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Toby Jia-Jun Li

Publications and source records attributed to Toby Jia-Jun Li.

At least 55 records · Page 3Linked to original sources

Hashtag Re-Appropriation for Audience Control on Recommendation-Driven Social Media Xiaohongshu (rednote)

Algorithms have played a central role in personalized recommendations on social media. However, they also present significant obstacles for content creators trying to predict and manage their audience reach. This issue is particularly challenging for marginalized groups seeking to maintain safe spaces. Our study explores how women on Xiaohongshu (rednote), a recommendation-driven social platform, proactively re-appropriate hashtags (e.g., #Baby Supplemental Food) by using them in posts unrelated to their literal meaning. The hashtags were strategically chosen from topics that would be uninteresting to the male audience they wanted to block. Through a mixed-methods approach, we analyzed the practice of hashtag re-appropriation based on 5,800 collected posts and interviewed 24 active users from diverse backgrounds to uncover users' motivations and reactions towards the re-appropriation. This practice highlights how users can reclaim agency over content distribution on recommendation-driven platforms, offering insights into self-governance within algorithmic-centered power structures.

cs.HC↗

Uncovering Disparities in Rideshare Drivers Earning and Work Patterns: A Case Study of Chicago

Ride-sharing services are revolutionizing urban mobility while simultaneously raising significant concerns regarding fairness and driver equity. This study employs Chicago Trip Network Provider dataset to investigate disparities in ride-sharing earnings between 2018 and 2023. Our analysis reveals marked temporal shifts, including an earnings surge in early 2021 followed by fluctuations and a decline in inflation-adjusted income, as well as pronounced spatial disparities, with drivers in Central and airport regions earning substantially more than those in peripheral areas. Recognizing the limitations of trip-level data, we introduce a novel trip-driver assignment algorithm to reconstruct plausible daily work patterns, uncovering distinct driver clusters with varied earning profiles. Notably, drivers operating during late-evening and overnight hours secure higher per-trip and hourly rates, while emerging groups in low-demand regions face significant earnings deficits. Our findings call for more transparent pricing models and a re-examination of platform design to promote equitable driver outcomes.

cs.HC↗

LADICA: A Large Shared Display Interface for Generative AI Cognitive Assistance in Co-Located Team Collaboration

Large shared displays, such as digital whiteboards, are useful for supporting co-located team collaborations by helping members perform cognitive tasks such as brainstorming, organizing ideas, and making comparisons. While recent advancement in Large Language Models (LLMs) has catalyzed AI support for these displays, most existing systems either only offer limited capabilities or diminish human control, neglecting the potential benefits of natural group dynamics. Our formative study identified cognitive challenges teams encounter, such as diverse ideation, knowledge sharing, mutual awareness, idea organization, and synchronization of live discussions with the external workspace. In response, we introduce LADICA, a large shared display interface that helps collaborative teams brainstorm, organize, and analyze ideas through multiple analytical lenses, while fostering mutual awareness of ideas and concepts. Furthermore, LADICA facilitates the real-time extraction of key information from verbal discussions and identifies relevant entities. A lab study confirmed LADICA's usability and usefulness.

cs.HC↗

Careful About What App Promotion Ads Recommend! Detecting and Explaining Malware Promotion via App Promotion Graph

In Android apps, their developers frequently place app promotion ads, namely advertisements to promote other apps. Unfortunately, the inadequate vetting of ad content allows malicious developers to exploit app promotion ads as a new distribution channel for malware. To help detect malware distributed via app promotion ads, in this paper, we propose a novel approach, named ADGPE, that synergistically integrates app user interface (UI) exploration with graph learning to automatically collect app promotion ads, detect malware promoted by these ads, and explain the promotion mechanisms employed by the detected malware. Our evaluation on 18, 627 app promotion ads demonstrates the substantial risks in the app promotion ecosystem.

cs.CR↗

ChartifyText: Automated Chart Generation from Data-Involved Texts via LLM

Text documents with numerical values involved are widely used in various applications such as scientific research, economy, public health and journalism. However, it is difficult for readers to quickly interpret such data-involved texts and gain deep insights. To fill this research gap, this work aims to automatically generate charts to accurately convey the underlying data and ideas to readers, which is essentially a challenging task. The challenges originate from text ambiguities, intrinsic sparsity and uncertainty of data in text documents, and subjective sentiment differences. Specifically, we propose ChartifyText, a novel fully-automated approach that leverages Large Language Models (LLMs) to convert complex data-involved texts to expressive charts. It consists of two major modules: tabular data inference and expressive chart generation. The tabular data inference module employs systematic prompt engineering to guide the LLM (e.g., GPT-4) to infer table data, where data ranges, uncertainties, missing data values and corresponding subjective sentiments are explicitly considered. The expressive chart generation module augments standard charts with intuitive visual encodings and concise texts to accurately convey the underlying data and insights. We extensively evaluate the effectiveness of ChartifyText on real-world data-involved text documents through case studies, in-depth interviews with three visualization experts, and a carefully-designed user study with 15 participants. The results demonstrate the usefulness and effectiveness of ChartifyText in helping readers efficiently and effectively make sense of data-involved texts.

cs.HC↗

Limitations of the LLM-as-a-Judge Approach for Evaluating LLM Outputs in Expert Knowledge Tasks

The potential of using Large Language Models (LLMs) themselves to evaluate LLM outputs offers a promising method for assessing model performance across various contexts. Previous research indicates that LLM-as-a-judge exhibits a strong correlation with human judges in the context of general instruction following. However, for instructions that require specialized knowledge, the validity of using LLMs as judges remains uncertain. In our study, we applied a mixed-methods approach, conducting pairwise comparisons in which both subject matter experts (SMEs) and LLMs evaluated outputs from domain-specific tasks. We focused on two distinct fields: dietetics, with registered dietitian experts, and mental health, with clinical psychologist experts. Our results showed that SMEs agreed with LLM judges 68% of the time in the dietetics domain and 64% in mental health when evaluating overall preference. Additionally, the results indicated variations in SME-LLM agreement across domain-specific aspect questions. Our findings emphasize the importance of keeping human experts in the evaluation process, as LLMs alone may not provide the depth of understanding required for complex, knowledge specific tasks. We also explore the implications of LLM evaluations across different domains and discuss how these insights can inform the design of evaluation workflows that ensure better alignment between human experts and LLMs in interactive systems.

cs.HC↗

SQLucid: Grounding Natural Language Database Queries with Interactive Explanations

Though recent advances in machine learning have led to significant improvements in natural language interfaces for databases, the accuracy and reliability of these systems remain limited, especially in high-stakes domains. This paper introduces SQLucid, a novel user interface that bridges the gap between non-expert users and complex database querying processes. SQLucid addresses existing limitations by integrating visual correspondence, intermediate query results, and editable step-by-step SQL explanations in natural language to facilitate user understanding and engagement. This unique blend of features empowers users to understand and refine SQL queries easily and precisely. Two user studies and one quantitative experiment were conducted to validate SQLucid's effectiveness, showing significant improvement in task completion accuracy and user confidence compared to existing interfaces. Our code is available at https://github.com/magic-YuanTian/SQLucid.

cs.HC↗

Context-aware Code Summary Generation

Code summary generation is the task of writing natural language descriptions of a section of source code. Recent advances in Large Language Models (LLMs) and other AI-based technologies have helped make automatic code summarization a reality. However, the summaries these approaches write tend to focus on a narrow area of code. The results are summaries that explain what that function does internally, but lack a description of why the function exists or its purpose in the broader context of the program. In this paper, we present an approach for including this context in recent LLM-based code summarization. The input to our approach is a Java method and that project in which that method exists. The output is a succinct English description of why the method exists in the project. The core of our approach is a 350m parameter language model we train, which can be run locally to ensure privacy. We train the model in two steps. First we distill knowledge about code summarization from a large model, then we fine-tune the model using data from a study of human programmer who were asked to write code summaries. We find that our approach outperforms GPT-4 on this task.

cs.SE↗

Flowy: Supporting UX Design Decisions Through AI-Driven Pattern Annotation in Multi-Screen User Flows

Many recent AI-powered UX design tools focus on generating individual static UI screens from natural language. However, they overlook the crucial aspect of interactions and user experiences across multiple screens. Through formative studies with UX professionals, we identified limitations of these tools in supporting realistic UX design workflows. In response, we designed and developed Flowy, an app that augments designers' information foraging process in ideation by supplementing specific user flow examples with distilled design pattern knowledge. Flowy utilizes large multimodal AI models and a high-quality user flow dataset to help designers identify and understand relevant abstract design patterns in the design space for multi-screen user flows. Our user study with professional UX designers demonstrates how Flowy supports realistic UX tasks. Our design considerations in Flowy, such as representations with appropriate levels of abstraction and assisted navigation through the solution space, are generalizable to other creative tasks and embody a human-centered, intelligence augmentation approach to using AI in UX design.

cs.HC↗

A Study on Developer Behaviors for Validating and Repairing LLM-Generated Code Using Eye Tracking and IDE Actions

The increasing use of large language model (LLM)-powered code generation tools, such as GitHub Copilot, is transforming software engineering practices. This paper investigates how developers validate and repair code generated by Copilot and examines the impact of code provenance awareness during these processes. We conducted a lab study with 28 participants, who were tasked with validating and repairing Copilot-generated code in three software projects. Participants were randomly divided into two groups: one informed about the provenance of LLM-generated code and the other not. We collected data on IDE interactions, eye-tracking, cognitive workload assessments, and conducted semi-structured interviews. Our results indicate that, without explicit information, developers often fail to identify the LLM origin of the code. Developers generally employ similar validation and repair strategies for LLM-generated code, but exhibit behaviors such as frequent switching between code and comments, different attentional focus, and a tendency to delete and rewrite code. Being aware of the code's provenance led to improved performance, increased search efforts, more frequent Copilot usage, and higher cognitive workload. These findings enhance our understanding of how developers interact with LLM-generated code and carry implications for designing tools that facilitate effective human-LLM collaboration in software development.

cs.SE↗

CoCo Matrix: Taxonomy of Cognitive Contributions in Co-writing with Intelligent Agents

In recent years, there has been a growing interest in employing intelligent agents in writing. Previous work emphasizes the evaluation of the quality of end product-whether it was coherent and polished, overlooking the journey that led to the product, which is an invaluable dimension of the creative process. To understand how to recognize human efforts in co-writing with intelligent writing systems, we adapt Flower and Hayes' cognitive process theory of writing and propose CoCo Matrix, a two-dimensional taxonomy of entropy and information gain, to depict the new human-agent co-writing model. We define four quadrants and situate thirty-four published systems within the taxonomy. Our research found that low entropy and high information gain systems are under-explored, yet offer promising future directions in writing tasks that benefit from the agent's divergent planning and the human's focused translation. CoCo Matrix, not only categorizes different writing systems but also deepens our understanding of the cognitive processes in human-agent co-writing. By analyzing minimal changes in the writing process, CoCo Matrix serves as a proxy for the writer's mental model, allowing writers to reflect on their contributions. This reflection is facilitated through the measured metrics of information gain and entropy, which provide insights irrespective of the writing system used.

cs.HC↗

MIMOSA: Human-AI Co-Creation of Computational Spatial Audio Effects on Videos

Spatial audio offers more immersive video consumption experiences to viewers; however, creating and editing spatial audio often expensive and requires specialized equipment and skills, posing a high barrier for amateur video creators. We present MIMOSA, a human-AI co-creation tool that enables amateur users to computationally generate and manipulate spatial audio effects. For a video with only monaural or stereo audio, MIMOSA automatically grounds each sound source to the corresponding sounding object in the visual scene and enables users to further validate and fix the errors in the locations of sounding objects. Users can also augment the spatial audio effect by flexibly manipulating the sounding source positions and creatively customizing the audio effect. The design of MIMOSA exemplifies a human-AI collaboration approach that, instead of utilizing state-of art end-to-end "black-box" ML models, uses a multistep pipeline that aligns its interpretable intermediate results with the user's workflow. A lab user study with 15 participants demonstrates MIMOSA's usability, usefulness, expressiveness, and capability in creating immersive spatial audio effects in collaboration with users.

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A Taxonomy for Human-LLM Interaction Modes: An Initial Exploration

With ChatGPT's release, conversational prompting has become the most popular form of human-LLM interaction. However, its effectiveness is limited for more complex tasks involving reasoning, creativity, and iteration. Through a systematic analysis of HCI papers published since 2021, we identified four key phases in the human-LLM interaction flow - planning, facilitating, iterating, and testing - to precisely understand the dynamics of this process. Additionally, we have developed a taxonomy of four primary interaction modes: Mode 1: Standard Prompting, Mode 2: User Interface, Mode 3: Context-based, and Mode 4: Agent Facilitator. This taxonomy was further enriched using the "5W1H" guideline method, which involved a detailed examination of definitions, participant roles (Who), the phases that happened (When), human objectives and LLM abilities (What), and the mechanics of each interaction mode (How). We anticipate this taxonomy will contribute to the future design and evaluation of human-LLM interaction.

cs.HC↗

"I'm categorizing LLM as a productivity tool": Examining ethics of LLM use in HCI research practices

Large language models are increasingly applied in real-world scenarios, including research and education. These models, however, come with well-known ethical issues, which may manifest in unexpected ways in human-computer interaction research due to the extensive engagement with human subjects. This paper reports on research practices related to LLM use, drawing on 16 semi-structured interviews and a survey conducted with 50 HCI researchers. We discuss the ways in which LLMs are already being utilized throughout the entire HCI research pipeline, from ideation to system development and paper writing. While researchers described nuanced understandings of ethical issues, they were rarely or only partially able to identify and address those ethical concerns in their own projects. This lack of action and reliance on workarounds was explained through the perceived lack of control and distributed responsibility in the LLM supply chain, the conditional nature of engaging with ethics, and competing priorities. Finally, we reflect on the implications of our findings and present opportunities to shape emerging norms of engaging with large language models in HCI research.

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Luminate: Structured Generation and Exploration of Design Space with Large Language Models for Human-AI Co-Creation

Thanks to their generative capabilities, large language models (LLMs) have become an invaluable tool for creative processes. These models have the capacity to produce hundreds and thousands of visual and textual outputs, offering abundant inspiration for creative endeavors. But are we harnessing their full potential? We argue that current interaction paradigms fall short, guiding users towards rapid convergence on a limited set of ideas, rather than empowering them to explore the vast latent design space in generative models. To address this limitation, we propose a framework that facilitates the structured generation of design space in which users can seamlessly explore, evaluate, and synthesize a multitude of responses. We demonstrate the feasibility and usefulness of this framework through the design and development of an interactive system, Luminate, and a user study with 14 professional writers. Our work advances how we interact with LLMs for creative tasks, introducing a way to harness the creative potential of LLMs.

cs.HC↗

AutoDroid: LLM-powered Task Automation in Android

Mobile task automation is an attractive technique that aims to enable voice-based hands-free user interaction with smartphones. However, existing approaches suffer from poor scalability due to the limited language understanding ability and the non-trivial manual efforts required from developers or end-users. The recent advance of large language models (LLMs) in language understanding and reasoning inspires us to rethink the problem from a model-centric perspective, where task preparation, comprehension, and execution are handled by a unified language model. In this work, we introduce AutoDroid, a mobile task automation system capable of handling arbitrary tasks on any Android application without manual efforts. The key insight is to combine the commonsense knowledge of LLMs and domain-specific knowledge of apps through automated dynamic analysis. The main components include a functionality-aware UI representation method that bridges the UI with the LLM, exploration-based memory injection techniques that augment the app-specific domain knowledge of LLM, and a multi-granularity query optimization module that reduces the cost of model inference. We integrate AutoDroid with off-the-shelf LLMs including online GPT-4/GPT-3.5 and on-device Vicuna, and evaluate its performance on a new benchmark for memory-augmented Android task automation with 158 common tasks. The results demonstrated that AutoDroid is able to precisely generate actions with an accuracy of 90.9%, and complete tasks with a success rate of 71.3%, outperforming the GPT-4-powered baselines by 36.4% and 39.7%. The demo, benchmark suites, and source code of AutoDroid will be released at url{https://autodroid-sys.github.io/}.

cs.AI↗

EyeTrans: Merging Human and Machine Attention for Neural Code Summarization

Neural code summarization leverages deep learning models to automatically generate brief natural language summaries of code snippets. The development of Transformer models has led to extensive use of attention during model design. While existing work has primarily and almost exclusively focused on static properties of source code and related structural representations like the Abstract Syntax Tree (AST), few studies have considered human attention, that is, where programmers focus while examining and comprehending code. In this paper, we develop a method for incorporating human attention into machine attention to enhance neural code summarization. To facilitate this incorporation and vindicate this hypothesis, we introduce EyeTrans, which consists of three steps: (1) we conduct an extensive eye-tracking human study to collect and pre-analyze data for model training, (2) we devise a data-centric approach to integrate human attention with machine attention in the Transformer architecture, and (3) we conduct comprehensive experiments on two code summarization tasks to demonstrate the effectiveness of incorporating human attention into Transformers. Integrating human attention leads to an improvement of up to 29.91% in Functional Summarization and up to 6.39% in General Code Summarization performance, demonstrating the substantial benefits of this combination. We further explore performance in terms of robustness and efficiency by creating challenging summarization scenarios in which EyeTrans exhibits interesting properties. We also visualize the attention map to depict the simplifying effect of machine attention in the Transformer by incorporating human attention. This work has the potential to propel AI research in software engineering by introducing more human-centered approaches and data.

cs.SE↗

SPICA: Interactive Video Content Exploration through Augmented Audio Descriptions for Blind or Low-Vision Viewers

Blind or Low-Vision (BLV) users often rely on audio descriptions (AD) to access video content. However, conventional static ADs can leave out detailed information in videos, impose a high mental load, neglect the diverse needs and preferences of BLV users, and lack immersion. To tackle these challenges, we introduce SPICA, an AI-powered system that enables BLV users to interactively explore video content. Informed by prior empirical studies on BLV video consumption, SPICA offers novel interactive mechanisms for supporting temporal navigation of frame captions and spatial exploration of objects within key frames. Leveraging an audio-visual machine learning pipeline, SPICA augments existing ADs by adding interactivity, spatial sound effects, and individual object descriptions without requiring additional human annotation. Through a user study with 14 BLV participants, we evaluated the usability and usefulness of SPICA and explored user behaviors, preferences, and mental models when interacting with augmented ADs.

cs.HC↗