers. Robots have been used in these tasks, but their flexibility is limited since they are still difficult to program/re-program by non-experts, making them inaccessible to most companies. Robot offline programming (OLP) is reliable. However, generat-ed paths directly from CAD/CAM do not include relevant parameters repre-senting human skills such as robot end-effector orientations and velocities. This paper presents an intuitive robot programming system to capture human manufacturing skills and transform them into robot programs. Demonstra-tions from human skilled workers are recorded using a magnetic tracking system attached to the worker tools. Collected data include the orientations and velocity of the working paths. Positional data are extracted from CAD/CAM since its error when captured by the magnetic tracker, is signifi-cant. Paths poses are transformed in Cartesian space and validated in a simu-lation environment. Robot programs are generated and transferred to the real robot. Experiments on the process of glass adhesive application demonstrat-ed the intuitiveness to use and effectiveness of the proposed framework in capturing human skills and transferring them to the robot.

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Towards Robots that Influence Humans over Long-Term Interaction

When humans interact with robots influence is inevitable. Consider an autonomous car driving near a human: the speed and steering of the autonomous car will affect how the human drives. Prior works have developed frameworks that enable robots to influence humans towards desired behaviors. But while these approaches are effective in the short-term (i.e., the first few human-robot interactions), here we explore long-term influence (i.e., repeated interactions between the same human and robot). Our central insight is that humans are dynamic: people adapt to robots, and behaviors which are influential now may fall short once the human learns to anticipate the robot's actions. With this insight, we experimentally demonstrate that a prevalent game-theoretic formalism for generating influential robot behaviors becomes less effective over repeated interactions. Next, we propose three modifications to Stackelberg games that make the robot's policy both influential and unpredictable. We finally test these modifications across simulations and user studies: our results suggest that robots which purposely make their actions harder to anticipate are better able to maintain influence over long-term interaction. See videos here: https://youtu.be/ydO83cgjZ2Q

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Hierarchical Adaptive Loco-manipulation Control for Quadruped Robots

Legged robots have shown remarkable advantages in navigating uneven terrain. However, realizing effective locomotion and manipulation tasks on quadruped robots is still challenging. In addition, object and terrain parameters are generally unknown to the robot in these problems. Therefore, this paper proposes a hierarchical adaptive control framework that enables legged robots to perform loco-manipulation tasks without any given assumption on the object's mass, the friction coefficient, or the slope of the terrain. In our approach, we first present an adaptive manipulation control to regulate the contact force to manipulate an unknown object on unknown terrain. We then introduce a unified model predictive control (MPC) for loco-manipulation that takes into account the manipulation force in our robot dynamics. The proposed MPC framework thus can effectively regulate the interaction force between the robot and the object while keeping the robot balance. Experimental validation of our proposed approach is successfully conducted on a Unitree A1 robot, allowing it to manipulate an unknown time-varying load up to $7$ $kg$ ($60\%$ of the robot's weight). Moreover, our framework enables fast adaptation to unknown slopes (up to $20^\circ$) or different surfaces with different friction coefficients.

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