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Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

At least 1,261 records · Page 70Linked to original sources

Towards Robots that Influence Humans over Long-Term Interaction

When humans interact with robots influence is inevitable. Consider an autonomous car driving near a human: the speed and steering of the autonomous car will affect how the human drives. Prior works have developed frameworks that enable robots to influence humans towards desired behaviors. But while these approaches are effective in the short-term (i.e., the first few human-robot interactions), here we explore long-term influence (i.e., repeated interactions between the same human and robot). Our central insight is that humans are dynamic: people adapt to robots, and behaviors which are influential now may fall short once the human learns to anticipate the robot's actions. With this insight, we experimentally demonstrate that a prevalent game-theoretic formalism for generating influential robot behaviors becomes less effective over repeated interactions. Next, we propose three modifications to Stackelberg games that make the robot's policy both influential and unpredictable. We finally test these modifications across simulations and user studies: our results suggest that robots which purposely make their actions harder to anticipate are better able to maintain influence over long-term interaction. See videos here: https://youtu.be/ydO83cgjZ2Q

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Hierarchical Adaptive Loco-manipulation Control for Quadruped Robots

Legged robots have shown remarkable advantages in navigating uneven terrain. However, realizing effective locomotion and manipulation tasks on quadruped robots is still challenging. In addition, object and terrain parameters are generally unknown to the robot in these problems. Therefore, this paper proposes a hierarchical adaptive control framework that enables legged robots to perform loco-manipulation tasks without any given assumption on the object's mass, the friction coefficient, or the slope of the terrain. In our approach, we first present an adaptive manipulation control to regulate the contact force to manipulate an unknown object on unknown terrain. We then introduce a unified model predictive control (MPC) for loco-manipulation that takes into account the manipulation force in our robot dynamics. The proposed MPC framework thus can effectively regulate the interaction force between the robot and the object while keeping the robot balance. Experimental validation of our proposed approach is successfully conducted on a Unitree A1 robot, allowing it to manipulate an unknown time-varying load up to $7$ $kg$ ($60\%$ of the robot's weight). Moreover, our framework enables fast adaptation to unknown slopes (up to $20^\circ$) or different surfaces with different friction coefficients.

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Athletic Mobile Manipulator System for Robotic Wheelchair Tennis

Athletics are a quintessential and universal expression of humanity. From French monks who in the 12th century invented jeu de paume, the precursor to modern lawn tennis, back to the K'iche' people who played the Maya Ballgame as a form of religious expression over three thousand years ago, humans have sought to train their minds and bodies to excel in sporting contests. Advances in robotics are opening up the possibility of robots in sports. Yet, key challenges remain, as most prior works in robotics for sports are limited to pristine sensing environments, do not require significant force generation, or are on miniaturized scales unsuited for joint human-robot play. In this paper, we propose the first open-source, autonomous robot for playing regulation wheelchair tennis. We demonstrate the performance of our full-stack system in executing ground strokes and evaluate each of the system's hardware and software components. The goal of this paper is to (1) inspire more research in human-scale robot athletics and (2) establish the first baseline for a reproducible wheelchair tennis robot for regulation singles play. Our paper contributes to the science of systems design and poses a set of key challenges for the robotics community to address in striving towards robots that can match human capabilities in sports.

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Robot Basics: Representation, Rotation and Velocity

In this article, we plan to provide an introduction about some basics about robots for readers. Several key topics of classic robotics will be introduced, including robot representation, robot rotational motion, coordinates transformation and velocity transformation. By now, classic rigid-body robot analysis is still the main-stream approach in robot controlling and motion planning. In this article, no data-driven or machine learning based methods will be introduced. Most of the materials covered in this article are based on the rigid-body kinematics that the readers probably have learned from the physics course at high-school or college. Meanwhile, these classic robot kinematics analyses will serve as the foundation for the latest intelligent robot control algorithms in modern robotics studies.

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Cooperative Collision Avoidance in Mobile Robots using Dynamic Vortex Potential Fields

In this paper, the collision avoidance problem for non-holonomic robots moving at constant linear speeds in the 2-D plane is considered. The maneuvers to avoid collisions are designed using dynamic vortex potential fields (PFs) and their negative gradients; this formulation leads to a reciprocal behaviour between the robots, denoted as being cooperative. The repulsive field is selected as a function of the velocity and position of a robot relative to another and introducing vorticity in its definition guarantees the absence of local minima. Such a repulsive field is activated by a robot only when it is on a collision path with other mobile robots or stationary obstacles. By analysing the kinematics-based engagement dynamics in polar coordinates, it is shown that a cooperative robot is able to avoid collisions with non-cooperating robots, such as stationary and constant velocity robots, as well as those actively seeking to collide with it. Conditions on the PF parameters are identified that ensure collision avoidance for all cases. Experimental results acquired using a mobile robot platform support the theoretical contributions.

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Generalizable Human-Robot Collaborative Assembly Using Imitation Learning and Force Control

Robots have been steadily increasing their presence in our daily lives, where they can work along with humans to provide assistance in various tasks on industry floors, in offices, and in homes. Automated assembly is one of the key applications of robots, and the next generation assembly systems could become much more efficient by creating collaborative human-robot systems. However, although collaborative robots have been around for decades, their application in truly collaborative systems has been limited. This is because a truly collaborative human-robot system needs to adjust its operation with respect to the uncertainty and imprecision in human actions, ensure safety during interaction, etc. In this paper, we present a system for human-robot collaborative assembly using learning from demonstration and pose estimation, so that the robot can adapt to the uncertainty caused by the operation of humans. Learning from demonstration is used to generate motion trajectories for the robot based on the pose estimate of different goal locations from a deep learning-based vision system. The proposed system is demonstrated using a physical 6 DoF manipulator in a collaborative human-robot assembly scenario. We show successful generalization of the system's operation to changes in the initial and final goal locations through various experiments.

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A Multi-Segment, Soft Growing Robot with Selective Steering

Everting, soft growing vine robots benefit from reduced friction with their environment, which allows them to navigate challenging terrain. Vine robots can use air pouches attached to their sides for lateral steering. However, when all pouches are serially connected, the whole robot can only perform one constant curvature in free space. It must contact the environment to navigate through obstacles along paths with multiple turns. This work presents a multi-segment vine robot that can navigate complex paths without interacting with its environment. This is achieved by a new steering method that selectively actuates each single pouch at the tip, providing high degrees of freedom with few control inputs. A small magnetic valve connects each pouch to a pressure supply line. A motorized tip mount uses an interlocking mechanism and motorized rollers on the outer material of the vine robot. As each valve passes through the tip mount, a permanent magnet inside the tip mount opens the valve so the corresponding pouch is connected to the pressure supply line at the same moment. Novel cylindrical pneumatic artificial muscles (cPAMs) are integrated into the vine robot and inflate to a cylindrical shape for improved bending characteristics compared to other state-of-the-art vine robots. The motorized tip mount controls a continuous eversion speed and enables controlled retraction. A final prototype was able to repeatably grow into different shapes and hold these shapes. We predict the path using a model that assumes a piecewise constant curvature along the outside of the multi-segment vine robot. The proposed multi-segment steering method can be extended to other soft continuum robot designs.

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High-Speed High-Accuracy Spatial Curve Tracking Using Motion Primitives in Industrial Robots

Industrial robots are increasingly deployed in applications requiring an end effector tool to closely track a specified path, such as in spraying and welding. Performance and productivity present possibly conflicting objectives: tracking accuracy, path speed, and motion uniformity. Industrial robots are programmed through motion primitives consisting of waypoints connected by pre-defined motion segments, with specified parameters such as path speed and blending zone. The actual executed robot motion depends on the robot joint servo controller and joint motion constraints (velocity, acceleration, etc.) which are largely unknown to the users. Programming a robot to achieve the desired performance today is time-consuming and mostly manual, requiring tuning a large number of coupled parameters in the motion primitives. The performance also depends on the choice of additional parameters: possible redundant degrees of freedom, location of the target curve, and the robot configuration. This paper presents a systematic approach to optimize the robot motion primitives for performance. The approach first selects the static parameters, then the motion primitives, and finally iteratively update the waypoints to minimize the tracking error. The ultimate performance objective is to maximize the path speed subject to the tracking accuracy and speed uniformity constraints over the entire path. We have demonstrated the effectiveness of this approach in simulation for ABB and FANUC robots for two challenging example curves, and experimentally for an ABB robot. Comparing with the baseline using the current industry practice, the optimized performance shows over 200% performance improvement.

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Robot Duck Debugging: Can Attentive Listening Improve Problem Solving?

While thinking aloud has been reported to positively affect problem-solving, the effects of the presence of an embodied entity (e.g., a social robot) to whom words can be directed remain mostly unexplored. In this work, we investigated the role of a robot in a "rubber duck debugging" setting, by analyzing how a robot's listening behaviors could support a thinking-aloud problem-solving session. Participants completed two different tasks while speaking their thoughts aloud to either a robot or an inanimate object (a giant rubber duck). We implemented and tested two types of listener behavior in the robot: a rule-based heuristic and a deep-learning-based model. In a between-subject user study with 101 participants, we evaluated how the presence of a robot affected users' engagement in thinking aloud, behavior during the task, and self-reported user experience. In addition, we explored the impact of the two robot listening behaviors on those measures. In contrast to prior work, our results indicate that neither the rule-based heuristic nor the deep learning robot conditions improved performance or perception of the task, compared to an inanimate object. We discuss potential explanations and shed light on the feasibility of designing social robots as assistive tools in thinking-aloud problem-solving tasks.

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Byzantine Resilience at Swarm Scale: A Decentralized Blocklist Protocol from Inter-robot Accusations

The Weighted-Mean Subsequence Reduced (W-MSR) algorithm, the state-of-the-art method for Byzantine-resilient design of decentralized multi-robot systems, is based on discarding outliers received over Linear Consensus Protocol (LCP). Although W-MSR provides well-understood theoretical guarantees relating robust network connectivity to the convergence of the underlying consensus, the method comes with several limitations preventing its use at scale: (1) the number of Byzantine robots, F, to tolerate should be known a priori, (2) the requirement that each robot maintains 2F+1 neighbors is impractical for large F, (3) information propagation is hindered by the requirement that F+1 robots independently make local measurements of the consensus property in order for the swarm's decision to change, and (4) W-MSR is specific to LCP and does not generalize to applications not implemented over LCP. In this work, we propose a Decentralized Blocklist Protocol (DBP) based on inter-robot accusations. Accusations are made on the basis of locally-made observations of misbehavior, and once shared by cooperative robots across the network are used as input to a graph matching algorithm that computes a blocklist. DBP generalizes to applications not implemented via LCP, is adaptive to the number of Byzantine robots, and allows for fast information propagation through the multi-robot system while simultaneously reducing the required network connectivity relative to W-MSR. On LCP-type applications, DBP reduces the worst-case connectivity requirement of W-MSR from (2F+1)-connected to (F+1)-connected and the number of cooperative observers required to propagate new information from F+1 to just 1 observer. We demonstrate empirically that our approach to Byzantine resilience scales to hundreds of robots on cooperative target tracking, time synchronization, and localization case studies.

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Multi-Modal Interaction Control of Ultrasound Scanning Robots with Safe Human Guidance and Contact Recovery

Ultrasound scanning robots enable the automatic imaging of a patient's internal organs by maintaining close contact between the ultrasound probe and the patient's body during a scanning procedure. Comprehensive, high-quality ultrasound scans are essential for providing the patient with an accurate diagnosis and effective treatment plan. An ultrasound scanning robot usually works in a doctor-robot co-existing environment, hence both efficiency and safety during the collaboration should be considered. In this paper, we propose a novel multi-modal control scheme for ultrasound scanning robots, in which three interaction modes are integrated into a single control input. Specifically, the scanning mode drives the robot to track a time-varying trajectory on the patient's body under the desired impedance model; the recovery mode allows the robot to actively recontact the body whenever physical contact between the ultrasound probe and the patient's body is lost; the human-guided mode renders the robot passive such that the doctor can safely intervene to manually reposition the probe. The integration of multiple modes allows the doctor to intervene safely at any time during the task and also maximizes the robot's autonomous scanning ability. The performance of the robot is validated on a collaborative scanning task of a carotid artery examination.

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A lightweight method for detecting dynamic target occlusions by the robot body

Robot vision is greatly affected by occlusions, which poses challenges to autonomous systems. The robot itself may hide targets of interest from the camera, while it moves within the field of view, leading to failures in task execution. For example, if a target of interest is partially occluded by the robot, detecting and grasping it correctly, becomes very challenging. To solve this problem, we propose a computationally lightweight method to determine the areas that the robot occludes. For this purpose, we use the Unified Robot Description Format (URDF) to generate a virtual depth image of the 3D robot model. Using the virtual depth image, we can effectively determine the partially occluded areas to improve the robustness of the information given by the perception system. Due to the real-time capabilities of the method, it can successfully detect occlusions of moving targets by the moving robot. We validate the effectiveness of the method in an experimental setup using a 6-DoF robot arm and an RGB-D camera by detecting and handling occlusions for two tasks: Pose estimation of a moving object for pickup and human tracking for robot handover. The code is available in \url{https://github.com/auth-arl/virtual\_depth\_image}.

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Decentralised construction of a global coordinate system in a large swarm of minimalistic robots

Collective intelligence and autonomy of robot swarms can be improved by enabling the individual robots to become aware they are the constituent units of a larger whole and what is their role. In this study, we present an algorithm to enable positional self-awareness in a swarm of minimalistic error-prone robots which can only locally broadcast messages and estimate the distance from their neighbours. Despite being unable to measure the bearing of incoming messages, the robots running our algorithm can calculate their position within a swarm deployed in a regular formation. We show through experiments with up to 200 Kilobot robots that such positional self-awareness can be employed by the robots to create a shared coordinate system and dynamically self-assign location-dependent tasks. Our solution has fewer requirements than state-of-the-art algorithms and contains collective noise-filtering mechanisms. Therefore, it has an extended range of robotic platforms on which it can run. All robots are interchangeable, run the same code, and do not need any prior knowledge. Through our algorithm, robots reach collective synchronisation, and can autonomously become self-aware of the swarm's spatial configuration and their position within it.

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Robot Health Indicator: A Visual Cue to Improve Level of Autonomy Switching Systems

Using different Levels of Autonomy (LoA), a human operator can vary the extent of control they have over a robot's actions. LoAs enable operators to mitigate a robot's performance degradation or limitations in the its autonomous capabilities. However, LoA regulation and other tasks may often overload an operator's cognitive abilities. Inspired by video game user interfaces, we study if adding a 'Robot Health Bar' to the robot control UI can reduce the cognitive demand and perceptual effort required for LoA regulation while promoting trust and transparency. This Health Bar uses the robot vitals and robot health framework to quantify and present runtime performance degradation in robots. Results from our pilot study indicate that when using a health bar, operators used to manual control more to minimise the risk of robot failure during high performance degradation. It also gave us insights and lessons to inform subsequent experiments on human-robot teaming.

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SEAL: Semantic Frame Execution And Localization for Perceiving Afforded Robot Actions

Recent advances in robotic mobile manipulation have spurred the expansion of the operating environment for robots from constrained workspaces to large-scale, human environments. In order to effectively complete tasks in these spaces, robots must be able to perceive, reason, and execute over a diversity of affordances, well beyond simple pick-and-place. We posit the notion of semantic frames provides a compelling representation for robot actions that is amenable to action-focused perception, task-level reasoning, action-level execution, and integration with language. Semantic frames, a product of the linguistics community, define the necessary elements, pre- and post- conditions, and a set of sequential robot actions necessary to successfully execute an action evoked by a verb phrase. In this work, we extend the semantic frame representation for robot manipulation actions and introduce the problem of Semantic Frame Execution And Localization for Perceiving Afforded Robot Actions (SEAL) as a graphical model. For the SEAL problem, we describe our nonparametric Semantic Frame Mapping (SeFM) algorithm for maintaining belief over a finite set of semantic frames as the locations of actions afforded to the robot. We show that language models such as GPT-3 are insufficient to address generalized task execution covered by the SEAL formulation and SeFM provides robots with efficient search strategies and long term memory needed when operating in building-scale environments.

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Evaluating Customization of Remote Tele-operation Interfaces for Assistive Robots

Mobile manipulator platforms, like the Stretch RE1 robot, make the promise of in-home robotic assistance feasible. For people with severe physical limitations, like those with quadriplegia, the ability to tele-operate these robots themselves means that they can perform physical tasks they cannot otherwise do themselves, thereby increasing their level of independence. In order for users with physical limitations to operate these robots, their interfaces must be accessible and cater to the specific needs of all users. As physical limitations vary amongst users, it is difficult to make a single interface that will accommodate all users. Instead, such interfaces should be customizable to each individual user. In this paper we explore the value of customization of a browser-based interface for tele-operating the Stretch RE1 robot. More specifically, we evaluate the usability and effectiveness of a customized interface in comparison to the default interface configurations from prior work. We present a user study involving participants with motor impairments (N=10) and without motor impairments, who could serve as a caregiver, (N=13) that use the robot to perform mobile manipulation tasks in a real kitchen environment. Our study demonstrates that no single interface configuration satisfies all users' needs and preferences. Users perform better when using the customized interface for navigation, but not for manipulation due to higher complexity of learning to manipulate through the robot. All participants are able to use the robot to complete all tasks and participants with motor impairments believe that having the robot in their home would make them more independent.

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Designing Socially Assistive Robots: Exploring Israeli and German Designers' Perceptions

Socially assistive robots (SARs) are becoming more prevalent in everyday life, emphasizing the need to make them socially acceptable and aligned with users' expectations. Robots' appearance impacts users' behaviors and attitudes towards them. Therefore, product designers choose visual qualities to give the robot a character and to imply its functionality and personality. In this work, we sought to investigate the effect of cultural differences on Israeli and German designers' perceptions and preferences regarding the suitable visual qualities of SARs in four different contexts: a service robot for an assisted living/retirement residence facility, a medical assistant robot for a hospital environment, a COVID-19 officer robot, and a personal assistant robot for domestic use. Our results indicate that Israeli and German designers share similar perceptions of visual qualities and most of the robotics roles. However, we found differences in the perception of the COVID-19 officer robot's role and, by that, its most suitable visual design. This work indicates that context and culture play a role in users' perceptions and expectations; therefore, they should be taken into account when designing new SARs for diverse contexts.

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Designing Parent-child-robot Interactions to Facilitate In-Home Parental Math Talk with Young Children

Parent-child interaction is critical for child development, yet parents may need guidance in some aspects of their engagement with their children. Current research on educational math robots focuses on child-robot interactions but falls short of including the parents and integrating the critical role they play in children's learning. We explore how educational robots can be designed to facilitate parent-child conversations, focusing on math talk, a predictor of later math ability in children. We prototyped capabilities for a social robot to support math talk via reading and play activities and conducted an exploratory Wizard-of-Oz in-home study for parent-child interactions facilitated by a robot. Our findings yield insights into how parents were inspired by the robot's prompts, their desired interaction styles and methods for the robot, and how they wanted to include the robot in the activities, leading to guidelines for the design of parent-child-robot interaction in educational contexts.

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