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Xuelong Li

Publications and source records attributed to Xuelong Li.

At least 145 records · Page 8Linked to original sources

Privacy-Aware Camera 2.0 Technical Report

With the increasing deployment of intelligent sensing technologies in highly sensitive environments such as restrooms and locker rooms, visual surveillance systems face a profound privacy-security paradox. Existing privacy-preserving approaches, including physical desensitization, encryption, and obfuscation, often compromise semantic understanding or fail to ensure mathematically provable irreversibility. Although Privacy Camera 1.0 eliminated visual data at the source to prevent leakage, it provided only textual judgments, leading to evidentiary blind spots in disputes. To address these limitations, this paper proposes a novel privacy-preserving perception framework based on the AI Flow paradigm and a collaborative edge-cloud architecture. By deploying a visual desensitizer at the edge, raw images are transformed in real time into abstract feature vectors through nonlinear mapping and stochastic noise injection under the Information Bottleneck principle, ensuring identity-sensitive information is stripped and original images are mathematically unreconstructable. The abstract representations are transmitted to the cloud for behavior recognition and semantic reconstruction via a "dynamic contour" visual language, achieving a critical balance between perception and privacy while enabling illustrative visual reference without exposing raw images.

cs.CV↗

Crab$^{+}$: A Scalable and Unified Audio-Visual Scene Understanding Model with Explicit Cooperation

Developing Audio-Visual Large Language Models (AV-LLMs) for unified scene understanding is pivotal in multimodal intelligence. While instruction tuning enables pre-trained models with multi-task abilities, we observe that conventional multi-task unification methods often suffer from severe negative transfer, where nearly 55% of tasks degrade compared to single-task training. We attribute this phenomenon to audio-visual task heterogeneity, characterized by disparate task granularity and divergent capability demands, which lead to negative interference under joint training. To tackle this, we present Crab$^{+}$, a scalable and unified audio-visual scene understanding model that addresses task heterogeneity through explicit cooperation from both data and model perspectives. On the data side, we introduce AV-UIE v2, a comprehensive Audio-Visual Unified Instruction-tuning dataset with Explicit reasoning processes. It contains approximately 222K samples spanning 17 datasets and 7 tasks, enabling the model to capture cross-task relationships at different levels of granularity. On the model side, we design a unified interface to align heterogeneous task formulations, and propose Interaction-aware LoRA (I-LoRA), which explicitly models inter-task relationships via dynamic routing to coordinate distinct audio-visual interaction patterns, mitigating parameter interference. Extensive experiments show Crab$^{+}$ covers broader tasks than existing unified models while outperforming specialized models on various benchmarks. We successfully reverse the negative transfer trend, achieving positive transfer where multi-task learning surpasses single-task baselines in nearly 88% of tasks. These results hold across diverse AV-LLM paradigms and are validated through in-depth visualization, positioning Crab$^{+}$ as a robust step towards holistic audio-visual scene understanding.

cs.CV↗

Openfly: A comprehensive platform for aerial vision-language navigation

Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively studied, whereas outdoor aerial VLN remains underexplored. The potential reason is that outdoor aerial view encompasses vast areas, making data collection more challenging, which results in a lack of benchmarks. To address this problem, we propose OpenFly, a platform comprising various rendering engines, a versatile toolchain, and a large-scale benchmark for aerial VLN. Firstly, we integrate diverse rendering engines and advanced techniques for environment simulation, including Unreal Engine, GTA V, Google Earth, and 3D Gaussian Splatting (3D GS). Particularly, 3D GS supports real-to-sim rendering, further enhancing the realism of our environments. Secondly, we develop a highly automated toolchain for aerial VLN data collection, streamlining point cloud acquisition, scene semantic segmentation, flight trajectory creation, and instruction generation. Thirdly, based on the toolchain, we construct a large-scale aerial VLN dataset with 100k trajectories, covering diverse heights and lengths across 18 scenes. Moreover, we propose OpenFly-Agent, a keyframe-aware VLN model emphasizing key observations during flight. For benchmarking, extensive experiments and analyses are conducted, evaluating several recent VLN methods and showcasing the superiority of our OpenFly platform and agent. The toolchain, dataset, and codes will be open-sourced.

cs.CV↗

Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction

Executing reliable Humanoid-Object Interaction (HOI) tasks for humanoid robots is hindered by the lack of generalized control interfaces and robust closed-loop perception mechanisms. In this work, we introduce Perceptive Root-guided Humanoid-Object Interaction, Pro-HOI, a generalizable framework for robust humanoid loco-manipulation. First, we collect box-carrying motions that are suitable for real-world deployment and optimize penetration artifacts through a Signed Distance Field loss. Second, we propose a novel training framework that conditions the policy on a desired root-trajectory while utilizing reference motion exclusively as a reward. This design not only eliminates the need for intricate reward tuning but also establishes root trajectory as a universal interface for high-level planners, enabling simultaneous navigation and loco-manipulation. Furthermore, to ensure operational reliability, we incorporate a persistent object estimation module. By fusing real-time detection with Digital Twin, this module allows the robot to autonomously detect slippage and trigger re-grasping maneuvers. Empirical validation on a Unitree G1 robot demonstrates that Pro-HOI significantly outperforms baselines in generalization and robustness, achieving reliable long-horizon execution in complex real-world scenarios.

cs.RO↗

SAGE-LLM: Towards Safe and Generalizable LLM Controller with Fuzzy-CBF Verification and Graph-Structured Knowledge Retrieval for UAV Decision

In UAV dynamic decision, complex and variable hazardous factors pose severe challenges to the generalization capability of algorithms. Despite offering semantic understanding and scene generalization, Large Language Models (LLM) lack domain-specific UAV control knowledge and formal safety assurances, restricting their direct applicability. To bridge this gap, this paper proposes a train-free two-layer decision architecture based on LLMs, integrating high-level safety planning with low-level precise control. The framework introduces three key contributions: 1) A fuzzy Control Barrier Function verification mechanism for semantically-augmented actions, providing provable safety certification for LLM outputs. 2) A star-hierarchical graph-based retrieval-augmented generation system, enabling efficient, elastic, and interpretable scene adaptation. 3) Systematic experimental validation in pursuit-evasion scenarios with unknown obstacles and emergent threats, demonstrating that our SAGE-LLM maintains performance while significantly enhancing safety and generalization without online training. The proposed framework demonstrates strong extensibility, suggesting its potential for generalization to broader embodied intelligence systems and safety-critical control domains.

cs.RO↗

Parameter-Efficient Fine-Tuning for Continual Learning: A Neural Tangent Kernel Perspective

Parameter-efficient fine-tuning for continual learning (PEFT-CL) has shown promise in adapting pre-trained models to sequential tasks while mitigating catastrophic forgetting problem. However, understanding the mechanisms that dictate continual performance in this paradigm remains elusive. To unravel this mystery, we undertake a rigorous analysis of PEFT-CL dynamics to derive relevant metrics for continual scenarios using Neural Tangent Kernel (NTK) theory. With the aid of NTK as a mathematical analysis tool, we recast the challenge of test-time forgetting into the quantifiable generalization gaps during training, identifying three key factors that influence these gaps and the performance of PEFT-CL: training sample size, task-level feature orthogonality, and regularization. To address these challenges, we introduce NTK-CL, a novel framework that eliminates task-specific parameter storage while adaptively generating task-relevant features. Aligning with theoretical guidance, NTK-CL triples the feature representation of each sample, theoretically and empirically reducing the magnitude of both task-interplay and task-specific generalization gaps. Grounded in NTK analysis, our framework imposes an adaptive exponential moving average mechanism and constraints on task-level feature orthogonality, maintaining intra-task NTK forms while attenuating inter-task NTK forms. Ultimately, by fine-tuning optimizable parameters with appropriate regularization, NTK-CL achieves state-of-the-art performance on established PEFT-CL benchmarks. This work provides a theoretical foundation for understanding and improving PEFT-CL models, offering insights into the interplay between feature representation, task orthogonality, and generalization, contributing to the development of more efficient continual learning systems.

cs.LG↗

Ruyi2 Technical Report

Large Language Models (LLMs) face significant challenges regarding deployment costs and latency, necessitating adaptive computing strategies. Building upon the AI Flow framework, we introduce Ruyi2 as an evolution of our adaptive model series designed for efficient variable-depth computation. While early-exit architectures offer a viable efficiency-performance balance, the Ruyi model and existing methods often struggle with optimization complexity and compatibility with large-scale distributed training. To bridge this gap, Ruyi2 introduces a stable "Familial Model" based on Megatron-LM. By using 3D parallel training, it achieves a 2-3 times speedup over Ruyi, while performing comparably to same-sized Qwen3 models. These results confirm that family-based parameter sharing is a highly effective strategy, establishing a new "Train Once, Deploy Many" paradigm and providing a key reference for balancing architectural efficiency with high-performance capabilities.

cs.CL↗

EO-1: An Open Unified Embodied Foundation Model for General Robot Control

The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on large-scale robot and visual-text data, have demonstrated notable progress in general robot control. However, they still fail to achieve human-level flexibility in interleaved reasoning and interaction. In this work, we introduce EO-Robotics, consists of EO-1 model and EO-Data1.5M dataset. EO-1 is a unified embodied foundation model that achieves superior performance in multimodal embodied reasoning and robot control through interleaved vision-text-action pre-training. The development of EO-1 is based on two key pillars: (i) a unified architecture that processes multimodal inputs indiscriminately (image, text, video, and action), and (ii) a massive, high-quality multimodal embodied reasoning dataset, EO-Data1.5M, which contains over 1.5 million samples with emphasis on interleaved vision-text-action comprehension. EO-1 is trained through synergies between auto-regressive decoding and flow matching denoising on EO-Data1.5M, enabling seamless robot action generation and multimodal embodied reasoning. Extensive experiments demonstrate the effectiveness of interleaved vision-text-action learning for open-world understanding and generalization, validated through a variety of long-horizon, dexterous manipulation tasks across multiple embodiments. This paper details the architecture of EO-1, the data construction strategy of EO-Data1.5M, and the training methodology, offering valuable insights for developing advanced embodied foundation models. Project Page: https://eo-robotics.ai/eo-1.

cs.RO↗

Beyond Static Artifacts: A Forensic Benchmark for Video Deepfake Reasoning in Vision Language Models

Current Vision-Language Models (VLMs) for deepfake detection excel at identifying spatial artifacts but overlook a critical dimension: temporal inconsistencies in video forgeries. Adapting VLMs to reason about these dynamic cues remains a distinct challenge. To bridge this gap, we propose Forensic Answer-Questioning (FAQ), a large-scale benchmark that formulates temporal deepfake analysis as a multiple-choice task. FAQ introduces a three-level hierarchy to progressively evaluate and equip VLMs with forensic capabilities: (1) Facial Perception, testing the ability to identify static visual artifacts; (2) Temporal Deepfake Grounding, requiring the localization of dynamic forgery artifacts across frames; and (3) Forensic Reasoning, challenging models to synthesize evidence for final authenticity verdicts. We evaluate a range of VLMs on FAQ and generate a corresponding instruction-tuning set, FAQ-IT. Extensive experiments show that models fine-tuned on FAQ-IT achieve advanced performance on both in-domain and cross-dataset detection benchmarks. Ablation studies further validate the impact of our key design choices, confirming that FAQ is the driving force behind the temporal reasoning capabilities of these VLMs.

cs.CV↗

Tele-Omni: a Unified Multimodal Framework for Video Generation and Editing

Recent advances in diffusion-based video generation have substantially improved visual fidelity and temporal coherence. However, most existing approaches remain task-specific and rely primarily on textual instructions, limiting their ability to handle multimodal inputs, contextual references, and diverse video generation and editing scenarios within a unified framework. Moreover, many video editing methods depend on carefully engineered pipelines tailored to individual operations, which hinders scalability and composability. In this paper, we propose Tele-Omni, a unified multimodal framework for video generation and editing that follows multimodal instructions, including text, images, and reference videos, within a single model. Tele-Omni leverages pretrained multimodal large language models to parse heterogeneous instructions and infer structured generation or editing intents, while diffusion-based generators perform high-quality video synthesis conditioned on these structured signals. To enable joint training across heterogeneous video tasks, we introduce a task-aware data processing pipeline that unifies multimodal inputs into a structured instruction format while preserving task-specific constraints. Tele-Omni supports a wide range of video-centric tasks, including text-to-video generation, image-to-video generation, first-last-frame video generation, in-context video generation, and in-context video editing. By decoupling instruction parsing from video synthesis and combining it with task-aware data design, Tele-Omni achieves flexible multimodal control while maintaining strong temporal coherence and visual consistency. Experimental results demonstrate that Tele-Omni achieves competitive performance across multiple tasks.

cs.CV↗

TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control

Recent advances in humanoid whole-body motion tracking have enabled the execution of diverse and highly coordinated motions on real hardware. However, existing controllers are commonly driven either by predefined motion trajectories, which offer limited flexibility when user intent changes, or by continuous human teleoperation, which requires constant human involvement and limits autonomy. This work addresses the problem of how to drive a universal humanoid controller in a real-time and interactive manner. We present TextOp, a real-time text-driven humanoid motion generation and control framework that supports streaming language commands and on-the-fly instruction modification during execution. TextOp adopts a two-level architecture in which a high-level autoregressive motion diffusion model continuously generates short-horizon kinematic trajectories conditioned on the current text input, while a low-level motion tracking policy executes these trajectories on a physical humanoid robot. By bridging interactive motion generation with robust whole-body control, TextOp unlocks free-form intent expression and enables smooth transitions across multiple challenging behaviors such as dancing and jumping, within a single continuous motion execution. Extensive real-robot experiments and offline evaluations demonstrate instant responsiveness, smooth whole-body motion, and precise control. The project page and the open-source code are available at https://text-op.github.io/

cs.RO↗

TeleBoost: A Systematic Alignment Framework for High-Fidelity, Controllable, and Robust Video Generation

Post-training is the decisive step for converting a pretrained video generator into a production-oriented model that is instruction-following, controllable, and robust over long temporal horizons. This report presents a systematical post-training framework that organizes supervised policy shaping, reward-driven reinforcement learning, and preference-based refinement into a single stability-constrained optimization stack. The framework is designed around practical video-generation constraints, including high rollout cost, temporally compounding failure modes, and feedback that is heterogeneous, uncertain, and often weakly discriminative. By treating optimization as a staged, diagnostic-driven process rather than a collection of isolated tricks, the report summarizes a cohesive recipe for improving perceptual fidelity, temporal coherence, and prompt adherence while preserving the controllability established at initialization. The resulting framework provides a clear blueprint for building scalable post-training pipelines that remain stable, extensible, and effective in real-world deployment settings.

cs.CV↗

Boosting SAM for Cross-Domain Few-Shot Segmentation via Conditional Point Sparsification

Motivated by the success of the Segment Anything Model (SAM) in promptable segmentation, recent studies leverage SAM to develop training-free solutions for few-shot segmentation, which aims to predict object masks in the target image based on a few reference exemplars. These SAM-based methods typically rely on point matching between reference and target images and use the matched dense points as prompts for mask prediction. However, we observe that dense points perform poorly in Cross-Domain Few-Shot Segmentation (CD-FSS), where target images are from medical or satellite domains. We attribute this issue to large domain shifts that disrupt the point-image interactions learned by SAM, and find that point density plays a crucial role under such conditions. To address this challenge, we propose Conditional Point Sparsification (CPS), a training-free approach that adaptively guides SAM interactions for cross-domain images based on reference exemplars. Leveraging ground-truth masks, the reference images provide reliable guidance for adaptively sparsifying dense matched points, enabling more accurate segmentation results. Extensive experiments demonstrate that CPS outperforms existing training-free SAM-based methods across diverse CD-FSS datasets.

cs.CV↗

Learning Soccer Skills for Humanoid Robots: A Progressive Perception-Action Framework

Soccer presents a significant challenge for humanoid robots, demanding tightly integrated perception-action capabilities for tasks like perception-guided kicking and whole-body balance control. Existing approaches suffer from inter-module instability in modular pipelines or conflicting training objectives in end-to-end frameworks. We propose Perception-Action integrated Decision-making (PAiD), a progressive architecture that decomposes soccer skill acquisition into three stages: motion-skill acquisition via human motion tracking, lightweight perception-action integration for positional generalization, and physics-aware sim-to-real transfer. This staged decomposition establishes stable foundational skills, avoids reward conflicts during perception integration, and minimizes sim-to-real gaps. Experiments on the Unitree G1 demonstrate high-fidelity human-like kicking with robust performance under diverse conditions-including static or rolling balls, various positions, and disturbances-while maintaining consistent execution across indoor and outdoor scenarios. Our divide-and-conquer strategy advances robust humanoid soccer capabilities and offers a scalable framework for complex embodied skill acquisition. The project page is available at https://soccer-humanoid.github.io/.

cs.RO↗

CreditAudit: 2$^\text{nd}$ Dimension for LLM Evaluation and Selection

Leaderboard scores on public benchmarks have been steadily rising and converging, with many frontier language models now separated by only marginal differences. However, these scores often fail to match users' day to day experience, because system prompts, output protocols, and interaction modes evolve under routine iteration, and in agentic multi step pipelines small protocol shifts can trigger disproportionate failures, leaving practitioners uncertain about which model to deploy. We propose CreditAudit, a deployment oriented credit audit framework that evaluates models under a family of semantically aligned and non adversarial system prompt templates across multiple benchmarks, reporting mean ability as average performance across scenarios and scenario induced fluctuation sigma as a stability risk signal, and further mapping volatility into interpretable credit grades from AAA to BBB via cross model quantiles with diagnostics that mitigate template difficulty drift. Controlled experiments on GPQA, TruthfulQA, and MMLU Pro show that models with similar mean ability can exhibit substantially different fluctuation, and stability risk can overturn prioritization decisions in agentic or high failure cost regimes. By providing a 2D and grade based language for regime specific selection, CreditAudit supports tiered deployment and more disciplined allocation of testing and monitoring effort, enabling more objective and trustworthy model evaluation for real world use.

cs.AI↗

Point2Insert: Video Object Insertion via Sparse Point Guidance

This paper introduces Point2Insert, a sparse-point-based framework for flexible and user-friendly object insertion in videos, motivated by the growing popularity of accurate, low-effort object placement. Existing approaches face two major challenges: mask-based insertion methods require labor-intensive mask annotations, while instruction-based methods struggle to place objects at precise locations. Point2Insert addresses these issues by requiring only a small number of sparse points instead of dense masks, eliminating the need for tedious mask drawing. Specifically, it supports both positive and negative points to indicate regions that are suitable or unsuitable for insertion, enabling fine-grained spatial control over object locations. The training of Point2Insert consists of two stages. In Stage 1, we train an insertion model that generates objects in given regions conditioned on either sparse-point prompts or a binary mask. In Stage 2, we further train the model on paired videos synthesized by an object removal model, adapting it to video insertion. Moreover, motivated by the higher insertion success rate of mask-guided editing, we leverage a mask-guided insertion model as a teacher to distill reliable insertion behavior into the point-guided model. Extensive experiments demonstrate that Point2Insert consistently outperforms strong baselines and even surpasses models with $\times$10 more parameters.

cs.CV↗

Understanding Degradation with Vision Language Model

Understanding visual degradations is a critical yet challenging problem in computer vision. While recent Vision-Language Models (VLMs) excel at qualitative description, they often fall short in understanding the parametric physics underlying image degradations. In this work, we redefine degradation understanding as a hierarchical structured prediction task, necessitating the concurrent estimation of degradation types, parameter keys, and their continuous physical values. Although these sub-tasks operate in disparate spaces, we prove that they can be unified under one autoregressive next-token prediction paradigm, whose error is bounded by the value-space quantization grid. Building on this insight, we introduce DU-VLM, a multimodal chain-of-thought model trained with supervised fine-tuning and reinforcement learning using structured rewards. Furthermore, we show that DU-VLM can serve as a zero-shot controller for pre-trained diffusion models, enabling high-fidelity image restoration without fine-tuning the generative backbone. We also introduce \textbf{DU-110k}, a large-scale dataset comprising 110,000 clean-degraded pairs with grounded physical annotations. Extensive experiments demonstrate that our approach significantly outperforms generalist baselines in both accuracy and robustness, exhibiting generalization to unseen distributions.

cs.CV↗

Generative Video Compression: Towards 0.01% Compression Rate for Video Transmission

Whether a video can be compressed at an extreme compression rate as low as 0.01%? To this end, we achieve the compression rate as 0.02% at some cases by introducing Generative Video Compression (GVC), a new framework that redefines the limits of video compression by leveraging modern generative video models to achieve extreme compression rates while preserving a perception-centric, task-oriented communication paradigm, corresponding to Level C of the Shannon-Weaver model. Besides, How we trade computation for compression rate or bandwidth? GVC answers this question by shifting the burden from transmission to inference: it encodes video into extremely compact representations and delegates content reconstruction to the receiver, where powerful generative priors synthesize high-quality video from minimal transmitted information. Is GVC practical and deployable? To ensure practical deployment, we propose a compression-computation trade-off strategy, enabling fast inference on consume-grade GPUs. Within the AI Flow framework, GVC opens new possibility for video communication in bandwidth- and resource-constrained environments such as emergency rescue, remote surveillance, and mobile edge computing. Through empirical validation, we demonstrate that GVC offers a viable path toward a new effective, efficient, scalable, and practical video communication paradigm.

eess.IV↗