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arXiv · 2509.22387

SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly

Abstract

The Counterfactual Regret Minimization (CFR) algorithm and its variants have enabled the development of pokerbots capable of beating the best human players in heads-up (1v1) cash games and competing with them in six-player formats. However, CFR's computational complexity rises exponentially with the number of players. Furthermore, in games with three or more players, following Nash equilibrium no longer guarantees a non-losing outcome. These limitations, along with others, significantly restrict the applicability of CFR to the most popular formats: tournaments. Motivated by the recent success of Large Language Models (LLM) in chess and Diplomacy, we present SpinGPT, the first LLM tailored to Spin & Go, a popular three-player online poker format. SpinGPT is trained in two stages: (1) Supervised Fine-Tuning on 320k high-stakes expert decisions; (2) Reinforcement Learning on 270k solver-generated hands. Our results show that SpinGPT matches the solver's actions in 78% of decisions (tolerant accuracy). With a simple deep-stack heuristic, it achieves 13.4 +/- 12.9 BB/100 versus Slumbot in heads-up over 30,000 hands (95% CI). These results suggest that LLMs could be a new way to deal with multi-player imperfect-information games like poker.

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BibTeXRIS

Narada Maugin, Tristan Cazenave. 2026-02-23. SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly. https://arxiv.org/abs/2509.22387

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