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Hui Huang

Publications and source records attributed to Hui Huang.

At least 145 records · Page 8Linked to original sources

Liberal-Conservative Hierarchies of Intercoder Reliability Estimators

While numerous indices of inter-coder reliability exist, Krippendorff's α and Cohen's \{kappa} have long dominated in communication studies and other fields, respectively. The near consensus, however, may be near the end. Recent theoretical and mathematical analyses reveal that these indices assume intentional and maximal random coding, leading to paradoxes and inaccuracies. A controlled experiment with one-way golden standard and Monte Carlo simulations supports these findings, showing that \{kappa} and α are poor predictors and approximators of true intercoder reliability. As consensus on a perfect index remains elusive, more authors recommend selecting the best available index for specific situations (BAFS). To make informed choices, researchers, reviewers, and educators need to understand the liberal-conservative hierarchy of indices, i.e., which indices produce higher or lower scores. This study extends previous efforts by expanding the math-based hierarchies to include 23 indices and constructing six additional hierarchies using Monte Carlo simulations. These simulations account for factors like the number of categories and distribution skew. The resulting eight hierarchies display a consistent pattern and reveal a previously undetected paradox in the Ir index.

physics.soc-ph↗

Improving Visual Prompt Tuning by Gaussian Neighborhood Minimization for Long-Tailed Visual Recognition

Long-tail learning has garnered widespread attention and achieved significant progress in recent times. However, even with pre-trained prior knowledge, models still exhibit weaker generalization performance on tail classes. The promising Sharpness-Aware Minimization (SAM) can effectively improve the generalization capability of models by seeking out flat minima in the loss landscape, which, however, comes at the cost of doubling the computational time. Since the update rule of SAM necessitates two consecutive (non-parallelizable) forward and backpropagation at each step. To address this issue, we propose a novel method called Random SAM prompt tuning (RSAM-PT) to improve the model generalization, requiring only one-step gradient computation at each step. Specifically, we search for the gradient descent direction within a random neighborhood of the parameters during each gradient update. To amplify the impact of tail-class samples and avoid overfitting, we employ the deferred re-weight scheme to increase the significance of tail-class samples. The classification accuracy of long-tailed data can be significantly improved by the proposed RSAM-PT, particularly for tail classes. RSAM-PT achieves the state-of-the-art performance of 90.3\%, 76.5\%, and 50.1\% on benchmark datasets CIFAR100-LT (IF 100), iNaturalist 2018, and Places-LT, respectively. The source code is temporarily available at https://github.com/Keke921/GNM-PT.

cs.CV↗

2D-DPO: Scaling Direct Preference Optimization with 2-Dimensional Supervision

Recent advancements in Direct Preference Optimization (DPO) have significantly enhanced the alignment of Large Language Models (LLMs) with human preferences, owing to its simplicity and effectiveness. However, existing methods typically optimize a scalar score or ranking reward, thereby overlooking the multi-dimensional nature of human preferences. In this work, we propose to extend the preference of DPO to two dimensions: segments and aspects. We first introduce a 2D supervision dataset called HelpSteer-2D. For the segment dimension, we divide the response into sentences and assign scores to each segment. For the aspect dimension, we meticulously design several criteria covering the response quality rubrics. With the 2-dimensional signals as feedback, we develop a 2D-DPO framework, decomposing the overall objective into multi-segment and multi-aspect objectives. Extensive experiments on popular benchmarks demonstrate that 2D-DPO performs better than methods that optimize for scalar or 1-dimensional preferences.

cs.CL↗

Self-Evaluation of Large Language Model based on Glass-box Features

The proliferation of open-source Large Language Models (LLMs) underscores the pressing need for evaluation methods. Existing works primarily rely on external evaluators, focusing on training and prompting strategies. However, a crucial aspect, model-aware glass-box features, is overlooked. In this study, we explore the utility of glass-box features under the scenario of self-evaluation, namely applying an LLM to evaluate its own output. We investigate various glass-box feature groups and discovered that the softmax distribution serves as a reliable quality indicator for self-evaluation. Experimental results on public benchmarks validate the feasibility of self-evaluation of LLMs using glass-box features.

cs.CL↗

Mitigating the Bias of Large Language Model Evaluation

Recently, there has been a trend of evaluating the Large Language Model (LLM) quality in the flavor of LLM-as-a-Judge, namely leveraging another LLM to evaluate the current output quality. However, existing judges are proven to be biased, namely they would favor answers which present better superficial quality (such as verbosity, fluency) while ignoring the instruction following ability. In this work, we propose systematic research about the bias of LLM-as-a-Judge. Specifically, for closed-source judge models, we apply calibration to mitigate the significance of superficial quality, both on probability level and prompt level. For open-source judge models, we propose to mitigate the bias by contrastive training, with curated negative samples that deviate from instruction but present better superficial quality. We apply our methods on the bias evaluation benchmark, and experiment results show our methods mitigate the bias by a large margin while maintaining a satisfactory evaluation accuracy.

cs.CL↗

Architectural Co-LOD Generation

Managing the level-of-detail (LOD) in architectural models is crucial yet challenging, particularly for effective representation and visualization of buildings. Traditional approaches often fail to deliver controllable detail alongside semantic consistency, especially when dealing with noisy and inconsistent inputs. We address these limitations with \emph{Co-LOD}, a new approach specifically designed for effective LOD management in architectural modeling. Co-LOD employs shape co-analysis to standardize geometric structures across multiple buildings, facilitating the progressive and consistent generation of LODs. This method allows for precise detailing in both individual models and model collections, ensuring semantic integrity. Extensive experiments demonstrate that Co-LOD effectively applies accurate LOD across a variety of architectural inputs, consistently delivering superior detail and quality in LOD representations.

cs.GR↗

MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram

We present a novel topology-preserving 3D medial axis computation framework based on volumetric restricted power diagram (RPD), while preserving the medial features and geometric convergence simultaneously, for both 3D CAD and organic shapes. The volumetric RPD discretizes the input 3D volume into sub-regions given a set of medial spheres. With this intermediate structure, we convert the homotopy equivalency between the generated medial mesh and the input 3D shape into a localized contractibility checking for each restricted element (power cell, power face, power edge), by checking their connected components and Euler characteristics. We further propose a fractional Euler characteristic algorithm for efficient GPU-based computation of Euler characteristic for each restricted element on the fly while computing the volumetric RPD. Compared with existing voxel-based or point-cloud-based methods, our approach is the first to adaptively and directly revise the medial mesh without globally modifying the dependent structure, such as voxel size or sampling density, while preserving its topology and medial features. In comparison with the feature preservation method MATFP, our method provides geometrically comparable results with fewer spheres and more robustly captures the topology of the input 3D shape.

cs.GR↗

TERD: A Unified Framework for Safeguarding Diffusion Models Against Backdoors

Diffusion models have achieved notable success in image generation, but they remain highly vulnerable to backdoor attacks, which compromise their integrity by producing specific undesirable outputs when presented with a pre-defined trigger. In this paper, we investigate how to protect diffusion models from this dangerous threat. Specifically, we propose TERD, a backdoor defense framework that builds unified modeling for current attacks, which enables us to derive an accessible reversed loss. A trigger reversion strategy is further employed: an initial approximation of the trigger through noise sampled from a prior distribution, followed by refinement through differential multi-step samplers. Additionally, with the reversed trigger, we propose backdoor detection from the noise space, introducing the first backdoor input detection approach for diffusion models and a novel model detection algorithm that calculates the KL divergence between reversed and benign distributions. Extensive evaluations demonstrate that TERD secures a 100% True Positive Rate (TPR) and True Negative Rate (TNR) across datasets of varying resolutions. TERD also demonstrates nice adaptability to other Stochastic Differential Equation (SDE)-based models. Our code is available at https://github.com/PKU-ML/TERD.

cs.CR↗

Adapt PointFormer: 3D Point Cloud Analysis via Adapting 2D Visual Transformers

Pre-trained large-scale models have exhibited remarkable efficacy in computer vision, particularly for 2D image analysis. However, when it comes to 3D point clouds, the constrained accessibility of data, in contrast to the vast repositories of images, poses a challenge for the development of 3D pre-trained models. This paper therefore attempts to directly leverage pre-trained models with 2D prior knowledge to accomplish the tasks for 3D point cloud analysis. Accordingly, we propose the Adaptive PointFormer (APF), which fine-tunes pre-trained 2D models with only a modest number of parameters to directly process point clouds, obviating the need for mapping to images. Specifically, we convert raw point clouds into point embeddings for aligning dimensions with image tokens. Given the inherent disorder in point clouds, in contrast to the structured nature of images, we then sequence the point embeddings to optimize the utilization of 2D attention priors. To calibrate attention across 3D and 2D domains and reduce computational overhead, a trainable PointFormer with a limited number of parameters is subsequently concatenated to a frozen pre-trained image model. Extensive experiments on various benchmarks demonstrate the effectiveness of the proposed APF. The source code and more details are available at https://vcc.tech/research/2024/PointFormer.

cs.CV↗

A consensus-based algorithm for non-convex multiplayer games

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.

math.DS↗

WindPoly: Polygonal Mesh Reconstruction via Winding Numbers

Polygonal mesh reconstruction of a raw point cloud is a valuable topic in the field of computer graphics and 3D vision. Especially to 3D architectural models, polygonal mesh provides concise expressions for fundamental geometric structures while effectively reducing data volume. However, there are some limitations of traditional reconstruction methods: normal vector dependency, noisy points and defective parts sensitivity, and internal geometric structure lost, which reduce the practicality in real scene. In this paper, we propose a robust and efficient polygonal mesh reconstruction method to address the issues in architectural point cloud reconstruction task. It is an iterative adaptation process to detect planar shapes from scattered points. The initial structural polygonal mesh can be established in the constructed convex polyhedral space without assistance of normal vectors. Then, we develop an efficient polygon-based winding number strategy to orient polygonal mesh with global consistency. The significant advantage of our method is to provide a structural reconstruction for architectural point clouds and avoid point-based normal vector analysis. It effectively improves the robustness to noisy points and defective parts. More geometric details can be preserved in the reconstructed polygonal mesh. Experimental results show that our method can reconstruct concise, oriented and faithfully polygonal mesh that are better than results of state-of-the-art methods. More results and details can be found on https://vcc.tech/research/2024/WindPoly

cs.GR↗

A particle consensus approach to solving nonconvex-nonconcave min-max problems

We propose a zero-order optimization method for sequential min-max problems based on two populations of interacting particles. The systems are coupled so that one population aims to solve the inner maximization problem, while the other aims to solve the outer minimization problem. The dynamics are characterized by a consensus-type interaction with additional stochasticity to promote exploration of the objective landscape. Without relying on convexity or concavity assumptions, we establish theoretical convergence guarantees of the algorithm via a suitable mean-field approximation of the particle systems. Numerical experiments illustrate the validity of the proposed approach. In particular, the algorithm is able to identify a global min-max solution, in contrast to gradient-based methods, which typically converge to possibly suboptimal stationary points.

math.OC↗

Adjusting Logit in Gaussian Form for Long-Tailed Visual Recognition

It is not uncommon that real-world data are distributed with a long tail. For such data, the learning of deep neural networks becomes challenging because it is hard to classify tail classes correctly. In the literature, several existing methods have addressed this problem by reducing classifier bias, provided that the features obtained with long-tailed data are representative enough. However, we find that training directly on long-tailed data leads to uneven embedding space. That is, the embedding space of head classes severely compresses that of tail classes, which is not conducive to subsequent classifier learning. This paper therefore studies the problem of long-tailed visual recognition from the perspective of feature level. We introduce feature augmentation to balance the embedding distribution. The features of different classes are perturbed with varying amplitudes in Gaussian form. Based on these perturbed features, two novel logit adjustment methods are proposed to improve model performance at a modest computational overhead. Subsequently, the distorted embedding spaces of all classes can be calibrated. In such balanced-distributed embedding spaces, the biased classifier can be eliminated by simply retraining the classifier with class-balanced sampling data. Extensive experiments conducted on benchmark datasets demonstrate the superior performance of the proposed method over the state-of-the-art ones. Source code is available at https://github.com/Keke921/GCLLoss.

cs.CV↗

Generating 3D House Wireframes with Semantics

We present a new approach for generating 3D house wireframes with semantic enrichment using an autoregressive model. Unlike conventional generative models that independently process vertices, edges, and faces, our approach employs a unified wire-based representation for improved coherence in learning 3D wireframe structures. By re-ordering wire sequences based on semantic meanings, we facilitate seamless semantic integration during sequence generation. Our two-phase technique merges a graph-based autoencoder with a transformer-based decoder to learn latent geometric tokens and generate semantic-aware wireframes. Through iterative prediction and decoding during inference, our model produces detailed wireframes that can be easily segmented into distinct components, such as walls, roofs, and rooms, reflecting the semantic essence of the shape. Empirical results on a comprehensive house dataset validate the superior accuracy, novelty, and semantic fidelity of our model compared to existing generative models. More results and details can be found on https://vcc.tech/research/2024/3DWire.

cs.CV↗

InterFusion: Text-Driven Generation of 3D Human-Object Interaction

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.

cs.CV↗

FRI-Net: Floorplan Reconstruction via Room-wise Implicit Representation

In this paper, we introduce a novel method called FRI-Net for 2D floorplan reconstruction from 3D point cloud. Existing methods typically rely on corner regression or box regression, which lack consideration for the global shapes of rooms. To address these issues, we propose a novel approach using a room-wise implicit representation with structural regularization to characterize the shapes of rooms in floorplans. By incorporating geometric priors of room layouts in floorplans into our training strategy, the generated room polygons are more geometrically regular. We have conducted experiments on two challenging datasets, Structured3D and SceneCAD. Our method demonstrates improved performance compared to state-of-the-art methods, validating the effectiveness of our proposed representation for floorplan reconstruction.

cs.CV↗

The rigorous derivation of Vlasov equations with local alignments from moderately interacting particle systems

In this paper, we present a rigorous derivation of the mean-field limit for a moderately interacting particle system in $\R^d$ $(d\geq 2)$. For stochastic initial data, we demonstrate that the solution to the interacting particle model, with an appropriately applied cut-off, converges in probabilistic sense to the solution of the characteristics of the regularized Vlasov models featuring local alignments and Newtonian potential. Notably, the cutoff parameter for the singular potential is selected to scale polynomially with the number of particles, representing an improvement over the logarithmic cut-off obtained in [38].

math.AP↗

Multi-Modal Automatic Prosody Annotation with Contrastive Pretraining of SSWP

In expressive and controllable Text-to-Speech (TTS), explicit prosodic features significantly improve the naturalness and controllability of synthesised speech. However, manual prosody annotation is labor-intensive and inconsistent. To address this issue, a two-stage automatic annotation pipeline is novelly proposed in this paper. In the first stage, we use contrastive pretraining of Speech-Silence and Word-Punctuation (SSWP) pairs to enhance prosodic information in latent representations. In the second stage, we build a multi-modal prosody annotator, comprising pretrained encoders, a text-speech fusing scheme, and a sequence classifier. Experiments on English prosodic boundaries demonstrate that our method achieves state-of-the-art (SOTA) performance with 0.72 and 0.93 f1 score for Prosodic Word and Prosodic Phrase boundary respectively, while bearing remarkable robustness to data scarcity.

eess.AS↗