Search arXivSearch

arXiv · 2512.07901

The Theory of Strategic Evolution: Games with Endogenous Players and the Seven Laws of Strategic Replicators

Abstract

Von Neumann founded both game theory and the theory of self-reproducing automata, but the two programs never merged. Rational players do not control their replication, and replicators do not choose strategically. Contemporary AI systems expose this gap: they optimize objectives, yet the population of AI systems is not fixed but expands and contracts based on performance. When capital can spawn capital, we need a theory that captures both rationality and replication. The Theory of Strategic Evolution analyzes strategic replicators: entities that optimize under resource constraints and spawn copies of themselves. The framework is organized around Seven Laws: 1. Strategic Selection: Mean fitness serves as a Lyapunov function; dominated types are eliminated. 2. ESDI Characterization: Equilibria exist, are generically finite, and satisfy Nash-KKT-LP equivalence. 3. H-$γ$ Stability: Multi-level systems are stable iff the spectral radius $ρ(Γ) < 1$. 4. G$\infty$ Closure: A unique maximal class of safe modifications exists and is closed under composition. 5. Constitutional Duality: Shadow prices implement any frontier allocation; welfare theorems hold. 6. Alignment Impossibility: Full reachability destroys Lyapunov structure; alignment requires bounded modification. 7. Hopf Transition: At critical coupling, systems undergo supercritical bifurcation producing limit cycles. Applications range from AI deployment dynamics to institutional design. The framework shows why "personality engineering" fails under selection pressure and identifies constitutional constraints necessary for stable alignment. The Lean 4 formalization verifies every result with zero custom axioms. The framework generates empirical predictions that remain untested. The paper and its repository are therefore a prototype kernel: an instrument for studying strategic replicators, not a set of results about the world.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Kevin Vallier. 2026-08-10. The Theory of Strategic Evolution: Games with Endogenous Players and the Seven Laws of Strategic Replicators. https://arxiv.org/abs/2512.07901

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Learning in Structured Stackelberg Games

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.

cs.GT

Equilibrium and Infeasibility: A new solution concept for games

Addressing infeasibility in non-cooperative games has become an important topic, as many problems across different applications face this issue. In this paper, we propose a new solution concept for generalized games with possibly infeasible individual constraints. A solution is defined as the limit of a sequence of generalized Nash equilibria induced by games with penalty terms relaxing the individual constraints. Existence is established for a broad range of games and we provide conditions allowing to characterize a $ψ$-penalized solution as a strategy profile maximizing every player's utility over all her penalty minimizing strategies. A variation of Divide-the-Dollar serves as an illustrative example. We further establish the compatibility with the GNE and the solution to the Nash bargaining.

cs.GT

Subgame-Perfect Nash Equilibria of Plurality Voting with Abstention: a PSPACE-Completeness Result for Restricted Ballots

We consider sequential Plurality elections in which each voter may abstain or vote for a single candidate. Each voter assigns utilities to all candidates; for each voter, this induces a (weak) order over the candidates. Ties are resolved uniformly at random, and voting has a small positive cost, so that a voter prefers to abstain when their vote cannot change the election outcome. We consider a variant of this model where, for each voter, we additionally specify a prefix of her ranking, so that she is only allowed to vote for a candidate from that prefix (or abstain). We prove that for this variant of the model, deciding whether a designated candidate is among the election winners in a subgame-perfect equilibrium of the associated extensive-form game is PSPACE-complete. This partially resolves an open problem from the work of Desmedt and Elkind [2010].

cs.GT