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arXiv · 2001.12004

Neural MMO v1.3: A Massively Multiagent Game Environment for Training and Evaluating Neural Networks

Abstract

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in part due to their accessibility and interpretability. Previous works have targeted and demonstrated success on arcade, first person shooter (FPS), real-time strategy (RTS), and massive online battle arena (MOBA) games. Our work considers massively multiplayer online role-playing games (MMORPGs or MMOs), which capture several complexities of real-world learning that are not well modeled by any other game genre. We present Neural MMO, a massively multiagent game environment inspired by MMOs and discuss our progress on two more general challenges in multiagent systems engineering for AI research: distributed infrastructure and game IO. We further demonstrate that standard policy gradient methods and simple baseline models can learn interesting emergent exploration and specialization behaviors in this setting.

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BibTeXRIS

Joseph Suarez, Yilun Du, Igor Mordatch, Phillip Isola. 2020-01-31. Neural MMO v1.3: A Massively Multiagent Game Environment for Training and Evaluating Neural Networks. https://arxiv.org/abs/2001.12004

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